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authorMatthew Hoops2011-05-25 10:31:37 -0400
committerMatthew Hoops2011-05-25 10:50:46 -0400
commiteea482fa4304cab0e23ca4abffdec3651e45f01d (patch)
treed055b816a6f2bd52ec9c4ee6ea2d49d743e95b63 /backends/platform/wince/README-WinCE.txt
parent1277975c6685d13a05a2e77dc5f5604f3a4620bf (diff)
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ALL: behaviour -> behavior
Diffstat (limited to 'backends/platform/wince/README-WinCE.txt')
-rw-r--r--backends/platform/wince/README-WinCE.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt
index 6d3c66fda8..5ea3437d18 100644
--- a/backends/platform/wince/README-WinCE.txt
+++ b/backends/platform/wince/README-WinCE.txt
@@ -265,7 +265,7 @@ How do I play a game on a Smartphone device ?
On non-stylus devices, the mouse cursor is emulated via a set of keys.
The cursor will move faster if you keep the key down. You can tweak this
-behaviour in the configuration file described below.
+behavior in the configuration file described below.
Here is
the list of available actions for Smartphones:
@@ -369,7 +369,7 @@ You can tweak these parameters to customize how the cursor is handled.
* repeatTrigger int Number of milliseconds a key must be held to
consider being repeated.
* repeatX int Number of key repeat events before changing
- horizontal cursor behaviour.
+ horizontal cursor behavior.
* stepX1 int Horizontal cursor offset value when the key
is not repeated.
* stepX2 int Horizontal cursor offset value when the key