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authorKostas Nakos2007-06-08 06:28:59 +0000
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+ScummVM Windows CE FAQ
+Last updated: 2006-06-20
+Release version: 0.9.0
+------------------------------------------------------------------------
+
+This document is intended to give common answers to specific ScummVM
+issues on Windows CE, in 3 sections
+ * "General questions" : browse this section to get started and see
+ general issues
+ * "Game specific questions" : lists some common game specific issues
+ * "Support and links" : how to get support if you're still puzzled
+
+------------------------------------------------------------------------
+General questions
+------------------------------------------------------------------------
+
+Which devices are supported ?
+-----------------------------
+
+Official build
+--------------
+
+The official build is based on the ARM architecture and should work with any
+Pocket PC 2000, Pocket PC 2002, Pocket PC 2003, Pocket PC 2003 SE, Smartphone
+2002, Smartphone 2003 or Windows Mobile based device.
+
+Support for old ARM architectures (Handheld PCs, Palm Size PCs) and other CPUs
+(MIPS, SH3) is discontinued. Feel free to generate builds for these
+architectures and contact me to include them on ScummVM website.
+
+Full support
+------------
+
+* ARM based Windows Mobile handhelds with QVGA resolution (240x320) slower
+ than 200 MHz (PocketPC platform)
+
+All AdLib first generation games should work properly on these devices.
+Sam'n'Max will be a bit too slow to be played with music.
+More recent games (The Dig, Curse of Monkey Island, Broken Sword series)
+and all VGA games will probably be too slow to be enjoyable.
+
+* ARM based Windows Mobile handhelds with QVGA resolution (240x320) faster
+ than 200 MHz
+
+All games should work properly on these devices.
+VGA games will be resized and the font gets hard to read in this case (be sure
+to install the talkie version the game :p)
+
+* ARM based Windows Mobile handhelds with VGA resolution (640x480)
+
+All non VGA games should work properly on these devices. They can be resized
+with different scalers (not all desktop scalers are supported due to Embedded
+Visual C++ very personal interpretation of the C++ standard).
+VGA games will be displayed in true VGA mode, which can takes a lot of memory
+and slow down the game (especially during scrollings). It will get better in
+the next releases or with faster devices.
+
+* Windows Mobile Smartphones (176x220 or 240x320)
+
+Early support is provided for all 320x200 games.
+The font can get hard to read (you should prefer talkie games, or wear glasses)
+
+* Support for Windows Mobile 5 is experimental but should work. "Flipping" devices
+such as the HTC Wizard or HTC Universal work only in portait (closed) mode for the
+moment.
+
+Partial / Discontinued support
+------------------------------
+
+Support for the following devices is not complete, not working properly or
+discontinued because the device is now obsolete. Feel free to contribute and
+improve the port for your favorite device, or use the last release built with
+the previous port architecture (0.5.1) which was less resource hungry and
+supported more exotic devices.
+
+* "Paletted" devices (non "true color")
+
+These devices will be supported through the GDI layer which will slow down the
+games a lot. You can try to disable the music/sound effects to get a better
+game experience.
+
+* "Mono" devices
+
+I don't even think anything will be displayed on these devices :) you can try
+and report your success ...
+
+* MIPS/SH3 devices with QVGA resolution (240x320), "true color"
+
+Some devices may be a bit too slow, especially if direct screen access (GAPI)
+is not supported on these devices.
+
+* ARM/MIPS/SH3 devices with VGA resolution (640x480) (Palm Size PC / Handheld
+ PC platform)
+
+True VGA games will probably be too slow to run properly on these devices even
+if they can support them ...
+
+* ARM/MIPS/SH3 devices with desktop resolution (800x600) (Handheld PC platform)
+
+No, there will never be ANY scaler supporting 800x600 resolution, because
+320x200 games CANNOT be resized to a 800x600 by a simple operation.
+
+And the device will probably be too slow to perform any kind of graphic
+transform anyway :)
+
+How do I install ScummVM for Windows CE ?
+-----------------------------------------
+
+If the current release includes a .EXE installer, ScummVM for Windows CE
+will be installed without hassle.
+Otherwise, you'll unzip the release on your desktop computer, and copy
+all files on your device.
+
+If you're using a Pocket PC 2000 operating system, be sure to have GAPI
+installed - it's available on Microsoft website http://www.microsoft.com
+
+How do I install a game ?
+-------------------------
+
+You'll at least need to copy all the data files from your game, in a
+sub-directory of your game directory.
