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authorKostas Nakos2007-11-13 19:49:01 +0000
committerKostas Nakos2007-11-13 19:49:01 +0000
commit4993a2cb75c60e0080db7ad169f01aadfe57802f (patch)
treee292c651d1394c7e49601392e532c16a8b13edf6 /backends/platform/wince/wince-sdl.h
parentd66e4901ed5a04a3328e72f76546a7d3fbd807eb (diff)
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got rid of the /evil/ monkeykeyboard code :-) (see also rev. 29495)
svn-id: r29498
Diffstat (limited to 'backends/platform/wince/wince-sdl.h')
-rw-r--r--backends/platform/wince/wince-sdl.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/backends/platform/wince/wince-sdl.h b/backends/platform/wince/wince-sdl.h
index 09960e3116..5ce94401f5 100644
--- a/backends/platform/wince/wince-sdl.h
+++ b/backends/platform/wince/wince-sdl.h
@@ -166,7 +166,6 @@ private:
void create_toolbar();
void update_game_settings();
void check_mappings();
- void update_keyboard();
void get_sample_rate();
void retrieve_mouse_location(int &x, int &y);
@@ -189,7 +188,6 @@ private:
bool _panelInitialized; // only initialize the toolbar once
- bool _monkeyKeyboard; // forced keyboard for Monkey Island copy protection
bool _unfilteredkeys; // discard key mapping temporarily (agi pred. dialog)
static bool _soundMaster; // turn off sound after all calculations
// static since needed by the SDL callback