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authorYotam Barnoy2010-10-14 13:19:32 +0000
committerYotam Barnoy2010-10-14 13:19:32 +0000
commit7c2254589937d9f35d4779c270c9ef6f426e4b73 (patch)
tree5dfeebbdce92997b7d9dddd036e378ed476ae59b /backends/platform
parent90e12a43fd8e0f6e94f59a52b6794e01200adcc7 (diff)
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PSP: added image viewer for viewing images during games
svn-id: r53455
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/psp/Makefile1
-rw-r--r--backends/platform/psp/README.PSP35
-rw-r--r--backends/platform/psp/display_manager.cpp26
-rw-r--r--backends/platform/psp/display_manager.h9
-rw-r--r--backends/platform/psp/image_viewer.cpp280
-rw-r--r--backends/platform/psp/image_viewer.h92
-rw-r--r--backends/platform/psp/input.cpp66
-rw-r--r--backends/platform/psp/input.h49
-rw-r--r--backends/platform/psp/module.mk1
-rw-r--r--backends/platform/psp/osys_psp.cpp5
-rw-r--r--backends/platform/psp/osys_psp.h3
11 files changed, 537 insertions, 30 deletions
diff --git a/backends/platform/psp/Makefile b/backends/platform/psp/Makefile
index 7f9ae153eb..8ddf58ad88 100644
--- a/backends/platform/psp/Makefile
+++ b/backends/platform/psp/Makefile
@@ -149,6 +149,7 @@ OBJS := powerman.o \
rtc.o \
mp3.o \
png_loader.o \
+ image_viewer.o \
tests.o
BACKEND := psp
diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP
index 0849d68c78..b83f1cab6d 100644
--- a/backends/platform/psp/README.PSP
+++ b/backends/platform/psp/README.PSP
@@ -6,6 +6,7 @@ Installation
- Copy the relevant game datafiles to your memory stick (location doesn't matter).
- Install ScummVM like any other homebrew.
- Run ScummVM and use the launcher to add games and run them.
+ - Press Start to return to the launcher and play another game.
Controls
========
@@ -20,9 +21,10 @@ Cross - Left Mouse Button (usually the main button)
Circle - Right Mouse Button (secondary button in some games)
Square - '.' (skip dialogue in some games e.g. Scumm)
Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games)
-Start - Global Menu. Allows you to 'Return To Launcher' to play another game
Right trigger + Start - F5 (Main Menu in some games)
Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
+Right trigger + Select - Show Image Viewer (see below)
+Start - Global Menu. Allows you to 'Return To Launcher' to play another game
Virtual Keyboard Mode
=====================
@@ -37,6 +39,34 @@ Buttons/Triggers - Choose a specific character in the square. The four center c
Analog - Moves in a direction (left/right/up/down) (Useful to keep moving
while typing in AGI games among other things)
+
+Image Viewer
+============
+For your convenience, I've included a simple image viewer in the PSP port.
+You can view anything you want while playing a game.
+There are a few simple rules to follow:
+
+- Images must be of PNG format. If you have images in another format, many
+ graphics utilities will convert them for you.
+- Images must be named psp_image1.png, psp_image2.png etc. This is to make
+ sure there's no possible conflict between image files and game files.
+- Images must be placed in the game directories. When using the image viewer,
+ only the images of the particular game being played will be available for viewing.
+- Don't place any images in the ScummVM directory, or you won't be able to see
+ the images in the game directories.
+- There's no guarantee that you'll be able to view your image. This is because
+ big images take a lot of memory (more than the size of the image on disk). If there
+ isn't enough memory left to show the image, ScummVM will tell you so. Try to make the
+ image smaller by either shrinking it or reducing the colors to 256 color palette mode.
+
+Image Viewer Controls:
+=====================
+Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png)
+Up/down - zoom in/out
+Analog - move around the image
+Triggers, Start: - exit image viewer
+
+
1st Person Game Mode (Can be ignored by most users)
====================
This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can
@@ -49,9 +79,12 @@ Square - Is the modifier key instead of Right Trigger.
Left/Right Trigger - Strafe left/right
D-Pad Left/Right - Turn left/right
Square + D-Pad - F1/F2/F3/F4
+Square + Select - Image Viewer
Square + Start - Esc (shows game menu)
+
+
Notes
=====
- Notice that you can switch between games! This is much faster than quitting
diff --git a/backends/platform/psp/display_manager.cpp b/backends/platform/psp/display_manager.cpp
index 5d75ac531e..2c94882a63 100644
--- a/backends/platform/psp/display_manager.cpp
+++ b/backends/platform/psp/display_manager.cpp
@@ -34,6 +34,7 @@
#include "backends/platform/psp/default_display_client.h"
#include "backends/platform/psp/cursor.h"
#include "backends/platform/psp/pspkeyboard.h"
+#include "backends/platform/psp/image_viewer.h"
#define USE_DISPLAY_CALLBACK // to use callback for finishing the render
#include "backends/platform/psp/display_manager.h"
@@ -385,10 +386,12 @@ bool DisplayManager::renderAll() {
#endif /* USE_DISPLAY_CALLBACK */
// This is cheaper than checking time, so we do it first
+ // Any one of these being dirty causes everything to draw
if (!_screen->isDirty() &&
- (!_overlay->isDirty()) &&
- (!_cursor->isDirty()) &&
- (!_keyboard->isDirty())) {
+ !_overlay->isDirty() &&
+ !_cursor->isDirty() &&
+ !_keyboard->isDirty() &&
+ !_imageViewer->isDirty()) {
PSP_DEBUG_PRINT("Nothing dirty\n");
return true; // nothing to render
}
@@ -396,34 +399,35 @@ bool DisplayManager::renderAll() {
if (!isTimeToUpdate())
return false; // didn't render
- PSP_DEBUG_PRINT("screen[%s], overlay[%s], cursor[%s], keyboard[%s]\n",
+ PSP_DEBUG_PRINT("dirty: screen[%s], overlay[%s], cursor[%s], keyboard[%s], imageViewer[%s]\n",
_screen->isDirty() ? "true" : "false",
_overlay->isDirty() ? "true" : "false",
_cursor->isDirty() ? "true" : "false",
- _keyboard->isDirty() ? "true" : "false"
+ _keyboard->isDirty() ? "true" : "false",
+ _imageViewer->isDirty() ? "true" : "false",
);
_masterGuRenderer.guPreRender(); // Set up rendering
_screen->render();
-
_screen->setClean(); // clean out dirty bit
+
+ if (_imageViewer->isVisible())
+ _imageViewer->render();
+ _imageViewer->setClean();
if (_overlay->isVisible())
- _overlay->render();
-
+ _overlay->render();
_overlay->setClean();
if (_cursor->isVisible())
_cursor->render();
-
_cursor->setClean();
if (_keyboard->isVisible())
_keyboard->render();
-
_keyboard->setClean();
-
+
_masterGuRenderer.guPostRender();
return true; // rendered successfully
diff --git a/backends/platform/psp/display_manager.h b/backends/platform/psp/display_manager.h
index 00d3851243..4537af0096 100644
--- a/backends/platform/psp/display_manager.h
+++ b/backends/platform/psp/display_manager.h
@@ -96,6 +96,7 @@ class Screen;
class Overlay;
class Cursor;
class PSPKeyboard;
+class ImageViewer;
/**
* Class that manages all display clients
@@ -107,7 +108,8 @@ public:
KEEP_ASPECT_RATIO,
STRETCHED_FULL_SCREEN
};
- DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0), _lastUpdateTime(0), _graphicsMode(0) {}
+ DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0),
+ _imageViewer(0), _lastUpdateTime(0), _graphicsMode(0) {}
~DisplayManager();
void init();
@@ -118,11 +120,13 @@ public:
uint32 getDefaultGraphicsMode() const { return STRETCHED_FULL_SCREEN; }
