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author | Kostas Nakos | 2009-02-21 19:21:55 +0000 |
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committer | Kostas Nakos | 2009-02-21 19:21:55 +0000 |
commit | d451c7794d0980524ed470bc8b0dbcd14d7e8e2b (patch) | |
tree | 5eccfb678cf217ba032f287582c317a2164fff36 /backends/platform/wince | |
parent | c9793552af624510eba3ed4d0c97c60bd5bad08a (diff) | |
download | scummvm-rg350-d451c7794d0980524ed470bc8b0dbcd14d7e8e2b.tar.gz scummvm-rg350-d451c7794d0980524ed470bc8b0dbcd14d7e8e2b.tar.bz2 scummvm-rg350-d451c7794d0980524ed470bc8b0dbcd14d7e8e2b.zip |
update readme for release 0.13.0
svn-id: r38731
Diffstat (limited to 'backends/platform/wince')
-rw-r--r-- | backends/platform/wince/README-WinCE.txt | 54 |
1 files changed, 38 insertions, 16 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index 86c627d764..b2b064fcc2 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -6,23 +6,26 @@ Release version: 0.12.0 New in this version ------------------- -0.12.0: -- Improved SMUSH support (deprecated 'Smush_force_redraw' option) -No skipped frames in Full Throttle action sequences. The 'Smush_force_redraw' -option is not needed/honored anymore. - -- Fixed MultiFuntion key in Full Throttle - -- Improved sound output -Fixed a long standing bug which led to distorted sound output in all games. +0.13.0: +Important: Two builds for ScummVM CE + +For this release, two binaries (executables) are provided. The first, +with file name scummvm1.exe, includes support for the following engines: + - scumm, sword1, sword2, queen, sky, lure, agi, touche +while the second, with file name scummvm2.exe: + - gob, cine, saga, kyra, agos, parallaction, drascula, groovie, tucker +The user must make sure to execute the correct file for a game. All +previously detected games will be shown in the launcher. Trying to launch +a gob engine game with scummvm1.exe will not work. +Detection also works as implied: scummvm1.exe will detect only the games +for which it has support; the same holds for scummvm2.exe. +This change has been done so users with less free memory can play more +memory hungry games. + +Also noted are problems with flac support. Your mileage may vary. Please +consider using ogg or mp3 for those games (smaller sizes are better for +handheld devices too!) -- Switched to faster ogg vorbis library -Robin Watts' libTremolo is used for ogg vorbis (tremor) replay. Info patch -by Lostech. - -- New right click through double tap inhibiting option -Check out the 'no_doubletap_rightclick' option if double-tapping as a right -click input method annoys you. Patch by spookypeanut. ------------------------------------------------------------------------ @@ -624,6 +627,25 @@ http://www.scummvm.org/ Old news follow ... ------------------------------------------------------------------------ +0.12.0: +- Improved SMUSH support (deprecated 'Smush_force_redraw' option) +No skipped frames in Full Throttle action sequences. The 'Smush_force_redraw' +option is not needed/honored anymore. + +- Fixed MultiFuntion key in Full Throttle + +- Improved sound output +Fixed a long standing bug which led to distorted sound output in all games. + +- Switched to faster ogg vorbis library +Robin Watts' libTremolo is used for ogg vorbis (tremor) replay. Info patch +by Lostech. + +- New right click through double tap inhibiting option +Check out the 'no_doubletap_rightclick' option if double-tapping as a right +click input method annoys you. Patch by spookypeanut. + + 0.11.0: - Redesigned 'Free Look' action (Pocket PCs) In order to accommodate for the requirements of the lure engine, the |