aboutsummaryrefslogtreecommitdiff
path: root/backends/platform
diff options
context:
space:
mode:
authorYotam Barnoy2010-06-15 13:10:00 +0000
committerYotam Barnoy2010-06-15 13:10:00 +0000
commita21b9c7b96a29d3be9285b4217e91f835fed31ec (patch)
treebb58c2221ce5631d98bddd354cc2ba715493c159 /backends/platform
parent891b568fde51c7f1732c86fd34cc40efcd4314ce (diff)
downloadscummvm-rg350-a21b9c7b96a29d3be9285b4217e91f835fed31ec.tar.gz
scummvm-rg350-a21b9c7b96a29d3be9285b4217e91f835fed31ec.tar.bz2
scummvm-rg350-a21b9c7b96a29d3be9285b4217e91f835fed31ec.zip
PSP: fixed up PowerManager and removed dependency on SDL
svn-id: r49852
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/psp/powerman.cpp352
-rw-r--r--backends/platform/psp/powerman.h75
-rw-r--r--backends/platform/psp/thread.cpp56
-rw-r--r--backends/platform/psp/thread.h20
4 files changed, 225 insertions, 278 deletions
diff --git a/backends/platform/psp/powerman.cpp b/backends/platform/psp/powerman.cpp
index df8da12f6d..eaadad16c5 100644
--- a/backends/platform/psp/powerman.cpp
+++ b/backends/platform/psp/powerman.cpp
@@ -23,16 +23,16 @@
*
*/
-//#define __PSP_DEBUG_FUNCS__ /* can put this locally too */
-//#define __PSP_DEBUG_PRINT__
-#include "backends/platform/psp/trace.h"
-
#include <psppower.h>
#include <pspthreadman.h>
#include "backends/platform/psp/powerman.h"
#include "engine.h"
+//#define __PSP_DEBUG_FUNCS__ /* can put this locally too */
+//#define __PSP_DEBUG_PRINT__
+#include "backends/platform/psp/trace.h"
+
DECLARE_SINGLETON(PowerManager)
// Function to debug the Power Manager (we have no output to screen)
@@ -47,68 +47,30 @@ inline void PowerManager::debugPM() {
* Constructor
*
********************************************/
-PowerManager::PowerManager() {
- DEBUG_ENTER_FUNC();
-
- _flagMutex = NULL; /* Init mutex handle */
- _listMutex = NULL; /* Init mutex handle */
- _condSuspendable = NULL; /* Init condition variable */
- _condPM = NULL;
-
- _condSuspendable = SDL_CreateCond();
- if (_condSuspendable <= 0) {
- PSP_ERROR("Couldn't create Suspendable condition variable\n");
- }
-
- _condPM = SDL_CreateCond();
- if (_condPM <= 0) {
- PSP_ERROR("Couldn't create PM condition variable\n");
- }
-
- _flagMutex = SDL_CreateMutex();
- if (_flagMutex <= 0) {
- PSP_ERROR("Couldn't create flag Mutex\n");
- }
-
- _listMutex = SDL_CreateMutex();
- if (_listMutex <= 0) {
- PSP_ERROR("Couldn't create list Mutex\n");
- }
-
- _suspendFlag = false;
- _criticalCounter = 0; // How many are in the critical section
- _pauseFlag = 0;
- _pauseFlagOld = 0;
- _pauseClientState = 0;
- _listCounter = 0;
- PMStatusSet(kInitDone);
- _error = 0;
-}
+PowerManager::PowerManager() : _pauseFlag(false), _pauseFlagOld(false), _pauseClientState(UNPAUSED),
+ _suspendFlag(false), _flagMutex(true), _listMutex(true),
+ _criticalCounter(0), _listCounter(0), _error(0), _PMStatus(kInitDone) {}
/*******************************************
*
* Function to register to be notified when suspend/resume time comes
*
********************************************/
-int PowerManager::registerSuspend(Suspendable *item) {
+bool PowerManager::registerForSuspend(Suspendable *item) {
DEBUG_ENTER_FUNC();
// Register in list
debugPM();
- if (SDL_mutexP(_listMutex) != 0) {