const OSystem::GraphicsMode* getSupportedGraphicsModes() const { return _supportedModes; }
- // Setters
+ // Setters for pointers
void setScreen(Screen *screen) { _screen = screen; }
void setCursor(Cursor *cursor) { _cursor = cursor; }
void setOverlay(Overlay *overlay) { _overlay = overlay; }
void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
+ void setImageViewer(ImageViewer *imageViewer) { _imageViewer = imageViewer; }
+
void setSizeAndPixelFormat(uint width, uint height, const Graphics::PixelFormat *format);
// Getters
@@ -148,6 +152,7 @@ private:
Cursor *_cursor;
Overlay *_overlay;
PSPKeyboard *_keyboard;
+ ImageViewer *_imageViewer;
MasterGuRenderer _masterGuRenderer;
uint32 _lastUpdateTime; // For limiting FPS
diff --git a/backends/platform/psp/image_viewer.cpp b/backends/platform/psp/image_viewer.cpp
new file mode 100644
index 0000000000..66a5412034
--- /dev/null
+++ b/backends/platform/psp/image_viewer.cpp
@@ -0,0 +1,280 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/str.h"
+#include "common/stream.h"
+#include "common/archive.h"
+#include "common/ptr.h"
+#include "gui/message.h"
+#include "engines/engine.h"
+#include "backends/platform/psp/input.h"
+#include "backends/platform/psp/display_client.h"
+#include "backends/platform/psp/image_viewer.h"
+#include "backends/platform/psp/png_loader.h"
+
+static const char *imageName = "psp_image";
+#define PSP_SCREEN_HEIGHT 272
+#define PSP_SCREEN_WIDTH 480
+
+bool ImageViewer::load(int imageNum) {
+ if (_init)
+ unload();
+
+ // build string
+ char number[8];
+ sprintf(number, "%d", imageNum);
+ Common::String imageNameStr(imageName);
+ Common::String specificImageName = imageNameStr + Common::String(number) + Common::String(".png");
+
+ // search for image file
+ if (!SearchMan.hasFile(specificImageName)) {
+ PSP_ERROR("file %s not found\n", specificImageName.c_str());
+ return false;
+ }
+
+ Common::ScopedPtr<Common::SeekableReadStream> file(SearchMan.createReadStreamForMember(specificImageName));
+
+ _buffer = new Buffer();
+ _palette = new Palette();
+ _renderer = new GuRenderer();
+
+ assert(_buffer);
+ assert(_palette);
+ assert(_renderer);
+
+ // Load a PNG into our buffer and palette. Size it by the actual size of the image
+ PngLoader image(file, *_buffer, *_palette, Buffer::kSizeBySourceSize);
+
+ PngLoader::Status status = image.allocate(); // allocate the buffers for the file
+
+ char error[100];
+ if (status == PngLoader::BAD_FILE) {
+ sprintf(error, "Cannot display %s. Not a proper PNG file", specificImageName.c_str());
+ GUI::TimedMessageDialog dialog(error, 4000);
+ dialog.runModal();
+ } else if (status == PngLoader::OUT_OF_MEMORY) {
+ sprintf(error, "Out of memory loading %s. Try making the image smaller", specificImageName.c_str());
+ GUI::TimedMessageDialog dialog(error, 4000);
+ dialog.runModal();
+ }
+ // try to load the image file
+ if (!image.load()) {
+ sprintf(error, "Cannot display %s. Not a proper PNG file", specificImageName.c_str());
+ GUI::TimedMessageDialog dialog(error, 4000);
+ dialog.runModal();
+ }
+
+ setConstantRendererOptions();
+ setFullScreenImageParams(); // prepare renderer for full screen view
+
+ _imageNum = imageNum; // now we can say we displayed this image
