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authorVicent Marti2008-06-14 14:44:29 +0000
committerVicent Marti2008-06-14 14:44:29 +0000
commitd0b27cf9c66b9281899acf826cb205e19dcb7260 (patch)
tree74e813b1d1f081f35f41ca7a95da5d048951b9e7 /backends/platform/wince/CELauncherDialog.cpp
parentd51a0cab3fe494698f001d81d5d86cea7cd0395b (diff)
parent91d3ea31359950b59ee46af8355cc0f5790257e5 (diff)
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Merged trunk into the GUI branch.
Fixed MSVS9 project files. svn-id: r32702
Diffstat (limited to 'backends/platform/wince/CELauncherDialog.cpp')
-rw-r--r--backends/platform/wince/CELauncherDialog.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp
index 45e41e5e93..edfdad84b3 100644
--- a/backends/platform/wince/CELauncherDialog.cpp
+++ b/backends/platform/wince/CELauncherDialog.cpp
@@ -28,7 +28,7 @@
#include "CELauncherDialog.h"
-#include "engines/engine.h"
+#include "engines/metaengine.h"
#include "gui/newgui.h"
#include "gui/widget.h"
@@ -77,7 +77,7 @@ void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
FSList files;
node.getChildren(files, FilesystemNode::kListFilesOnly);
// detect
- GameList candidates(PluginManager::instance().detectGames(files));
+ GameList candidates(EngineMan.detectGames(files));
// insert
if (candidates.size() >= 1) {
GameDescriptor result = candidates[0];