- PSP_ERROR("Couldn't lock _listMutex[%p]\n", _listMutex);
- }
+ _listMutex.lock();
_suspendList.push_front(item);
_listCounter++;
- if (SDL_mutexV(_listMutex) != 0) {
- PSP_ERROR("Couldn't unlock _listMutex[%p]\n", _listMutex);
- }
+ _listMutex.unlock();
debugPM();
- return 0;
+ return true;
}
/*******************************************
@@ -116,26 +78,20 @@ int PowerManager::registerSuspend(Suspendable *item) {
* Function to unregister to be notified when suspend/resume time comes
*
********************************************/
-int PowerManager::unregisterSuspend(Suspendable *item) {
+bool PowerManager::unregisterForSuspend(Suspendable *item) {
DEBUG_ENTER_FUNC();
debugPM();
// Unregister from stream list
- if (SDL_mutexP(_listMutex) != 0) {
- PSP_ERROR("Couldn't unlock _listMutex[%p]\n", _listMutex);
- }
-
+ _listMutex.lock();
+
_suspendList.remove(item);
_listCounter--;
- if (SDL_mutexV(_listMutex) != 0) {
- PSP_ERROR("Couldn't unlock _listMutex[%p]\n", _listMutex);
- }
+ _listMutex.unlock();
- PSP_DEBUG_PRINT("Out of unregisterSuspend\n");
debugPM();
-
- return 0;
+ return true;
}
/*******************************************
@@ -144,21 +100,7 @@ int PowerManager::unregisterSuspend(Suspendable *item) {
*
********************************************/
PowerManager::~PowerManager() {
- DEBUG_ENTER_FUNC();
-
- PMStatusSet(kDestroyPM);
-
- SDL_DestroyCond(_condSuspendable);
- _condSuspendable = 0;
-
- SDL_DestroyCond(_condPM);
- _condPM = 0;
-
- SDL_DestroyMutex(_flagMutex);
- _flagMutex = 0;
-
- SDL_DestroyMutex(_listMutex);
- _listMutex = 0;
+ _PMStatus = kDestroyPM;
}
/*******************************************
@@ -171,114 +113,92 @@ PowerManager::~PowerManager() {
*
********************************************/
void PowerManager::pollPauseEngine() {
-
+ DEBUG_ENTER_FUNC();
+
+
bool pause = _pauseFlag; // We copy so as not to have multiple values
- if ((pause != _pauseFlagOld) && g_engine) { // Check to see if we have an engine
- if (pause && _pauseClientState == PowerManager::Unpaused) {
- _pauseClientState = PowerManager::Pausing; // Tell PM we're in the middle of pausing
- g_engine->pauseEngine(true);
- PSP_DEBUG_PRINT_FUNC("Pausing engine\n");
- _pauseClientState = PowerManager::Paused; // Tell PM we're done pausing
- } else if (!pause && _pauseClientState == PowerManager::Paused) {
- g_engine->pauseEngine(false);
- PSP_DEBUG_PRINT_FUNC("Unpausing for resume\n");
- _pauseClientState = PowerManager::Unpaused; // Tell PM we're in the middle of pausing
+ if (pause != _pauseFlagOld) {
+ if (g_engine) { // Check to see if we have an engine
+ if (pause && _pauseClientState == UNPAUSED) {
+ _pauseClientState = PAUSING; // Tell PM we're in the middle of pausing
+ g_engine->pauseEngine(true);
+ PSP_DEBUG_PRINT_FUNC("Pausing engine\n");
+ _pauseClientState = PAUSED; // Tell PM we're done pausing
+ } else if (!pause && _pauseClientState == PAUSED) {
+ g_engine->pauseEngine(false);
+ PSP_DEBUG_PRINT_FUNC("Unpausing for resume\n");
+ _pauseClientState = UNPAUSED; // Tell PM we're unpaused
+ }
}
-
_pauseFlagOld = pause;
}
}
/*******************************************
*
-* Function to be called by threads wanting to block on the PSP entering suspend
-* Use this for small critical sections where you can easily restore the previous state.
-*
-********************************************/
-int PowerManager::blockOnSuspend() {
- return beginCriticalSection(true);
-}
-
-/*******************************************
-*
* Function to block on a suspend, then start a non-suspendable critical section
* Use this for large or REALLY critical critical-sections.
* Make sure to call endCriticalSection or the PSP won't suspend.
+* returns true if blocked, false if not blocked
********************************************/
-int PowerManager::beginCriticalSection(bool justBlock) {
+bool PowerManager::beginCriticalSection() {
DEBUG_ENTER_FUNC();
- int ret = NotBlocked;
-
- if (SDL_mutexP(_flagMutex) != 0) {
- PSP_ERROR("PowerManager::blockOnSuspend(): Couldn't lock flagMutex[%p]\n", _flagMutex);
- ret = Error;
- }
+ bool ret = false;
+
+ _flagMutex.lock();
// Check the access flag
- if (_suspendFlag == true) {
- PSP_DEBUG_PRINT("We're being blocked!\n");
- debugPM();
- ret = Blocked;
+ if (_suspendFlag) {
+ ret = true;
- // If it's true, we wait for a signal to continue
- if (SDL_CondWait(_condSuspendable, _flagMutex) != 0) {
- PSP_DEBUG_PRINT("PowerManager::blockOnSuspend(): Couldn't wait on cond[%p]\n", _condSuspendable);
- }
+ PSP_DEBUG_PRINT("I got blocked. ThreadId[%x]\n", sceKernelGetThreadId());
+ debugPM();
+
+ _threadSleep.wait(_flagMutex);
- PSP_DEBUG_PRINT("We got blocked!!\n");
+ PSP_DEBUG_PRINT_FUNC("I got released. ThreadId[%x]\n", sceKernelGetThreadId());
debugPM();
}
// Now prevent the PM from suspending until we're done
- if (justBlock == false)
- _criticalCounter++;
+ _criticalCounter++;
- if (SDL_mutexV(_flagMutex) != 0) {
- PSP_ERROR("PowerManager::blockOnSuspend(): Couldn't unlock flagMutex[%p]\n", _flagMutex);
- ret = Error;
- }
+ _flagMutex.unlock();
return ret;
}
-int PowerManager::endCriticalSection() {
+// returns success = true
+void PowerManager::endCriticalSection() {
DEBUG_ENTER_FUNC();
- int ret = 0;
- if (SDL_mutexP(_flagMutex) != 0) {
- PSP_ERROR("PowerManager::endCriticalSection(): Couldn't lock flagMutex[%p]\n", _flagMutex);
- ret = Error;
- }
+ _flagMutex.lock();
// We're done with our critical section
_criticalCounter--;
if (_criticalCounter <= 0) {
- if (_suspendFlag == true) { // If the PM is sleeping, this flag must be set
- PSP_DEBUG_PRINT("Unblocked thread waking up the PM.\n");
- debugPM();
-
- SDL_CondBroadcast(_condPM);
-
- PSP_DEBUG_PRINT("Woke up the PM\n");
- debugPM();
+ if (_suspendFlag) { // If the PM is sleeping, this flag must be set
+ PSP_DEBUG_PRINT_FUNC("PM is asleep. Waking it up.\n");
+ debugPM();
+
+ _pmSleep.releaseAll();
+
+ PSP_DEBUG_PRINT_FUNC("Woke up the PM\n");
+
+ debugPM();
}
if (_criticalCounter < 0) { // Check for bad usage of critical sections
- PSP_ERROR("Critical counter[%d]\n", _criticalCounter);
+ PSP_ERROR("Critical counter[%d]!!!\n", _criticalCounter);
debugPM();
}
}
- if (SDL_mutexV(_flagMutex) != 0) {
- PSP_ERROR("Couldn't unlock flagMutex[%p]\n", _flagMutex);
- ret = Error;
- }
-
- return ret;
+ _flagMutex.unlock();
}
/*******************************************
@@ -286,90 +206,77 @@ int PowerManager::endCriticalSection() {
* Callback function to be called to put every Suspendable to suspend
*
********************************************/
-int PowerManager::suspend() {
+void PowerManager::suspend() {
DEBUG_ENTER_FUNC();
- int ret = 0;
- if (_pauseFlag) return ret; // Very important - make sure we only suspend once
+ if (_pauseFlag)
+ return; // Very important - make sure we only suspend once
- scePowerLock(0); // Critical to make sure PSP doesn't suspend before we're done
+ scePowerLock(0); // Also critical to make sure PSP doesn't suspend before we're done
// The first stage of suspend is pausing the engine if possible. We don't want to cause files
// to block, or we might not get the engine to pause. On the other hand, we might wait for polling
// and it'll never happen. We also want to do this w/o mutexes (for speed) which is ok in this case.
_pauseFlag = true;
- PMStatusSet(kWaitForClientPause);
+ _PMStatus = kWaitForClientPause;
// Now we wait, giving the engine thread some time to find our flag.
- for (int i = 0; i < 10 && _pauseClientState == Unpaused; i++)
- sceKernelDelayThread(50000); // We wait 50 msec x 10 times = 0.5 seconds
+ for (int i = 0; i < 10 && _pauseClientState == UNPAUSED; i++)
+ PspThread::delayMicros(50000); // We wait 50 msec x 10 times = 0.5 seconds
- if (_pauseClientState == Pausing) { // Our event has been acknowledged. Let's wait until the client is done.
- PMStatusSet(kWaitForClientToFinishPausing);
+ if (_pauseClientState == PAUSING) { // Our event has been acknowledged. Let's wait until the client is done.
+ _PMStatus = kWaitForClientToFinishPausing;
- while (_pauseClientState != Paused)
- sceKernelDelayThread(50000); // We wait 50 msec at a time
+ while (_pauseClientState != PAUSED)
+ PspThread::delayMicros(50000); // We wait 50 msec at a time
}
- // It's possible that the polling thread missed our pause event, but there's nothing we can do about that.
- // We can't know if there's polling going on or not. It's usually not a critical thing anyway.
+ // It's possible that the polling thread missed our pause event, but there's
+ // nothing we can do about that.
+ // We can't know if there's polling going on or not.
+ // It's usually not a critical thing anyway.
- PMStatusSet(kGettingFlagMutexSuspend);
+ _PMStatus = kGettingFlagMutexSuspend;
// Now we set the suspend flag to true to cause reading threads to block
+ _flagMutex.lock();
- if (SDL_mutexP(_flagMutex) != 0) {
- PSP_ERROR("Couldn't lock flagMutex[%p]\n", _flagMutex);
- _error = Error;
- ret = Error;
- }
-
- PMStatusSet(kGotFlagMutexSuspend);
+ _PMStatus = kGotFlagMutexSuspend;
_suspendFlag = true;
// Check if anyone is in a critical section. If so, we'll wait for them
if (_criticalCounter > 0) {
- PMStatusSet(kWaitCritSectionSuspend);
- SDL_CondWait(_condPM, _flagMutex);
- PMStatusSet(kDoneWaitingCritSectionSuspend);
- }
+ _PMStatus = kWaitCritSectionSuspend;
+
+ _pmSleep.wait(_flagMutex);
+
+ _PMStatus = kDoneWaitingCritSectionSuspend;
+ }
+
+ _flagMutex.unlock();
- if (SDL_mutexV(_flagMutex) != 0) {
- PSP_ERROR("Couldn't unlock flagMutex[%p]\n", _flagMutex);
- _error = Error;
- ret = Error;
- }
-
- PMStatusSet(kGettingListMutexSuspend);
+ _PMStatus = kGettingListMutexSuspend;
// Loop over list, calling suspend()
- if (SDL_mutexP(_listMutex) != 0) {
- PSP_ERROR("Couldn't lock listMutex[%p]\n", _listMutex);
- _error = Error;
- ret = Error;
- }
- PMStatusSet(kIteratingListSuspend);
+ _listMutex.lock();
+
+ _PMStatus = kIteratingListSuspend;
// Iterate
Common::List<Suspendable *>::iterator i;
for (i = _suspendList.begin(); i != _suspendList.end(); ++i) {
(*i)->suspend();
}
+ _PMStatus = kDoneIteratingListSuspend;
- PMStatusSet(kDoneIteratingListSuspend);
-
- if (SDL_mutexV(_listMutex) != 0) {
- PSP_ERROR("Couldn't unlock listMutex[%p]\n", _listMutex);
- _error = Error;
- ret = Error;
- }
- PMStatusSet(kDoneSuspend);
+ _listMutex.unlock();
+ _PMStatus = kDoneSuspend;
scePowerUnlock(0); // Allow the PSP to go to sleep now
-
- return ret;
+
+ _PMStatus = kDonePowerUnlock;
}
/*******************************************
@@ -377,24 +284,26 @@ int PowerManager::suspend() {
* Callback function to resume every Suspendable
*
********************************************/
-int PowerManager::resume() {
+void PowerManager::resume() {
DEBUG_ENTER_FUNC();
- int ret = 0;
+
+ _PMStatus = kBeginResume;
// Make sure we can't get another suspend
scePowerLock(0);
- if (!_pauseFlag) return ret; // Make sure we can only resume once
+ _PMStatus = kCheckingPauseFlag;
+
+ if (!_pauseFlag)
+ return; // Make sure we can only resume once
- PMStatusSet(kGettingListMutexResume);
+ _PMStatus = kGettingListMutexResume;
// First we notify our Suspendables. Loop over list, calling resume()
- if (SDL_mutexP(_listMutex) != 0) {
- PSP_ERROR("Couldn't lock listMutex[%p]\n", _listMutex);
- _error = Error;
- ret = Error;
- }
- PMStatusSet(kIteratingListResume);
+ _listMutex.lock();
+
+ _PMStatus = kIteratingListResume;
+
// Iterate
Common::List<Suspendable *>::iterator i = _suspendList.begin();
@@ -402,46 +311,31 @@ int PowerManager::resume() {
(*i)->resume();
}
- PMStatusSet(kDoneIteratingListResume);
+ _PMStatus = kDoneIteratingListResume;
- if (SDL_mutexV(_listMutex) != 0) {
- PSP_ERROR("Couldn't unlock listMutex[%p]\n", _listMutex);
- _error = Error;
- ret = Error;
- }
-
- PMStatusSet(kGettingFlagMutexResume);
+ _listMutex.unlock();
+
+ _PMStatus = kGettingFlagMutexResume;
// Now we set the suspend flag to false
- if (SDL_mutexP(_flagMutex) != 0) {
- PSP_ERROR("Couldn't lock flagMutex %p\n", _flagMutex);
- _error = Error;
- ret = Error;
- }
- PMStatusSet(kGotFlagMutexResume);
+ _flagMutex.lock();
+
+ _PMStatus = kGotFlagMutexResume;
_suspendFlag = false;
- PMStatusSet(kSignalSuspendedThreadsResume);
+ _PMStatus = kSignalSuspendedThreadsResume;
- // Signal the other threads to wake up
- if (SDL_CondBroadcast(_condSuspendable) != 0) {
- PSP_ERROR("Couldn't broadcast condition[%p]\n", _condSuspendable);
- _error = Error;
- ret = Error;
- }
- PMStatusSet(kDoneSignallingSuspendedThreadsResume);
+ // Signal the threads to wake up
+ _threadSleep.releaseAll();
+
+ _PMStatus = kDoneSignallingSuspendedThreadsResume;
- if (SDL_mutexV(_flagMutex) != 0) {
- PSP_ERROR("Couldn't unlock flagMutex[%p]\n", _flagMutex);
- _error = Error;
- ret = Error;
- }
- PMStatusSet(kDoneResume);
+ _flagMutex.unlock();
+
+ _PMStatus = kDoneResume;
- _pauseFlag = false; // Signal engine to unpause
+ _pauseFlag = false; // Signal engine to unpause -- no mutex needed
scePowerUnlock(0); // Allow new suspends
-
- return ret;
}
diff --git a/backends/platform/psp/powerman.h b/backends/platform/psp/powerman.h
index af3134adee..5f09bc7794 100644
--- a/backends/platform/psp/powerman.h
+++ b/backends/platform/psp/powerman.h
@@ -26,8 +26,7 @@
#ifndef POWERMAN_H
#define POWERMAN_H
-#include <SDL/SDL_thread.h>
-#include <SDL/SDL_mutex.h>
+#include "backends/platform/psp/thread.h"
#include "common/singleton.h"
#include "common/list.h"
@@ -53,12 +52,12 @@ class PowerManager: public Common::Singleton<PowerManager> {
public:
int blockOnSuspend(); /* block if suspending */
- int beginCriticalSection(bool justBlock = false); /* Use a critical section to block (if suspend was already pressed) */
- int endCriticalSection(); /* and to prevent the PSP from suspending in a particular section */
- int registerSuspend(Suspendable *item); /* register to be called to suspend/resume */
- int unregisterSuspend(Suspendable *item); /* remove from suspend/resume list */
- int suspend(); /* callback to have all items in list suspend */
- int resume(); /* callback to have all items in list resume */
+ bool beginCriticalSection(); /* Use a critical section to block (if suspend was already pressed) */
+ void endCriticalSection(); /* and to prevent the PSP from suspending in a particular section */
+ bool registerForSuspend(Suspendable *item); /* register to be called to suspend/resume */
+ bool unregisterForSuspend(Suspendable *item); /* remove from suspend/resume list */
+ void suspend(); /* callback to have all items in list suspend */
+ void resume(); /* callback to have all items in list resume */
// Functions for pausing the engine
void pollPauseEngine(); /* Poll whether the engine should be paused */
@@ -69,11 +68,9 @@ public:
};
enum PauseState {
- Unpaused = 0,
- PauseEvent,
- UnpauseEvent,
- Pausing,
- Paused
+ UNPAUSED = 0,
+ PAUSING,
+ PAUSED
};
private:
@@ -81,34 +78,38 @@ private:
PowerManager();
~PowerManager();
- Common::List<Suspendable *> _suspendList; /* list to register in */
+ Common::List<Suspendable *> _suspendList; // list to register in
- volatile bool _pauseFlag; /* For pausing, which is before suspending */
- volatile bool _pauseFlagOld; /* Save the last state of the flag while polling */
- volatile int _pauseClientState; /* Pause state of the target */
+ volatile bool _pauseFlag; // For pausing, which is before suspending