+ _init = true;
+
+ return true;
+}
+
+void ImageViewer::setConstantRendererOptions() {
+ _renderer->setBuffer(_buffer);
+ _renderer->setPalette(_palette);
+
+ _renderer->setAlphaBlending(false);
+ _renderer->setColorTest(false);
+ _renderer->setUseGlobalScaler(false);
+ _renderer->setStretch(true);
+ _renderer->setOffsetInBuffer(0, 0);
+ _renderer->setDrawWholeBuffer();
+}
+
+void ImageViewer::unload() {
+ delete _buffer;
+ delete _palette;
+ delete _renderer;
+ _buffer = 0;
+ _palette = 0;
+ _renderer = 0;
+ _init = false;
+}
+
+void ImageViewer::setVisible(bool visible) {
+ DEBUG_ENTER_FUNC();
+ if (_visible == visible)
+ return;
+
+ if (!g_engine) // we can only run the image viewer when there's an engine
+ return; // otherwise we won't know where to open the image
+
+ // from here on, we're making the loader visible
+ if (visible && load(_imageNum ? _imageNum : 1)) { // load the 1st image or the current
+ g_engine->pauseEngine(true);
+ _visible = true;
+ setDirty();
+ setViewerButtons(true);
+
+ GUI::TimedMessageDialog dialog("Image Viewer", 1000);
+ dialog.runModal();
+ } else { // all other cases
+ _visible = false;
+ setDirty();
+ unload();
+ setViewerButtons(false);
+
+ if (g_engine->isPaused())
+ g_engine->pauseEngine(false);
+ }
+}
+
+void ImageViewer::setViewerButtons(bool active) {
+ _inputHandler->setImageViewerMode(active);
+}
+
+void ImageViewer::loadNextImage() {
+ if (!load(_imageNum+1)) { // try to load the next image
+ if (!load(_imageNum)) // we failed, so reload the current image
+ setVisible(false); // just hide
+ }
+}
+
+void ImageViewer::loadLastImage() {
+ if (_imageNum - 1 > 0) {
+ if (!load(_imageNum-1))
+ if (!load(_imageNum))
+ setVisible(false); // we can't even show the old image so hide
+ }
+}
+
+void ImageViewer::setFullScreenImageParams() {
+ // we try to fit the image fullscreen at least in one dimension
+ uint32 width = _buffer->getSourceWidth();
+ uint32 height = _buffer->getSourceHeight();
+
+ _centerX = PSP_SCREEN_WIDTH / 2.0f;
+ _centerY = PSP_SCREEN_HEIGHT / 2.0f;
+
+ // see if we fit width wise
+ if (PSP_SCREEN_HEIGHT >= (int)((height * PSP_SCREEN_WIDTH) / (float)width)) {
+ setZoom(PSP_SCREEN_WIDTH / (float)width);
+ } else {
+ setZoom(PSP_SCREEN_HEIGHT / (float)height);
+ }
+}
+
+void ImageViewer::render() {
+ assert(_buffer);
+ assert(_renderer);
+
+ _renderer->render();
+}
+
+void ImageViewer::modifyZoom(bool up) {
+ float factor = _zoomFactor;
+ if (up)
+ factor += 0.1f;
+ else // down
+ factor -= 0.1f;
+
+ setZoom(factor);
+}
+
+void ImageViewer::setZoom(float value) {
+ if (value <= 0.0f) // don't want 0 or negative zoom
+ return;
+
+ _zoomFactor = value;
+ _renderer->setStretchXY(value, value);
+ setOffsetParams();
+}
+
+void ImageViewer::moveImageX(int val) {
+ float newVal = _centerX + val;
+
+ if (newVal < 0 || newVal > PSP_SCREEN_WIDTH)
+ return;
+ _centerX = newVal;
+ setOffsetParams();
+}
+
+void ImageViewer::moveImageY(int val) {
+ float newVal = _centerY + val;
+
+ if (newVal < 0 || newVal > PSP_SCREEN_HEIGHT)
+ return;
+ _centerY = newVal;
+ setOffsetParams();
+}
+
+// Set the renderer with the proper offset on the screen
+//
+void ImageViewer::setOffsetParams() {
