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author | Matthew Hoops | 2011-07-20 09:27:39 -0400 |
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committer | Matthew Hoops | 2011-07-20 09:27:39 -0400 |
commit | ad293b249e74dd1cfbdbd721d02145efbdaf9eca (patch) | |
tree | e568d96f6d7f64c5e58b4c7cd1c4fda7e649bfc7 /backends/platform | |
parent | d7411acc2b1c7702280dbff1c3e1bafee528184b (diff) | |
parent | e25e85fbb047fef895ede97c3c2c73451631052c (diff) | |
download | scummvm-rg350-ad293b249e74dd1cfbdbd721d02145efbdaf9eca.tar.gz scummvm-rg350-ad293b249e74dd1cfbdbd721d02145efbdaf9eca.tar.bz2 scummvm-rg350-ad293b249e74dd1cfbdbd721d02145efbdaf9eca.zip |
Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'backends/platform')
62 files changed, 1667 insertions, 372 deletions
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp index 90660cf82c..17c7d4f9cb 100644 --- a/backends/platform/android/android.cpp +++ b/backends/platform/android/android.cpp @@ -423,7 +423,7 @@ void OSystem_Android::setFeatureState(Feature f, bool enable) { showVirtualKeyboard(enable); break; case kFeatureCursorPalette: - _use_mouse_palette = !enable; + _use_mouse_palette = enable; if (!enable) disableCursorPalette(); break; diff --git a/backends/platform/android/jni.cpp b/backends/platform/android/jni.cpp index c4daf24e16..e3b4ef7401 100644 --- a/backends/platform/android/jni.cpp +++ b/backends/platform/android/jni.cpp @@ -22,8 +22,9 @@ #if defined(__ANDROID__) -// Allow use of stuff in <time.h> +// Allow use of stuff in <time.h> and abort() #define FORBIDDEN_SYMBOL_EXCEPTION_time_h +#define FORBIDDEN_SYMBOL_EXCEPTION_abort // Disable printf override in common/forbidden.h to avoid // clashes with log.h from the Android SDK. diff --git a/backends/platform/dc/dc-fs.cpp b/backends/platform/dc/dc-fs.cpp index ac709f62b9..c46f9df093 100644 --- a/backends/platform/dc/dc-fs.cpp +++ b/backends/platform/dc/dc-fs.cpp @@ -124,7 +124,7 @@ bool RoninCDDirectoryNode::getChildren(AbstractFSList &myList, ListMode mode, bo if (mode == Common::FSNode::kListFilesOnly) continue; - myList.push_back(new RoninCDDirectoryNode(newPath+"/")); + myList.push_back(new RoninCDDirectoryNode(newPath)); } else { // Honor the chosen mode if (mode == Common::FSNode::kListDirectoriesOnly) diff --git a/backends/platform/dc/dcmain.cpp b/backends/platform/dc/dcmain.cpp index 3faf0185ad..06738a687d 100644 --- a/backends/platform/dc/dcmain.cpp +++ b/backends/platform/dc/dcmain.cpp @@ -234,7 +234,7 @@ void OSystem_Dreamcast::logMessage(LogMessageType::Type type, const char *messag namespace DC_Flash { static int syscall_info_flash(int sect, int *info) { - return (*(int (**)(int, void*, int, int))0x8c0000b8)(sect,info,0,0); + return (*(int (**)(int, void*, int, int))0x8c0000b8)(sect,info,0,0); } static int syscall_read_flash(int offs, void *buf, int cnt) @@ -255,24 +255,24 @@ namespace DC_Flash { } return (unsigned short)~n; } - + static int flash_read_sector(int partition, int sec, unsigned char *dst) { int s, r, n, b, bmb, got=0; int info[2]; char buf[64]; char bm[64]; - + if((r = syscall_info_flash(partition, info))<0) return r; - + if((r = syscall_read_flash(info[0], buf, 64))<0) return r; - + if(memcmp(buf, "KATANA_FLASH", 12) || buf[16] != partition || buf[17] != 0) return -2; - + n = (info[1]>>6)-1-((info[1] + 0x7fff)>>15); bmb = n+1; for(b = 0; b < n; b++) { diff --git a/backends/platform/dc/plugins.cpp b/backends/platform/dc/plugins.cpp index fff3c147ec..2942a4f155 100644 --- a/backends/platform/dc/plugins.cpp +++ b/backends/platform/dc/plugins.cpp @@ -51,7 +51,7 @@ static void drawPluginProgress(const Common::String &filename) ta_begin_frame(); draw_solid_quad(80.0, 270.0, 560.0, 300.0, 0xff808080, 0xff808080, 0xff808080, 0xff808080); - draw_solid_quad(85.0, 275.0, 555.0, 295.0, + draw_solid_quad(85.0, 275.0, 555.0, 295.0, 0xff202020, 0xff202020, 0xff202020, 0xff202020); draw_solid_quad(85.0, 275.0, 85.0+470.0*ffree, 295.0, fcol, fcol, fcol, fcol); diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp index 859f2a40ed..339e5df62d 100644 --- a/backends/platform/dc/selector.cpp +++ b/backends/platform/dc/selector.cpp @@ -185,12 +185,24 @@ static void makeDefIcon(Icon &icon) icon.load(scummvm_icon, sizeof(scummvm_icon)); } +static bool sameOrSubdir(const char *dir1, const char *dir2) +{ + int l1 = strlen(dir1), l2 = strlen(dir2); + if (l1<=l2) + return !strcmp(dir1, dir2); + else + return !memcmp(dir1, dir2, l2); +} + static bool uniqueGame(const char *base, const char *dir, Common::Language lang, Common::Platform plf, Game *games, int cnt) { while (cnt--) - if (!strcmp(dir, games->dir) && + if (/*Don't detect the same game in a subdir, + this is a workaround for the detector bug in toon... */ + sameOrSubdir(dir, games->dir) && + /*!strcmp(dir, games->dir) &&*/ !stricmp(base, games->filename_base) && lang == games->language && plf == games->platform) @@ -237,19 +249,24 @@ static int findGames(Game *games, int max, bool use_ini) } while ((curr_game < max || use_ini) && curr_dir < num_dirs) { - strncpy(dirs[curr_dir].name, dirs[curr_dir].node.getPath().c_str(), 252); - dirs[curr_dir].name[251] = '\0'; + strncpy(dirs[curr_dir].name, dirs[curr_dir].node.getPath().c_str(), 251); + dirs[curr_dir].name[250] = '\0'; + if (!dirs[curr_dir].name[0] || + dirs[curr_dir].name[strlen(dirs[curr_dir].name)-1] != '/') + strcat(dirs[curr_dir].name, "/"); dirs[curr_dir].deficon[0] = '\0'; Common::FSList files, fslist; dirs[curr_dir++].node.getChildren(fslist, Common::FSNode::kListAll); for (Common::FSList::const_iterator entry = fslist.begin(); entry != fslist.end(); ++entry) { if (entry->isDirectory()) { - if (!use_ini && num_dirs < MAX_DIR && - strcasecmp(entry->getDisplayName().c_str(), "install")) { + if (!use_ini && num_dirs < MAX_DIR) { dirs[num_dirs].node = *entry; num_dirs++; } + /* Toonstruck detector needs directories to be present too */ + if(!use_ini) + files.push_back(*entry); } else if (isIcon(*entry)) strcpy(dirs[curr_dir-1].deficon, entry->getDisplayName().c_str()); diff --git a/backends/platform/dingux/dingux.cpp b/backends/platform/dingux/dingux.cpp index 1af53aeae1..674c2ea780 100644 --- a/backends/platform/dingux/dingux.cpp +++ b/backends/platform/dingux/dingux.cpp @@ -33,7 +33,7 @@ void OSystem_SDL_Dingux::initBackend() { // Create the graphics manager if (_graphicsManager == 0) { - _graphicsManager = new DINGUXSdlGraphicsManager(_eventSource); + _graphicsManager = new DINGUXSdlGraphicsManager(_eventSource); } // Call parent implementation of this method diff --git a/backends/platform/ds/arm9/source/gbampsave.cpp b/backends/platform/ds/arm9/source/gbampsave.cpp index db9b1c2609..03729c5e6e 100644 --- a/backends/platform/ds/arm9/source/gbampsave.cpp +++ b/backends/platform/ds/arm9/source/gbampsave.cpp @@ -52,7 +52,7 @@ Common::OutSaveFile *GBAMPSaveFileManager::openForSaving(const Common::String &f fileSpec += filename; // consolePrintf("Opening the file: %s\n", fileSpec.c_str()); - + Common::WriteStream *stream = DS::DSFileStream::makeFromPath(fileSpec, true); // Use a write buffer stream = Common::wrapBufferedWriteStream(stream, SAVE_BUFFER_SIZE); @@ -66,7 +66,7 @@ Common::InSaveFile *GBAMPSaveFileManager::openForLoading(const Common::String &f fileSpec += filename; // consolePrintf("Opening the file: %s\n", fileSpec.c_str()); - + return DS::DSFileStream::makeFromPath(fileSpec, false); } diff --git a/backends/platform/gph/devices/gp2x/mmuhack/readme.txt b/backends/platform/gph/devices/gp2x/mmuhack/README index bea49d7d6d..6db7d81845 100644 --- a/backends/platform/gph/devices/gp2x/mmuhack/readme.txt +++ b/backends/platform/gph/devices/gp2x/mmuhack/README @@ -1,3 +1,10 @@ +PLEASE NOTE: + +The binary object 'mmuhack.o' is stored in the source tree as it is very awkward to +build it manually each time and would require the use of 2 toolchains to do so. + +Notes on how to rebuild from the included source can be found below. + About ----- @@ -107,4 +114,3 @@ Credits Original idea/implementation: Squidge (this whole thing is also known as squidgehack) Kernel module: NK Documentation: notaz - diff --git a/backends/platform/iphone/osys_main.cpp b/backends/platform/iphone/osys_main.cpp index 9325ed50bf..4bc567c39d 100644 --- a/backends/platform/iphone/osys_main.cpp +++ b/backends/platform/iphone/osys_main.cpp @@ -242,6 +242,18 @@ void OSystem_IPHONE::addSysArchivesToSearchSet(Common::SearchSet &s, int priorit } } +void OSystem_IPHONE::logMessage(LogMessageType::Type type, const char *message) { + FILE *output = 0; + + if (type == LogMessageType::kInfo || type == LogMessageType::kDebug) + output = stdout; + else + output = stderr; + + fputs(message, output); + fflush(output); +} + void iphone_main(int argc, char *argv[]) { //OSystem_IPHONE::migrateApp(); diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h index 14325f8090..37896cceeb 100644 --- a/backends/platform/iphone/osys_main.h +++ b/backends/platform/iphone/osys_main.h @@ -180,6 +180,8 @@ public: virtual Common::String getDefaultConfigFileName(); + virtual void logMessage(LogMessageType::Type type, const char *message); + protected: void internUpdateScreen(); void dirtyFullScreen(); diff --git a/backends/platform/n64/osys_n64.h b/backends/platform/n64/osys_n64.h index dfa8f58cce..354f25a1cf 100644 --- a/backends/platform/n64/osys_n64.h +++ b/backends/platform/n64/osys_n64.h @@ -107,7 +107,7 @@ protected: // FIXME: This must be left as "int" for now, to fix the sign-comparison problem // there is a little more work involved than an int->uint change int _cursorWidth, _cursorHeight; - + int _cursorKeycolor; uint16 _overlayHeight, _overlayWidth; @@ -199,6 +199,7 @@ public: virtual Audio::Mixer *getMixer(); virtual void getTimeAndDate(TimeDate &t) const; virtual void setTimerCallback(TimerProc callback, int interval); + virtual void logMessage(LogMessageType::Type type, const char *message); void rebuildOffscreenGameBuffer(void); void rebuildOffscreenMouseBuffer(void); diff --git a/backends/platform/n64/osys_n64_base.cpp b/backends/platform/n64/osys_n64_base.cpp index 69e8da3526..4bc3780fe2 100644 --- a/backends/platform/n64/osys_n64_base.cpp +++ b/backends/platform/n64/osys_n64_base.cpp @@ -870,6 +870,18 @@ void OSystem_N64::getTimeAndDate(TimeDate &t) const { return; } +void OSystem_N64::logMessage(LogMessageType::Type type, const char *message) { + FILE *output = 0; + + if (type == LogMessageType::kInfo || type == LogMessageType::kDebug) + output = stdout; + else + output = stderr; + + fputs(message, output); + fflush(output); +} + void OSystem_N64::setTimerCallback(TimerProc callback, int interval) { assert (interval > 0); diff --git a/backends/platform/n64/osys_n64_events.cpp b/backends/platform/n64/osys_n64_events.cpp index 2645cfea2a..62f11aef64 100644 --- a/backends/platform/n64/osys_n64_events.cpp +++ b/backends/platform/n64/osys_n64_events.cpp @@ -162,7 +162,7 @@ bool OSystem_N64::pollEvent(Common::Event &event) { uint16 newButtons = 0; if (_controllerPort >= 0) newButtons = _ctrlData.c[_controllerPort].buttons; // Read from controller - + uint16 newMouseButtons = 0; if (_mousePort >= 0) newMouseButtons = _ctrlData.c[_mousePort].buttons; diff --git a/backends/platform/null/null.cpp b/backends/platform/null/null.cpp index 106cde1699..4690a67c55 100644 --- a/backends/platform/null/null.cpp +++ b/backends/platform/null/null.cpp @@ -52,6 +52,8 @@ public: virtual uint32 getMillis(); virtual void delayMillis(uint msecs); virtual void getTimeAndDate(TimeDate &t) const {} + + virtual void logMessage(LogMessageType::Type type, const char *message); }; OSystem_NULL::OSystem_NULL() { @@ -97,6 +99,18 @@ uint32 OSystem_NULL::getMillis() { void OSystem_NULL::delayMillis(uint msecs) { } +void OSystem_NULL::logMessage(LogMessageType::Type type, const char *message) { + FILE *output = 0; + + if (type == LogMessageType::kInfo || type == LogMessageType::kDebug) + output = stdout; + else + output = stderr; + + fputs(message, output); + fflush(output); +} + OSystem *OSystem_NULL_create() { return new OSystem_NULL(); } diff --git a/backends/platform/openpandora/build/PXML.xml b/backends/platform/openpandora/build/PXML.xml index f4d2e2a595..a87c49e2b8 100755 --- a/backends/platform/openpandora/build/PXML.xml +++ b/backends/platform/openpandora/build/PXML.xml @@ -1,34 +1,55 @@ <?xml version="1.0" encoding="UTF-8"?> <PXML xmlns="http://openpandora.org/namespaces/PXML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PXML_schema.xsd"> - - <application id="scummvm.djwillis.0001" appdata="scummvm"> - - <title lang="en_US">ScummVM</title> - - <exec command="./runscummvm.sh"/> - <icon src="icon/scummvm.png"/> - - <previewpics> - <pic src="icon/preview-pic.png"/> - </previewpics> - - <info name="ScummVM Documentation" type="text/html" src="docs/index.html"/> - - <description lang="en_US">Point & click game interpreter.</description> - - <author name="DJWillis" website="http://www.scummvm.org/"/> - - <version major="1" minor="1" release="1" build="1"/><!--This programs version--> - <osversion major="1" minor="0" release="0" build="0"/><!--The minimum OS version required--> - - <categories> - <category name="Game"><!--category like "Games", "Graphics", "Internet" etc--> - <subcategory name="Adventure Games"/><!--subcategory, like "Board Games", "Strategy", "First Person Shooters"--> - </category> - </categories> - - <clockspeed frequency="500"/><!--Frequency in Hz--> - - </application> - + <!-- This is the package, in our case ScummVM --> + <package id="scummvm.djwillis.0001"> + <author name="DJWillis" website="http://www.scummvm.org/"/> + <!-- version type can be alpha, beta or release, set to release in branch --> + <version major="1" minor="4" release="0" build="1" type="alpha"/> + <!-- Both title and titles are needed --> + <title lang="en_US">ScummVM</title> + <titles> + <title lang="en_US">ScummVM</title> + </titles> + <descriptions> + <description lang="en_US"> + ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! + + ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. + </description> + </descriptions> + <icon src="icon/scummvm.png"/> + </package> + + <!-- This is the application, the ScummVM binary --> + <application id="scummvm.djwillis.0001" appdata="scummvm"> + <exec command="./runscummvm.sh"/> + <author name="DJWillis" website="http://www.scummvm.org/"/> + <!-- version type can be alpha, beta or release, set to release in branch --> + <version major="1" minor="4" release="0" build="1" type="alpha"/> + <!-- Both title and titles are needed --> + <title lang="en_US">ScummVM</title> + <titles> + <title lang="en_US">ScummVM</title> + </titles> + <descriptions> + <description lang="en_US"> + ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! + + ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. + </description> + </descriptions> + <licenses> + <license name="GPLv2" url="http://www.gnu.org/licenses/gpl-2.0.html" sourcecodeurl="http://www.scummvm.org"/> + </licenses> + <icon src="icon/scummvm.png"/> + <previewpics> + <pic src="icon/preview-pic.png"/> + </previewpics> + <info name="ScummVM Documentation" type="text/html" src="docs/index.html"/> + <categories> + <category name="Game"> + <subcategory name="AdventureGame"/> + </category> + </categories> + </application> </PXML> diff --git a/backends/platform/openpandora/build/PXML_schema.xsd b/backends/platform/openpandora/build/PXML_schema.xsd new file mode 100644 index 0000000000..335efe5002 --- /dev/null +++ b/backends/platform/openpandora/build/PXML_schema.xsd @@ -0,0 +1,341 @@ +<?xml version="1.0" encoding="utf-8"?> +<xs:schema targetNamespace="http://openpandora.org/namespaces/PXML" xmlns="http://openpandora.org/namespaces/PXML" xmlns:xs="http://www.w3.org/2001/XMLSchema" attributeFormDefault="unqualified" elementFormDefault="qualified"> + + + <!-- declare some simpleTypes for later usage --> + + <!-- Specify params allows with the 'x11' entry in exec --> + <xs:simpleType name="x11Param"> + <xs:restriction base="xs:string"> + <xs:enumeration value="req" /> + <xs:enumeration value="stop" /> + <xs:enumeration value="ignore" /> + </xs:restriction> + </xs:simpleType> + + <!-- Specify the valid documentation formats in the <info> block --> + <xs:simpleType name="docType"> + <xs:restriction base="xs:string"> + <xs:enumeration value="text/html" /> + <xs:enumeration value="text/plain" /> + </xs:restriction> + </xs:simpleType> + + <!-- Make sure that version numbers only consist of letters, numbers and + as well as - --> + <xs:simpleType name="versionNumber"> + <xs:restriction base="xs:string"> + <xs:minLength value="1"/> + <xs:pattern value="[a-zA-Z0-9+-]*" /> + </xs:restriction> + </xs:simpleType> + + <!-- Specify what is valid as release type --> + <xs:simpleType name="releaseType"> + <xs:restriction base="xs:string"> + <xs:enumeration value="alpha" /> + <xs:enumeration value="beta" /> + <xs:enumeration value="release" /> + </xs:restriction> + </xs:simpleType> + + <!-- Specify what makes an email address "valid" --> + <xs:simpleType name="emailAddress"> + <xs:restriction base="xs:string"> + <xs:pattern value="[^@]+@[^\.]+\..+"/> + </xs:restriction> + </xs:simpleType> + + <!-- some restrictions regarding file names that are eg not allowed/possible when using sd cards formated as fat32 --> + <xs:simpleType name="dumbPath"> + <xs:restriction base="xs:normalizedString"> + <xs:pattern value="[^?>:]+" /> + </xs:restriction> + </xs:simpleType> + <xs:simpleType name="dumbFolderName"> + <xs:restriction base="xs:normalizedString"> + <xs:pattern value="[^?>:/]+" /> + </xs:restriction> + </xs:simpleType> + + <!-- Specify lang codes --> + <xs:simpleType name="isoLangcode"> + <xs:restriction base="xs:string"> + <xs:minLength value="2"/> + <xs:pattern value="[a-zA-Z]{2,3}(_[a-zA-Z0-9]{2,3})*" /> + </xs:restriction> + </xs:simpleType> + <xs:simpleType name="isoLangcode_en_US"> + <xs:restriction base="xs:string"> + <xs:enumeration value="en_US" /> + </xs:restriction> + </xs:simpleType> + + <!-- Definition of all allowed categories following the FDO specs --> + <xs:simpleType name="fdoCategory"> + <xs:restriction base="xs:string"> + <xs:pattern value="AudioVideo|Audio|Video|Development|Education|Game|Graphics|Network|Office|Settings|System|Utility"/> + </xs:restriction> + </xs:simpleType> + <!-- Definition of all allowed subcategories following the FDO specs (should be based upon the given main categories, but would significantly increase complexity of the schema) --> + <xs:simpleType name="fdoSubCategory"> + <xs:restriction base="xs:string"> + <xs:pattern value="Building|Debugger|IDE|GUIDesigner|Profiling|RevisionControl|Translation|Calendar|ContactManagement|Database|Dictionary|Chart|Email|Finance|FlowChart|PDA|ProjectManagement|Presentation|Spreadsheet|WordProcessor|2DGraphics|VectorGraphics|RasterGraphics|3DGraphics|Scanning|OCR|Photography|Publishing|Viewer|TextTools|DesktopSettings|HardwareSettings|Printing|PackageManager|Dialup|InstantMessaging|Chat|IRCClient|FileTransfer|HamRadio|News|P2P|RemoteAccess|Telephony|TelephonyTools|VideoConference|WebBrowser|WebDevelopment|Midi|Mixer|Sequencer|Tuner|TV|AudioVideoEditing|Player|Recorder|DiscBurning|ActionGame|AdventureGame|ArcadeGame|BoardGame|BlocksGame|CardGame|KidsGame|LogicGame|RolePlaying|Simulation|SportsGame|StrategyGame|Art|Construction|Music|Languages|Science|ArtificialIntelligence|Astronomy|Biology|Chemistry|ComputerScience|DataVisualization|Economy|Electricity|Geography|Geology|Geoscience|History|ImageProcessing|Literature|Math|NumericalAnalysis|MedicalSoftware|Physics|Robotics|Sports|ParallelComputing|Amusement|Archiving|Compression|Electronics|Emulator|Engineering|FileTools|FileManager|TerminalEmulator|Filesystem|Monitor|Security|Accessibility|Calculator|Clock|TextEditor|Documentation|Core|KDE|GNOME|GTK|Qt|Motif|Java|ConsoleOnly"/> + </xs:restriction> + </xs:simpleType> + + <!-- Create some way to enforce entries to be nonempty --> + <xs:simpleType name="nonempty_token"> + <xs:restriction base="xs:token"> + <xs:minLength value="1"/> + </xs:restriction> + </xs:simpleType> + <xs:simpleType name="nonempty_string"> + <xs:restriction base="xs:string"> + <xs:minLength value="1"/> + </xs:restriction> + </xs:simpleType> + <xs:simpleType name="nonempty_normalizedString"> + <xs:restriction base="xs:string"> + <xs:minLength value="1"/> + </xs:restriction> + </xs:simpleType> + + + + <!-- declare some complexTypes for later usage --> + + <!-- type used for file associations --> + <xs:complexType name="association_data"> + <xs:attribute name="name" use="required" type="nonempty_normalizedString" /> + <xs:attribute name="filetype" use="required" type="nonempty_token" /> + <xs:attribute name="exec" use="required" type="nonempty_token" /> + </xs:complexType> + + <!-- type used for author info --> + <xs:complexType name="author_data"> + <xs:attribute name="name" use="required" type="nonempty_normalizedString" /> + <xs:attribute name="website" use="optional" type="xs:anyURI" /> + <xs:attribute name="email" use="optional" type="emailAddress" /> + </xs:complexType> + + <!-- type used for version informations (full entry as well as os version) --> + <xs:complexType name="app_version_info"> + <xs:attribute name="major" use="required" type="versionNumber" /> + <xs:attribute name="minor" use="required" type="versionNumber" /> + <xs:attribute name="release" use="required" type="versionNumber" /> + <xs:attribute name="build" use="required" type="versionNumber" /> + <xs:attribute name="type" use="optional" type="releaseType" /> + </xs:complexType> + <xs:complexType name="os_version_info"> + <xs:attribute name="major" use="required" type="versionNumber" /> + <xs:attribute name="minor" use="required" type="versionNumber" /> + <xs:attribute name="release" use="required" type="versionNumber" /> + <xs:attribute name="build" use="required" type="versionNumber" /> + </xs:complexType> + + <!-- type used for exec entries --> + <xs:complexType name="exec_params"> + <xs:attribute name="command" use="required" type="nonempty_token" /> + <xs:attribute name="arguments" use="optional" type="nonempty_token" /> + <xs:attribute name="background" use="optional" type="xs:boolean" /> + <xs:attribute name="startdir" use="optional" type="dumbPath" /> + <xs:attribute name="standalone" use="optional" type="xs:boolean" /> + <xs:attribute name="x11" use="optional" type="x11Param" /> + </xs:complexType> + + <!-- type used for tiles or descriptions, once in 'normal' version, once enforcing usage of en_US --> + <xs:complexType name="title_or_description"> + <xs:simpleContent> + <xs:extension base="nonempty_string"> + <xs:attribute name="lang" use="required" type="isoLangcode" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + <xs:complexType name="title_or_description_enUS"> + <xs:simpleContent> + <xs:extension base="nonempty_string"> + <xs:attribute name="lang" use="required" type="isoLangcode_en_US" /> + </xs:extension> + </xs:simpleContent> + </xs:complexType> + + <!-- type used for referencing images --> + <xs:complexType name="image_entry"> + <xs:attribute name="src" use="required" type="dumbPath" /> + </xs:complexType> + + <!-- type for referencing manuals/readme docs --> + <xs:complexType name="information_entry"> + <xs:attribute name="name" use="required" type="nonempty_normalizedString" /> + <xs:attribute name="type" use="required" type="docType" /> + <xs:attribute name="src" use="required" type="dumbPath" /> + </xs:complexType> + + <!-- type used for the license information --> + <xs:complexType name="license_info"> + <xs:attribute name="name" use="required" type="nonempty_normalizedString" /> + <xs:attribute name="url" use="optional" type="xs:anyURI" /> + <xs:attribute name="sourcecodeurl" use="optional" type="xs:anyURI" /> + </xs:complexType> + + + + <!-- Combine the symple and complex types into the "real" PXML specification --> + + <xs:element name="PXML"> + <xs:complexType> + <xs:sequence> + <!-- specify the <package> tag with info about the complete package, information providable: + author + version + title(s) + description(s) + icon + --> + <xs:element name="package" minOccurs="1" maxOccurs="1"> + <xs:complexType> + <xs:all> + <!--Author info--> + <xs:element name="author" type="author_data" minOccurs="1" /> + <!--App version info--> + <xs:element name="version" type="app_version_info" minOccurs="1" /> + <!--Title--> + <xs:element name="titles" minOccurs="1"> + <xs:complexType> + <xs:sequence> + <xs:element name="title" type="title_or_description_enUS" minOccurs="1" maxOccurs="1" /> + <xs:element name="title" type="title_or_description" minOccurs="0" maxOccurs="unbounded" /> + </xs:sequence> + </xs:complexType> + </xs:element> + <!--Description--> + <xs:element name="descriptions" minOccurs="0"> + <xs:complexType> + <xs:sequence> + <xs:element name="title" type="title_or_description_enUS" minOccurs="0" maxOccurs="1" /> + <xs:element name="description" type="title_or_description" minOccurs="0" maxOccurs="unbounded" /> + </xs:sequence> + </xs:complexType> + </xs:element> + <!--Icon--> + <xs:element name="icon" type="image_entry" minOccurs="0" /> + </xs:all> + <!--Package ID--> + <xs:attribute name="id" use="required" type="dumbFolderName" /> + </xs:complexType> + </xs:element> + <!-- specify the <application> tag with info about a single program + executable call + author + version (of the application) + osversion (min OS version supported) + title(s) (allowing compatibility to <HF6, too!) + description(s) (allowing compatibility to <HF6, too!) + icon + license + preview pictures + info/manual/readme entry + categories + associations to file types + clockspeed + --> + <xs:element name="application" minOccurs="1" maxOccurs="unbounded"> + <xs:complexType> + <xs:all> + <!--Execution params --> + <xs:element name="exec" type="exec_params" minOccurs="1" /> + <!--Author info--> + <xs:element name="author" type="author_data" minOccurs="1" /> + <!--App version info--> + <xs:element name="version" type="app_version_info" minOccurs="1" /> + <!--OS Version info--> + <xs:element name="osversion" type="os_version_info" minOccurs="0" /> + <!--Title--> + <!-- via <titles> element, used for HF6+ --> + <xs:element name="titles" minOccurs="1"> + <xs:complexType> + <xs:sequence> + <xs:element name="title" type="title_or_description_enUS" minOccurs="1" maxOccurs="1" /> + <xs:element name="title" type="title_or_description" minOccurs="0" maxOccurs="unbounded" /> + </xs:sequence> + </xs:complexType> + </xs:element> + <!--Title--> + <!-- via <title> element, only one for en_US allowed, meant for backwards compatibility with libpnd from <HF6 --> + <xs:element name="title" type="title_or_description_enUS" minOccurs="0" /> + <!--Description--> + <!-- via <descriptions> element, used for HF6+ --> + <xs:element name="descriptions" minOccurs="0"> + <xs:complexType> + <xs:sequence> + <xs:element name="description" type="title_or_description_enUS" minOccurs="1" maxOccurs="1" /> + <xs:element name="description" type="title_or_description" minOccurs="0" maxOccurs="unbounded" /> + </xs:sequence> + </xs:complexType> + </xs:element> + <!--Description--> + <!-- via <description> element, only one for en_US allowed, meant for backwards compatibility with libpnd from <HF6 --> + <xs:element name="description" type="title_or_description_enUS" minOccurs="0" /> + <!--Icon--> + <xs:element name="icon" type="image_entry" minOccurs="0" /> + <!