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authorKostas Nakos2009-08-02 19:50:24 +0000
committerKostas Nakos2009-08-02 19:50:24 +0000
commitacec9026a10aaec94577bbaeade91d97689c7b55 (patch)
treef68fe8670a9d4e7dac248d96b980c9256b0dbce2 /backends/platform/wince
parent07de4b50e3d4f27e2a82a965736ca1d35aacf5b1 (diff)
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clean up and fix vga aspect scaler routines
svn-id: r43008
Diffstat (limited to 'backends/platform/wince')
-rw-r--r--backends/platform/wince/wince-sdl.cpp103
1 files changed, 36 insertions, 67 deletions
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index 8343c84f28..9834fef67c 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -1149,70 +1149,11 @@ void OSystem_WINCE3::setGraphicsModeIntern() {
bool OSystem_WINCE3::update_scalers() {
_videoMode.aspectRatioCorrection = false;
- if (_videoMode.mode != GFX_NORMAL)
- return false;
-
- /* If we're on a device with a large enough screen to accomodate a
- * doubled screen, double the screen. */
- if ((!_orientationLandscape) &&
- (_videoMode.screenWidth == 320 || !_videoMode.screenWidth) &&
- (getScreenWidth() >= 640) &&
- (getScreenHeight() >= 480))
- {
-#ifdef USE_ARM_SCALER_ASM
- if (!_panelVisible && !_overlayVisible && _canBeAspectScaled)
- {
- _scaleFactorXm = 2;
- _scaleFactorXd = 1;
- _scaleFactorYm = 12;
- _scaleFactorYd = 5;
- _scalerProc = Normal2xAspect;
- _modeFlags = 0;
- _videoMode.aspectRatioCorrection = true;
- }
- else
-#endif
- {
- _scaleFactorXm = 2;
- _scaleFactorXd = 1;
- _scaleFactorYm = 2;
- _scaleFactorYd = 1;
- _scalerProc = Normal2x;
- _modeFlags = 0;
- }
- return true;
- }
- if ((_orientationLandscape) &&
- (_videoMode.screenWidth == 320 || !_videoMode.screenWidth) &&
- (getScreenWidth() >= 480) &&
- (getScreenHeight() >= 640))
- {
-#ifdef USE_ARM_SCALER_ASM
- if (!_panelVisible && !_overlayVisible && _canBeAspectScaled)
- {
- _scaleFactorXm = 2;
- _scaleFactorXd = 1;
- _scaleFactorYm = 12;
- _scaleFactorYd = 5;
- _scalerProc = Normal2xAspect;
- _modeFlags = 0;
- _videoMode.aspectRatioCorrection = true;
- }
- else
-#endif
- {
- _scaleFactorXm = 2;
- _scaleFactorXd = 1;
- _scaleFactorYm = 2;
- _scaleFactorYd = 1;
- _scalerProc = Normal2x;
- _modeFlags = 0;
- }
- return true;
- }
-
if (CEDevice::hasPocketPCResolution()) {
- if ( (!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth))
+ if (_videoMode.mode != GFX_NORMAL)
+ return false;
+
+ if ((!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth))
|| CEDevice::hasSquareQVGAResolution() ) {
if (getScreenWidth() != 320) {
_scaleFactorXm = 3;
@@ -1263,9 +1204,32 @@ bool OSystem_WINCE3::update_scalers() {
}
return true;
- }
+ } else if (CEDevice::hasWideResolution()) {
+#ifdef USE_ARM_SCALER_ASM
+ if ( _videoMode.mode == GFX_DOUBLESIZE && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth) ) {
+ if ( !_panelVisible && !_overlayVisible && _canBeAspectScaled ) {
+ _scaleFactorXm = 2;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = 12;
+ _scaleFactorYd = 5;
+ _scalerProc = Normal2xAspect;
+ _modeFlags = 0;
+ _videoMode.aspectRatioCorrection = true;
+ } else if ( (_panelVisible || _overlayVisible) && _canBeAspectScaled ) {
+ _scaleFactorXm = 2;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = 2;
+ _scaleFactorYd = 1;
+ _scalerProc = Normal2x;
+ _modeFlags = 0;
+ }
+ return true;
+ }
+#endif
+ } else if (CEDevice::hasSmartphoneResolution()) {
+ if (_videoMode.mode != GFX_NORMAL)
+ return false;
- if (CEDevice::hasSmartphoneResolution()) {
if (_videoMode.screenWidth > 320)
error("Game resolution not supported on Smartphone");
#ifdef ARM
@@ -1428,8 +1392,13 @@ bool OSystem_WINCE3::loadGFXMode() {
// Create the surface that contains the scaled graphics in 16 bit mode
// Always use full screen mode to have a "clean screen"
- displayWidth = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
- displayHeight = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
+ if (!_videoMode.aspectRatioCorrection) {
+ displayWidth = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
+ displayHeight = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
+ } else {
+ displayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ displayHeight = _videoMode.screenHeight* _videoMode.scaleFactor;
+ }
switch (_orientationLandscape) {
case 1: