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authorMarcus Comstedt2018-07-17 13:00:29 +0200
committerMarcus Comstedt2018-07-17 13:06:02 +0200
commit0d6c83212ab62aeb6105475ff6239f63f409428c (patch)
tree08aa10d176889da13c665ade121a58253fad5f3a /backends/platform
parentd7f4cc93823eddc47453111370d9506bd64ec07d (diff)
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DC: Allow plugins to be grouped into subdirectories
By letting the user select which group of plugins to load, an out of memory condition can be avoided while still allowing all plugins to be stored on the same disc.
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/dc/dc.h8
-rw-r--r--backends/platform/dc/plugins.cpp23
-rw-r--r--backends/platform/dc/selector.cpp53
3 files changed, 84 insertions, 0 deletions
diff --git a/backends/platform/dc/dc.h b/backends/platform/dc/dc.h
index 34e8014ed9..a3f7423eed 100644
--- a/backends/platform/dc/dc.h
+++ b/backends/platform/dc/dc.h
@@ -250,6 +250,11 @@ public:
protected:
Plugin* createPlugin(const Common::FSNode &node) const;
bool isPluginFilename(const Common::FSNode &node) const;
+ void addCustomDirectories(Common::FSList &dirs) const;
+ public:
+ PluginList getPlugins();
+ private:
+ const char *pluginCustomDirectory;
#endif
};
@@ -258,3 +263,6 @@ extern int handleInput(struct mapledev *pad,
int &mouse_x, int &mouse_y,
byte &shiftFlags, Interactive *inter = NULL);
extern bool selectGame(char *&, char *&, Common::Language &, Common::Platform &, class Icon &);
+#ifdef DYNAMIC_MODULES
+extern bool selectPluginDir(Common::String &selection, const Common::FSNode &base);
+#endif
diff --git a/backends/platform/dc/plugins.cpp b/backends/platform/dc/plugins.cpp
index 93689157f3..cf1558eaa8 100644
--- a/backends/platform/dc/plugins.cpp
+++ b/backends/platform/dc/plugins.cpp
@@ -130,4 +130,27 @@ bool OSystem_Dreamcast::isPluginFilename(const Common::FSNode &node) const {
return true;
}
+void OSystem_Dreamcast::addCustomDirectories(Common::FSList &dirs) const
+{
+ FilePluginProvider::addCustomDirectories(dirs);
+ if (pluginCustomDirectory != NULL)
+ dirs.push_back(Common::FSNode(pluginCustomDirectory));
+}
+
+PluginList OSystem_Dreamcast::getPlugins()
+{
+ pluginCustomDirectory = NULL;
+ PluginList list = FilePluginProvider::getPlugins();
+ if (list.empty()) {
+ Common::String selection;
+ if (selectPluginDir(selection, Common::FSNode("plugins"))) {
+ pluginCustomDirectory = selection.c_str();
+ list = FilePluginProvider::getPlugins();
+ pluginCustomDirectory = NULL;
+ }
+ }
+ return list;
+}
+
+
#endif // defined(DYNAMIC_MODULES)
diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp
index 914d683334..18528f86e1 100644
--- a/backends/platform/dc/selector.cpp
+++ b/backends/platform/dc/selector.cpp
@@ -39,6 +39,7 @@
#define MAX_GAMES 100
#define MAX_DIR 100
+#define MAX_PLUGIN_DIRS 100
void draw_solid_quad(float x1, float y1, float x2, float y2,
@@ -517,3 +518,55 @@ bool selectGame(char *&ret, char *&dir_ret, Common::Language &lang_ret, Common::
} else
return false;
}
+
+#ifdef DYNAMIC_MODULES
+static int findPluginDirs(Game *plugin_dirs, int max, const Common::FSNode &base)
+{
+ Common::FSList fslist;
+ int curr_dir = 0;
+ base.getChildren(fslist, Common::FSNode::kListDirectoriesOnly);
+ for (Common::FSList::const_iterator entry = fslist.begin(); entry != fslist.end();
+ ++entry) {
+ if (entry->isDirectory()) {
+ if (curr_dir >= max)
+ break;
+ strncpy(plugin_dirs[curr_dir].dir, (*entry).getPath().c_str(), 256);
+ strncpy(plugin_dirs[curr_dir].text, (*entry).getDisplayName().c_str(), 256);
+ plugin_dirs[curr_dir].icon.load(NULL, 0, 0);
+ curr_dir++;
+ }
+ }
+ return curr_dir;
+}
+
+bool selectPluginDir(Common::String &selection, const Common::FSNode &base)
+{
+ Game *plugin_dirs = new Game[MAX_PLUGIN_DIRS];
+ int selected, num_plugin_dirs;
+
+ ta_sync();
+ void *mark = ta_txmark();
+
+ num_plugin_dirs = findPluginDirs(plugin_dirs, MAX_PLUGIN_DIRS, base);
+
+ for (int i=0; i<num_plugin_dirs; i++) {
+ plugin_dirs[i].icon.create_texture();
+ plugin_dirs[i].label.create_texture(plugin_dirs[i].text);
+ }
+
+ selected = gameMenu(plugin_dirs, num_plugin_dirs);
+
+ ta_sync();
+ ta_txrelease(mark);
+
+ if (selected >= num_plugin_dirs)
+ selected = -1;
+
+ if (selected >= 0)
+ selection = plugin_dirs[selected].dir;
+
+ delete[] plugin_dirs;
+
+ return selected >= 0;
+}
+#endif