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author | Cameron Cawley | 2019-11-10 16:34:25 +0000 |
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committer | Eugene Sandulenko | 2019-11-17 22:33:56 +0100 |
commit | f2b9f7bb76c041825bef1dcee3abf17d923898da (patch) | |
tree | 9ead87f005a086b6c1cb2cfe4e81d846e3e691dc /backends/platform/wince/stub.cpp | |
parent | c5a5e0f68a8d740f37f234e773988e8f58273466 (diff) | |
download | scummvm-rg350-f2b9f7bb76c041825bef1dcee3abf17d923898da.tar.gz scummvm-rg350-f2b9f7bb76c041825bef1dcee3abf17d923898da.tar.bz2 scummvm-rg350-f2b9f7bb76c041825bef1dcee3abf17d923898da.zip |
BACKENDS: Remove the Windows CE port
Diffstat (limited to 'backends/platform/wince/stub.cpp')
-rw-r--r-- | backends/platform/wince/stub.cpp | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/backends/platform/wince/stub.cpp b/backends/platform/wince/stub.cpp deleted file mode 100644 index aba3fb973e..0000000000 --- a/backends/platform/wince/stub.cpp +++ /dev/null @@ -1,55 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include <windows.h> - -extern int dynamic_modules_main(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw); - -int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) { - - /* Hello! - * This thing looks trivial, right? Guess again :-) - * Observe: - * 1) Because of the way plugins are done within the scummvm core - * (read: slightly dirty) it is required that the plugins - * (built as dlls in win32 systems) have to "backlink" into the - * main executable. More specifically, the dlls have to call - * functions from the (separately built) main module. - * This means trouble for wince, as the dynamic linker does not - * resolve imported symbols to a dll from an executable. - * 2) But wait! DLLs can have any way of importing/exporting symbols - * between them. Hmmm... - * - * Right! The solution is thus: We build everything as a dll. This means - * the individual engines (plugins) and also the scummvm core application. - * It is in fact "The sub-DLL solution" described over at edll - * (ref. http://edll.sourceforge.net/). - * - * The last thing to watch out for is that in a plugin build, we already - * supply a WinMain function (this one, right here) which supersedes - * SDL's one. So we need to do the startup things SDL does in scummvm - * before running SDL_main. - * - * All this leaves us, for this source file, to do this crummy little... */ - - dynamic_modules_main(hInst, hPrev, szCmdLine, sw); -} |