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authorFabio Battaglia2010-02-04 20:17:03 +0000
committerFabio Battaglia2010-02-04 20:17:03 +0000
commit822e59288f34c03e468de2111d40467e419194c4 (patch)
treed88038206de5b5ede372c793ec194117b9de026e /backends/platform
parentfb494493225cb490f4ed173774208b377e35c692 (diff)
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N64: remove some unused code
svn-id: r47886
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/n64/Makefile1
-rw-r--r--backends/platform/n64/osys_n64_base.cpp9
2 files changed, 3 insertions, 7 deletions
diff --git a/backends/platform/n64/Makefile b/backends/platform/n64/Makefile
index 562c704eb0..8de2634a82 100644
--- a/backends/platform/n64/Makefile
+++ b/backends/platform/n64/Makefile
@@ -18,7 +18,6 @@ DEFINES += -D__N64__ -DLIMIT_FPS -DNONSTANDARD_PORT -DDISABLE_DEFAULT_SAVEFILEMA
LIBS += -lpakfs -lframfs -ln64 -ln64utils -lromfs
#DEFINES += -D_ENABLE_DEBUG_
-#DEFINES += -D_NORMAL_N64_DELAY_
USE_LIBMAD=0
USE_LIBOGG=0
diff --git a/backends/platform/n64/osys_n64_base.cpp b/backends/platform/n64/osys_n64_base.cpp
index ce82cf5a09..2ee99d2ddc 100644
--- a/backends/platform/n64/osys_n64_base.cpp
+++ b/backends/platform/n64/osys_n64_base.cpp
@@ -795,7 +795,6 @@ uint32 OSystem_N64::getMillis() {
}
void OSystem_N64::delayMillis(uint msecs) {
-#ifndef _NORMAL_N64_DELAY_
// In some cases a game might hang waiting for audio being
// played. This is a workaround for all the situations i
// found (kyra 1 & 2 DOS).
@@ -804,13 +803,11 @@ void OSystem_N64::delayMillis(uint msecs) {
refillAudioBuffers();
uint32 pastMillis = (getMilliTick() - oldTime);
- if (pastMillis >= msecs)
+ if (pastMillis >= msecs) {
return;
- else
+ } else {
delay(msecs - pastMillis);
-#else
- delay(msecs);
-#endif
+ }
}
// As we don't have multi-threading, no need for mutexes