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author | Lars Persson | 2008-08-18 21:19:18 +0000 |
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committer | Lars Persson | 2008-08-18 21:19:18 +0000 |
commit | 106a38efc392713d76df83f98beaad2e4996a5e2 (patch) | |
tree | 6cc5e92ac86fc0c13250157397041d3ad683b0b6 /backends/platform | |
parent | 206c849ffa89002fd43e119ef25c352a0ca4aaf7 (diff) | |
download | scummvm-rg350-106a38efc392713d76df83f98beaad2e4996a5e2.tar.gz scummvm-rg350-106a38efc392713d76df83f98beaad2e4996a5e2.tar.bz2 scummvm-rg350-106a38efc392713d76df83f98beaad2e4996a5e2.zip |
Enable save game action key in Touche for WinCE devices.
svn-id: r34013
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/wince/CEActionsPocket.cpp | 2 | ||||
-rw-r--r-- | backends/platform/wince/CEActionsSmartphone.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index 3626c4c10b..7f78517762 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -147,7 +147,7 @@ void CEActionsPocket::initInstanceGame() { _key_action[POCKET_ACTION_PAUSE].setKey(VK_SPACE); _action_enabled[POCKET_ACTION_PAUSE] = true; // Save - if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble) + if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble) _action_enabled[POCKET_ACTION_SAVE] = false; else if (is_queen) { _action_enabled[POCKET_ACTION_SAVE] = true; diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp index 87f73f5a66..0c4113cc0c 100644 --- a/backends/platform/wince/CEActionsSmartphone.cpp +++ b/backends/platform/wince/CEActionsSmartphone.cpp @@ -130,7 +130,7 @@ void CEActionsSmartphone::initInstanceGame() { // Initialize keys for different actions // Save - if (is_simon || is_sword2 || is_gob || is_kyra || is_touche || is_feeble) + if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble) _action_enabled[SMARTPHONE_ACTION_SAVE] = false; else if (is_queen) { _action_enabled[SMARTPHONE_ACTION_SAVE] = true; |