--License--> + <xs:element name="licenses" minOccurs="1"> + <xs:complexType> + <xs:sequence> + <xs:element name="license" type="license_info" minOccurs="1" maxOccurs="unbounded" /> + </xs:sequence> + </xs:complexType> + </xs:element> + <!--Preview pics--> + <xs:element name="previewpics" minOccurs="0"> + <xs:complexType> + <xs:sequence> + <xs:element name="pic" type="image_entry" minOccurs="0" maxOccurs="unbounded" /> + </xs:sequence> + </xs:complexType> + </xs:element> + <!--Info (aka manual or readme entry)--> + <xs:element name="info" type="information_entry" minOccurs="0" /> + <!--Categories--> + <xs:element name="categories" minOccurs="1"> + <xs:complexType> + <xs:sequence> + <xs:element name="category" minOccurs="1" maxOccurs="unbounded"> + <xs:complexType> + <xs:sequence> + <xs:element name="subcategory" minOccurs="0" maxOccurs="unbounded"> + <xs:complexType> + <xs:attribute name="name" type="fdoSubCategory" /> + </xs:complexType> + </xs:element> + </xs:sequence> + <xs:attribute name="name" use="required" type="fdoCategory" /> + </xs:complexType> + </xs:element> + </xs:sequence> + </xs:complexType> + </xs:element> + <!--Associations--> + <xs:element name="associations" minOccurs="0"> + <xs:complexType> + <xs:sequence> + <xs:element name="association" type="association_data" maxOccurs="unbounded" /> + </xs:sequence> + </xs:complexType> + </xs:element> + <!--Clockspeed--> + <xs:element name="clockspeed" minOccurs="0"> + <xs:complexType> + <xs:attribute name="frequency" use="required" type="xs:positiveInteger" /> + </xs:complexType> + </xs:element> + </xs:all> + <!--AppID--> + <xs:attribute name="id" use="required" type="dumbFolderName" /> + <xs:attribute name="appdata" use="optional" type="dumbFolderName" /> + </xs:complexType> + </xs:element> + </xs:sequence> + </xs:complexType> + </xs:element> +</xs:schema>
\ No newline at end of file diff --git a/backends/platform/openpandora/build/pnd_make.sh b/backends/platform/openpandora/build/pnd_make.sh index b19de87bb4..0c03e8154d 100755 --- a/backends/platform/openpandora/build/pnd_make.sh +++ b/backends/platform/openpandora/build/pnd_make.sh @@ -1,65 +1,321 @@ -#!/bin/sh +#!/bin/bash +# +# pnd_make.sh +# +# This script is meant to ease generation of a pnd file. Please consult the output +# when running --help for a list of available parameters and an explaination of +# those. +# +# Required tools when running the script: +# bash +# echo, cat, mv, rm +# mkisofs or mksquashfs (the latter when using the -c param!) +# xmllint (optional, only for validation of the PXML against the schema) -######adjust path of genpxml.sh if you want to use that "feture"##### -TEMP=`getopt -o p:d:x:i:c -- "$@"` +PXML_schema=$(dirname ${0})/PXML_schema.xsd +GENPXML_PATH=$(dirname ${0})/genpxml.sh -if [ $? != 0 ] ; then echo "Terminating..." >&2 ; exit 1 ; fi +# useful functions ... +black='\E[30m' +red='\E[31m' +green='\E[32m' +yellow='\E[33m' +blue='\E[34m' +magenta='\E[35m' +cyan='\E[36m' +white='\E[37m' -eval set -- "$TEMP" -while true ; do - case "$1" in - -p) echo "PNDNAME set to $2" ;PNDNAME=$2;shift 2;; - -d) echo "FOLDER set to $2" ;FOLDER=$2;shift 2 ;; - -x) echo "PXML set to $2" ;PXML=$2;shift 2 ;; - -i) echo "ICON set to $2" ;ICON=$2;shift 2 ;; - -c) echo "-c set, will create compressed squasfs image instead of iso $2" ;SQUASH=1;shift 1 ;; - --) shift ; break ;; - *) echo "Error while parsing arguments! $2" ; exit 1 ;; - esac +check_for_tool() +{ + which $1 &> /dev/null + if [ "$?" -ne "0" ]; + then + cecho "ERROR: Could not find the program '$1'. Please make sure +that it is available in your PATH since it is required to complete your request." $red + exit 1 + fi +} + +cecho () # Color-echo. Argument $1 = message, Argument $2 = color +{ + local default_msg="No message passed." # Doesn't really need to be a local variable. + message=${1:-$default_msg} # Defaults to default message. + color=${2:-$black} # Defaults to black, if not specified. + echo -e "$color$message" + tput sgr0 # Reset to normal. + return +} + + +print_help() +{ + cat << EOSTREAM +pnd_make.sh - A script to package "something" into a PND. + +Usage: + $(basename ${0}) {--directory|-d} <folder> {--pndname|-p} <file> [{--compress-squashfs|-c}] + [{--genpxml} <file>] [{--icon|-i} <file>] [{--pxml|-x} <file>] + [{--schema|-s} <file>] [{--help|-h}] + + +Switches: + --compress-squashfs / -c Define whether or not the pnd should be compressed using + squashfs. If this parameter is selected, a compressed pnd + will be created. + + --directory / -d Sets the folder that is to be used for the resulting pnd + to <folder>. This option is mandatory for the script to + function correctly. + + --genpxml Sets the script used for generating a PXML file (if none + is available already) to <file>. Please make sure to either + provide a full path or prefix a script in the current folder + with './' so that the script can actually be executed. If + this variable is not specified, $GENPXML_PATH + will be used. + + --help / -h Displays this help text. + + --icon / -i Sets the icon that will be appended in the pnd to <file>. + + --pndname / -p Sets the output filename of the resulting pnd to <file>. + This option is mandatory for the script to function + correctly. + + --pxml / -x Sets the PXML file that is to be used to <file>. If you + neither provide a PXML file or set this entry to 'guess', + an existing 'PXML.xml' in your selected '--directory' + will be used, or the script $GENPXML_PATH + will be called to try to generate a basic PXML file for you. + + --schema / -s Sets the schema file, that