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authorMax Horn2011-03-08 12:53:31 +0100
committerMax Horn2011-03-08 12:53:41 +0100
commitaa452d3aeb3e2506c7386554d5dfbe852b8ae475 (patch)
tree064978991b6f69e29eaf1c20cb310b29843ee7b3 /backends/platform/wince/wince-sdl.cpp
parent6a31e398f76ec37a15d1aa40d7c93b6256cdea25 (diff)
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WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)
Diffstat (limited to 'backends/platform/wince/wince-sdl.cpp')
-rw-r--r--backends/platform/wince/wince-sdl.cpp2048
1 files changed, 57 insertions, 1991 deletions
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index ade90b2dfb..45aa63529f 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -23,6 +23,7 @@
*
*/
+
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
@@ -43,13 +44,12 @@
#include "audio/mixer_intern.h"
#include "audio/fmopl.h"
-#include "backends/timer/default/default-timer.h"
+#include "backends/timer/sdl/sdl-timer.h"
#include "gui/Actions.h"
#include "gui/KeysDialog.h"
#include "gui/message.h"
-#include "backends/platform/wince/resource.h"
#include "backends/platform/wince/CEActionsPocket.h"
#include "backends/platform/wince/CEActionsSmartphone.h"
#include "backends/platform/wince/CEgui/ItemAction.h"
@@ -60,13 +60,9 @@
#include "backends/platform/wince/CEException.h"
#include "backends/platform/wince/CEScaler.h"
-#ifdef USE_VORBIS
-#ifndef USE_TREMOR
-#include <vorbis/vorbisfile.h>
-#else
-#include <tremor/ivorbisfile.h>
-#endif
-#endif
+#include "backends/graphics/wincesdl/wincesdl-graphics.h"
+#include "backends/events/wincesdl/wincesdl-events.h"
+#include "backends/mixer/wincesdl/wincesdl-mixer.h"
#ifdef DYNAMIC_MODULES
#include "backends/plugins/win32/win32-provider.h"
@@ -76,23 +72,10 @@
extern "C" _CRTIMP FILE* __cdecl _wfreopen (const wchar_t*, const wchar_t*, FILE*);
#endif
-#define SAMPLES_PER_SEC_OLD 11025
-#define SAMPLES_PER_SEC_NEW 22050
-
using namespace CEGUI;
// ********************************************************************************************
-// Internal GUI names
-
-#define NAME_MAIN_PANEL "MainPanel"
-#define NAME_PANEL_KEYBOARD "Keyboard"
-#define NAME_ITEM_OPTIONS "Options"
-#define NAME_ITEM_SKIP "Skip"
-#define NAME_ITEM_SOUND "Sound"
-#define NAME_ITEM_ORIENTATION "Orientation"
-#define NAME_ITEM_BINDKEYS "Bindkeys"
-
// stdin/err redirection
#define STDOUT_FNAME "\\scummvm_stdout.txt"
#define STDERR_FNAME "\\scummvm_stderr.txt"
@@ -106,34 +89,6 @@ bool OSystem_WINCE3::_soundMaster = true;
bool _isSmartphone = false;
bool _hasSmartphoneResolution = false;
-// Graphics mode consts
-
-// Low end devices 240x320
-
-static const OSystem::GraphicsMode s_supportedGraphicsModesLow[] = {
- {"1x", _s("Normal (no scaling)"), GFX_NORMAL},
- {0, 0, 0}
-};
-
-// High end device 480x640
-
-static const OSystem::GraphicsMode s_supportedGraphicsModesHigh[] = {
- {"1x", _s("Normal (no scaling)"), GFX_NORMAL},
- {"2x", "2x", GFX_DOUBLESIZE},
-#ifndef _MSC_VER // EVC breaks template functions, and I'm tired of fixing them :)
- {"2xsai", "2xSAI", GFX_2XSAI},
- {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
- {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
-#endif
- {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
-#ifndef _MSC_VER
- {"hq2x", "HQ2x", GFX_HQ2X},
- {"tv2x", "TV2x", GFX_TV2X},
-#endif
- {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
- {0, 0, 0}
-};
-
#define DEFAULT_CONFIG_FILE "scummvm.ini"
// ********************************************************************************************
@@ -380,7 +335,6 @@ int dynamic_modules_main(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int
// ********************************************************************************************
-
// ********************************************************************************************
void pumpMessages() {
@@ -407,28 +361,33 @@ static Uint32 timer_handler_wrapper(Uint32 interval) {
}
void OSystem_WINCE3::initBackend() {
- // Instantiate our own sound mixer
- // mixer init is rerun when a game engine is selected.
- setupMixer();
+
+ assert(!_inited);
+
+ // Create the backend custom managers
+ if (_eventSource == 0)
+ _eventSource = new WINCESdlEventSource();
+
+ if (_mixerManager == 0) {
+ _mixerManager = new WINCESdlMixerManager();
+
+ // Setup and start mixer
+ _mixerManager->init();
+ }
+
+ if (_graphicsManager == 0)
+ _graphicsManager = new WINCESdlGraphicsManager(_eventSource);
// Create the timer. CE SDL does not support multiple timers (SDL_AddTimer).
// We work around this by using the SetTimer function, since we only use
// one timer in scummvm (for the time being)
_timer = _int_timer = new DefaultTimerManager();
- _timerID = NULL; // OSystem_SDL will call removetimer with this, it's ok
+ //_timerID = NULL; // OSystem_SDL will call removetimer with this, it's ok
SDL_SetTimer(10, &timer_handler_wrapper);
// Chain init
OSystem_SDL::initBackend();
- // Query SDL for screen size and init screen dependent stuff
- OSystem_WINCE3::initScreenInfos();
- _isSmartphone = CEDevice::isSmartphone();
- create_toolbar();
- _hasSmartphoneResolution = CEDevice::hasSmartphoneResolution() || CEDevice::isSmartphone();
- if (_hasSmartphoneResolution)
- _panelVisible = false; // init correctly in smartphones
-
// Initialize global key mapping
GUI::Actions::init();
GUI_Actions::Instance()->initInstanceMain(this);
@@ -437,17 +396,16 @@ void OSystem_WINCE3::initBackend() {
GUI_Actions::Instance()->saveMapping(); // write defaults
}
- loadDeviceConfiguration();
+ // Call parent implementation of this method
+ //OSystem_SDL::initBackend();
+
+ _inited = true;
}
int OSystem_WINCE3::getScreenWidth() {
return _platformScreenWidth;
}
-int OSystem_WINCE3::getScreenHeight() {
- return _platformScreenHeight;
-}
-
void OSystem_WINCE3::initScreenInfos() {
// sdl port ensures that we use correctly full screen
_isOzone = 0;
@@ -457,6 +415,10 @@ void OSystem_WINCE3::initScreenInfos() {
_platformScreenHeight = r[0]->h;
}
+int OSystem_WINCE3::getScreenHeight() {
+ return _platformScreenHeight;
+}
+
bool OSystem_WINCE3::isOzone() {
return _isOzone;
}
@@ -473,496 +435,38 @@ Common::String OSystem_WINCE3::getDefaultConfigFileName() {
OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(),
- _orientationLandscape(0), _newOrientation(0), _panelInitialized(false), _canBeAspectScaled(false),
- _panelVisible(true), _panelStateForced(false), _forceHideMouse(false), _unfilteredkeys(false),
- _freeLook(false), _forcePanelInvisible(false), _toolbarHighDrawn(false), _zoomUp(false), _zoomDown(false),
- _scalersChanged(false), _lastKeyPressed(0), _tapTime(0), _closeClick(false), _noDoubleTapRMB(false),
- _saveToolbarState(false), _saveActiveToolbar(NAME_MAIN_PANEL), _rbutton(false), _hasfocus(true),
- _usesEmulatedMouse(false), _mouseBackupOld(NULL), _mouseBackupToolbar(NULL), _mouseBackupDim(0)
+ _forcePanelInvisible(false)
{
- memset(&_mouseCurState, 0, sizeof(_mouseCurState));
- if (_isSmartphone) {
- _mouseCurState.x = 20;
- _mouseCurState.y = 20;
- }
-
+ // Initialze File System Factory
+ _fsFactory = new WindowsFilesystemFactory();
_mixer = 0;
- _screen = NULL;
}
-void OSystem_WINCE3::swap_panel_visibility() {
- //if (!_forcePanelInvisible && !_panelStateForced) {
- if (_zoomDown || _zoomUp) return;
-
- if (_panelVisible) {
- if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD)
- _panelVisible = !_panelVisible;
- else
- _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
- } else {
- _toolbarHandler.setActive(NAME_MAIN_PANEL);
- _panelVisible = !_panelVisible;
- }
- _toolbarHandler.setVisible(_panelVisible);
- _toolbarHighDrawn = false;
-
- if (_videoMode.screenHeight > 240)
- addDirtyRect(0, 400, 640, 80);
- else
- addDirtyRect(0, 200, 320, 40);
-
- if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible)
- internUpdateScreen();
- else {
- update_scalers();
- hotswapGFXMode();
- }
- //}
+OSystem_WINCE3::~OSystem_WINCE3() {
+ delete _fsFactory;
+ delete _mixer;
}
-void OSystem_WINCE3::swap_panel() {
- _toolbarHighDrawn = false;
- //if (!_panelStateForced) {
- if (_toolbarHandler.activeName() == NAME_PANEL_KEYBOARD && _panelVisible)
- _toolbarHandler.setActive(NAME_MAIN_PANEL);
- else
- _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
-
- if (_videoMode.screenHeight > 240)
- addDirtyRect(0, 400, 640, 80);
- else
- addDirtyRect(0, 200, 320, 40);
-
- _toolbarHandler.setVisible(true);
- if (!_panelVisible) {
- _panelVisible = true;
- update_scalers();
- hotswapGFXMode();
- }
- //}
-}
-
-void OSystem_WINCE3::swap_smartphone_keyboard() {
- _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
- _panelVisible = !_panelVisible;