+ _visibleWidth = _zoomFactor * _buffer->getSourceWidth();
+ _visibleHeight = _zoomFactor * _buffer->getSourceHeight();
+
+ int offsetX = _centerX - (int)(_visibleWidth * 0.5f);
+ int offsetY = _centerY - (int)(_visibleHeight * 0.5f);
+
+ _renderer->setOffsetOnScreen(offsetX, offsetY);
+}
+
+// Handler events coming in from the inputHandler
+//
+void ImageViewer::handleEvent(uint32 event) {
+ DEBUG_ENTER_FUNC();
+
+ switch (event) {
+ case EVENT_HIDE:
+ setVisible(false);
+ break;
+ case EVENT_SHOW:
+ setVisible(true);
+ break;
+ case EVENT_ZOOM_IN:
+ modifyZoom(true);
+ break;
+ case EVENT_ZOOM_OUT:
+ modifyZoom(false);
+ break;
+ case EVENT_MOVE_LEFT:
+ moveImageX(-5);
+ break;
+ case EVENT_MOVE_UP:
+ moveImageY(-5);
+ break;
+ case EVENT_MOVE_RIGHT:
+ moveImageX(5);
+ break;
+ case EVENT_MOVE_DOWN:
+ moveImageY(5);
+ break;
+ case EVENT_NEXT_IMAGE:
+ loadNextImage();
+ break;
+ case EVENT_LAST_IMAGE:
+ loadLastImage();
+ break;
+ default:
+ PSP_ERROR("Unknown event %d\n", event);
+ break;
+ }
+} \ No newline at end of file
diff --git a/backends/platform/psp/image_viewer.h b/backends/platform/psp/image_viewer.h
new file mode 100644
index 0000000000..3e2630a97e
--- /dev/null
+++ b/backends/platform/psp/image_viewer.h
@@ -0,0 +1,92 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
+ *
+ */
+
+#ifndef PSP_IMAGE_VIEWER_H
+#define PSP_IMAGE_VIEWER_H
+
+class InputHandler;
+
+class ImageViewer : public DisplayClient {
+private:
+ Buffer *_buffer;
+ Palette *_palette;
+ GuRenderer *_renderer;
+ bool _visible;
+ bool _dirty;
+ bool _init;
+ uint32 _imageNum; // current image number
+ float _zoomFactor; // how much we're zooming in/out on the image
+ float _visibleHeight, _visibleWidth;
+ float _centerX, _centerY;
+
+ InputHandler *_inputHandler;
+
+ void setFullScreenImageParams();
+ void loadNextImage();
+ void loadLastImage();
+ void setViewerButtons(bool active);
+ void setConstantRendererOptions();
+ void moveImageX(int val);
+ void moveImageY(int val);
+ bool load(int imageNum);
+ void unload();
+
+ void setZoom(float value);
+ void setOffsetParams();
+ void modifyZoom(bool up); // up or down
+ void setVisible(bool visible);
+
+public:
+ enum Events {
+ EVENT_HIDE = 0,
+ EVENT_SHOW = 1,
+ EVENT_ZOOM_IN,
+ EVENT_ZOOM_OUT,
+ EVENT_MOVE_LEFT,
+ EVENT_MOVE_UP,
+ EVENT_MOVE_RIGHT,
+ EVENT_MOVE_DOWN,
+ EVENT_NEXT_IMAGE,
+ EVENT_LAST_IMAGE,
+ };
+
+ ImageViewer() : _buffer(0), _palette(0), _visible(false), _dirty(false), _init(false), _imageNum(0),
+ _zoomFactor(0.0f), _visibleHeight(0.0f), _visibleWidth(0.0f),
+ _centerX(0.0f), _centerY(0.0f) {}
+ ~ImageViewer() { unload(); } // deallocate images
+ bool load();
+ void render();
+ bool isVisible() { return _visible; }
+ bool isDirty() { return _dirty; }
+ void setDirty() { _dirty = true; }
+ void setClean() { _dirty = false; }
+
+ void handleEvent(uint32 event);
+
+ // pointer setters
+ void setInputHandler(InputHandler *inputHandler) { _inputHandler = inputHandler; }
+};
+
+#endif /* PSP_IMAGE_VIEWER_H */ \ No newline at end of file
diff --git a/backends/platform/psp/input.cpp b/backends/platform/psp/input.cpp
index ed868ef375..ba599cdac2 100644
--- a/backends/platform/psp/input.cpp
+++ b/backends/platform/psp/input.cpp
@@ -95,7 +95,7 @@ const uint32 ButtonPad::_buttonMap[] = {
};
ButtonPad::ButtonPad() : _prevButtonState(0), _shifted(UNSHIFTED), _padMode(PAD_MODE_NORMAL),
- _comboMode(false) {
+ _comboMode(false), _combosEnabled(true) {
for (int i = UNSHIFTED; i < SHIFTED_MODE_LAST; i++)
_buttonsChanged[i] = 0;
clearButtons();
@@ -154,6 +154,7 @@ void ButtonPad::initButtonsNormalMode() {
_button[BTN_START][SHIFTED].setKey(Common::KEYCODE_F5, Common::ASCII_F5);
_button[BTN_START][UNSHIFTED].setKey(Common::KEYCODE_F5, Common::ASCII_F5, Common::KBD_CTRL);
_button[BTN_SELECT][UNSHIFTED].setPspEvent(PSP_EVENT_SHOW_VIRTUAL_KB, true, PSP_EVENT_NONE, 0);
+ _button[BTN_SELECT][SHIFTED].setPspEvent(PSP_EVENT_IMAGE_VIEWER, true, PSP_EVENT_NONE, 0);
}
void ButtonPad::initButtonsLolMode() {
@@ -199,7 +200,8 @@ bool ButtonPad::getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &
uint32 curButtonState = PSP_ALL_BUTTONS & pad.Buttons; // we only care about these
- modifyButtonsForCombos(pad); // change buttons for combos
+ if (_combosEnabled)
+ modifyButtonsForCombos(pad); // change buttons for combos
return getEventFromButtonState(event, pspEvent, curButtonState);
}
@@ -369,6 +371,7 @@ void InputHandler::init() {
sceCtrlSetSamplingMode(1); // analog
_buttonPad.initButtons();
+ _nub.init();
}
bool InputHandler::getAllInputs(Common::Event &event) {
@@ -460,6 +463,12 @@ bool InputHandler::handlePspEvent(Common::Event &event, PspEvent &pspEvent) {
/*case PSP_EVENT_CHANGE_SPEED:
handleSpeedChange(pspEvent.data);
break;*/
+ case PSP_EVENT_IMAGE_VIEWER:
+ _imageViewer->handleEvent(pspEvent.data);
+ break;
+ case PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS:
+ setImageViewerMode(pspEvent.data);
+ break;
default:
PSP_ERROR("Unhandled PSP Event[%d]\n", pspEvent.type);
break;
@@ -509,3 +518,56 @@ void InputHandler::handleSpeedChange(bool up) {
GUI::TimedMessageDialog dialog(_padModeText[_padMode], 1500);
dialog.runModal();
}*/
+
+void InputHandler::setImageViewerMode(bool active) {
+ if (_buttonPad.isButtonDown() || _nub.isButtonDown()) { // can't switch yet
+ PSP_DEBUG_PRINT("postponing image viewer on event\n");
+ _pendingPspEvent.type = PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS; // queue it to be done later
+ _pendingPspEvent.data = active;
+ } else if (active) {
+ _nub.setDpadMode(true);
+ _buttonPad.enableCombos(false); // disable combos
+ setButtonsForImageViewer();
+ } else { // deactivate
+ _nub.setDpadMode(false);
+ _nub.init();
+ _buttonPad.enableCombos(true); // re-enable combos
+ _buttonPad.initButtons();
+ }
+}
+
+void InputHandler::setButtonsForImageViewer() {
+ DEBUG_ENTER_FUNC();
+
+ // Dpad
+ _buttonPad.clearButtons();
+ _buttonPad.getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_IN,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_OUT,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_LAST_IMAGE,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_NEXT_IMAGE,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_LTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_RTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_START, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_SELECT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
+ PSP_EVENT_NONE, false);
+
+ //Nub
+ _nub.getPad().clearButtons();
+ _nub.getPad().getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_UP,
+ PSP_EVENT_NONE, false);
+ _nub.getPad().getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_DOWN,
+ PSP_EVENT_NONE, false);
+ _nub.getPad().getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_LEFT,
+ PSP_EVENT_NONE, false);
+ _nub.getPad().getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_RIGHT,
+ PSP_EVENT_NONE, false);
+}
+
+
diff --git a/backends/platform/psp/input.h b/backends/platform/psp/input.h
index acca04f376..9a1ab6faab 100644
--- a/backends/platform/psp/input.h
+++ b/backends/platform/psp/input.h
@@ -30,6 +30,7 @@
#include "common/events.h"
#include "backends/platform/psp/pspkeyboard.h"
#include "backends/platform/psp/cursor.h"
+#include "backends/platform/psp/image_viewer.h"
#include <pspctrl.h>
enum PspEventType {
@@ -40,10 +41,11 @@ enum PspEventType {
PSP_EVENT_RBUTTON,
PSP_EVENT_MODE_SWITCH,
PSP_EVENT_CHANGE_SPEED,
+ PSP_EVENT_IMAGE_VIEWER,
+ PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS,
PSP_EVENT_LAST
};
-
struct PspEvent {
PspEventType type;
uint32 data;
@@ -112,59 +114,77 @@ private:
ShiftMode _shifted;
PspPadMode _padMode;
bool _comboMode; // are we in the middle of combos
- static const uint32 _buttonMap[]; // maps the buttons to their values
+ bool _combosEnabled; // can we do combos
+ static const uint32 _buttonMap[]; // maps the buttons to their values
void initButtonsNormalMode();
void initButtonsLolMode();
void modifyButtonsForCombos(SceCtrlData &pad);
- void clearButtons();
public:
ButtonPad();
+ void initButtons(); // set the buttons to the mode that's selected
+ void clearButtons(); // empty the buttons of all events
+
bool getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad);
bool getEventFromButtonState(Common::Event &event, PspEvent &pspEvent, uint32 buttonState);
+
void setShifted(ShiftMode shifted) { _shifted = shifted; }
void setPadMode(PspPadMode mode) { _padMode = mode; }
bool isButtonDown() { return _prevButtonState; }
- void initButtons();
+
+ void enableCombos(bool value) { _combosEnabled = value; }
+ Button &getButton(ButtonType type, ShiftMode mode) { return _button[type][mode]; }
};
class Nub {
private:
Cursor *_cursor; // to enable changing/getting cursor position
- ButtonPad _buttonPad; // private buttonpad for dpad mode
ShiftMode _shifted;
bool _dpadMode;
-
+
+ ButtonPad _buttonPad; // private buttonpad for dpad mode
+
+ int32 modifyNubAxisMotion(int32 input);
+ void translateToDpadState(int dpadX, int dpadY, uint32 &buttonState); // convert nub data to dpad data
public:
- Nub() : _shifted(UNSHIFTED), _dpadMode(false) { _buttonPad.initButtons(); }
+ Nub() : _shifted(UNSHIFTED), _dpadMode(false) { }
+ void init() { _buttonPad.initButtons(); }
void setCursor(Cursor *cursor) { _cursor = cursor; }
+
+ // setters
void setDpadMode(bool active) { _dpadMode = active; }
void setShifted(ShiftMode shifted) { _shifted = shifted; }
- bool isButtonDown();
+ // getters
+ bool isButtonDown();
bool getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad);
- int32 modifyNubAxisMotion(int32 input);
- void translateToDpadState(int dpadX, int dpadY, uint32 &buttonState); // convert nub data to dpad data
+ ButtonPad &getPad() { return _buttonPad; }
};
class InputHandler {
public:
- InputHandler() : _keyboard(0), _cursor(0), _padMode(PAD_MODE_NORMAL), _lastPadCheckTime(0) {}
+ InputHandler() : _keyboard(0), _cursor(0), _imageViewer(0), _padMode(PAD_MODE_NORMAL),
+ _lastPadCheckTime(0) {}
+ // pointer setters
void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
void setCursor(Cursor *cursor) { _cursor = cursor; _nub.setCursor(cursor); }
+ void setImageViewer(ImageViewer *imageViewer) { _imageViewer = imageViewer; }
void init();
bool getAllInputs(Common::Event &event);
+ void setImageViewerMode(bool active);
private:
+ Nub _nub;
+ ButtonPad _buttonPad;
+
+ // Pointers to relevant other classes
PSPKeyboard *_keyboard;
Cursor *_cursor;
-
- Nub _nub;
- ButtonPad _buttonPad;
+ ImageViewer *_imageViewer;
PspPadMode _padMode; // whice mode we're in
PspEvent _pendingPspEvent; // an event that can't be handled yet
@@ -176,6 +196,7 @@ private:
void handleMouseEvent(Common::Event &event, Common::EventType type, const char *string);
void handleShiftEvent(ShiftMode shifted);
void handleModeSwitchEvent();
+ void setButtonsForImageViewer();
};
#endif /* PSP_INPUT_H */
diff --git a/backends/platform/psp/module.mk b/backends/platform/psp/module.mk
index f96c4ef583..26887761c8 100644
--- a/backends/platform/psp/module.mk
+++ b/backends/platform/psp/module.mk
@@ -18,6 +18,7 @@ MODULE_OBJS := powerman.o \
rtc.o \
mp3.o \
png_loader.o \
+ image_viewer.o \
tests.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index 047ec1957f..4b6983785c 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -76,12 +76,17 @@ void OSystem_PSP::initBackend() {
_displayManager.setScreen(&_screen);
_displayManager.setOverlay(&_overlay);
_displayManager.setKeyboard(&_keyboard);
+ _displayManager.setImageViewer(&_imageViewer);
_displayManager.init();
// Set pointers for input handler
_inputHandler.setCursor(&_cursor);
_inputHandler.setKeyboard(&_keyboard);
+ _inputHandler.setImageViewer(&_imageViewer);
_inputHandler.init();
+
+ // Set pointers for image viewer
+ _imageViewer.setInputHandler(&_inputHandler);
_savefile = new PSPSaveFileManager;
diff --git a/backends/platform/psp/osys_psp.h b/backends/platform/psp/osys_psp.h
index 5721296c94..d59951c94c 100644
--- a/backends/platform/psp/osys_psp.h
+++ b/backends/platform/psp/osys_psp.h
@@ -32,10 +32,12 @@
#include "sound/mixer_intern.h"
#include "backends/base-backend.h"
#include "backends/fs/psp/psp-fs-factory.h"
+
#include "backends/platform/psp/display_client.h"
#include "backends/platform/psp/default_display_client.h"
#include "backends/platform/psp/cursor.h"
#include "backends/platform/psp/pspkeyboard.h"
+#include "backends/platform/psp/image_viewer.h"
#include "backends/platform/psp/display_manager.h"
#include "backends/platform/psp/input.h"
#include "backends/platform/psp/audio.h"
@@ -60,6 +62,7 @@ private:
InputHandler _inputHandler;
PspAudio _audio;
PspTimer _pspTimer;
+ ImageViewer _imageViewer;
public:
OSystem_PSP() : _savefile(0), _mixer(0), _timer(0), _pendingUpdate(false), _pendingUpdateCounter(0) {}