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author | Cameron Cawley | 2019-11-10 16:34:25 +0000 |
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committer | Eugene Sandulenko | 2019-11-17 22:33:56 +0100 |
commit | f2b9f7bb76c041825bef1dcee3abf17d923898da (patch) | |
tree | 9ead87f005a086b6c1cb2cfe4e81d846e3e691dc /backends/platform/wince/CEgui/PanelKeyboard.cpp | |
parent | c5a5e0f68a8d740f37f234e773988e8f58273466 (diff) | |
download | scummvm-rg350-f2b9f7bb76c041825bef1dcee3abf17d923898da.tar.gz scummvm-rg350-f2b9f7bb76c041825bef1dcee3abf17d923898da.tar.bz2 scummvm-rg350-f2b9f7bb76c041825bef1dcee3abf17d923898da.zip |
BACKENDS: Remove the Windows CE port
Diffstat (limited to 'backends/platform/wince/CEgui/PanelKeyboard.cpp')
-rw-r--r-- | backends/platform/wince/CEgui/PanelKeyboard.cpp | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/backends/platform/wince/CEgui/PanelKeyboard.cpp b/backends/platform/wince/CEgui/PanelKeyboard.cpp deleted file mode 100644 index 34ba8d6473..0000000000 --- a/backends/platform/wince/CEgui/PanelKeyboard.cpp +++ /dev/null @@ -1,98 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "backends/platform/sdl/sdl-sys.h" -#include "PanelKeyboard.h" - -namespace CEGUI { - -const char KEYBOARD_MAPPING_ALPHA[][14] = { {"abcdefghijklm"}, {"nopqrstuvwxyz"} }; -const char KEYBOARD_MAPPING_NUMERIC[][6] = { {"12345"}, {"67890"} }; -const int KEYBOARD_MAPPING_SPECIAL[][3][2] = { { {1, SDLK_ESCAPE}, {224, SDLK_UP}, {32, SDLK_SPACE} }, - { {224, SDLK_LEFT}, {224, SDLK_DOWN}, {224, SDLK_RIGHT} } -}; - -PanelKeyboard::PanelKeyboard(WORD reference) : Toolbar() { - setBackground(reference); - _state = false; - _lastKey.setKey(0); -} - - -PanelKeyboard::~PanelKeyboard() { -} - -bool PanelKeyboard::action(int x, int y, bool pushed) { - Key key; - - if (checkInside(x, y)) { - int keyAscii = 0; - int keyCode = 0; - if (x < 185) { - // Alpha selection - keyCode = keyAscii = KEYBOARD_MAPPING_ALPHA[y >= _y + 20][((x + 10) / 14) - 1]; - } else if (x >= 186 && x <= 255) { - // Numeric selection - keyCode = keyAscii = KEYBOARD_MAPPING_NUMERIC[y >= _y + 20][((x - 187 + 10) / 14) - 1]; - } else if (x >= 258 && x <= 300) { - // Special keys - keyAscii = KEYBOARD_MAPPING_SPECIAL[y >= _y + 20][((x - 259 + 10) / 14) - 1][0]; - keyCode = KEYBOARD_MAPPING_SPECIAL[y >= _y + 20][((x - 259 + 10) / 14) - 1][1]; - } else if (x >= 302 && x <= 316) { - if (y < _y + 20) { - // Backspace - keyAscii = VK_BACK; - keyCode = keyAscii; - } else { - // Enter - keyAscii = 13; - keyCode = 13; - } - } - - if (keyAscii != 0) { - if (_state && pushed && keyCode != _lastKey.keycode()) // if cursor is still down and off the current key - return false; - else if (_state && !pushed && keyCode != _lastKey.keycode()) { // cursor is up but off the current key - keyAscii = _lastKey.ascii(); - keyCode = _lastKey.keycode(); - } - _state = pushed; - _lastKey.setKey(keyAscii, tolower(keyCode)); - - key.setKey(keyAscii, tolower(keyCode)); - return EventsBuffer::simulateKey(&key, pushed); - } else if (_state && !pushed) { // cursor is in some forbidden region and is up - _state = false; - key = _lastKey; - return EventsBuffer::simulateKey(&key, false); - } else - return false; - } else if (_state && !pushed) { // cursor left the keyboard area and is up - _state = false; - key = _lastKey; - return EventsBuffer::simulateKey(&key, false); - } else - return false; -} - -} // End of namespace CEGUI |