- _toolbarHandler.setVisible(_panelVisible);
- if (_videoMode.screenHeight > 240)
- addDirtyRect(0, 0, 640, 80);
- else
- addDirtyRect(0, 0, 320, 40);
- internUpdateScreen();
-}
-
-void OSystem_WINCE3::smartphone_rotate_display() {
- _orientationLandscape = _newOrientation = _orientationLandscape == 1 ? 2 : 1;
- ConfMan.setInt("landscape", _orientationLandscape);
- ConfMan.flushToDisk();
- hotswapGFXMode();
+FilesystemFactory *OSystem_WINCE3::getFilesystemFactory() {
+ return _fsFactory;
}
void OSystem_WINCE3::swap_sound_master() {
_soundMaster = !_soundMaster;
- if (_toolbarHandler.activeName() == NAME_MAIN_PANEL)
- _toolbarHandler.forceRedraw(); // redraw sound icon
-}
-
-void OSystem_WINCE3::add_right_click(bool pushed) {
- int x, y;
- retrieve_mouse_location(x, y);
- EventsBuffer::simulateMouseRightClick(x, y, pushed);
-}
-void OSystem_WINCE3::swap_mouse_visibility() {
- _forceHideMouse = !_forceHideMouse;
- if (_forceHideMouse)
- undrawMouse();
-}
-
-void OSystem_WINCE3::swap_freeLook() {
- _freeLook = !_freeLook;
-}
-
-void OSystem_WINCE3::swap_zoom_up() {
- if (_zoomUp) {
- // restore visibility
- _toolbarHandler.setVisible(_saveToolbarZoom);
- // restore scaler
- _scaleFactorYd = 2;
- _scalerProc = DownscaleAllByHalf;
- _zoomUp = false;
- _zoomDown = false;
- } else {
- // only active if running on a PocketPC
- if (_scalerProc != DownscaleAllByHalf && _scalerProc != DownscaleHorizByHalf)
- return;
- if (_scalerProc == DownscaleAllByHalf) {
- _saveToolbarZoom = _toolbarHandler.visible();
- _toolbarHandler.setVisible(false);
- // set zoom scaler
- _scaleFactorYd = 1;
- _scalerProc = DownscaleHorizByHalf;
- }
+ //WINCESdlGraphicsManager _graphicsManager
- _zoomDown = false;
- _zoomUp = true;
- }
- // redraw whole screen
- addDirtyRect(0, 0, 640, 480);
- internUpdateScreen();
+ if (((WINCESdlGraphicsManager*)_graphicsManager)->_toolbarHandler.activeName() == NAME_MAIN_PANEL)
+ ((WINCESdlGraphicsManager*)_graphicsManager)->_toolbarHandler.forceRedraw(); // redraw sound icon
}
-void OSystem_WINCE3::swap_zoom_down() {
- if (_zoomDown) {
- // restore visibility
- _toolbarHandler.setVisible(_saveToolbarZoom);
- // restore scaler
- _scaleFactorYd = 2;
- _scalerProc = DownscaleAllByHalf;
- _zoomDown = false;
- _zoomUp = false;
- } else {
- // only active if running on a PocketPC
- if (_scalerProc != DownscaleAllByHalf && _scalerProc != DownscaleHorizByHalf)
- return;
- if (_scalerProc == DownscaleAllByHalf) {
- _saveToolbarZoom = _toolbarHandler.visible();
- _toolbarHandler.setVisible(false);
- // set zoom scaler
- _scaleFactorYd = 1;
- _scalerProc = DownscaleHorizByHalf;
- }
-
- _zoomUp = false;
- _zoomDown = true;
- }
- // redraw whole screen
- addDirtyRect(0, 0, 640, 480);
- internUpdateScreen();
-}
-
-// Smartphone actions
-void OSystem_WINCE3::initZones() {
- int i;
-
- _currentZone = 0;
- for (i = 0; i < TOTAL_ZONES; i++) {
- _mouseXZone[i] = (_zones[i].x + (_zones[i].width / 2)) * _scaleFactorXm / _scaleFactorXd;
- _mouseYZone[i] = (_zones[i].y + (_zones[i].height / 2)) * _scaleFactorYm / _scaleFactorYd;
- }
-}
-
-void OSystem_WINCE3::loadDeviceConfigurationElement(String element, int &value, int defaultValue) {
- value = ConfMan.getInt(element, ConfMan.kApplicationDomain);
- if (!value) {
- value = defaultValue;
- ConfMan.setInt(element, value, ConfMan.kApplicationDomain);
- }
-}
-
-void OSystem_WINCE3::loadDeviceConfiguration() {
- loadDeviceConfigurationElement("repeatTrigger", _keyRepeatTrigger, 200);
- loadDeviceConfigurationElement("repeatX", _repeatX, 4);
- loadDeviceConfigurationElement("repeatY", _repeatY, 4);
- loadDeviceConfigurationElement("stepX1", _stepX1, 2);
- loadDeviceConfigurationElement("stepX2", _stepX2, 10);
- loadDeviceConfigurationElement("stepX3", _stepX3, 40);
- loadDeviceConfigurationElement("stepY1", _stepY1, 2);
- loadDeviceConfigurationElement("stepY2", _stepY2, 10);
- loadDeviceConfigurationElement("stepY3", _stepY3, 20);
- ConfMan.flushToDisk();
-}
-
-void OSystem_WINCE3::add_left_click(bool pushed) {
- int x, y;
- retrieve_mouse_location(x, y);
- EventsBuffer::simulateMouseLeftClick(x, y, pushed);
-}
-
-void OSystem_WINCE3::move_cursor_up() {
- int x, y;
- _usesEmulatedMouse = true;
- retrieve_mouse_location(x, y);
- if (_keyRepeat > _repeatY)
- y -= _stepY3;
- else if (_keyRepeat)
- y -= _stepY2;
- else
- y -= _stepY1;
-
- if (y < 0)
- y = 0;
-
- EventsBuffer::simulateMouseMove(x, y);
-}
-
-void OSystem_WINCE3::move_cursor_down() {
- int x, y;
- _usesEmulatedMouse = true;
- retrieve_mouse_location(x, y);
- if (_keyRepeat > _repeatY)
- y += _stepY3;
- else if (_keyRepeat)
- y += _stepY2;
- else
- y += _stepY1;
-
- if (y > _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd)
- y = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
-
- EventsBuffer::simulateMouseMove(x, y);
-}
-
-void OSystem_WINCE3::move_cursor_left() {
- int x, y;
- _usesEmulatedMouse = true;
- retrieve_mouse_location(x, y);
- if (_keyRepeat > _repeatX)
- x -= _stepX3;
- else if (_keyRepeat)
- x -= _stepX2;
- else
- x -= _stepX1;
-
- if (x < 0)
- x = 0;
-
- EventsBuffer::simulateMouseMove(x, y);
-}
-
-void OSystem_WINCE3::move_cursor_right() {
- int x, y;
- _usesEmulatedMouse = true;
- retrieve_mouse_location(x, y);
- if (_keyRepeat > _repeatX)
- x += _stepX3;
- else if (_keyRepeat)
- x += _stepX2;
- else
- x += _stepX1;
-
- if (x > _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd)
- x = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
-
- EventsBuffer::simulateMouseMove(x, y);
-}
-
-void OSystem_WINCE3::switch_zone() {
- int x, y;
- int i;
- retrieve_mouse_location(x, y);
-
- for (i = 0; i < TOTAL_ZONES; i++)
- if (x >= _zones[i].x && y >= _zones[i].y &&
- x <= _zones[i].x + _zones[i].width && y <= _zones[i].y + _zones[i].height) {
- _mouseXZone[i] = x;
- _mouseYZone[i] = y;
- break;
- }
- _currentZone = i + 1;
- if (_currentZone >= TOTAL_ZONES)
- _currentZone = 0;
-
- EventsBuffer::simulateMouseMove(_mouseXZone[_currentZone], _mouseYZone[_currentZone]);
-}
-
-void OSystem_WINCE3::create_toolbar() {
- PanelKeyboard *keyboard;
-
- // Add the keyboard
- keyboard = new PanelKeyboard(PANEL_KEYBOARD);
- _toolbarHandler.add(NAME_PANEL_KEYBOARD, *keyboard);
- _toolbarHandler.setVisible(false);
-}
-
-void OSystem_WINCE3::setupMixer() {
- SDL_AudioSpec desired;
- int thread_priority;
-
- uint32 sampleRate = compute_sample_rate();
- if (sampleRate == 0)
- warning("OSystem_WINCE3::setupMixer called with sample rate 0 - audio will not work");
- else if (_mixer && _mixer->getOutputRate() == sampleRate) {
- debug(1, "Skipping sound mixer re-init: samplerate is good");
- return;
- }
-
- memset(&desired, 0, sizeof(desired));
- desired.freq = sampleRate;
- desired.format = AUDIO_S16SYS;
- desired.channels = 2;
- desired.samples = 128;
- desired.callback = private_sound_proc;
- desired.userdata = this;
-
- // Create the mixer instance
- if (_mixer == 0)
- _mixer = new Audio::MixerImpl(this, sampleRate);
-
- // Add sound thread priority
- if (!ConfMan.hasKey("sound_thread_priority"))
- thread_priority = THREAD_PRIORITY_NORMAL;
- else
- thread_priority = ConfMan.getInt("sound_thread_priority");
-
- desired.thread_priority = thread_priority;
-
- SDL_CloseAudio();
- if (SDL_OpenAudio(&desired, NULL) != 0) {
- warning("Could not open audio device: %s", SDL_GetError());
- _mixer->setReady(false);
-
- } else {
- debug(1, "Sound opened OK, mixing at %d Hz", sampleRate);
-
- // Re-create mixer to match the output rate
- int vol1 = _mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType);
- int vol2 = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
- int vol3 = _mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType);
- int vol4 = _mixer->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType);
- delete _mixer;
- _mixer = new Audio::MixerImpl(this, sampleRate);
- _mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, vol1);
- _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol2);
- _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, vol3);
- _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, vol4);
- _mixer->setReady(true);
- SDL_PauseAudio(0);
- }
-}
-
-void OSystem_WINCE3::private_sound_proc(void *param, byte *buf, int len) {
- OSystem_WINCE3 *this_ = (OSystem_WINCE3 *)param;
- assert(this_);
-
- if (this_->_mixer)
- this_->_mixer->mixCallback(buf, len);
- if (!_soundMaster)
- memset(buf, 0, len);
-}
-
-#ifdef USE_VORBIS
-bool OSystem_WINCE3::checkOggHighSampleRate() {
- char trackFile[255];
- FILE *testFile;
- OggVorbis_File *test_ov_file = new OggVorbis_File;
-
- // FIXME: The following sprintf assumes that "path" is always
- // terminated by a path separator. This is *not* true in general.
