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author | Robin Watts | 2007-09-26 19:12:17 +0000 |
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committer | Robin Watts | 2007-09-26 19:12:17 +0000 |
commit | ca0d93a1d2de65f122f0b9466f15225a26ac65ed (patch) | |
tree | 5f58cec2f5f77d8867f874dec7278fa4a7558334 /backends/platform/wince/CELauncherDialog.cpp | |
parent | af9abde7dd29e9098a4b784da651eabfe4318663 (diff) | |
download | scummvm-rg350-ca0d93a1d2de65f122f0b9466f15225a26ac65ed.tar.gz scummvm-rg350-ca0d93a1d2de65f122f0b9466f15225a26ac65ed.tar.bz2 scummvm-rg350-ca0d93a1d2de65f122f0b9466f15225a26ac65ed.zip |
Compile fixes for WinCE build
* wince-sdl.h: sdl-common.h is now sdl.h. Also, copied in definition of
DF_UPDATE_EXPAND_1_PIXEL as this was no longer offered by sdl.h
* CELauncherDialog.cpp: Updated to use modified FilingSystemNode.
svn-id: r29104
Diffstat (limited to 'backends/platform/wince/CELauncherDialog.cpp')
-rw-r--r-- | backends/platform/wince/CELauncherDialog.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp index aac2fdbe7c..a87cb429f8 100644 --- a/backends/platform/wince/CELauncherDialog.cpp +++ b/backends/platform/wince/CELauncherDialog.cpp @@ -75,18 +75,18 @@ void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 d void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) { // First check if we have a recognized game in the current directory FSList files; - node.listDir(files, FilesystemNode::kListFilesOnly); + node.getChildren(files, FilesystemNode::kListFilesOnly); // detect GameList candidates(PluginManager::instance().detectGames(files)); // insert if (candidates.size() >= 1) { GameDescriptor result = candidates[0]; - result["path"] = node.path(); + result["path"] = node.getPath(); addGameToConf(result); } // Then recurse on the subdirectories FSList dirs; - node.listDir(dirs, FilesystemNode::kListDirectoriesOnly); + node.getChildren(dirs, FilesystemNode::kListDirectoriesOnly); for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir) automaticScanDirectory(*currentDir); |