+ volatile bool _pauseFlagOld; // Save the last state of the flag while polling
+ volatile PauseState _pauseClientState; // Pause state of the target
- volatile bool _suspendFlag; /* protected variable */
- SDL_mutex *_flagMutex; /* mutex to access access flag */
- SDL_mutex *_listMutex; /* mutex to access Suspendable list */
- SDL_cond *_condSuspendable; /* signal to synchronize accessing threads */
- SDL_cond *_condPM; /* signal to wake up the PM from a critical section */
- volatile int _criticalCounter; /* Counter of how many threads are in a critical section */
- int _error; /* error code - PM can't talk to us. For debugging */
+ volatile bool _suspendFlag; // protected variable
+ PspMutex _flagMutex; // mutex to access access flag
+ PspMutex _listMutex; // mutex to access Suspendable list
+ PspCondition _threadSleep; // signal to synchronize accessing threads
+ PspCondition _pmSleep; // signal to wake up the PM from a critical section
+ volatile int _criticalCounter; // Counter of how many threads are in a critical section
+ int _error; // error code - PM can't talk to us. For debugging
+ volatile int _PMStatus; // What the PM is doing. for debugging
// States for PM to be in (used for debugging)
enum PMState {
- kInitDone = 1 ,
- kDestroyPM,
- kWaitForClientPause,
- kWaitForClientToFinishPausing,
- kGettingFlagMutexSuspend,
- kGotFlagMutexSuspend,
- kWaitCritSectionSuspend,
- kDoneWaitingCritSectionSuspend,
- kGettingListMutexSuspend,
- kIteratingListSuspend,
- kDoneIteratingListSuspend,
- kDoneSuspend,
+ kInitDone = 1,
+ kDestroyPM = 2,
+ kWaitForClientPause = 3,
+ kWaitForClientToFinishPausing = 4,
+ kGettingFlagMutexSuspend = 5,
+ kGotFlagMutexSuspend = 6,
+ kWaitCritSectionSuspend = 7,
+ kDoneWaitingCritSectionSuspend = 8,
+ kGettingListMutexSuspend = 9,
+ kIteratingListSuspend = 10,
+ kDoneIteratingListSuspend = 11,
+ kDoneSuspend = 12,
+ kDonePowerUnlock,
+ kBeginResume,
+ kCheckingPauseFlag,
kGettingListMutexResume,
kIteratingListResume,
kDoneIteratingListResume,
@@ -122,8 +123,6 @@ private:
volatile int _listCounter; /* How many people are in the list - just for debugging */
void debugPM(); /* print info about the PM */
- void PMStatusSet(PMState s) { _PMStatus = s; }
- volatile int _PMStatus; /* What the PM is doing */
public:
int getPMStatus() const { return _PMStatus; }
diff --git a/backends/platform/psp/thread.cpp b/backends/platform/psp/thread.cpp
index d20df45215..43e3b931c3 100644
--- a/backends/platform/psp/thread.cpp
+++ b/backends/platform/psp/thread.cpp
@@ -47,10 +47,10 @@ void PspThread::delayMicros(uint32 us) {
#include "backends/platform/psp/trace.h"
-PspSemaphore::PspSemaphore(int initialValue, int maxValue) {
+PspSemaphore::PspSemaphore(int initialValue, int maxValue/*=255*/) {
DEBUG_ENTER_FUNC();
_handle = 0;
- _handle = sceKernelCreateSema("ScummVM Sema", 0 /* attr */,
+ _handle = (uint32)sceKernelCreateSema("ScummVM Sema", 0 /* attr */,
initialValue, maxValue,
0 /*option*/);
if (!_handle)
@@ -60,7 +60,7 @@ PspSemaphore::PspSemaphore(int initialValue, int maxValue) {
PspSemaphore::~PspSemaphore() {
DEBUG_ENTER_FUNC();
if (_handle)
- if (sceKernelDeleteSema(_handle) < 0)
+ if (sceKernelDeleteSema((SceUID)_handle) < 0)
PSP_ERROR("failed to delete semaphore.\n");
}
@@ -69,7 +69,7 @@ int PspSemaphore::numOfWaitingThreads() {
SceKernelSemaInfo info;
info.numWaitThreads = 0;