+
+You'll need to put the data files in a directory named after ScummVM game
+name (see "Supported Game" section in ScummVM readme) for the games having
+"generic" data files (.LFL files). Recent games can be put in any directory.
+
+You can compress the multimedia files (sound/video) as described in the
+ScummVM readme.
+
+You can compress the audio tracks of Loom or Monkey Island 1 as described in
+the ScummVM readme. If you are running these games on a slow device with Ogg
+Vorbis compression, it's recommended to sample the files to 11 kHz (this sample
+rate is not supported by other versions of ScummVM).
+
+If you need more details, you can check SirDave's mini-manual online available
+at: http://forums.scummvm.org/viewtopic.php?t=936
+and at: http://www.pocketmatrix.com/forums/viewtopic.php?t=8606
+
+How do I run a game ?
+---------------------
+
+If it's the first time you're running ScummVM for Windows CE, have installed or
+removed games, you need to rescan your game directory.
+ * Select Scan, tap the root directory of your games, and tap "Yes" to begin
+ an automatic scan of the installed games.
+
+Usually all games are detected and you can start playing right away. If your
+game is not detected check its directory name and your data files.
+
+To play a game, tap on its name then tap the "Play" button or double tap its
+name.
+
+How do I play a game on a Pocket PC or Handheld PC device ?
+-----------------------------------------------------------
+
+The stylus is your mouse cursor, and a tap is a left mouse button click.
+
+As the Pocket PC lacks some keys, a toolbar is displayed at the bottom of the
+screen to make the most common functions just a tap away
+ * The disk icon opens ScummVM options menu to save your game, or change your
+ current game settings.
+ * The movie icon skips a non interactive sequence, the current dialog or
+ behaves like the ESC key on a regular keyboard
+ * The sound icon turns all sound effects and music off and on
+ * The key icon allow you to map a key action to a device button.
+ * The monkey icon switches between portrait, landscape and inverse landscape
+ mode.
+
+You can map additional actions on your device hardware buttons using the
+"Options" / "Key" menu in the ScummVM options menu. To associate an action to
+a key, tap the action, then the "Map" button and press the hardware key.
+The following actions are available
+ * Pause : pause the game
+ * Save : open ScummVM option menu
+ * Quit : quit ScummVM (without saving, be careful when using it)
+ * Skip : skip a non interactive sequence, the current dialog or
+ behaves like the ESC key on a regular keyboard
+ * Hide : hide or display the toolbar
+ - YOU MUST HIDE THE TOOLBAR TO SCROLL THROUGH THE INVENTORY IN ZAK -
+ * Keyboard : hide or display the virtual keyboard
+ - YOU MUST DISPLAY THE KEYBOARD TO FIGHT IN INDIANA JONES 3 -
+ * Sound : turns all sound effects and music off and on
+ * Right click : acts as a right mouse button click
+ - YOU MUST MAP THIS ACTION TO PLAY THE FOLLOWING GAMES -
+ - SAM & MAX, BENEATH A STEEL SKY, CURSE OF MONKEY ISLAND -
+ * Cursor : hide or display the mouse cursor
+ * Free look : go in or out of free-look mode. In this mode, you can tap
+ the screen to look for interesting locations without walking.
+ * Zoom up : magnify the upper part of the screen for 640x480 games
+ rendered on a 320x240 device.
+ * Zoom down : magnify the lower part of the screen for 640x480 games
+ rendered on a 320x240 device.
+ * FT Cheat : win a Full Throttle action sequence
+ * Bind keys : map a key action to a device button
+ * Up,Down,Left:
+ Right, : emulate mouse/stylus behavior
+ Left Click :
+
+If you start a game when a Right click mapping is necessary, ScummVM will ask
+you to map one of your hardware key to this action before playing. Just press
+the key you want to map if you see this message.
+
+How do I hide the toolbar ?
+----------------------------
+
+A shortcut is available to hide the toolbar directly from the game screen from
+release 0.8.0. Double tapping the stylus at the top of the screen will switch
+between a visible toolbar panel, a virtual keyboard, and an invisible panel.
+If any part of the screen is obscured by the toolbar (like the load/save game
+dialogs) you can use the invisible panel mode to get to it. For 320x200 games
+on QVGA Pocket PCs, when the panel is hidden the game screen is resized to
+320x240 for better gaming experience.
+
+How do I play a game on a Microsoft Smartphone device ?
