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authorCameron Cawley2019-11-10 16:34:25 +0000
committerEugene Sandulenko2019-11-17 22:33:56 +0100
commitf2b9f7bb76c041825bef1dcee3abf17d923898da (patch)
tree9ead87f005a086b6c1cb2cfe4e81d846e3e691dc /backends/platform/wince/CEgui/PanelKeyboard.cpp
parentc5a5e0f68a8d740f37f234e773988e8f58273466 (diff)
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BACKENDS: Remove the Windows CE port
Diffstat (limited to 'backends/platform/wince/CEgui/PanelKeyboard.cpp')
-rw-r--r--backends/platform/wince/CEgui/PanelKeyboard.cpp98
1 files changed, 0 insertions, 98 deletions
diff --git a/backends/platform/wince/CEgui/PanelKeyboard.cpp b/backends/platform/wince/CEgui/PanelKeyboard.cpp
deleted file mode 100644
index 34ba8d6473..0000000000
--- a/backends/platform/wince/CEgui/PanelKeyboard.cpp
+++ /dev/null
@@ -1,98 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "backends/platform/sdl/sdl-sys.h"
-#include "PanelKeyboard.h"
-
-namespace CEGUI {
-
-const char KEYBOARD_MAPPING_ALPHA[][14] = { {"abcdefghijklm"}, {"nopqrstuvwxyz"} };
-const char KEYBOARD_MAPPING_NUMERIC[][6] = { {"12345"}, {"67890"} };
-const int KEYBOARD_MAPPING_SPECIAL[][3][2] = { { {1, SDLK_ESCAPE}, {224, SDLK_UP}, {32, SDLK_SPACE} },
- { {224, SDLK_LEFT}, {224, SDLK_DOWN}, {224, SDLK_RIGHT} }
-};
-
-PanelKeyboard::PanelKeyboard(WORD reference) : Toolbar() {
- setBackground(reference);
- _state = false;
- _lastKey.setKey(0);
-}
-
-
-PanelKeyboard::~PanelKeyboard() {
-}
-
-bool PanelKeyboard::action(int x, int y, bool pushed) {
- Key key;
-
- if (checkInside(x, y)) {
- int keyAscii = 0;
- int keyCode = 0;
- if (x < 185) {
- // Alpha selection
- keyCode = keyAscii = KEYBOARD_MAPPING_ALPHA[y >= _y + 20][((x + 10) / 14) - 1];
- } else if (x >= 186 && x <= 255) {
- // Numeric selection
- keyCode = keyAscii = KEYBOARD_MAPPING_NUMERIC[y >= _y + 20][((x - 187 + 10) / 14) - 1];
- } else if (x >= 258 && x <= 300) {
- // Special keys
- keyAscii = KEYBOARD_MAPPING_SPECIAL[y >= _y + 20][((x - 259 + 10) / 14) - 1][0];
- keyCode = KEYBOARD_MAPPING_SPECIAL[y >= _y + 20][((x - 259 + 10) / 14) - 1][1];
- } else if (x >= 302 && x <= 316) {
- if (y < _y + 20) {
- // Backspace
- keyAscii = VK_BACK;
- keyCode = keyAscii;
- } else {
- // Enter
- keyAscii = 13;
- keyCode = 13;
- }
- }
-
- if (keyAscii != 0) {
- if (_state && pushed && keyCode != _lastKey.keycode()) // if cursor is still down and off the current key
- return false;
- else if (_state && !pushed && keyCode != _lastKey.keycode()) { // cursor is up but off the current key
- keyAscii = _lastKey.ascii();
- keyCode = _lastKey.keycode();
- }
- _state = pushed;
- _lastKey.setKey(keyAscii, tolower(keyCode));
-
- key.setKey(keyAscii, tolower(keyCode));
- return EventsBuffer::simulateKey(&key, pushed);
- } else if (_state && !pushed) { // cursor is in some forbidden region and is up
- _state = false;
- key = _lastKey;
- return EventsBuffer::simulateKey(&key, false);
- } else
- return false;
- } else if (_state && !pushed) { // cursor left the keyboard area and is up
- _state = false;
- key = _lastKey;
- return EventsBuffer::simulateKey(&key, false);
- } else
- return false;
-}
-
-} // End of namespace CEGUI