- // This code really should check for the path separator, or even
- // better, use the FSNode API.
- sprintf(trackFile, "%sTrack1.ogg", ConfMan.get("path").c_str());
- // Check if we have an OGG audio track
- testFile = fopen(trackFile, "rb");
- if (testFile) {
- if (!ov_open(testFile, test_ov_file, NULL, 0)) {
- bool highSampleRate = (ov_info(test_ov_file, -1)->rate == 22050);
- ov_clear(test_ov_file);
- delete test_ov_file;
- return highSampleRate;
- }
- }
-
- // Do not test for OGG samples - too big and too slow anyway :)
-
- delete test_ov_file;
- return false;
-}
-#endif
-
-uint32 OSystem_WINCE3::compute_sample_rate() {
- uint32 sampleRate;
-
- // Force at least medium quality FM synthesis for FOTAQ
- Common::String gameid(ConfMan.get("gameid"));
- if (gameid == "queen") {
- if (!((ConfMan.hasKey("FM_high_quality") && ConfMan.getBool("FM_high_quality")) ||
- (ConfMan.hasKey("FM_medium_quality") && ConfMan.getBool("FM_medium_quality")))) {
- ConfMan.setBool("FM_medium_quality", true);
- ConfMan.flushToDisk();
- }
- }
- // See if the output frequency is forced by the game
- if (gameid == "ft" || gameid == "dig" || gameid == "comi" || gameid == "queen" || gameid == "sword" || gameid == "agi")
- sampleRate = SAMPLES_PER_SEC_NEW;
- else {
- if (ConfMan.hasKey("high_sample_rate") && ConfMan.getBool("high_sample_rate"))
- sampleRate = SAMPLES_PER_SEC_NEW;
- else
- sampleRate = SAMPLES_PER_SEC_OLD;
- }
-
-#ifdef USE_VORBIS
- // Modify the sample rate on the fly if OGG is involved
- if (sampleRate == SAMPLES_PER_SEC_OLD)
- if (checkOggHighSampleRate())
- sampleRate = SAMPLES_PER_SEC_NEW;
-#endif
-
- return sampleRate;
-}
void OSystem_WINCE3::engineInit() {
check_mappings(); // called here to initialize virtual keys handling
//update_game_settings();
// finalize mixer init
- setupMixer();
-}
-
-const OSystem::GraphicsMode *OSystem_WINCE3::getSupportedGraphicsModes() const {
- if (CEDevice::hasWideResolution())
- return s_supportedGraphicsModesHigh;
- else
- return s_supportedGraphicsModesLow;
-}
-
-bool OSystem_WINCE3::hasFeature(Feature f) {
- return (f == kFeatureVirtualKeyboard);
-}
-
-void OSystem_WINCE3::setFeatureState(Feature f, bool enable) {
- switch (f) {
- case kFeatureFullscreenMode:
- return;
-
- case kFeatureVirtualKeyboard:
- if (_hasSmartphoneResolution)
- return;
- _toolbarHighDrawn = false;
- if (enable) {
- _panelStateForced = true;
- if (!_toolbarHandler.visible()) swap_panel_visibility();
- //_saveToolbarState = _toolbarHandler.visible();
- _saveActiveToolbar = _toolbarHandler.activeName();
- _toolbarHandler.setActive(NAME_PANEL_KEYBOARD);
- _toolbarHandler.setVisible(true);
- } else
- if (_panelStateForced) {
- _panelStateForced = false;
- _toolbarHandler.setActive(_saveActiveToolbar);
- //_toolbarHandler.setVisible(_saveToolbarState);
- }
- return;
-
- case kFeatureDisableKeyFiltering:
- if (_hasSmartphoneResolution)
- _unfilteredkeys = enable;
- return;
-
- default:
- OSystem_SDL::setFeatureState(f, enable);
- }
-}
-
-bool OSystem_WINCE3::getFeatureState(Feature f) {
- switch (f) {
- case kFeatureFullscreenMode:
- return false;
- case kFeatureVirtualKeyboard:
- return (_panelStateForced);
- default:
- return OSystem_SDL::getFeatureState(f);
- }
+ _mixerManager->init();
}
void OSystem_WINCE3::check_mappings() {
@@ -1021,1465 +525,32 @@ void OSystem_WINCE3::check_mappings() {
}
-void OSystem_WINCE3::update_game_settings() {
- Common::String gameid(ConfMan.get("gameid"));
-
- // Finish panel initialization
- if (!_panelInitialized && !gameid.empty()) {
- Panel *panel;
- _panelInitialized = true;
- // Add the main panel
- panel = new Panel(0, 32);
- panel->setBackground(IMAGE_PANEL);
- // Save
- panel->add(NAME_ITEM_OPTIONS, new ItemAction(ITEM_OPTIONS, POCKET_ACTION_SAVE));
- // Skip
- panel->add(NAME_ITEM_SKIP, new ItemAction(ITEM_SKIP, POCKET_ACTION_SKIP));
- // sound
- panel->add(NAME_ITEM_SOUND, new ItemSwitch(ITEM_SOUND_OFF, ITEM_SOUND_ON, &_soundMaster));
- // bind keys
- panel->add(NAME_ITEM_BINDKEYS, new ItemAction(ITEM_BINDKEYS, POCKET_ACTION_BINDKEYS));
- // portrait/landscape - screen dependent
- // FIXME : will still display the portrait/landscape icon when using a scaler (but will be disabled)
- if (ConfMan.hasKey("landscape")) {
- if (ConfMan.get("landscape")[0] > 57) {
- _newOrientation = _orientationLandscape = ConfMan.getBool("landscape");
- //ConfMan.removeKey("landscape", "");
- ConfMan.setInt("landscape", _orientationLandscape);
- } else
- _newOrientation = _orientationLandscape = ConfMan.getInt("landscape");
- } else {
- _newOrientation = _orientationLandscape = 0;
- }
- panel->add(NAME_ITEM_ORIENTATION, new ItemSwitch(ITEM_VIEW_LANDSCAPE, ITEM_VIEW_PORTRAIT, &_newOrientation, 2));
- _toolbarHandler.add(NAME_MAIN_PANEL, *panel);
- _toolbarHandler.setActive(NAME_MAIN_PANEL);
- _toolbarHandler.setVisible(true);
-
- if (_videoMode.mode == GFX_NORMAL && ConfMan.hasKey("landscape") && ConfMan.getInt("landscape")) {
- setGraphicsMode(GFX_NORMAL);
- hotswapGFXMode();
- }
-
- if (_hasSmartphoneResolution)
- panel->setVisible(false);
-
- _saveToolbarState = true;
- }
-
- if (ConfMan.hasKey("no_doubletap_rightclick"))
- _noDoubleTapRMB = ConfMan.getBool("no_doubletap_rightclick");
-}
-
-void OSystem_WINCE3::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
- if (_hasSmartphoneResolution && h == 240)
- h = 200; // mainly for the launcher
-
- if (_isSmartphone && !ConfMan.hasKey("landscape")) {
- ConfMan.setInt("landscape", 1);
- ConfMan.flushToDisk();
- }
-
- _canBeAspectScaled = false;
- if (w == 320 && h == 200 && !_hasSmartphoneResolution) {
- _canBeAspectScaled = true;
- h = 240; // use the extra 40 pixels height for the toolbar
- }
-
- if (h == 400) // touche engine fixup
- h += 80;
-
- if (!_hasSmartphoneResolution) {
- if (h == 240)
- _toolbarHandler.setOffset(200);
- else
- _toolbarHandler.setOffset(400);
- } else {
- if (h == 240)
- _toolbarHandler.setOffset(200);
- else // 176x220
- _toolbarHandler.setOffset(0);
- }
-
- if (w != (uint) _videoMode.screenWidth || h != (uint) _videoMode.screenHeight)
- _scalersChanged = false;
-
- _videoMode.overlayWidth = w;
- _videoMode.overlayHeight = h;
-
- OSystem_SDL::initSize(w, h, format);
-
- if (_scalersChanged) {
- unloadGFXMode();
- loadGFXMode();
- _scalersChanged = false;
- }
-
- update_game_settings();
-}
-
-
-int OSystem_WINCE3::getDefaultGraphicsMode() const {
- return GFX_NORMAL;
-}
-
void OSystem_WINCE3::setGraphicsModeIntern() {
// Scalers have been pre-selected for the desired mode.
