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authorCameron Cawley2019-11-10 16:34:25 +0000
committerEugene Sandulenko2019-11-17 22:33:56 +0100
commitf2b9f7bb76c041825bef1dcee3abf17d923898da (patch)
tree9ead87f005a086b6c1cb2cfe4e81d846e3e691dc /backends/platform/wince/stub.cpp
parentc5a5e0f68a8d740f37f234e773988e8f58273466 (diff)
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BACKENDS: Remove the Windows CE port
Diffstat (limited to 'backends/platform/wince/stub.cpp')
-rw-r--r--backends/platform/wince/stub.cpp55
1 files changed, 0 insertions, 55 deletions
diff --git a/backends/platform/wince/stub.cpp b/backends/platform/wince/stub.cpp
deleted file mode 100644
index aba3fb973e..0000000000
--- a/backends/platform/wince/stub.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include <windows.h>
-
-extern int dynamic_modules_main(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw);
-
-int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) {
-
- /* Hello!
- * This thing looks trivial, right? Guess again :-)
- * Observe:
- * 1) Because of the way plugins are done within the scummvm core
- * (read: slightly dirty) it is required that the plugins
- * (built as dlls in win32 systems) have to "backlink" into the
- * main executable. More specifically, the dlls have to call
- * functions from the (separately built) main module.
- * This means trouble for wince, as the dynamic linker does not
- * resolve imported symbols to a dll from an executable.
- * 2) But wait! DLLs can have any way of importing/exporting symbols
- * between them. Hmmm...
- *
- * Right! The solution is thus: We build everything as a dll. This means
- * the individual engines (plugins) and also the scummvm core application.
- * It is in fact "The sub-DLL solution" described over at edll
- * (ref. http://edll.sourceforge.net/).
- *
- * The last thing to watch out for is that in a plugin build, we already
- * supply a WinMain function (this one, right here) which supersedes
- * SDL's one. So we need to do the startup things SDL does in scummvm
- * before running SDL_main.
- *
- * All this leaves us, for this source file, to do this crummy little... */
-
- dynamic_modules_main(hInst, hPrev, szCmdLine, sw);
-}