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authorFilippos Karapetis2009-05-12 08:27:06 +0000
committerFilippos Karapetis2009-05-12 08:27:06 +0000
commit968aec7627ab397e48ce8039ec1e4789c64c5f37 (patch)
tree6b2af3ec7a8ba02908ff6449e85b603bddfb84de /backends/platform
parenta5a1aa5542a53cbe72f0457c0949f0dd87513870 (diff)
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Synced WinCE SDL backend with the changes in commit #40226. Hopefully, this will fix bug #2790461 - "WINCE: Compilation broken"
svn-id: r40475
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/wince/wince-sdl.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index a191af0810..6d27b46813 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -1153,7 +1153,7 @@ bool OSystem_WINCE3::update_scalers() {
if (_videoMode.mode != GFX_NORMAL)
return false;
- _videoMode.aspectRatio = false;
+ _videoMode.aspectRatioCorrection = false;
if (CEDevice::hasPocketPCResolution()) {
if ( (!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth))
@@ -1181,7 +1181,7 @@ bool OSystem_WINCE3::update_scalers() {
_scaleFactorYd = 5;
_scalerProc = PocketPCLandscapeAspect;
_modeFlags = 0;
- _videoMode.aspectRatio = true;
+ _videoMode.aspectRatioCorrection = true;
} else {
_scaleFactorXm = 1;
_scaleFactorXd = 1;
@@ -1367,7 +1367,7 @@ bool OSystem_WINCE3::loadGFXMode() {
// Create the surface that contains the scaled graphics in 16 bit mode
// Always use full screen mode to have a "clean screen"
- if (!_videoMode.aspectRatio) {
+ if (!_videoMode.aspectRatioCorrection) {
displayWidth = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
displayHeight = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
} else {
@@ -1559,7 +1559,7 @@ void OSystem_WINCE3::internUpdateScreen() {
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd, _newShakePos * _scaleFactorYm / _scaleFactorYd};
- if (_videoMode.aspectRatio)
+ if (_videoMode.aspectRatioCorrection)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;