// No further tuning required.
}
-bool OSystem_WINCE3::update_scalers() {
- _videoMode.aspectRatioCorrection = false;
-
- if (CEDevice::hasPocketPCResolution()) {
- if (_videoMode.mode != GFX_NORMAL)
- return false;
-
- if ((!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth))
- || CEDevice::hasSquareQVGAResolution() ) {
- if (getScreenWidth() != 320) {
- _scaleFactorXm = 3;
- _scaleFactorXd = 4;
- _scaleFactorYm = 1;
- _scaleFactorYd = 1;
- _scalerProc = DownscaleHorizByThreeQuarters;
- } else {
- _scaleFactorXm = 1;
- _scaleFactorXd = 1;
- _scaleFactorYm = 1;
- _scaleFactorYd = 1;
- _scalerProc = Normal1x;
- }
- } else if ( _orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth)) {
- if (!_panelVisible && !_hasSmartphoneResolution && !_overlayVisible && _canBeAspectScaled) {
- _scaleFactorXm = 1;
- _scaleFactorXd = 1;
- _scaleFactorYm = 6;
- _scaleFactorYd = 5;
- _scalerProc = Normal1xAspect;
- _videoMode.aspectRatioCorrection = true;
- } else {
- _scaleFactorXm = 1;
- _scaleFactorXd = 1;
- _scaleFactorYm = 1;
- _scaleFactorYd = 1;
- _scalerProc = Normal1x;
- }
- } else if (_videoMode.screenWidth == 640 && !(isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640))) {
- _scaleFactorXm = 1;
- _scaleFactorXd = 2;
- _scaleFactorYm = 1;
- _scaleFactorYd = 2;
- _scalerProc = DownscaleAllByHalf;
- } else if (_videoMode.screenWidth == 640 && (isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640))) {
- _scaleFactorXm = 1;
- _scaleFactorXd = 1;
- _scaleFactorYm = 1;
- _scaleFactorYd = 1;
- _scalerProc = Normal1x;
- }
-
- return true;
- } else if (CEDevice::hasWideResolution()) {
-#ifdef USE_ARM_SCALER_ASM
- if ( _videoMode.mode == GFX_DOUBLESIZE && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth) ) {
- if ( !_panelVisible && !_overlayVisible && _canBeAspectScaled ) {
- _scaleFactorXm = 2;
- _scaleFactorXd = 1;
- _scaleFactorYm = 12;
- _scaleFactorYd = 5;
- _scalerProc = Normal2xAspect;
- _videoMode.aspectRatioCorrection = true;
- } else if ( (_panelVisible || _overlayVisible) && _canBeAspectScaled ) {
- _scaleFactorXm = 2;
- _scaleFactorXd = 1;
- _scaleFactorYm = 2;
- _scaleFactorYd = 1;
- _scalerProc = Normal2x;
- }
- return true;
- }
-#endif
- } else if (CEDevice::hasSmartphoneResolution()) {
- if (_videoMode.mode != GFX_NORMAL)
- return false;
-
- if (_videoMode.screenWidth > 320)
- error("Game resolution not supported on Smartphone");
-#ifdef ARM
- _scaleFactorXm = 11;
- _scaleFactorXd = 16;
-#else
- _scaleFactorXm = 2;
- _scaleFactorXd = 3;
-#endif
- _scaleFactorYm = 7;
- _scaleFactorYd = 8;
- _scalerProc = SmartphoneLandscape;
- initZones();
- return true;
- }
-
- return false;
-}
-
-bool OSystem_WINCE3::setGraphicsMode(int mode) {
-
- Common::StackLock lock(_graphicsMutex);
- int oldScaleFactorXm = _scaleFactorXm;
- int oldScaleFactorXd = _scaleFactorXd;
- int oldScaleFactorYm = _scaleFactorYm;
- int oldScaleFactorYd = _scaleFactorYd;
-
- _scaleFactorXm = -1;
- _scaleFactorXd = -1;
- _scaleFactorYm = -1;
- _scaleFactorYd = -1;
-
- if (ConfMan.hasKey("landscape"))
- if (ConfMan.get("landscape")[0] > 57) {
- _newOrientation = _orientationLandscape = ConfMan.getBool("landscape");
- ConfMan.setInt("landscape", _orientationLandscape);
- } else
- _newOrientation = _orientationLandscape = ConfMan.getInt("landscape");
- else
- _newOrientation = _orientationLandscape = 0;
-
- if (isOzone() && (getScreenWidth() >= 640 || getScreenHeight() >= 640) && mode)
- _scaleFactorXm = -1;
+void OSystem_WINCE3::initSDL() {
+ // Check if SDL has not been initialized
+ if (!_initedSDL) {
+ uint32 sdlFlags = SDL_INIT_EVENTTHREAD;
+ if (ConfMan.hasKey("disable_sdl_parachute"))
+ sdlFlags |= SDL_INIT_NOPARACHUTE;
- if (CEDevice::hasPocketPCResolution() && !CEDevice::hasWideResolution() && _orientationLandscape)
- _videoMode.mode = GFX_NORMAL;
- else
- _videoMode.mode = mode;
-
- if (_scaleFactorXm < 0) {
- /* Standard scalers, from the SDL backend */
- switch (_videoMode.mode) {
- case GFX_NORMAL:
- _videoMode.scaleFactor = 1;
- _scalerProc = Normal1x;
- break;
- case GFX_DOUBLESIZE:
- _videoMode.scaleFactor = 2;
- _scalerProc = Normal2x;
- break;
- case GFX_TRIPLESIZE:
- _videoMode.scaleFactor = 3;
- _scalerProc = Normal3x;
- break;
- case GFX_2XSAI:
- _videoMode.scaleFactor = 2;
- _scalerProc = _2xSaI;
- break;
- case GFX_SUPER2XSAI:
- _videoMode.scaleFactor = 2;
- _scalerProc = Super2xSaI;
- break;
- case GFX_SUPEREAGLE:
- _videoMode.scaleFactor = 2;
- _scalerProc = SuperEagle;
- break;
- case GFX_ADVMAME2X:
- _videoMode.scaleFactor = 2;
- _scalerProc = AdvMame2x;
- break;
- case GFX_ADVMAME3X:
- _videoMode.scaleFactor = 3;
- _scalerProc = AdvMame3x;
- break;
-#ifdef USE_HQ_SCALERS
- case GFX_HQ2X:
- _videoMode.scaleFactor = 2;
- _scalerProc = HQ2x;
- break;
- case GFX_HQ3X:
- _videoMode.scaleFactor = 3;
- _scalerProc = HQ3x;
- break;
-#endif
- case GFX_TV2X:
- _videoMode.scaleFactor = 2;
- _scalerProc = TV2x;
- break;
- case GFX_DOTMATRIX:
- _videoMode.scaleFactor = 2;
- _scalerProc = DotMatrix;
- break;
-
- default:
- error("unknown gfx mode %d", mode);
+ if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
+ SDL_VideoInit("windib", 0);
+ sdlFlags ^= SDL_INIT_VIDEO;
}
- }
-
- // Check if the scaler can be accepted, if not get back to normal scaler
- if (_videoMode.scaleFactor && ((_videoMode.scaleFactor * _videoMode.screenWidth > getScreenWidth() && _videoMode.scaleFactor * _videoMode.screenWidth > getScreenHeight())
- || (_videoMode.scaleFactor * _videoMode.screenHeight > getScreenWidth() && _videoMode.scaleFactor * _videoMode.screenHeight > getScreenHeight()))) {
- _videoMode.scaleFactor = 1;
- _scalerProc = Normal1x;
- }
-
- // Common scaler system was used
- if (_scaleFactorXm < 0) {
- _scaleFactorXm = _videoMode.scaleFactor;
- _scaleFactorXd = 1;
- _scaleFactorYm = _videoMode.scaleFactor;
- _scaleFactorYd = 1;
- }
-
- _forceFull = true;
-
- if (oldScaleFactorXm != _scaleFactorXm ||
- oldScaleFactorXd != _scaleFactorXd ||
- oldScaleFactorYm != _scaleFactorYm ||
- oldScaleFactorYd != _scaleFactorYd) {
- _scalersChanged = true;
- }
- else
- _scalersChanged = false;
-
-
- return true;
-
-}
-
-bool OSystem_WINCE3::loadGFXMode() {
- int displayWidth;
- int displayHeight;
- unsigned int flags = SDL_FULLSCREEN | SDL_SWSURFACE;
-
- _videoMode.fullscreen = true; // forced
- _forceFull = true;
-
- _tmpscreen = NULL;
-
- // Recompute scalers if necessary
- update_scalers();
-
- // Create the surface that contains the 8 bit game data
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
- if (_screen == NULL)
- error("_screen failed (%s)", SDL_GetError());
-
- // Create the surface that contains the scaled graphics in 16 bit mode
- // Always use full screen mode to have a "clean screen"
