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authorYotam Barnoy2010-04-25 15:14:57 +0000
committerYotam Barnoy2010-04-25 15:14:57 +0000
commit731a9eda68e973693df3e4b290ca4cd2f8a74db8 (patch)
tree9a528ee507b8ff3cb577b387433febd7509bb15f /backends/platform
parentf036b6b9d2a753c42354b78eb71ebfbd3d58cbc9 (diff)
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PSP: A couple of small fixes to the debugging support
svn-id: r48793
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/psp/display_manager.cpp14
-rw-r--r--backends/platform/psp/trace.h3
2 files changed, 9 insertions, 8 deletions
diff --git a/backends/platform/psp/display_manager.cpp b/backends/platform/psp/display_manager.cpp
index 890e683559..c11604c273 100644
--- a/backends/platform/psp/display_manager.cpp
+++ b/backends/platform/psp/display_manager.cpp
@@ -23,13 +23,6 @@
*
*/
-//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
-//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
-
-//#define ENABLE_RENDER_MEASURE
-
-#include "backends/platform/psp/trace.h"
-
#include <pspgu.h>
#include <pspdisplay.h>
@@ -46,6 +39,13 @@
#define PSP_SCREEN_HEIGHT 272
#define PSP_FRAME_SIZE (PSP_BUFFER_WIDTH * PSP_SCREEN_HEIGHT)
+//#define ENABLE_RENDER_MEASURE /* how long it takes to render a frame */
+
+//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
+//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
+
+#include "backends/platform/psp/trace.h"
+
uint32 __attribute__((aligned(16))) MasterGuRenderer::_displayList[2048];
const OSystem::GraphicsMode DisplayManager::_supportedModes[] = {
diff --git a/backends/platform/psp/trace.h b/backends/platform/psp/trace.h
index 4e2a20c199..ab33aaa250 100644
--- a/backends/platform/psp/trace.h
+++ b/backends/platform/psp/trace.h
@@ -103,6 +103,7 @@ extern int psp_debug_indent;
// We use this class to print out function calls on the stack in an easy way.
//
+#include "common/str.h"
class PSPStackDebugFuncs {
Common::String _name;
@@ -117,7 +118,7 @@ public:
if (psp_debug_indent < 0) PSP_ERROR("debug indent < 0\n"); \
PSP_INFO_PRINT_INDENT("-- %s\n", _name.c_str());
}
-}
+};
/* We don't need anything but this line at the beginning of each function to debug function calls */
#define DEBUG_ENTER_FUNC() PSPStackDebugFuncs(__PRETTY_FUNCTION__)