+-------------------------------------------------------
+
+When playing on a Smartphone, the cursor and mouse buttons are emulated by
+a set of default keys :
+ 4 Move up
+ 6 Move down
+ 8 Move left
+ 2 Move right
+ Hotkey 1 Left mouse button click
+ Hotkey 2 Right mouse button click
+ Return/Action Open the key mapping menu
+
+Note that this means that the input will be "inversed" on a 240x320 (Windows
+Mobile 2005) Smartphone. You'll have to remap the keys.
+
+A few options are also emulated by a set of default keys :
+
+ 0 Options menu
+ Back Skip
+ # Zone option
+
+The cursor will move faster if you keep the key down. You can tweak this
+behaviour in the configuration file described below.
+
+The "Zone" key is a *very* valuable addition allowing you to jump quickly
+between three screen zones : the game zone, the verbs zone and the inventory
+zone. When you switch to a zone the cursor will be reset to its former location
+in this zone.
+
+There are two more actions available for mapping:
+ - Keyboard: Shows hides a virtual keyboard which can be use whenever text
+ input is required in a game, or a dialog.
+ - Rotate : Flips the screen orientation between normal and inverse landscape.
+
+You can change the keys mapping during the game in the key mapping menu.
+
+Note that you'll need to push the Action button (center of the pad) to quit
+a Simon game.
+
+How can I apply a ScummVM command line option (f.e. to change the language)
+---------------------------------------------------------------------------
+
+See the section regarding the configuration file (scummvm.ini) in ScummVM
+README file - the same keywords apply.
+
+Some parameters are specific to this port :
+
+game specific section (f.e. [monkey2]) - performance options
+
+high_sample_rate bool Desktop quality (22 kHz) sound output if set.
+ 11 kHz otherwise.
+ The default is 11 kHz.
+ If you have a fast device, you can set this to
+ true to enjoy better sound effects and music.
+FM_high_quality bool Desktop quality FM synthesis if set. Lower
+ quality otherwise. The default is low quality.
+ You can change this if you have a fast device.
+sound_thread_priority int Set the priority of the sound thread
+ (given to SetThreadPriority API)
+Smush_force_redraw int Force a Smush frame redraw every X missed
+ frames. Mainly used for Full Throttle action
+ sequences. Setting it lower gives more
+ priority to screen redraws. Setting it higher
+ gives more priority to stylus/keyboard input.
+ The default is 30.
+
+game specific section (f.e. [monkey2]) - game options
+
+landscape int 0: Portrait, 1: Landscape, 2: Inverse Landscape
+
+[scummvm] section - keys definition
+
+You usually do not wish to modify these values directly, as they are set
+by the option dialog, and are only given here for reference.
+
+action_mapping_version int Mapping version linked to ScummVM version.
+action_mapping string Hex codes describing the key associated to
+ each different action.
+
+[scummvm] section - mouse emulation tuning
+
+You can tweak these parameters to customize how the cursor is handled.
+
+repeatTrigger int Number of milliseconds a key must be held to
+ consider being repeated.
+
+repeatX int Number of key repeat events before changing
+ horizontal cursor behaviour.
+stepX1 int Horizontal cursor offset value when the key is
+ not repeated.
+stepX2 int Horizontal cursor offset value when the key is
+ repeated less than repeatX.
+stepX3 int Horizontal cursor offset value when the key is
+ repeated more than repeatX.
+
+
+repeatY int Number of key repeat events before changing
+ vertical cursor behaviour.
+stepY1 int Vertical cursor offset value when the key is
+ not repeated.
+stepY2 int Horizontal cursor offset value when the key is
+ repeated less than repeatY.
+stepY3 int Vertical cursor offset value when the key is
+ repeated more than repeatY.
+
+Game xxx is too slow on my device
+---------------------------------
+
+Even if it shouldn't happen (this port is running almost correctly on a
+80 / 120 MHz first generation SPV phone), you can try some things :
+
+ * Disable sound in the engine (see the global README)
+ * Play with the priority of the sound thread (change the
+ sound_thread_priority value - the higher the lower priority)
+
+And don't forget to report your progress in the ScummVM forum !
+
+------------------------------------------------------------------------
+Game specific questions
+------------------------------------------------------------------------
+
+--------------------------
+-- Beneath a Steel Sky --
+--------------------------
+
+Introduction movie is too slow or never ends ...
+-------------------------------------------------
+
+Skip it :)
+
+How can I open the inventory in Beneath a Steel Sky ?
+---------------------------------------------------
+
+Tap the top of the screen. Check your stylus calibration if you still cannot
+open it.
+
+How can I use an item in Beneath a Steel Sky ?
