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author | Kostas Nakos | 2007-10-28 18:36:04 +0000 |
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committer | Kostas Nakos | 2007-10-28 18:36:04 +0000 |
commit | b93cf70d4fd7c67ce4ae0afe1229f06d338c1d1e (patch) | |
tree | c479b6d4739e7888981a58ef370be243672b843c /backends/platform/wince | |
parent | bb8ad040a5fa9d6cfbef10de2bdfa00c51dfe446 (diff) | |
download | scummvm-rg350-b93cf70d4fd7c67ce4ae0afe1229f06d338c1d1e.tar.gz scummvm-rg350-b93cf70d4fd7c67ce4ae0afe1229f06d338c1d1e.tar.bz2 scummvm-rg350-b93cf70d4fd7c67ce4ae0afe1229f06d338c1d1e.zip |
Rollup commit to improve & bring the port up to speed. More specificallyi for this file:
- adding support for plugins
- fixing regressions and changes related to the framebuffer api
- improved and fixed dirty rects
- fixed Fingolfin's name in a comment :-P
svn-id: r29303
Diffstat (limited to 'backends/platform/wince')
-rw-r--r-- | backends/platform/wince/wince-sdl.cpp | 213 |
1 files changed, 165 insertions, 48 deletions
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp index 5353c9e39d..31d8d9360d 100644 --- a/backends/platform/wince/wince-sdl.cpp +++ b/backends/platform/wince/wince-sdl.cpp @@ -23,8 +23,6 @@ * */ -// NOTE: formatted for tabstop=4 - #include "backends/platform/wince/wince-sdl.h" #include "common/config-manager.h" @@ -69,6 +67,10 @@ #endif #endif +#ifdef DYNAMIC_MODULES +#include "backends/plugins/win32/win32-provider.h" +#endif + #ifdef __GNUC__ extern "C" _CRTIMP FILE* __cdecl _wfreopen (const wchar_t*, const wchar_t*, FILE*); #endif @@ -162,6 +164,7 @@ OSystem *OSystem_WINCE3_create() { return new OSystem_WINCE3(); } +extern "C" char *getcwd(char *buf, int size); int SDL_main(int argc, char **argv) { FILE *newfp = NULL; #ifdef __GNUC__ @@ -196,7 +199,7 @@ int SDL_main(int argc, char **argv) { #else newfp = fopen(stdout_fname, "w"); if (newfp) { - *stdout = *newfp; + //*stdout = *newfp; stdout_file = stdout; } #endif @@ -209,15 +212,19 @@ int SDL_main(int argc, char **argv) { #else newfp = fopen(stderr_fname, "w"); if (newfp) { - *stderr = *newfp; + //*stderr = *newfp; stderr_file = stderr; } #endif } #endif - int res = 0; +#ifdef DYNAMIC_MODULES + PluginManager::instance().addPluginProvider(new Win32PluginProvider()); +#endif + + int res = 0; #if !defined(DEBUG) && !defined(__GNUC__) __try { #endif @@ -236,6 +243,138 @@ int SDL_main(int argc, char **argv) { return res; } +#ifdef DYNAMIC_MODULES + +/* This is the OS startup code in the case of a plugin-enabled build. + * It contains copied and slightly modified parts of SDL's win32/ce startup functions. + * We copy these here because the calling stub already has a WinMain procedure + * which overrides SDL's one and hence we essentially re-implement the startup procedure. + * Note also that this has to be here and not in the stub because SDL is statically + * linked in the scummvm.dll archive. + * Take a look at the comments in stub.cpp as well. + */ + +int console_main(int argc, char *argv[]) +{ + int n; + char *bufp, *appname; + + appname = argv[0]; + if ( (bufp=strrchr(argv[0], '\\')) != NULL ) + appname = bufp + 1; + else if ( (bufp=strrchr(argv[0], '/')) != NULL ) + appname = bufp + 1; + + if ( (bufp=strrchr(appname, '.')) == NULL ) + n = strlen(appname); + else + n = (bufp-appname); + + bufp = (char *) alloca(n + 1); + strncpy(bufp, appname, n); + bufp[n] = '\0'; + appname = bufp; + + if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { + error("WinMain() error: %d", SDL_GetError()); + return(FALSE); + } + + SDL_SetModuleHandle(GetModuleHandle(NULL)); + + // Run the application main() code + SDL_main(argc, argv); + + return(0); +} + +static int ParseCommandLine(char *cmdline, char **argv) +{ + char *bufp; + int argc; + + argc = 0; + for (bufp = cmdline; *bufp;) { + // Skip leading whitespace + while (isspace(*bufp)) + ++bufp; + + // Skip over argument + if (*bufp == '"') { + ++bufp; + if (*bufp) { + if (argv) + argv[argc] = bufp; + ++argc; + } + // Skip over word + while (*bufp && (*bufp != '"')) + ++bufp; + } else { + if (*bufp) { + if (argv) + argv[argc] = bufp; + ++argc; + } + // Skip over word + while (*bufp && ! isspace(*bufp)) + ++bufp; + } + if (*bufp) { + if (argv) + *bufp = '\0'; + ++bufp; + } + } + if (argv) + argv[argc] = NULL; + + return(argc); +} + +int dynamic_modules_main(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) { + HINSTANCE handle; + char **argv; + int argc; + char *cmdline; + wchar_t *bufp; + int nLen; + + if (wcsncmp(szCmdLine, TEXT("\\"), 1)) { + nLen = wcslen(szCmdLine)+128+1; + bufp = (wchar_t *) alloca(nLen*2); + wcscpy (bufp, TEXT("\"")); + GetModuleFileName(NULL, bufp+1, 128-3); + wcscpy (bufp+wcslen(bufp), TEXT("\" ")); + wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp)); + } else + bufp = szCmdLine; + + nLen = wcslen(bufp)+1; + cmdline = (char *) alloca(nLen); + WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL); + + // Parse command line into argv and argc + argc = ParseCommandLine(cmdline, NULL); + argv = (char **) alloca((argc+1)*(sizeof *argv)); + ParseCommandLine(cmdline, argv); + + /* fix gdb-emulator combo */ + while (argc > 1 && !strstr(argv[0], ".exe")) { + OutputDebugString(TEXT("SDL: gdb argv[0] fixup\n")); + *(argv[1]-1) = ' '; + int i; + for (i=1; i<argc; i++) + argv[i] = argv[i+1]; + argc--; + } + + // Run the main program (after a little SDL initialization) + return(console_main(argc, argv)); + +} +#endif + // ******************************************************************************************** @@ -1206,7 +1345,6 @@ void OSystem_WINCE3::loadGFXMode() { _fullscreen = true; // forced _forceFull = true; - _modeFlags |= DF_UPDATE_EXPAND_1_PIXEL; _tmpscreen = NULL; @@ -1381,7 +1519,8 @@ void OSystem_WINCE3::update_keyboard() { if (_monkeyKeyboard && !_isSmartphone) if (!_panelVisible || _toolbarHandler.activeName() != NAME_PANEL_KEYBOARD) swap_panel(); -#ifndef DISABLE_SCUMM +#if !defined(DISABLE_SCUMM) && !defined(DYNAMIC_MODULES) + // This REALLY, REALLY has to go. Check out Fingolfin's comment at the top. if (_monkeyKeyboard && Scumm::g_scumm->VAR_ROOM != 0xff && Scumm::g_scumm && Scumm::g_scumm->VAR(Scumm::g_scumm->VAR_ROOM) != 108 && Scumm::g_scumm->VAR(Scumm::g_scumm->VAR_ROOM) != 90) { // Switch back to the normal panel now that the keyboard is not used anymore @@ -1395,7 +1534,7 @@ void OSystem_WINCE3::internUpdateScreen() { SDL_Surface *srcSurf, *origSurf; static bool old_overlayVisible = false; int numRectsOut = 0; - int16 routx, routy, routw, routh; + int16 routx, routy, routw, routh, stretch; assert(_hwscreen != NULL); @@ -1431,8 +1570,7 @@ void OSystem_WINCE3::internUpdateScreen() { if (!_overlayVisible) { origSurf = _screen; srcSurf = _tmpscreen; - } - else { + } else { origSurf = _overlayscreen; srcSurf = _tmpscreen2; } @@ -1486,6 +1624,21 @@ void OSystem_WINCE3::internUpdateScreen() { dstPitch = _hwscreen->pitch; for (r = _dirtyRectList, rout = _dirtyRectOut; r != last_rect; ++r) { + + // always clamp to enclosing, downsampled-grid-aligned rect in the downscaled image + if (_scaleFactorXd != 1) { + stretch = r->x % _scaleFactorXd; + r->x -= stretch; + r->w += stretch; + r->w = (r->x + r->w + _scaleFactorXd - 1) / _scaleFactorXd * _scaleFactorXd - r->x; + } + if (_scaleFactorYd != 1) { + stretch = r->y % _scaleFactorYd; + r->y -= stretch; + r->h += stretch; + r->h = (r->y + r->h + _scaleFactorYd - 1) / _scaleFactorYd * _scaleFactorYd - r->y; + } + // transform routx = r->x * _scaleFactorXm / _scaleFactorXd; // locate position in scaled screen routy = (r->y + _currentShakePos) * _scaleFactorYm / _scaleFactorYd; // adjust for shake offset @@ -1589,7 +1742,7 @@ void OSystem_WINCE3::internUpdateScreen() { } Graphics::Surface *OSystem_WINCE3::lockScreen() { - // FIXME: Fingolfing asks: Why is undrawMouse() needed here? + // FIXME: Fingolfin asks: Why is undrawMouse() needed here? // Please document this. undrawMouse(); return OSystem_SDL::lockScreen(); @@ -2044,43 +2197,7 @@ void OSystem_WINCE3::warpMouse(int x, int y) { void OSystem_WINCE3::addDirtyRect(int x, int y, int w, int h, bool mouseRect) { - // Align on boundaries - if (_scaleFactorXd > 1) { - while (x % _scaleFactorXd) { - x--; - w++; - } - while (w % _scaleFactorXd) w++; - } - - if (_scaleFactorYd > 1) { - while (y % _scaleFactorYd) { - y--; - h++; - } - while (h % _scaleFactorYd) h++; - } - - if (_scalerProc == PocketPCHalfZoom) { - // Restrict rect if we're zooming - if (_zoomUp) { - if (y + h >= 240) { - if (y >= 240) - return; - else - h = 240 - y; - } - } else if (_zoomDown) { - if (y + h >= 240) { - if (y < 240) { - h = 240 - y; - y = 240; - } - } - else - return; - } - } + if (_forceFull || _paletteDirtyEnd) return; OSystem_SDL::addDirtyRect(x, y, w, h, false); } |