is to be used for validation, + to <file. If this is not defined, the script will try to + use the file '$PXML_schema'. If this fails, + a warning is issued. + +If you select the option to create a compressed squashfs, a version >=4.0 of squashfs +is required to be available in your PATH. +EOSTREAM +} + + +# Parse command line parameters +while [ "${1}" != "" ]; do + if [ "${1}" = "--compress-squashfs" ] || [ "${1}" = "-c" ]; + then + SQUASH=1 + shift 1 + elif [ "${1}" = "--directory" ] || [ "${1}" = "-d" ]; + then + FOLDER=$2 + shift 2 + elif [ "${1}" = "--genpxml" ]; + then + GENPXML_PATH=$2 + shift 2 + elif [ "${1}" = "--help" ] || [ "${1}" = "-h" ]; + then + print_help + exit 0 + elif [ "${1}" = "--icon" ] || [ "${1}" = "-i" ]; + then + ICON=$2 + shift 2 + elif [ "${1}" = "--pndname" ] || [ "${1}" = "-p" ]; + then + PNDNAME=$2 + shift 2 + elif [ "${1}" = "--pxml" ] || [ "${1}" = "-x" ]; + then + PXML=$2 + shift 2 + elif [ "${1}" = "--schema" ] || [ "${1}" = "-f" ] + then + PXML_schema=$2 + shift 2 + else + cecho "ERROR: '$1' is not a known argument. Printing --help and aborting." $red + print_help + exit 1 + fi done -rnd=$RANDOM; # random number for genpxml and index$rnd.xml -#generate pxml if guess or empty -if [ ! $PXML ] || [ $PXML = "guess" ] && [ $PNDNAME ] && [ $FOLDER ]; then - PXMLtxt=$(/home/user/libpnd/pandora-libraries/testdata/scripts/genpxml.sh $FOLDER $ICON) - PXML=$FOLDER/PXML.xml - echo "$PXMLtxt" > $FOLDER/PXML.xml +# Generate a PXML if the param is set to Guess or it is empty. +if [ ! $PXML ] || [ $PXML = "guess" ] && [ $PNDNAME ] && [ $FOLDER ]; +then + if [ -f $FOLDER/PXML.xml ]; # use the already existing PXML.xml file if there is one... + then + PXML=$FOLDER/PXML.xml + PXML_ALREADY_EXISTING="true" + else + if [ -f $GENPXML_PATH ]; + then + $GENPXML_PATH --src $FOLDER --dest $FOLDER --author $USER + if [ -f $FOLDER/PXML.xml ]; + then + PXML_GENERATED="true" + else + cecho "ERROR: Generating a PXML file using '$GENPXML_PATH' failed. +Please generate a PXML file manually." $red + exit 1 + fi + else + cecho "ERROR: Could not find '$GENPXML_PATH' for generating a PXML file." $red + exit 1 + fi + fi fi -#check arguments -if [ ! $PNDNAME ] || [ ! $FOLDER ] || [ ! $PXML ]; then - echo " Usage: pnd_make.sh -p your.pnd -d folder/containing/your/app/ -x - your.pxml (or \"guess\" to try to generate it from the folder) -i icon.png" + +# Probe if required variables were set +echo -e +cecho "Checking if all required variables were set." $green +if [ ! $PNDNAME ] || [ ! $FOLDER ] || [ ! $PXML ]; +then + echo -e + cecho "ERROR: Not all required options were set! Please see the --help information below." $red + echo -e + print_help exit 1 +else + echo "PNDNAME set to '$PNDNAME'." +fi +# Check if the selected folder actually exists +if [ ! -d $FOLDER ]; +then + echo -e + cecho "ERROR: '$FOLDER' doesn't exist or is not a folder." $red + exit 1 +else + echo "FOLDER set to '$FOLDER'." +fi +# Check if the selected PXML file actually exists +if [ ! -f $PXML ]; +then + echo -e + cecho "ERROR: '$PXML' doesn't exist or is not a file." $red + exit 1 +else + if [ $PXML_ALREADY_EXISTING ]; + then + echo "You have not explicitly specified a PXML to use, but an existing file was +found. Will be using this one." + elif [ $PXML_GENERATED ]; + then + echo "A PXML file was generated for you using '$GENPXML_PATH'. This file will +not be removed at the end of this script because you might want to review it, adjust +single entries and rerun the script to generate a pnd with a PXML file with all the +information you want to have listed." + fi + echo "PXML set to '$PXML'." fi -if [ ! -d $FOLDER ]; then echo "$FOLDER doesnt exist"; exit 1; fi #check if folder actually exists -if [ ! -f $PXML ]; then echo "$PXML doesnt exist"; exit 1; fi #check if pxml actually exists -#make iso from folder -if [ ! $SQUASH ]; then - mkisofs -o $PNDNAME.iso -R $FOLDER +# Print the other variables: +if [ $ICON ]; +then + if [ ! -f $ICON ] + then + cecho "WARNING: '$ICON' doesn't exist, will not append the selected icon to the pnd." $red + else + echo "ICON set to '$ICON'." + USE_ICON="true" + fi +fi +if [ $SQUASH ]; +then + echo "Will use a squashfs for '$PNDNAME'." +fi + + +# Validate the PXML file (if xmllint is available) +# Errors and problems in this section will be shown but are not fatal. +echo -e +cecho "Trying to validate '$PXML' now. Will be using '$PXML_schema' to do so." $green +which xmllint &> /dev/null +if [ "$?" -ne "0" ]; +then + VALIDATED=false + cecho "WARNING: Could not find 'xmllint'. Validity check of '$PXML' is not possible!" $red else - if [ $(mksquashfs -version | awk '{if ($3 >= 4) print 1}') = 1 ]; then - echo "your squashfs version is older then version 4, please upgrade to 4.0 or later" + if [ ! -f "$PXML_schema" ]; + then + VALIDATED=false + cecho "WARNING: Could not find '$PXML_schema'. If you want to validate your +PXML file please make sure to provide a schema using the --schema option." $red + else + xmllint --noout --schema $PXML_schema $PXML + if [ "$?" -ne "0" ]; then VALIDATED=false; else VALIDATED=true; fi + fi +fi +# Print some message at the end about the validation in case the user missed the output above +if [ $VALIDATED = "false" ] +then + cecho "WARNING: Could not successfully validate '$PXML'. Please check the output +above. This does not mean that your pnd will be broken. Either you are not following the strict +syntax required for validation or you don't have all files/programs