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authorBastien Bouclet2011-06-02 10:34:41 +0200
committerBastien Bouclet2011-06-22 19:51:02 +0200
commit11cfa0d357193826fdf27b9f6fe07e71038d5eef (patch)
tree084c319bc9e27df117469758edf04f084b0257ab /backends/platform
parent872d672c335febce0c1d5dff3843b00c0016fce2 (diff)
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PS3: Initial version of the PlayStation 3 backend
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/sdl/main.cpp1
-rw-r--r--backends/platform/sdl/module.mk6
-rw-r--r--backends/platform/sdl/posix/posix-main.cpp2
-rw-r--r--backends/platform/sdl/ps3/ps3-main.cpp49
-rw-r--r--backends/platform/sdl/ps3/ps3.cpp79
-rw-r--r--backends/platform/sdl/ps3/ps3.h47
6 files changed, 183 insertions, 1 deletions
diff --git a/backends/platform/sdl/main.cpp b/backends/platform/sdl/main.cpp
index 1992bdd3f2..3947d010c4 100644
--- a/backends/platform/sdl/main.cpp
+++ b/backends/platform/sdl/main.cpp
@@ -34,6 +34,7 @@
!defined(CAANOO) && \
!defined(LINUXMOTO) && \
!defined(SAMSUNGTV) && \
+ !defined(PLAYSTATION3) && \
!defined(OPENPANDORA)
#include "backends/platform/sdl/sdl.h"
diff --git a/backends/platform/sdl/module.mk b/backends/platform/sdl/module.mk
index efc5168d5b..e67bf859d6 100644
--- a/backends/platform/sdl/module.mk
+++ b/backends/platform/sdl/module.mk
@@ -29,6 +29,12 @@ MODULE_OBJS += \
amigaos/amigaos.o
endif
+ifdef PLAYSTATION3
+MODULE_OBJS += \
+ ps3/ps3-main.o \
+ ps3/ps3.o
+endif
+
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)
diff --git a/backends/platform/sdl/posix/posix-main.cpp b/backends/platform/sdl/posix/posix-main.cpp
index f78e001398..3bf7a5138a 100644
--- a/backends/platform/sdl/posix/posix-main.cpp
+++ b/backends/platform/sdl/posix/posix-main.cpp
@@ -22,7 +22,7 @@
#include "common/scummsys.h"
-#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA)
+#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3)
#include "backends/platform/sdl/posix/posix.h"
#include "backends/plugins/sdl/sdl-provider.h"
diff --git a/backends/platform/sdl/ps3/ps3-main.cpp b/backends/platform/sdl/ps3/ps3-main.cpp
new file mode 100644
index 0000000000..ba548a3749
--- /dev/null
+++ b/backends/platform/sdl/ps3/ps3-main.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "backends/platform/sdl/ps3/ps3.h"
+#include "backends/plugins/sdl/sdl-provider.h"
+#include "base/main.h"
+
+int main(int argc, char *argv[]) {
+
+ // Create our OSystem instance
+ g_system = new OSystem_PS3();
+ assert(g_system);
+
+ // Pre initialize the backend
+ ((OSystem_PS3 *)g_system)->init();
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new SDLPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+
+ // Free OSystem
+ delete (OSystem_PS3 *)g_system;
+
+ return res;
+}
diff --git a/backends/platform/sdl/ps3/ps3.cpp b/backends/platform/sdl/ps3/ps3.cpp
new file mode 100644
index 0000000000..49739b8ba7
--- /dev/null
+++ b/backends/platform/sdl/ps3/ps3.cpp
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
+#define FORBIDDEN_SYMBOL_EXCEPTION_time_h //On IRIX, sys/stat.h includes sys/time.h
+#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "backends/platform/sdl/ps3/ps3.h"
+#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
+#include "backends/saves/default/default-saves.h"
+#include "backends/fs/ps3/ps3-fs-factory.h"
+
+#include <dirent.h>
+#include <sys/stat.h>
+
+int access(const char *pathname, int mode) {
+ struct stat sb;
+
+ if (stat(pathname, &sb) == -1) {
+ return -1;
+ }
+
+ return 0;
+}
+
+OSystem_PS3::OSystem_PS3(Common::String baseConfigName)
+ : _baseConfigName(baseConfigName) {
+}
+
+void OSystem_PS3::init() {
+ // Initialze File System Factory
+ _fsFactory = new PS3FilesystemFactory();
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::init();
+}
+
+void OSystem_PS3::initBackend() {
+ ConfMan.registerDefault("joystick_num", 0);
+ ConfMan.registerDefault("fullscreen", true);
+ ConfMan.registerDefault("aspect_ratio", true);
+
+ // Create the savefile manager
+ if (_savefileManager == 0)
+ _savefileManager = new DefaultSaveFileManager(PREFIX "/saves");
+
+ // Invoke parent implementation of this method
+ OSystem_SDL::initBackend();
+}
+
+Common::String OSystem_PS3::getDefaultConfigFileName() {
+ return PREFIX "/" + _baseConfigName;
+}
+
+Common::WriteStream *OSystem_PS3::createLogFile() {
+ Common::FSNode file(PREFIX "/scummvm.log");
+ return file.createWriteStream();
+}
diff --git a/backends/platform/sdl/ps3/ps3.h b/backends/platform/sdl/ps3/ps3.h
new file mode 100644
index 0000000000..daed7599a9
--- /dev/null
+++ b/backends/platform/sdl/ps3/ps3.h
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PLATFORM_SDL_PS3_H
+#define PLATFORM_SDL_PS3_H
+
+#include "backends/platform/sdl/sdl.h"
+
+class OSystem_PS3 : public OSystem_SDL {
+public:
+ // Let the subclasses be able to change _baseConfigName in the constructor
+ OSystem_PS3(Common::String baseConfigName = "scummvm.ini");
+ virtual ~OSystem_PS3() {}
+
+ virtual void init();
+ virtual void initBackend();
+
+protected:
+ // Base string for creating the default path and filename
+ // for the configuration file
+ Common::String _baseConfigName;
+
+ virtual Common::String getDefaultConfigFileName();
+
+ virtual Common::WriteStream *createLogFile();
+};
+
+#endif