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author | Johannes Schickel | 2014-03-31 18:59:36 +0200 |
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committer | Johannes Schickel | 2014-03-31 19:04:53 +0200 |
commit | 98867825bafee4580f646c74b10c269dc8ccb663 (patch) | |
tree | 2d2a5d03ec4124da29e8c393e2ca528603d28a01 /backends/platform | |
parent | 9fab467d58f627c704910a62f533c53e1674aee7 (diff) | |
download | scummvm-rg350-98867825bafee4580f646c74b10c269dc8ccb663.tar.gz scummvm-rg350-98867825bafee4580f646c74b10c269dc8ccb663.tar.bz2 scummvm-rg350-98867825bafee4580f646c74b10c269dc8ccb663.zip |
ANDROID: Make transparent cursor pixels all 0 in 16bit cursor mode.
Since the Android backend uses glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
we need to make the transparent cursor pixels all 0 otherwise we might get
artifacts from blending.
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/android/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp index 23e29fbf85..b71a98338b 100644 --- a/backends/platform/android/gfx.cpp +++ b/backends/platform/android/gfx.cpp @@ -760,7 +760,7 @@ void OSystem_Android::setMouseCursor(const void *buf, uint w, uint h, for (uint16 y = 0; y < h; ++y, d += pitch / 2 - w) for (uint16 x = 0; x < w; ++x, d++) if (*s++ == (keycolor & 0xffff)) - *d &= ~1; + *d = 0; _mouse_texture->updateBuffer(0, 0, w, h, tmp, pitch); |