- if (sceKernelReferSemaStatus(_handle, &info) < 0)
+ if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0)
PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle);
return info.numWaitThreads;
@@ -80,7 +80,7 @@ int PspSemaphore::getValue() {
SceKernelSemaInfo info;
info.currentCount = 0;
- if (sceKernelReferSemaStatus(_handle, &info) < 0)
+ if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0)
PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle);
return info.currentCount;
@@ -88,7 +88,7 @@ int PspSemaphore::getValue() {
bool PspSemaphore::pollForValue(int value) {
DEBUG_ENTER_FUNC();
- if (sceKernelPollSema(_handle, value) < 0)
+ if (sceKernelPollSema((SceUID)_handle, value) < 0)
return false;
return true;
@@ -107,10 +107,10 @@ bool PspSemaphore::takeWithTimeOut(uint32 timeOut) {
return true;
}
-bool PspSemaphore::give(int num) {
+bool PspSemaphore::give(int num /*=1*/) {
DEBUG_ENTER_FUNC();
- if (sceKernelSignalSema(_handle, num) < 0)
+ if (sceKernelSignalSema((SceUID)_handle, num) < 0)
return false;
return true;
}
@@ -152,6 +152,46 @@ bool PspMutex::unlock() {
return ret;
}
+// Class PspCondition -------------------------------------------------
+
+// Release all threads waiting on the condition
+void PspCondition::releaseAll() {
+ _mutex.lock();
+ if (_waitingThreads > _signaledThreads) { // we have signals to issue
+ int numWaiting = _waitingThreads - _signaledThreads; // threads we haven't signaled
+ _signaledThreads = _waitingThreads;
+
+ _waitSem.give(numWaiting);
+ _mutex.unlock();
+ for (int i=0; i<numWaiting; i++) // wait for threads to tell us they're awake
+ _doneSem.take();
+ } else {
+ _mutex.unlock();
+ }
+}
+
+// Mutex must be taken before entering wait
+void PspCondition::wait(PspMutex &externalMutex) {
+ _mutex.lock();
+ _waitingThreads++;
+ _mutex.unlock();
+
+ externalMutex.unlock(); // must unlock external mutex
+
+ _waitSem.take(); // sleep on the wait semaphore
+
+ // let the signaling thread know we're done
+ _mutex.lock();
+ if (_signaledThreads > 0 ) {
+ _doneSem.give(); // let the thread know
+ _signaledThreads--;
+ }
+ _waitingThreads--;
+ _mutex.unlock();
+
+ externalMutex.lock(); // must lock external mutex here for continuation
+}
+
//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
diff --git a/backends/platform/psp/thread.h b/backends/platform/psp/thread.h
index 33b3f6ce53..bd7a60b6ed 100644
--- a/backends/platform/psp/thread.h
+++ b/backends/platform/psp/thread.h
@@ -36,13 +36,13 @@ public:
class PspSemaphore {
private:
- SceUID _handle;
+ uint32 _handle;
public:
- PspSemaphore(int initialValue, int maxValue);
+ PspSemaphore(int initialValue, int maxValue=255);
~PspSemaphore();
bool take() { return takeWithTimeOut(0); }
bool takeWithTimeOut(uint32 timeOut);
- bool give(int num);
+ bool give(int num=1);
bool pollForValue(int value); // check for a certain value
int numOfWaitingThreads();
int getValue();
@@ -62,6 +62,20 @@ public:
bool getValue() { return (bool)_semaphore.getValue(); }
};
+class PspCondition {
+private:
+ PspMutex _mutex;
+ int _waitingThreads;
+ int _signaledThreads;
+ PspSemaphore _waitSem;
+ PspSemaphore _doneSem;
+public:
+ PspCondition() : _mutex(true), _waitingThreads(0), _signaledThreads(0),
+ _waitSem(0), _doneSem(0) {}
+ void wait(PspMutex &externalMutex);
+ void releaseAll();
+};
+
class PspRtc {
private: