diff options
author | Robin Watts | 2009-07-15 20:51:31 +0000 |
---|---|---|
committer | Robin Watts | 2009-07-15 20:51:31 +0000 |
commit | caae53a25a15983e98936f9b6f182b49d3062ccf (patch) | |
tree | 37ffca0e6cd6b3b096d8df7a23dbba3fd1707332 /backends/platform/wince | |
parent | 249b4eb4c35b2f7cea8811bbdc7b13eaaaae68fc (diff) | |
download | scummvm-rg350-caae53a25a15983e98936f9b6f182b49d3062ccf.tar.gz scummvm-rg350-caae53a25a15983e98936f9b6f182b49d3062ccf.tar.bz2 scummvm-rg350-caae53a25a15983e98936f9b6f182b49d3062ccf.zip |
New ARM code blending Smartphone landscale scaler for WinCE port. Seems to work
in my mockup - I don't have a smartphone resolution device to test it.
svn-id: r42516
Diffstat (limited to 'backends/platform/wince')
-rw-r--r-- | backends/platform/wince/CEScaler.cpp | 25 | ||||
-rw-r--r-- | backends/platform/wince/Makefile | 1 | ||||
-rwxr-xr-x | backends/platform/wince/smartLandScale.s | 187 | ||||
-rw-r--r-- | backends/platform/wince/wince-sdl.cpp | 5 |
4 files changed, 216 insertions, 2 deletions
diff --git a/backends/platform/wince/CEScaler.cpp b/backends/platform/wince/CEScaler.cpp index 4cc675e006..bfdb74319d 100644 --- a/backends/platform/wince/CEScaler.cpp +++ b/backends/platform/wince/CEScaler.cpp @@ -53,6 +53,15 @@ void PocketPCPortraitTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPt } MAKE_WRAPPER(PocketPCPortrait) +void PocketPCRawPortrait(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { + + while (height--) { + memcpy(dstPtr, srcPtr, width*sizeof(uint16_t)); + srcPtr += srcPitch; + dstPtr += dstPitch; + } +} + // Our version of an aspect scaler. Main difference is the out-of-place // operation, omitting a straight blit step the sdl backend does. Also, // tests show unaligned access errors with the stock aspect scaler. @@ -117,6 +126,7 @@ void PocketPCLandscapeAspect(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr #ifdef ARM extern "C" { void PocketPCHalfARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask, int round); + void SmartphoneLandscapeARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask); // Rounding constants and masks used for different pixel formats int roundingconstants[] = { 0x00200802, 0x00201002 }; int redbluegreenMasks[] = { 0x03E07C1F, 0x07E0F81F }; @@ -156,7 +166,7 @@ void PocketPCHalf(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 ds if (gBitFormat == 565) PocketPCHalfTemplate<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); else - PocketPCHalfTemplate<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); + PocketPCHalfTemplate<555>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); #endif } @@ -217,4 +227,15 @@ void SmartphoneLandscapeTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *ds } } } -MAKE_WRAPPER(SmartphoneLandscape) + +void SmartphoneLandscape(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { +#ifdef ARM + int maskUsed = (gBitFormat == 565); + SmartphoneLandscapeARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height, redbluegreenMasks[maskUsed]); +#else + if (gBitFormat == 565) + SmartphoneLandscape<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); + else + SmartphoneLandscape<555>(srcPtr, srcPitch, dstPtr, dstPitch, width, height); +#endif +} diff --git a/backends/platform/wince/Makefile b/backends/platform/wince/Makefile index 532bc69ef4..1846029469 100644 --- a/backends/platform/wince/Makefile +++ b/backends/platform/wince/Makefile @@ -186,6 +186,7 @@ OBJS += $(srcdir)/gui/Actions.o $(srcdir)/gui/Key.o $(srcdir)/gui/KeysDialog.o OBJS += ../sdl/sdl.o ../sdl/graphics.o ../sdl/events.o ../sdl/hardwarekeys.o OBJS += missing/missing.o OBJS += ARMscaler.o +OBJS += smartLandScale.o ifndef DYNAMIC_MODULES OBJS += PocketSCUMM.o endif diff --git a/backends/platform/wince/smartLandScale.s b/backends/platform/wince/smartLandScale.s new file mode 100755 index 0000000000..deeb093329 --- /dev/null +++ b/backends/platform/wince/smartLandScale.s @@ -0,0 +1,187 @@ +@ ScummVM Scumm Interpreter +@ Copyright (C) 2009 The ScummVM project +@ +@ This program is free software; you can redistribute it and/or +@ modify it under the terms of the GNU General Public License +@ as published by the Free Software Foundation; either version 2 +@ of the License, or (at your option) any later version. +@ +@ This program is distributed in the hope that it will be useful, +@ but WITHOUT ANY WARRANTY; without even the implied warranty of +@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +@ GNU General Public License for more details. +@ +@ You should have received a copy of the GNU General Public License +@ along with this program; if not, write to the Free Software +@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +@ +@ $URL$ +@ $Id$ +@ +@ @author Robin Watts (robin@wss.co.uk) + + @ For 16 source pixels 0123456789ABCDEF, we want to produce 11 output + @ pixels. + + @0000000000011111111111222222222223333333333344444444444555555555 + @<------||------><------||------><------||------><------||------> + + @5566666666666777777777778888888888899999999999AAAAAAAAAAABBBBBBB + @<------||------><------||------><------||------><------||------> + + @BBBBCCCCCCCCCCCDDDDDDDDDDDEEEEEEEEEEEFFFFFFFFFFF + @<------||------><------||------><------||------> + + @ So, use the following weights (approximately right) + + @ d0 = (3*s0 + 1*s1)>>2 Every source pixel constitutes + @ d1 = (2*s1 + 2*s2)>>2 3/4 of a destination pixel, + @ d2 = (1*s2 + 3*s3)>>2 except for s4,s5,sA and sB which + @ d3 = (2*s4 + 2*s5)>>2 constitute 1/2 each. + @ d4 = (3*s6 + 1*s7)>>2 + @ d5 = (2*s7 + 2*s8)>>2 + @ d6 = (1*s8 + 3*s9)>>2 + @ d7 = (2*sA + 2*sB)>>2 + @ d8 = (3*sC + 1*sD)>>2 + @ d9 = (2*sD + 2*sE)>>2 + @ dA = (1*sE + 3*sF)>>2 + + .text + + .global SmartphoneLandscapeARM + + @ scales a width x height block of 16bpp pixels from srcPtr to dstPtr, + @ scaling each scanline down by 11/16ths. Every 8th scanline is dropped + @ srcPitch and dstPitch identify how to reach subsequent lines. + @ mask allows for one routine to do both 565 and 565 formats. + +SmartphoneLandscapeARM: + @ r0 = srcPtr + @ r1 = srcSpan + @ r2 = dstPtr + @ r3 = dstSpan + @ <> = width + @ <> = height + @ <> = mask + MOV r12,r13 + STMFD r13!,{r4-r11,r14} + LDMFD r12,{r4,r5,r11} @ r4 = width + @ r5 = height + @ r11= mask + MOV r7, #7 @ r7 = line + SUB r8, r1, r4, LSL #1 @ r8 = srcSpan - width*2 +y_loop: + MOV r6, r4 @ r6 = i + MOV r9, r2 @ r9 = dstPtr +x_loop: + LDRH r14,[r0],#2 @ r14 = s0 + LDRH r12,[r0],#2 @ r12 = s1 + LDRH r10,[r0],#2 @ r10 = s2 + ORR r14,r14,r14,LSL #16 @ r14 = s0s0 + ORR r12,r12,r12,LSL #16 @ r12 = s1s1 + AND r14,r14,r11 @ r14 = s0 as g_b_r + AND r12,r12,r11 @ r12 = s1 as g_b_r + ADD r14,r14,r14,LSL #1 @ r14 = s0*3 as g_b_r + ORR r10,r10,r10,LSL #16 @ r10 = s2s2 + ADD r14,r14,r12 @ r14 = (s0*3 + s1) as g_b_r + AND r10,r10,r11 @ r10 = s2 as g_b_r + AND r14,r11,r14,LSR #2 @ r14 = d0 as g_b_r + ORR r14,r14,r14,LSR #16 @ r14 = d0 + STRH r14,[r9],#2 @ store d0 + ADD r12,r12,r10 @ r12 = (s1 + s2) as g_b_r + LDRH r14,[r0],#2 @ r14 = s3 + AND r12,r11,r12,LSR #1 @ r12 = d1 as g_b_r + ORR r12,r12,r12,LSR #16 @ r12 = d1 + STRH r12,[r9],#2 @ store d1 + ORR r14,r14,r14,LSL #16 @ r14 = s3s3 + AND r14,r14,r11 @ r14 = s3 as g_b_r + ADD r10,r10,r14 @ r10 = (s2 + s3) as g_b_r + ADD r10,r10,r14,LSL #1 @ r10 = (s2 + s3*3) as g_b_r + LDRH r14,[r0],#2 @ r14 = s4 + LDRH r12,[r0],#2 @ r12 = s5 + AND r10,r11,r10,LSR #2 @ r10 = d2 as g_b_r + ORR r10,r10,r10,LSR #16 @ r10 = d2 + STRH r10,[r9],#2 @ store d2 + ORR r14,r14,r14,LSL #16 @ r14 = s4s4 + ORR r12,r12,r12,LSL #16 @ r12 = s5s5 + AND r14,r14,r11 @ r14 = s4 as g_b_r + AND r12,r12,r11 @ r12 = s5 as g_b_r + ADD r14,r14,r12 @ r14 = (s4 + s5) as g_b_r + LDRH r12,[r0],#2 @ r12 = s6 + LDRH r10,[r0],#2 @ r10 = s7 + AND r14,r11,r14,LSR #1 @ r14 = d3 as g_b_r + ORR r14,r14,r14,LSR #16 @ r14 = d3 + STRH r14,[r9],#2 @ store d3 + ORR r12,r12,r12,LSL #16 @ r12 = s6s6 + ORR r10,r10,r10,LSL #16 @ r10 = s7s7 + LDRH r14,[r0],#2 @ r14 = s8 + AND r12,r12,r11 @ r12 = s6 as g_b_r + AND r10,r10,r11 @ r10 = s7 as g_b_r + ORR r14,r14,r14,LSL #16 @ r14 = s8s8 + ADD r12,r12,r12,LSL #1 @ r12 = 3*s6 as g_b_r + AND r14,r14,r11 @ r14 = s8 as g_b_r + ADD r12,r12,r10 @ r12 = (3*s6+s7) as g_b_r + AND r12,r11,r12,LSR #2 @ r12 = d4 as g_b_r + ORR r12,r12,r12,LSR #16 @ r12 = d4 + STRH r12,[r9],#2 @ store d4 + ADD r10,r10,r14 @ r10 = (s7+s8) as g_b_r + AND r10,r11,r10,LSR #1 @ r10 = d5 as g_b_r + LDRH r12,[r0],#2 @ r12 = s9 + ORR r10,r10,r10,LSR #16 @ r10 = d5 + STRH r10,[r9],#2 @ store d5 + ORR r12,r12,r12,LSL #16 @ r12 = s9s9 + AND r12,r12,r11 @ r12 = s9 as g_b_r + ADD r12,r12,r12,LSL #1 @ r12 = s9*3 as g_b_r + ADD r12,r12,r14 @ r12 = (s8+s9*3) as g_b_r + AND r12,r11,r12,LSR #2 @ r12 = d6 as g_b_r + LDRH r14,[r0],#2 @ r14 = sA + LDRH r10,[r0],#2 @ r10 = sB + ORR r12,r12,r12,LSR #16 @ r12 = d6 + STRH r12,[r9],#2 @ store d6 + ORR r14,r14,r14,LSL #16 @ r14 = sAsA + ORR r10,r10,r10,LSL #16 @ r10 = sBsB + LDRH r12,[r0],#2 @ r12 = sC + AND r14,r14,r11 @ r14 = sA as g_b_r + AND r10,r10,r11 @ r10 = sB as g_b_r + ORR r12,r12,r12,LSL #16 @ r12 = sCsC + ADD r14,r14,r10 @ r14 = (sA + sB) as g_b_r + LDRH r10,[r0],#2 @ r10 = sD + AND r14,r11,r14,LSR #1 @ r14 = d7 as g_b_r + AND r12,r12,r11 @ r12 = sC as g_b_r + ORR r14,r14,r14,LSR #16 @ r14 = d7 + ORR r10,r10,r10,LSL #16 @ r10 = sDsD + STRH r14,[r9],#2 @ store d7 + AND r10,r10,r11 @ r10 = sD as g_b_r + ADD r12,r12,r12,LSL #1 @ r12 = 3*sC as g_b_r + LDRH r14,[r0],#2 @ r14 = sE + ADD r12,r12,r10 @ r12 = (3*sC+sD) as g_b_r + AND r12,r11,r12,LSR #2 @ r12 = d8 as g_b_r + ORR r14,r14,r14,LSL #16 @ r14 = sEsE + ORR r12,r12,r12,LSR #16 @ r12 = d8 + AND r14,r14,r11 @ r14 = sE as g_b_r + STRH r12,[r9],#2 @ store d8 + ADD r10,r10,r14 @ r10 = (sD+sE) as g_b_r + LDRH r12,[r0],#2 @ r12 = sF + AND r10,r11,r10,LSR #1 @ r10 = d9 as g_b_r + ORR r10,r10,r10,LSR #16 @ r10 = d9 + STRH r10,[r9],#2 @ store d9 + ORR r12,r12,r12,LSL #16 @ r12 = sFsF + AND r12,r12,r11 @ r12 = sF as g_b_r + ADD r12,r12,r12,LSL #1 @ r12 = 3*sF as g_b_r + ADD r12,r12,r14 @ r12 = (sE+3*sF) as g_b_r + AND r12,r11,r12,LSR #2 @ r12 = dA as g_b_r + ORR r12,r12,r12,LSR #16 @ r12 = dA + SUBS r6,r6,#16 @ width -= 16 + STRH r12,[r9],#2 @ store dA + BGT x_loop + + ADD r0, r0, r8 @ srcPtr += srcSpan + ADD r2, r2, r3 @ dstPtr += dstSpan + SUBS r7, r7, #1 + ADDEQ r0, r0, r1 + MOVEQ r7, #7 + SUBEQ r5, r5, #1 + SUBS r5, r5, #1 + BGT y_loop + + LDMFD r13!,{r4-r11,PC} diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp index 9a4b312631..8b2e0848f8 100644 --- a/backends/platform/wince/wince-sdl.cpp +++ b/backends/platform/wince/wince-sdl.cpp @@ -1209,8 +1209,13 @@ bool OSystem_WINCE3::update_scalers() { if (CEDevice::hasSmartphoneResolution()) { if (_videoMode.screenWidth > 320) error("Game resolution not supported on Smartphone"); +#ifdef ARM + _scaleFactorXm = 11; + _scaleFactorXd = 16; +#else _scaleFactorXm = 2; _scaleFactorXd = 3; +#endif _scaleFactorYm = 7; _scaleFactorYd = 8; _scalerProc = SmartphoneLandscape; |