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author | Bastien Bouclet | 2019-10-23 22:38:32 +0200 |
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committer | Bastien Bouclet | 2019-10-24 19:09:49 +0200 |
commit | 755afd82f43b7c27bb48c2ce8e4b2dcd55b7422f (patch) | |
tree | 7114073312034fb2a1187032a00d2cf7ea308907 /backends/platform | |
parent | 2d2a46ac9a224530846cc42d6afe6adf37f9f73a (diff) | |
download | scummvm-rg350-755afd82f43b7c27bb48c2ce8e4b2dcd55b7422f.tar.gz scummvm-rg350-755afd82f43b7c27bb48c2ce8e4b2dcd55b7422f.tar.bz2 scummvm-rg350-755afd82f43b7c27bb48c2ce8e4b2dcd55b7422f.zip |
3DS: Fix hi-color cursors
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/3ds/osystem-graphics.cpp | 41 |
1 files changed, 29 insertions, 12 deletions
diff --git a/backends/platform/3ds/osystem-graphics.cpp b/backends/platform/3ds/osystem-graphics.cpp index 2bad1f5221..9dd9c5a91f 100644 --- a/backends/platform/3ds/osystem-graphics.cpp +++ b/backends/platform/3ds/osystem-graphics.cpp @@ -481,7 +481,7 @@ void OSystem_3DS::setMouseCursor(const void *buf, uint w, uint h, } if ( w != 0 && h != 0 ) { - _cursor.copyRectToSurface(buf, w, 0, 0, w, h); + _cursor.copyRectToSurface(buf, w * _pfCursor.bytesPerPixel, 0, 0, w, h); } flushCursor(); @@ -496,6 +496,29 @@ void OSystem_3DS::setCursorPalette(const byte *colors, uint start, uint num) { flushCursor(); } +namespace { +template<typename SrcColor> +void applyKeyColor(Graphics::Surface *src, Graphics::Surface *dst, const SrcColor keyColor) { + assert(dst->format.bytesPerPixel == 4); + assert((dst->w >= src->w) && (dst->h >= src->h)); + + for (uint y = 0; y < src->h; ++y) { + SrcColor *srcPtr = (SrcColor *)src->getBasePtr(0, y); + uint32 *dstPtr = (uint32 *)dst->getBasePtr(0, y); + + for (uint x = 0; x < src->w; ++x) { + const SrcColor color = *srcPtr++; + + if (color == keyColor) { + *dstPtr = 0; + } + + dstPtr++; + } + } +} +} // End of anonymous namespace + void OSystem_3DS::flushCursor() { if (_cursor.getPixels()) { Graphics::Surface *converted = _cursor.convertTo(_pfGameTexture, _cursorPaletteEnabled ? _cursorPalette : _palette); @@ -505,17 +528,11 @@ void OSystem_3DS::flushCursor() { delete converted; if (_pfCursor.bytesPerPixel == 1) { - uint* dest = (uint*) _cursorTexture.getPixels(); - byte* src = (byte*) _cursor.getPixels(); - for (int y = 0; y < _cursor.h; ++y) { - for (int x = 0; x < _cursor.w; ++x) { - if (*src++ == _cursorKeyColor) - *dest++ = 0; - else - dest++; - } - dest += _cursorTexture.w - _cursorTexture.actualWidth; - } + applyKeyColor<byte>(&_cursor, &_cursorTexture, _cursorKeyColor); + } else if (_pfCursor.bytesPerPixel == 2) { + applyKeyColor<uint16>(&_cursor, &_cursorTexture, _cursorKeyColor); + } else if (_pfCursor.bytesPerPixel == 4) { + applyKeyColor<uint32>(&_cursor, &_cursorTexture, _cursorKeyColor); } } } |