- if (!_videoMode.aspectRatioCorrection) {
- displayWidth = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
- displayHeight = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
- } else {
- displayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- displayHeight = _videoMode.screenHeight* _videoMode.scaleFactor;
- }
-
- switch (_orientationLandscape) {
- case 1:
- flags |= SDL_LANDSCVIDEO;
- break;
- case 2:
- flags |= SDL_INVLNDVIDEO;
- break;
- default:
- flags |= SDL_PORTRTVIDEO;
- }
- _hwscreen = SDL_SetVideoMode(displayWidth, displayHeight, 16, flags);
-
- if (_hwscreen == NULL) {
- warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
- quit();
- }
-
- // see what orientation sdl finally accepted
- if (_hwscreen->flags & SDL_PORTRTVIDEO)
- _orientationLandscape = _newOrientation = 0;
- else if (_hwscreen->flags & SDL_LANDSCVIDEO)
- _orientationLandscape = _newOrientation = 1;
- else
- _orientationLandscape = _newOrientation = 2;
- // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
- // Distinguish 555 and 565 mode
- if (_hwscreen->format->Rmask == 0x7C00)
- InitScalers(555);
- else
- InitScalers(565);
- _overlayFormat.bytesPerPixel = _hwscreen->format->BytesPerPixel;
- _overlayFormat.rLoss = _hwscreen->format->Rloss;
- _overlayFormat.gLoss = _hwscreen->format->Gloss;
- _overlayFormat.bLoss = _hwscreen->format->Bloss;
- _overlayFormat.aLoss = _hwscreen->format->Aloss;
- _overlayFormat.rShift = _hwscreen->format->Rshift;
- _overlayFormat.gShift = _hwscreen->format->Gshift;
- _overlayFormat.bShift = _hwscreen->format->Bshift;
- _overlayFormat.aShift = _hwscreen->format->Ashift;
-
- // Need some extra bytes around when using 2xSaI
- _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
-
- if (_tmpscreen == NULL)
- error("_tmpscreen creation failed (%s)", SDL_GetError());
-
- // Overlay
- if (CEDevice::hasDesktopResolution()) {
- _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth * _scaleFactorXm / _scaleFactorXd, _videoMode.overlayHeight * _scaleFactorYm / _scaleFactorYd, 16, 0, 0, 0, 0);
- if (_overlayscreen == NULL)
- error("_overlayscreen failed (%s)", SDL_GetError());
- _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth * _scaleFactorXm / _scaleFactorXd + 3, _videoMode.overlayHeight * _scaleFactorYm / _scaleFactorYd + 3, 16, 0, 0, 0, 0);
- if (_tmpscreen2 == NULL)
- error("_tmpscreen2 failed (%s)", SDL_GetError());
- } else {
- _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, 16, 0, 0, 0, 0);
- if (_overlayscreen == NULL)
- error("_overlayscreen failed (%s)", SDL_GetError());
- _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, 16, 0, 0, 0, 0);
- if (_tmpscreen2 == NULL)
- error("_tmpscreen2 failed (%s)", SDL_GetError());
- }
-
- // Toolbar
- _toolbarHighDrawn = false;
- uint16 *toolbar_screen = (uint16 *)calloc(320 * 40, sizeof(uint16)); // *not* leaking memory here
- _toolbarLow = SDL_CreateRGBSurfaceFrom(toolbar_screen, 320, 40, 16, 320 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
-
- if (_toolbarLow == NULL)
- error("_toolbarLow failed (%s)", SDL_GetError());
-
- if (_videoMode.screenHeight > 240) {
- uint16 *toolbar_screen = (uint16 *)calloc(640 * 80, sizeof(uint16));
- _toolbarHigh = SDL_CreateRGBSurfaceFrom(toolbar_screen, 640, 80, 16, 640 * 2, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask);
-
- if (_toolbarHigh == NULL)
- error("_toolbarHigh failed (%s)", SDL_GetError());
- } else
- _toolbarHigh = NULL;
-
-
- // keyboard cursor control, some other better place for it?
- _km.x_max = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd - 1;
- _km.y_max = _videoMode.screenHeight * _scaleFactorXm / _scaleFactorXd - 1;
- _km.delay_time = 25;
- _km.last_time = 0;
-
- return true;
-}
-
-void OSystem_WINCE3::unloadGFXMode() {
- if (_screen) {
- SDL_FreeSurface(_screen);
- _screen = NULL;
- }
-
- if (_hwscreen) {
- SDL_FreeSurface(_hwscreen);
- _hwscreen = NULL;
- }
+ // Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
+ if (SDL_Init(sdlFlags) == -1)
+ error("Could not initialize SDL: %s", SDL_GetError());
- if (_tmpscreen) {
- SDL_FreeSurface(_tmpscreen);
- _tmpscreen = NULL;
- }
-}
-
-bool OSystem_WINCE3::hotswapGFXMode() {
- if (!_screen)
- return false;
-
- // Keep around the old _screen & _tmpscreen so we can restore the screen data
- // after the mode switch. (also for the overlay)
- SDL_Surface *old_screen = _screen;
- SDL_Surface *old_tmpscreen = _tmpscreen;
- SDL_Surface *old_overlayscreen = _overlayscreen;
- SDL_Surface *old_tmpscreen2 = _tmpscreen2;
-
- // Release the HW screen surface
- SDL_FreeSurface(_hwscreen);
-
- // Release toolbars
- free(_toolbarLow->pixels);
- SDL_FreeSurface(_toolbarLow);
- if (_toolbarHigh) {
- free(_toolbarHigh->pixels);
- SDL_FreeSurface(_toolbarHigh);
- }
+ // Enable unicode support if possible
+ SDL_EnableUNICODE(1);
- // Setup the new GFX mode
- if (!loadGFXMode()) {
- unloadGFXMode();
-
- _screen = old_screen;
- _overlayscreen = old_overlayscreen;
-
- return false;
+ _initedSDL = true;
}
-
- // reset palette
- SDL_SetColors(_screen, _currentPalette, 0, 256);
-
- // Restore old screen content
- SDL_BlitSurface(old_screen, NULL, _screen, NULL);
- SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL);
- if (_overlayVisible) {
- SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
- SDL_BlitSurface(old_tmpscreen2, NULL, _tmpscreen2, NULL);
- }
-
- // Free the old surfaces
- SDL_FreeSurface(old_screen);
- SDL_FreeSurface(old_tmpscreen);
- SDL_FreeSurface(old_overlayscreen);
- SDL_FreeSurface(old_tmpscreen2);
-
- // Blit everything back to the screen
- _toolbarHighDrawn = false;
- internUpdateScreen();
-
- // Make sure that a Common::EVENT_SCREEN_CHANGED gets sent later -> FIXME this crashes when no game has been loaded.
-// _modeChanged = true;
-
- return true;
-}
-
-void OSystem_WINCE3::internUpdateScreen() {
- SDL_Surface *srcSurf, *origSurf;
- static bool old_overlayVisible = false;
- int numRectsOut = 0;
- int16 routx, routy, routw, routh, stretch, shakestretch;
-
- assert(_hwscreen != NULL);
-
- // bail if the application is minimized, be nice to OS
- if (!_hasfocus) {
- Sleep(20);
- return;
- }
-
- // If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos) {
- SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd, _newShakePos * _scaleFactorYm / _scaleFactorYd};
- if (_videoMode.aspectRatioCorrection)
- blackrect.h = real2Aspect(blackrect.h - 1) + 1;
- SDL_FillRect(_hwscreen, &blackrect, 0);
- _currentShakePos = _newShakePos;
- _forceFull = true;
- }
-
- // Make sure the mouse is drawn, if it should be drawn.
- drawMouse();
-
- // Check whether the palette was changed in the meantime and update the
- // screen surface accordingly.
