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authorThierry Crozat2016-10-20 22:38:14 +0100
committerThierry Crozat2016-10-20 22:38:14 +0100
commit4a9446490af0b8018b4999c8fa11a6d5ec4ea980 (patch)
tree453bbb48fcd634e9081306153bd6324fe874b708 /backends/platform
parent6c13a4d0001a91e352dc99d768f528ac9fe7bd3e (diff)
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IOS: Disable idle timer while an engine is running
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/ios7/ios7_osys_main.h3
-rw-r--r--backends/platform/ios7/ios7_osys_video.mm12
2 files changed, 15 insertions, 0 deletions
diff --git a/backends/platform/ios7/ios7_osys_main.h b/backends/platform/ios7/ios7_osys_main.h
index 174c160bd6..0f89cf7aa5 100644
--- a/backends/platform/ios7/ios7_osys_main.h
+++ b/backends/platform/ios7/ios7_osys_main.h
@@ -123,6 +123,9 @@ public:
static OSystem_iOS7 *sharedInstance();
virtual void initBackend();
+
+ virtual void engineInit();
+ virtual void engineDone();
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
diff --git a/backends/platform/ios7/ios7_osys_video.mm b/backends/platform/ios7/ios7_osys_video.mm
index 6784cf46f5..5370ef02dd 100644
--- a/backends/platform/ios7/ios7_osys_video.mm
+++ b/backends/platform/ios7/ios7_osys_video.mm
@@ -61,6 +61,18 @@ void OSystem_iOS7::fatalError() {
}
}
+void OSystem_iOS7::engineInit() {
+ EventsBaseBackend::engineInit();
+ // Prevent the device going to sleep during game play (and in particular cut scenes)
+ [[UIApplication sharedApplication] setIdleTimerDisabled:YES];
+}
+
+void OSystem_iOS7::engineDone() {
+ EventsBaseBackend::engineDone();
+ // Allow the device going to sleep if idle while in the Launcher
+ [[UIApplication sharedApplication] setIdleTimerDisabled:NO];
+}
+
void OSystem_iOS7::initVideoContext() {
_videoContext = [[iOS7AppDelegate iPhoneView] getVideoContext];
}