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authorCeRiAl2011-05-27 22:14:04 +0200
committerCeRiAl2011-05-27 22:14:04 +0200
commit67c73a25f05c8c14669f68a5c2558977ad49d8dc (patch)
treebdf2758fed9950e3e53133ff1c952dc6c68678be /backends/platform
parentf4b2f84c019b3c0f6f5e701119ff0fe292029693 (diff)
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WINCE: Update of port-related README
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/wince/README-WinCE.txt34
1 files changed, 29 insertions, 5 deletions
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt
index 5ea3437d18..c48d9ca998 100644
--- a/backends/platform/wince/README-WinCE.txt
+++ b/backends/platform/wince/README-WinCE.txt
@@ -1,5 +1,5 @@
ScummVM Windows CE FAQ
-Last updated: 2011-05-25
+Last updated: 2011-05-27
Release version: 1.3.0
------------------------------------------------------------------------
@@ -7,8 +7,32 @@ New in this version
-------------------
1.3.0:
-This is the first official Windows CE release since 1.1.1, there are no other
-port specific changes.
+This is the first official Windows CE release since 1.1.1.
+
+The following new engines are now included (changes since last WinCE release):
+ - Draci Engine (Dragon History)
+ - Hugo Engine (Hugo Trilogy)
+ - Mohawk Engine (Myst, Riven, Living Book games & Where in Time is Carmen
+ Sandiego?)
+ - SCI Engine (Sierra SCI games, see main README for a list of supported games)
+ - Toon Engine (Toonstruck)
+
+Also, there are now 4 binaries in this distribution, a single executable
+which contains all engines (for devices with enough memory) and 3 smaller
+binaries which contain only some of the engines. The following lists all
+executables and the engines they contain:
+
+scummvm.exe:
+ - all supported engines
+scummvm1.exe:
+ - scumm, agi, cruise, draci, lure, queen, sky, sword1, tinsel, touche
+scummvm2.exe:
+ - agos, cine, drascula, gob, groovie, kyra, made, parallaction, saga,
+ teenagent, tucker
+scummvm3.exe:
+ - hugo, mohawk, sci, sword2, toon
+
+There are no other port specific changes.
1.2.1:
(Note: No official 1.2.1 release)
@@ -265,7 +289,7 @@ How do I play a game on a Smartphone device ?
On non-stylus devices, the mouse cursor is emulated via a set of keys.
The cursor will move faster if you keep the key down. You can tweak this
-behavior in the configuration file described below.
+behaviour in the configuration file described below.
Here is
the list of available actions for Smartphones:
@@ -369,7 +393,7 @@ You can tweak these parameters to customize how the cursor is handled.
* repeatTrigger int Number of milliseconds a key must be held to
consider being repeated.
* repeatX int Number of key repeat events before changing
- horizontal cursor behavior.
+ horizontal cursor behaviour.
* stepX1 int Horizontal cursor offset value when the key
is not repeated.
* stepX2 int Horizontal cursor offset value when the key