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author | dhewg | 2011-03-02 23:00:48 +0100 |
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committer | dhewg | 2011-03-02 23:18:36 +0100 |
commit | 2d4a64d18493b142b1899a822202015339733cfa (patch) | |
tree | fb954f21d4a2023d04425b9e5b9f8ebf688d9d72 /backends/platform | |
parent | c2d4cce429baa56b5a0962a854ece6163270995f (diff) | |
download | scummvm-rg350-2d4a64d18493b142b1899a822202015339733cfa.tar.gz scummvm-rg350-2d4a64d18493b142b1899a822202015339733cfa.tar.bz2 scummvm-rg350-2d4a64d18493b142b1899a822202015339733cfa.zip |
ANDROID: Properly release texture resources
When calling glDeleteTextures() we need a valid surface.
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/android/android.cpp | 31 | ||||
-rw-r--r-- | backends/platform/android/gfx.cpp | 15 | ||||
-rw-r--r-- | backends/platform/android/texture.cpp | 7 | ||||
-rw-r--r-- | backends/platform/android/texture.h | 4 |
4 files changed, 32 insertions, 25 deletions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp index d4a2253c30..491e5fbc72 100644 --- a/backends/platform/android/android.cpp +++ b/backends/platform/android/android.cpp @@ -124,10 +124,6 @@ OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) : OSystem_Android::~OSystem_Android() { ENTER(); - delete _game_texture; - delete _overlay_texture; - delete _mouse_texture; - delete _savefile; delete _timer; delete _mixer; @@ -323,6 +319,10 @@ void OSystem_Android::initBackend() { setupSurface(); + _game_texture = new GLESPaletteTexture(); + _overlay_texture = new GLES4444Texture(); + _mouse_texture = new GLESPaletteATexture(); + // renice this thread to boost the audio thread if (setpriority(PRIO_PROCESS, 0, 19) < 0) warning("couldn't renice the main thread"); @@ -400,9 +400,17 @@ bool OSystem_Android::pollEvent(Common::Event &event) { if (JNI::egl_surface_width > 0 && JNI::egl_surface_height > 0) { LOGD("initializing surface"); + _game_texture->release(); + _overlay_texture->release(); + _mouse_texture->release(); + JNI::deinitSurface(); setupSurface(); + _game_texture->reinit(); + _overlay_texture->reinit(); + _mouse_texture->reinit(); + event.type = Common::EVENT_SCREEN_CHANGED; return true; @@ -410,15 +418,20 @@ bool OSystem_Android::pollEvent(Common::Event &event) { LOGD("deinitialiting surface"); + _game_texture->release(); + _overlay_texture->release(); + _mouse_texture->release(); + _screen_changeid = JNI::surface_changeid; JNI::deinitSurface(); } if (JNI::pause) { // release some resources - // TODO - // free textures? they're garbled anyway since no engine - // respects EVENT_SCREEN_CHANGED + _game_texture->release(); + _overlay_texture->release(); + _mouse_texture->release(); + LOGD("deinitialiting surface"); JNI::deinitSurface(); @@ -573,6 +586,10 @@ void OSystem_Android::quit() { _timer_thread_exit = true; pthread_join(_timer_thread, 0); + delete _game_texture; + delete _overlay_texture; + delete _mouse_texture; + JNI::deinitSurface(); } diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp index 15e517a07f..e2cc854a1d 100644 --- a/backends/platform/android/gfx.cpp +++ b/backends/platform/android/gfx.cpp @@ -94,21 +94,6 @@ void OSystem_Android::setupSurface() { GLCALL(glEnable(GL_TEXTURE_2D)); - if (!_game_texture) - _game_texture = new GLESPaletteTexture(); - else - _game_texture->reinitGL(); - - if (!_overlay_texture) - _overlay_texture = new GLES4444Texture(); - else - _overlay_texture->reinitGL(); - - if (!_mouse_texture) - _mouse_texture = new GLESPaletteATexture(); - else - _mouse_texture->reinitGL(); - GLCALL(glViewport(0, 0, _egl_surface_width, _egl_surface_height)); GLCALL(glMatrixMode(GL_PROJECTION)); diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp index 9840e7d5c5..ea8a89df78 100644 --- a/backends/platform/android/texture.cpp +++ b/backends/platform/android/texture.cpp @@ -98,12 +98,15 @@ GLESTexture::GLESTexture() : } GLESTexture::~GLESTexture() { + release(); +} + +void GLESTexture::release() { debug("Destroying texture %u", _texture_name); GLCALL(glDeleteTextures(1, &_texture_name)); } -void GLESTexture::reinitGL() { - GLCALL(glDeleteTextures(1, &_texture_name)); +void GLESTexture::reinit() { GLCALL(glGenTextures(1, &_texture_name)); // bypass allocBuffer() shortcut to reinit the texture properly diff --git a/backends/platform/android/texture.h b/backends/platform/android/texture.h index 12274621a1..f1d5cad6e9 100644 --- a/backends/platform/android/texture.h +++ b/backends/platform/android/texture.h @@ -42,7 +42,9 @@ public: GLESTexture(); virtual ~GLESTexture(); - virtual void reinitGL(); + void release(); + void reinit(); + virtual void allocBuffer(GLuint width, GLuint height); virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height, |