- if (_paletteDirtyEnd != 0) {
- SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart);
- _paletteDirtyEnd = 0;
- _forceFull = true;
- }
-
- if (!_overlayVisible) {
- origSurf = _screen;
- srcSurf = _tmpscreen;
- } else {
- origSurf = _overlayscreen;
- srcSurf = _tmpscreen2;
- }
-
- if (old_overlayVisible != _overlayVisible) {
- old_overlayVisible = _overlayVisible;
- update_scalers();
- }
-
- // Force a full redraw if requested
- if (_forceFull) {
- _numDirtyRects = 1;
-
- _dirtyRectList[0].x = 0;
- if (!_zoomDown)
- _dirtyRectList[0].y = 0;
- else
- _dirtyRectList[0].y = _videoMode.screenHeight / 2;
- _dirtyRectList[0].w = _videoMode.screenWidth;
- if (!_zoomUp && !_zoomDown)
- _dirtyRectList[0].h = _videoMode.screenHeight;
- else
- _dirtyRectList[0].h = _videoMode.screenHeight / 2;
-
- _toolbarHandler.forceRedraw();
- }
-
- // Only draw anything if necessary
- if (_numDirtyRects > 0) {
-
- SDL_Rect *r, *rout;
- SDL_Rect dst;
- uint32 srcPitch, dstPitch;
- SDL_Rect *last_rect = _dirtyRectList + _numDirtyRects;
- bool toolbarVisible = _toolbarHandler.visible();
- int toolbarOffset = _toolbarHandler.getOffset();
-
- for (r = _dirtyRectList; r != last_rect; ++r) {
- dst = *r;
- dst.x++; // Shift rect by one since 2xSai needs to access the data around
- dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
- // NOTE: This is also known as BLACK MAGIC, copied from the sdl backend
- if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
-
- SDL_LockSurface(srcSurf);
- SDL_LockSurface(_hwscreen);
-
- srcPitch = srcSurf->pitch;
- dstPitch = _hwscreen->pitch;
-
- for (r = _dirtyRectList, rout = _dirtyRectOut; r != last_rect; ++r) {
-
- // always clamp to enclosing, downsampled-grid-aligned rect in the downscaled image
- if (_scaleFactorXd != 1) {
- stretch = r->x % _scaleFactorXd;
- r->x -= stretch;
- r->w += stretch;
- r->w = (r->x + r->w + _scaleFactorXd - 1) / _scaleFactorXd * _scaleFactorXd - r->x;
- }
- if (_scaleFactorYd != 1) {
- stretch = r->y % _scaleFactorYd;
- r->y -= stretch;
- r->h += stretch;
- r->h = (r->y + r->h + _scaleFactorYd - 1) / _scaleFactorYd * _scaleFactorYd - r->y;
- }
-
- // transform
- shakestretch = _currentShakePos * _scaleFactorYm / _scaleFactorYd;
- routx = r->x * _scaleFactorXm / _scaleFactorXd; // locate position in scaled screen
- routy = r->y * _scaleFactorYm / _scaleFactorYd + shakestretch; // adjust for shake offset
- routw = r->w * _scaleFactorXm / _scaleFactorXd;
- routh = r->h * _scaleFactorYm / _scaleFactorYd - shakestretch;
-
- // clipping destination rectangle inside device screen (more strict, also more tricky but more stable)
- // note that all current scalers do not make dst rect exceed left/right, unless chosen badly (FIXME)
- if (_zoomDown) routy -= 240; // adjust for zoom position
- if (routy + routh < 0) continue;
- if (routy < 0) {
- routh += routy;
- r->y -= routy * _scaleFactorYd / _scaleFactorYm;
- routy = 0;
- r->h = routh * _scaleFactorYd / _scaleFactorYm;
- }
- if (_orientationLandscape) {
- if (routy > _platformScreenWidth) continue;
- if (routy + routh > _platformScreenWidth) {
- routh = _platformScreenWidth - routy;
- r->h = routh * _scaleFactorYd / _scaleFactorYm;
- }
- } else {
- if (routy > _platformScreenHeight) continue;
- if (routy + routh > _platformScreenHeight) {
- routh = _platformScreenHeight - routy;
- r->h = routh * _scaleFactorYd / _scaleFactorYm;
- }
- }
-
- // check if the toolbar is overwritten
- if (toolbarVisible && r->y + r->h >= toolbarOffset)
- _toolbarHandler.forceRedraw();
-
- // blit it (with added voodoo from the sdl backend, shifting the source rect again)
- _scalerProc( (byte *)srcSurf->pixels + (r->x * 2 + 2)+ (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + routx * 2 + routy * dstPitch, dstPitch,
- r->w, r->h - _currentShakePos);
-
- // add this rect to output
- rout->x = routx; rout->y = routy - shakestretch;
- rout->w = routw; rout->h = routh + shakestretch;
- numRectsOut++;
- rout++;
-
- }
- SDL_UnlockSurface(srcSurf);
- SDL_UnlockSurface(_hwscreen);
- }
- // Add the toolbar if needed
- SDL_Rect toolbar_rect[1];
- if (_panelVisible && _toolbarHandler.draw(_toolbarLow, &toolbar_rect[0])) {
- // It can be drawn, scale it
- uint32 srcPitch, dstPitch;
- SDL_Surface *toolbarSurface;
- ScalerProc *toolbarScaler;
-
- if (_videoMode.screenHeight > 240) {
- if (!_toolbarHighDrawn) {
- // Resize the toolbar
- SDL_LockSurface(_toolbarLow);
- SDL_LockSurface(_toolbarHigh);
- Normal2x((byte*)_toolbarLow->pixels, _toolbarLow->pitch, (byte*)_toolbarHigh->pixels, _toolbarHigh->pitch, toolbar_rect[0].w, toolbar_rect[0].h);
- SDL_UnlockSurface(_toolbarHigh);
- SDL_UnlockSurface(_toolbarLow);
- _toolbarHighDrawn = true;
- }
- toolbar_rect[0].w *= 2;
- toolbar_rect[0].h *= 2;
- toolbarSurface = _toolbarHigh;
- }
- else
- toolbarSurface = _toolbarLow;
-
- drawToolbarMouse(toolbarSurface, true); // draw toolbar mouse if applicable
-
- // Apply the appropriate scaler
- SDL_LockSurface(toolbarSurface);
- SDL_LockSurface(_hwscreen);
- srcPitch = toolbarSurface->pitch;
- dstPitch = _hwscreen->pitch;
-
- toolbarScaler = _scalerProc;
- if (_videoMode.scaleFactor == 2)
- toolbarScaler = Normal2x;
- else if (_videoMode.scaleFactor == 3)
- toolbarScaler = Normal3x;
- toolbarScaler((byte *)toolbarSurface->pixels, srcPitch,
- (byte *)_hwscreen->pixels + (_toolbarHandler.getOffset() * _scaleFactorYm / _scaleFactorYd * dstPitch),
- dstPitch, toolbar_rect[0].w, toolbar_rect[0].h);
- SDL_UnlockSurface(toolbarSurface);
- SDL_UnlockSurface(_hwscreen);
-
- // And blit it
- toolbar_rect[0].y = _toolbarHandler.getOffset();
- toolbar_rect[0].x = toolbar_rect[0].x * _scaleFactorXm / _scaleFactorXd;
- toolbar_rect[0].y = toolbar_rect[0].y * _scaleFactorYm / _scaleFactorYd;
- toolbar_rect[0].w = toolbar_rect[0].w * _scaleFactorXm / _scaleFactorXd;
- toolbar_rect[0].h = toolbar_rect[0].h * _scaleFactorYm / _scaleFactorYd;
-
- SDL_UpdateRects(_hwscreen, 1, toolbar_rect);
-
- drawToolbarMouse(toolbarSurface, false); // undraw toolbar mouse
- }
-
- // Finally, blit all our changes to the screen
- if (numRectsOut > 0)
- SDL_UpdateRects(_hwscreen, numRectsOut, _dirtyRectOut);
-
- _numDirtyRects = 0;
- _forceFull = false;
-}
-
-Graphics::Surface *OSystem_WINCE3::lockScreen() {
- // Make sure mouse pointer is not painted over the playfield at the time of locking
- undrawMouse();
- return OSystem_SDL::lockScreen();
-}
-
-void OSystem_WINCE3::unlockScreen() {
- OSystem_SDL::unlockScreen();
-}
-
-bool OSystem_WINCE3::saveScreenshot(const char *filename) {
- assert(_hwscreen != NULL);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
- SDL_SaveBMP(_hwscreen, filename);
- return true;
-}
-
-void OSystem_WINCE3::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
- assert (_transactionMode == kTransactionNone);
-
- if (_overlayscreen == NULL)
- return;
-
- // Clip the coordinates
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y; buf -= y * pitch;
- y = 0;
- }
-
- if (w > _videoMode.overlayWidth - x) {
- w = _videoMode.overlayWidth - x;
- }
-
- if (h > _videoMode.overlayHeight - y) {
- h = _videoMode.overlayHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- // Mark the modified region as dirty
- addDirtyRect(x, y, w, h);
-
- undrawMouse();
-
- if (SDL_LockSurface(_overlayscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
- do {
- memcpy(dst, buf, w * 2);
- dst += _overlayscreen->pitch;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_overlayscreen);
-}
-
-void OSystem_WINCE3::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
- assert (_transactionMode == kTransactionNone);
- assert(src);
-
- if (_screen == NULL)
- return;
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- /* Clip the coordinates */
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- src -= y * pitch;
- y = 0;
- }
-
- if (w > _videoMode.screenWidth - x) {
- w = _videoMode.screenWidth - x;
- }
-
- if (h > _videoMode.screenHeight - y) {
- h = _videoMode.screenHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- addDirtyRect(x, y, w, h);
-
- undrawMouse();
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
-
- if (_videoMode.screenWidth == pitch && pitch == w) {
- memcpy(dst, src, h*w);
- } else {
- do {
- memcpy(dst, src, w);
- src += pitch;
- dst += _videoMode.screenWidth;
- } while (--h);
- }
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-}
-
-void OSystem_WINCE3::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
-
- undrawMouse();
- if (w == 0 || h == 0)
