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author | Bastien Bouclet | 2019-10-28 20:05:24 +0100 |
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committer | Bastien Bouclet | 2019-10-28 20:05:24 +0100 |
commit | 98f8e05f4edc297cb106853ded1e8b01632dc966 (patch) | |
tree | e4bac44c527ff730ca0203a2f16cb5a0d9015c7b /backends/platform | |
parent | f55a22e127a4cffd49545c7ac5c00597b4f310a6 (diff) | |
download | scummvm-rg350-98f8e05f4edc297cb106853ded1e8b01632dc966.tar.gz scummvm-rg350-98f8e05f4edc297cb106853ded1e8b01632dc966.tar.bz2 scummvm-rg350-98f8e05f4edc297cb106853ded1e8b01632dc966.zip |
3DS: Load per-game settings
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/3ds/osystem-graphics.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/backends/platform/3ds/osystem-graphics.cpp b/backends/platform/3ds/osystem-graphics.cpp index c1434177e7..56e5e95a83 100644 --- a/backends/platform/3ds/osystem-graphics.cpp +++ b/backends/platform/3ds/osystem-graphics.cpp @@ -144,6 +144,8 @@ int OSystem_3DS::getGraphicsMode() const { void OSystem_3DS::initSize(uint width, uint height, const Graphics::PixelFormat *format) { debug("3ds initsize w:%d h:%d", width, height); + loadConfig(); + _gameWidth = width; _gameHeight = height; _gameTopTexture.create(width, height, _pfGameTexture); |