+----------------------------------------------
+
+You need to map the right click button (see the General Questions section).
+
+----------------------------
+-- Curse of Monkey Island --
+----------------------------
+
+How can I open the inventory in Curse of Monkey Island ?
+------------------------------------------------------
+
+You need to map the right click button (see the General Questions section).
+
+I'm experiencing random crashes ...
+------------------------------------
+
+This game has high memory requirements, and may crash sometimes on low
+memory devices. Continue your game with the latest automatically saved
+game and everything should be fine.
+You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
+to lower these requirements.
+
+Sound synchronization is lost in Curse of Monkey Island videos
+--------------------------------------------------------------
+
+This is a port bug which is very noticeable in VGA mode. It can probably be
+fixed with a faster blitting routine or a faster device.
+
+--------------------
+-- Full Throttle --
+--------------------
+
+I'm experiencing random crashes ...
+------------------------------------
+
+This game has high memory requirements, and may crash sometimes on low
+memory devices. Continue your game with the latest automatically saved
+game and everything should be fine.
+You can consider removing the voice file (MONSTER.SOU) and disable the
+music to lower these requirements.
+
+----------------------------------------
+-- Indiana Jones and the Last Crusade --
+----------------------------------------
+
+How can I fight in Indiana Jones and the Last Crusade ?
+-----------------------------------------------------
+
+You need to map the keyboard button (see the General Questions section).
+
+---------------
+-- Sam & Max --
+---------------
+
+How can I change the current action ?
+-------------------------------------
+
+You need to map the right click button (see the General Questions section).
+
+How can I exit a mini game ?
+----------------------------
+
+Use the skip toolbar icon (see the General Questions section).
+
+-------------------
+-- Simon 1 and 2 --
+--------------------
+
+How can I save or quit in Simon ?
+--------------------------------
+
+"Use" (use the use verb :p) the postcard. The ScummVM option dialog is disabled
+in Simon games.
+
+On Smartphone, you'll need to push the Action button (center of the pad) to
+quit the game.
+
+-------------
+-- The Dig --
+-------------
+
+I'm experiencing random crashes ...
+------------------------------------
+
+This game has high memory requirements, and may crash sometimes on low
+memory devices. Continue your game with the latest automatically saved
+game and everything should be fine.
+You can consider removing the music and voice files (VOXDISK.BUN, MUSDISK.BUN)
+to lower these requirements.
+
+--------------------
+-- Zak Mc Kracken --
+--------------------
+
+How can I scroll through my inventory items in Zak Mc Kracken ?
+-------------------------------------------------------------
+
+You need to map the hide toolbar button (see the General Questions section) or
+double tap at the top of the screen (from 0.8.0+)
+
+--------------------
+-- Broken Sword 2 --
+--------------------
+
+I've installed the movies pack but they are not playing
+-------------------------------------------------------
+
+MPEG 2 playback takes too much memory in the current release, and may prevent
+movies from playing in VGA mode. This may get better in the next releases.
+
+----------------
+-- Gobliiins --
+----------------
+
+Cursor is grabled after loading a game
+--------------------------------------
+
+Due to a bug in 0.8.0, you'll have to tap the stylus somewhere on the game
+screen between 2 letters when entering a code. Otherwise the cursor will get
+garbled.
+
+This has not been retested for 0.8.1 but should be fixed.
+
+------------------------------------------------------------------------
+Support
+------------------------------------------------------------------------
+
+Help, I've read everything and ...
+-----------------------------------
+
+Luckily, as there is a huge variety of Windows Mobile devices, a specific forum
+is dedicated to this ScummVM port. You can ask your question on the WinCE
+ScummVM forum available at http://forums.scummvm.org/viewforum.php?f=6
+
+Some older questions and very nice tutorials are still available on the historic
+PocketMatrix forum at http://www.pocketmatrix.com/forums/viewforum.php?f=20
+where the community is always glad to help and have dealt with all my bugs for more
+than three years now :)
+
+I think I found a bug, ScummVM crashes in ...
+---------------------------------------------
+
+See the "Reporting Bugs" section in ScummVM readme.
+
+If you have a Pocket PC or Handheld PC, be sure to include its resolution (obtained
+on the second dialog displayed on the "About" menu) in your bug report.
+
+If you cannot reproduce this bug on another ScummVM version, you can cross
+post your bug report on ScummVM forums.
+
+------------------------------------------------------------------------
+Good Luck and Happy Adventuring!
+The ScummVM team.
+http://www.scummvm.org/
+------------------------------------------------------------------------