- return;
-
- _mouseCurState.w = w;
- _mouseCurState.h = h;
-
- _mouseHotspotX = hotspot_x;
- _mouseHotspotY = hotspot_y;
-
- _mouseKeyColor = keycolor;
-
- free(_mouseData);
-
- _mouseData = (byte *) malloc(w * h);
- memcpy(_mouseData, buf, w * h);
-
- if (w > _mouseBackupDim || h > _mouseBackupDim) {
- // mouse has been undrawn, adjust sprite backup area
- free(_mouseBackupOld);
- free(_mouseBackupToolbar);
- uint16 tmp = (w > h) ? w : h;
- _mouseBackupOld = (byte *) malloc(tmp * tmp * 2); // can hold 8bpp (playfield) or 16bpp (overlay) data
- _mouseBackupToolbar = (uint16 *) malloc(tmp * tmp * 2); // 16 bpp
- _mouseBackupDim = tmp;
- }
-}
-
-void OSystem_WINCE3::setMousePos(int x, int y) {
- if (x != _mouseCurState.x || y != _mouseCurState.y) {
- undrawMouse();
- _mouseCurState.x = x;
- _mouseCurState.y = y;
- updateScreen();
- }
-}
-
-
-void OSystem_WINCE3::internDrawMouse() {
- if (!_mouseNeedsRedraw || !_mouseVisible || !_mouseData)
- return;
-
- int x = _mouseCurState.x - _mouseHotspotX;
- int y = _mouseCurState.y - _mouseHotspotY;
- int w = _mouseCurState.w;
- int h = _mouseCurState.h;
- byte color;
- const byte *src = _mouseData; // Image representing the mouse
- int width;
-
- // clip the mouse rect, and adjust the src pointer accordingly
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
- if (y < 0) {
- h += y;
- src -= y * _mouseCurState.w;
- y = 0;
- }
-
- if (w > _videoMode.screenWidth - x)
- w = _videoMode.screenWidth - x;
- if (h > _videoMode.screenHeight - y)
- h = _videoMode.screenHeight - y;
-
- // Quick check to see if anything has to be drawn at all
- if (w <= 0 || h <= 0)
- return;
-
- // Draw the mouse cursor; backup the covered area in "bak"
- if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- // Mark as dirty
- addDirtyRect(x, y, w, h);
-
- if (!_overlayVisible) {
- byte *bak = _mouseBackupOld; // Surface used to backup the area obscured by the mouse
- byte *dst; // Surface we are drawing into
-
- dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
- while (h > 0) {
- width = w;
- while (width > 0) {
- *bak++ = *dst;
- color = *src++;
- if (color != _mouseKeyColor) // transparent, don't draw
- *dst = color;
- dst++;
- width--;
- }
- src += _mouseCurState.w - w;
- bak += _mouseBackupDim - w;
- dst += _videoMode.screenWidth - w;
- h--;
- }
-
- } else {
- uint16 *bak = (uint16 *)_mouseBackupOld; // Surface used to backup the area obscured by the mouse
- byte *dst; // Surface we are drawing into
-
- dst = (byte *)_overlayscreen->pixels + (y + 1) * _overlayscreen->pitch + (x + 1) * 2;
- while (h > 0) {
- width = w;
- while (width > 0) {
- *bak++ = *(uint16 *)dst;
- color = *src++;
- if (color != 0xFF) // 0xFF = transparent, don't draw
- *(uint16 *)dst = SDL_MapRGB(_overlayscreen->format, _currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
- dst += 2;
- width--;
- }
- src += _mouseCurState.w - w;
- bak += _mouseBackupDim - w;
- dst += _overlayscreen->pitch - w * 2;
- h--;
- }
- }
-
- SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
-
- // Finally, set the flag to indicate the mouse has been drawn
- _mouseNeedsRedraw = false;
-}
-
-void OSystem_WINCE3::undrawMouse() {
- assert (_transactionMode == kTransactionNone);
-
- if (_mouseNeedsRedraw)
- return;
-
- int old_mouse_x = _mouseCurState.x - _mouseHotspotX;
- int old_mouse_y = _mouseCurState.y - _mouseHotspotY;
- int old_mouse_w = _mouseCurState.w;
- int old_mouse_h = _mouseCurState.h;
-
- // clip the mouse rect, and adjust the src pointer accordingly
- if (old_mouse_x < 0) {
- old_mouse_w += old_mouse_x;
- old_mouse_x = 0;
- }
- if (old_mouse_y < 0) {
- old_mouse_h += old_mouse_y;
- old_mouse_y = 0;
- }
-
- if (old_mouse_w > _videoMode.screenWidth - old_mouse_x)
- old_mouse_w = _videoMode.screenWidth - old_mouse_x;
- if (old_mouse_h > _videoMode.screenHeight - old_mouse_y)
- old_mouse_h = _videoMode.screenHeight - old_mouse_y;
-
- // Quick check to see if anything has to be drawn at all
- if (old_mouse_w <= 0 || old_mouse_h <= 0)
- return;
-
-
- if (SDL_LockSurface(_overlayVisible ? _overlayscreen : _screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- int y;
- if (!_overlayVisible) {
- byte *dst, *bak = _mouseBackupOld;
-
- // No need to do clipping here, since drawMouse() did that already
- dst = (byte *)_screen->pixels + old_mouse_y * _videoMode.screenWidth + old_mouse_x;
- for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _videoMode.screenWidth)
- memcpy(dst, bak, old_mouse_w);
- } else {
- byte *dst;
- uint16 *bak = (uint16 *)_mouseBackupOld;
-
- // No need to do clipping here, since drawMouse() did that already
- dst = (byte *)_overlayscreen->pixels + (old_mouse_y + 1) * _overlayscreen->pitch + (old_mouse_x + 1) * 2;
- for (y = 0; y < old_mouse_h; ++y, bak += _mouseBackupDim, dst += _overlayscreen->pitch)
- memcpy(dst, bak, old_mouse_w << 1);
- }
-
- addDirtyRect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
-
- SDL_UnlockSurface(_overlayVisible ? _overlayscreen : _screen);
-
- _mouseNeedsRedraw = true;
-}
-
-bool OSystem_WINCE3::showMouse(bool visible) {
- if (_mouseVisible == visible)
- return visible;
-
- if (visible == false)
- undrawMouse();
-
- bool last = _mouseVisible;
- _mouseVisible = visible;
- _mouseNeedsRedraw = true;
-
- return last;
-}
-
-void OSystem_WINCE3::drawToolbarMouse(SDL_Surface *surf, bool draw) {
-
- if (!_mouseData || !_usesEmulatedMouse)
- return;
-
- int x = _mouseCurState.x - _mouseHotspotX;
- int y = _mouseCurState.y - _mouseHotspotY - _toolbarHandler.getOffset();
- int w = _mouseCurState.w;
- int h = _mouseCurState.h;
- byte color;
- const byte *src = _mouseData;
- int width;
-
- // clip
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
- if (y < 0) {
- h += y;
- src -= y * _mouseCurState.w;
- y = 0;
- }
- if (w > surf->w - x)
- w = surf->w - x;
- if (h > surf->h - y)
- h = surf->h - y;
- if (w <= 0 || h <= 0)
- return;
-
- if (SDL_LockSurface(surf) == -1)
- error("SDL_LockSurface failed at internDrawToolbarMouse: %s", SDL_GetError());
-
- uint16 *bak = _mouseBackupToolbar; // toolbar surfaces are 16bpp
- uint16 *dst;
- dst = (uint16 *)surf->pixels + y * surf->w + x;
-
- if (draw) { // blit it
- while (h > 0) {
- width = w;
- while (width > 0) {
- *bak++ = *dst;
- color = *src++;
- if (color != _mouseKeyColor) // transparent color
- *dst = 0xFFFF;
- dst++;
- width--;
- }
- src += _mouseCurState.w - w;
- bak += _mouseBackupDim - w;
- dst += surf->w - w;
- h--;
- }
- } else { // restore bg
- for (y = 0; y < h; ++y, bak += _mouseBackupDim, dst += surf->w)
- memcpy(dst, bak, w << 1);
- }
-
- SDL_UnlockSurface(surf);
-}
-
-void OSystem_WINCE3::blitCursor() {
-}
-
-void OSystem_WINCE3::showOverlay() {
- assert (_transactionMode == kTransactionNone);
-
- if (_overlayVisible)
- return;
-
- undrawMouse();
- _overlayVisible = true;
- update_scalers();
- clearOverlay();
-}
-
-void OSystem_WINCE3::hideOverlay() {
- assert (_transactionMode == kTransactionNone);
-
- if (!_overlayVisible)
- return;
-
- undrawMouse();
- _overlayVisible = false;
- clearOverlay();
- _forceFull = true;
-}
-
-void OSystem_WINCE3::drawMouse() {
- if (!(_toolbarHandler.visible() && _mouseCurState.y >= _toolbarHandler.getOffset() && !_usesEmulatedMouse) && !_forceHideMouse)
- internDrawMouse();
-}
-
-void OSystem_WINCE3::fillMouseEvent(Common::Event &event, int x, int y) {
- event.mouse.x = x;
- event.mouse.y = y;
-
- // Update the "keyboard mouse" coords
- _km.x = event.mouse.x;
- _km.y = event.mouse.y;
-
- // Adjust for the screen scaling
- if (_zoomDown)
- event.mouse.y += 240;
-
- event.mouse.x = event.mouse.x * _scaleFactorXd / _scaleFactorXm;
- event.mouse.y = event.mouse.y * _scaleFactorYd / _scaleFactorYm;
-}
-
-void OSystem_WINCE3::retrieve_mouse_location(int &x, int &y) {
- x = _mouseCurState.x;
- y = _mouseCurState.y;
-
- x = x * _scaleFactorXm / _scaleFactorXd;
- y = y * _scaleFactorYm / _scaleFactorYd;
-
- if (_zoomDown)
- y -= 240;
-}
-
-void OSystem_WINCE3::warpMouse(int x, int y) {
- if (_mouseCurState.x != x || _mouseCurState.y != y) {
- SDL_WarpMouse(x * _scaleFactorXm / _scaleFactorXd, y * _scaleFactorYm / _scaleFactorYd);
-
- // SDL_WarpMouse() generates a mouse movement event, so
- // set_mouse_pos() would be called eventually. However, the
- // cannon script in CoMI calls this function twice each time
- // the cannon is reloaded. Unless we update the mouse position
- // immediately the second call is ignored, causing the cannon
- // to change its aim.
-
- setMousePos(x, y);
- }
-}
-
-void OSystem_WINCE3::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
-
- if (_forceFull || _paletteDirtyEnd)
- return;
-
- OSystem_SDL::addDirtyRect(x, y, w, h, false);
-}
-
-static int mapKeyCE(SDLKey key, SDLMod mod, Uint16 unicode, bool unfilter) {
- if (GUI::Actions::Instance()->mappingActive())
- return key;
-
- if (unfilter) {
- switch (key) {
- case SDLK_ESCAPE:
- return SDLK_BACKSPACE;
- case SDLK_F8:
- return SDLK_ASTERISK;
- case SDLK_F9:
- return SDLK_HASH;
- default:
- return key;
- }
- }
-
- if (key >= SDLK_KP0 && key <= SDLK_KP9) {
- return key - SDLK_KP0 + '0';
- } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
- return key;
- } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
- return 0;
- }
- return key;
-}
-
-bool OSystem_WINCE3::pollEvent(Common::Event &event) {
- SDL_Event ev;
- ev.type = SDL_NOEVENT;
- DWORD currentTime;
- bool keyEvent = false;
- int deltaX, deltaY;
-
- memset(&event, 0, sizeof(Common::Event));
-
- handleKbdMouse();
-
- // If the screen mode changed, send an Common::EVENT_SCREEN_CHANGED
- if (_modeChanged) {
- _modeChanged = false;
- event.type = Common::EVENT_SCREEN_CHANGED;
- _screenChangeCount++;
- return true;
- }
-
- CEDevice::wakeUp();
-
- currentTime = GetTickCount();
-
- while (SDL_PollEvent(&ev)) {
- switch (ev.type) {
- case SDL_KEYDOWN:
- debug(1, "Key down %X %s", ev.key.keysym.sym, SDL_GetKeyName((SDLKey)ev.key.keysym.sym));
- // KMOD_RESERVED is used if the key has been injected by an external buffer
- if (ev.key.keysym.mod != KMOD_RESERVED && !_unfilteredkeys) {
- keyEvent = true;
- _lastKeyPressed = ev.key.keysym.sym;
- _keyRepeatTime = currentTime;
- _keyRepeat = 0;
-
- if (!GUI_Actions::Instance()->mappingActive() && GUI_Actions::Instance()->performMapped(ev.key.keysym.sym, true))
- return true;
- }
-
- if (GUI_Actions::Instance()->mappingActive())
- event.kbd.flags = 0xFF;
- else if (ev.key.keysym.sym == SDLK_PAUSE) {
- _lastKeyPressed = 0;
- event.type = Common::EVENT_PREDICTIVE_DIALOG;
- return true;
- } event.type = Common::EVENT_KEYDOWN;
- if (!_unfilteredkeys)
- event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
- else
- event.kbd.keycode = (Common::KeyCode)mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode, _unfilteredkeys);
- event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode, _unfilteredkeys);
-
- if (ev.key.keysym.mod == KMOD_RESERVED && ev.key.keysym.unicode == KMOD_SHIFT) {
- event.kbd.ascii ^= 0x20;
- event.kbd.flags = Common::KBD_SHIFT;
- }
-
- return true;
-
- case SDL_KEYUP:
- debug(1, "Key up %X %s", ev.key.keysym.sym, SDL_GetKeyName((SDLKey)ev.key.keysym.sym));
- // KMOD_RESERVED is used if the key has been injected by an external buffer
- if (ev.key.keysym.mod != KMOD_RESERVED && !_unfilteredkeys) {
- keyEvent = true;
- _lastKeyPressed = 0;
-
- if (!GUI_Actions::Instance()->mappingActive() && GUI_Actions::Instance()->performMapped(ev.key.keysym.sym, false))
- return true;
- }
-
- if (GUI_Actions::Instance()->mappingActive())
- event.kbd.flags = 0xFF;
- else if (ev.key.keysym.sym == SDLK_PAUSE) {
- _lastKeyPressed = 0;
- return false; // chew up the show agi dialog key up event
- }
-
- event.type = Common::EVENT_KEYUP;
- if (!_unfilteredkeys)
- event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
- else
- event.kbd.keycode = (Common::KeyCode)mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode, _unfilteredkeys);
- event.kbd.ascii = mapKeyCE(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode, _unfilteredkeys);
-
- if (ev.key.keysym.mod == KMOD_RESERVED && ev.key.keysym.unicode == KMOD_SHIFT) {
- event.kbd.ascii ^= 0x20;
- event.kbd.flags = Common::KBD_SHIFT;
- }
-
- return true;
-
- case SDL_MOUSEMOTION:
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, ev.motion.x, ev.motion.y);
- setMousePos(event.mouse.x, event.mouse.y);
- return true;
-
- case SDL_MOUSEBUTTONDOWN:
- if (ev.button.button == SDL_BUTTON_LEFT)
- event.type = Common::EVENT_LBUTTONDOWN;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONDOWN;
- else
- break;
- fillMouseEvent(event, ev.button.x, ev.button.y);
-
-
- if (event.mouse.x > _tapX)
- deltaX = event.mouse.x - _tapX;
- else
- deltaX = _tapX - event.mouse.x;
- if (event.mouse.y > _tapY)
- deltaY = event.mouse.y - _tapY;
- else
- deltaY = _tapY - event.mouse.y;
- _closeClick = (deltaX <= 5 && deltaY <= 5);
-
- if (!_isSmartphone) {
- // handle double-taps
- if (_tapTime) { // second tap
- if (_closeClick && (GetTickCount() - _tapTime < 1000)) {
- if (event.mouse.y <= 20 && _panelInitialized) { // top of screen (show panel)
- swap_panel_visibility();
- } else if (!_noDoubleTapRMB) { // right click
- event.type = Common::EVENT_RBUTTONDOWN;
- _rbutton = true;
- }
- }
- _tapTime = 0;
- } else {
- _tapTime = GetTickCount();
- _tapX = event.mouse.x;
- _tapY = event.mouse.y;
- }
- }
-
- if (_freeLook && !_closeClick) {
- _rbutton = false;
- _tapTime = 0;
- _tapX = event.mouse.x;
- _tapY = event.mouse.y;
- event.type = Common::EVENT_MOUSEMOVE;
- setMousePos(event.mouse.x, event.mouse.y);
- }
-
-
- if (_toolbarHandler.action(event.mouse.x, event.mouse.y, true)) {
- if (!_toolbarHandler.drawn()) {
- _toolbarHighDrawn = false;
- internUpdateScreen();
- }
- if (_newOrientation != _orientationLandscape){
- _orientationLandscape = _newOrientation;
- _toolbarHighDrawn = false;
- ConfMan.setInt("landscape", _orientationLandscape);
- ConfMan.flushToDisk();
- hotswapGFXMode();
- }
- return false;
- }
-
- return true;
-
- case SDL_MOUSEBUTTONUP:
- if (ev.button.button == SDL_BUTTON_LEFT)
- event.type = Common::EVENT_LBUTTONUP;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONUP;
- else
- break;
-
- if (_rbutton) {
- event.type = Common::EVENT_RBUTTONUP;
- _rbutton = false;
- }
-
- fillMouseEvent(event, ev.button.x, ev.button.y);
-
- if (_freeLook && !_closeClick) {
- _tapX = event.mouse.x;
- _tapY = event.mouse.y;
- event.type = Common::EVENT_MOUSEMOVE;
- setMousePos(event.mouse.x, event.mouse.y);
- }
-
- if (_toolbarHandler.action(event.mouse.x, event.mouse.y, false)) {
- if (!_toolbarHandler.drawn()) {
- _toolbarHighDrawn = false;
- internUpdateScreen();
- }
- return false;
-
- }
- return true;
-
- case SDL_VIDEOEXPOSE:
- _forceFull = true;
- break;
-
- case SDL_QUIT:
- event.type = Common::EVENT_QUIT;
- return true;
-
- case SDL_ACTIVEEVENT:
- if (ev.active.state & SDL_APPMOUSEFOCUS)
- debug(2, "%s mouse focus.", ev.active.gain ? "Got" : "Lost");
- if (ev.active.state & SDL_APPINPUTFOCUS)
- debug(2, "%s input focus.", ev.active.gain ? "Got" : "Lost");
- if (ev.active.state & SDL_APPACTIVE)
- debug(2, "%s total focus.", ev.active.gain ? "Got" : "Lost");
- if (ev.active.state & SDL_APPINPUTFOCUS) {
- _hasfocus = ev.active.gain;
- SDL_PauseAudio(!_hasfocus);
- _forceFull |= _hasfocus;
- }
- break;
- }
- }
-
- // Simulate repeated key for backend
- if (!keyEvent && _lastKeyPressed && currentTime > _keyRepeatTime + _keyRepeatTrigger) {
- _keyRepeatTime = currentTime;
- _keyRepeat++;
- GUI_Actions::Instance()->performMapped(_lastKeyPressed, true);
- }
-
- return false;
}
void OSystem_WINCE3::quit() {
@@ -2508,8 +579,3 @@ void OSystem_WINCE3::getTimeAndDate(TimeDate &t) const {
int OSystem_WINCE3::_platformScreenWidth;
int OSystem_WINCE3::_platformScreenHeight;
bool OSystem_WINCE3::_isOzone;
-OSystem_WINCE3::zoneDesc OSystem_WINCE3::_zones[TOTAL_ZONES] = {
- { 0, 0, 320, 145 },
- { 0, 145, 150, 55 },
- { 150, 145, 170, 55 }
-};