required for validating." $red +else + cecho "Your file '$PXML' was validated successfully. The resulting pnd should +work nicely with libpnd." $green +fi + + +# Make iso from folder +echo -e +cecho "Creating an iso file based on '$FOLDER'." $green +if [ $SQUASH ]; +then + check_for_tool mksquashfs + if [ $(mksquashfs -version | awk 'BEGIN{r=0} $3>=4{r=1} END{print r}') -eq 0 ]; + then + cecho "ERROR: Your squashfs version is older then version 4, please upgrade to 4.0 or later" $red exit 1 fi - mksquashfs -no-recovery -nopad $FOLDER $PNDNAME.iso + mksquashfs $FOLDER $PNDNAME.iso -nopad -no-recovery +else + check_for_tool mkisofs + mkisofs -o $PNDNAME.iso -R $FOLDER +fi + +# Check that the iso file was actually created before continuing +if [ ! -f $PNDNAME.iso ]; +then + cecho "ERROR: The temporary file '$PNDNAME.iso' could not be created. +Please check the output above for any errors and retry after fixing them. Aborting." $red + exit 1 fi -#append pxml to iso -cat $PNDNAME.iso $PXML > $PNDNAME + + +# Append pxml to iso +echo -e +cecho "Appending '$PXML' to the created iso file." $green +cat $PNDNAME.iso $PXML > $PNDNAME rm $PNDNAME.iso #cleanup -#append icon if specified -if [ $ICON ]; then # check if we want to add an icon - if [ ! -f $ICON ]; then #does the icon actually exist? - echo "$ICON doesnt exist" - else # yes + +# Append icon if specified and available +if [ $USE_ICON ]; +then + echo -e + cecho "Appending the icon '$ICON' to the pnd." $green mv $PNDNAME $PNDNAME.tmp cat $PNDNAME.tmp $ICON > $PNDNAME # append icon rm $PNDNAME.tmp #cleanup - fi fi -if [ $PXML = "guess" ];then rm $FOLDER/PXML.xml; fi #cleanup + +# Final message +echo -e +if [ -f $PNDNAME ]; +then + cecho "Successfully finished creating the pnd '$PNDNAME'." $green +else + cecho "There seems to have been a problem and '$PNDNAME' was not created. Please check +the output above for any error messages. A possible cause for this is that there was +not enough space available." $red + exit 1 +fi + + +#if [ $PXML = "guess" ];then rm $FOLDER/PXML.xml; fi #cleanup diff --git a/backends/platform/openpandora/build/runscummvm.sh b/backends/platform/openpandora/build/runscummvm.sh index 48d24a2b81..c641235219 100755 --- a/backends/platform/openpandora/build/runscummvm.sh +++ b/backends/platform/openpandora/build/runscummvm.sh @@ -11,4 +11,5 @@ mkdir saves mkdir runtime cd runtime -../bin/scummvm --fullscreen --gfx-mode=2x --config=../scummvm.config +../bin/scummvm --fullscreen --gfx-mode=2x --config=../scummvm.config --themepath=../data + diff --git a/backends/platform/openpandora/op-bundle.mk b/backends/platform/openpandora/op-bundle.mk index 163f4711ce..089430f43c 100755 --- a/backends/platform/openpandora/op-bundle.mk +++ b/backends/platform/openpandora/op-bundle.mk @@ -75,11 +75,10 @@ endif $(CP) $(libloc)/../arm-angstrom-linux-gnueabi/usr/lib/libFLAC.so.8.2.0 $(bundle_name)/scummvm/lib/libFLAC.so.8 - $(srcdir)/backends/platform/openpandora/build/pnd_make.sh -p $(bundle_name).pnd -d $(bundle_name)/scummvm -x $(bundle_name)/scummvm/data/PXML.xml -i $(bundle_name)/scummvm/icon/scummvm.png + $(srcdir)/backends/platform/openpandora/build/pnd_make.sh -p $(bundle_name).pnd -c -d $(bundle_name)/scummvm -x $(bundle_name)/scummvm/data/PXML.xml -i $(bundle_name)/scummvm/icon/scummvm.png $(CP) $(srcdir)/backends/platform/openpandora/build/README-PND.txt $(bundle_name) tar -cvjf $(bundle_name)-pnd.tar.bz2 $(bundle_name).pnd $(bundle_name)/README-PND.txt rm -R ./$(bundle_name) -# rm $(bundle_name).pnd .PHONY: op-bundle op-pnd diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp index d3acd06089..c75d7493a2 100644 --- a/backends/platform/ps2/systemps2.cpp +++ b/backends/platform/ps2/systemps2.cpp @@ -66,7 +66,7 @@ #include "engines/engine.h" -#include "graphics/font.h" +#include "graphics/fonts/bdf.h" #include "graphics/surface.h" #include "icon.h" @@ -96,7 +96,7 @@ OSystem_PS2 *g_systemPs2; #define FOREVER 2147483647 namespace Graphics { - extern const NewFont g_sysfont; + extern const BdfFont g_sysfont; }; PS2Device detectBootPath(const char *elfPath, char *bootPath); diff --git a/backends/platform/psp/cursor.cpp b/backends/platform/psp/cursor.cpp index 18a61f3df4..b295507de1 100644 --- a/backends/platform/psp/cursor.cpp +++ b/backends/platform/psp/cursor.cpp @@ -324,18 +324,18 @@ inline void Cursor::setRendererModePalettized(bool palettized) { _renderer.setAlphaReverse(false); _renderer.setColorTest(false); } else { // 16 bits, no palette - // Color test is an easy way for the hardware to make our keycolor + // Color test is an easy way for the hardware to make our keycolor // transparent. - _renderer.setColorTest(true); - + _renderer.setColorTest(true); + // Alpha blending is not strictly required, but makes the cursor look // much better _renderer.setAlphaBlending(true); - + // Pixel formats without alpha (5650) are considered to have their alpha set. // Since pixel formats with alpha don't have their alpha bits set, we reverse // the alpha format for them so that 0 alpha is 1. - if (_buffer.getPixelFormat() != PSPPixelFormat::Type_5650) + if (_buffer.getPixelFormat() != PSPPixelFormat::Type_5650) _renderer.setAlphaReverse(true); else _renderer.setAlphaReverse(false); diff --git a/backends/platform/psp/display_client.cpp b/backends/platform/psp/display_client.cpp index 14b96d9cae..bc29166895 100644 --- a/backends/platform/psp/display_client.cpp +++ b/backends/platform/psp/display_client.cpp @@ -389,31 +389,31 @@ void Buffer::copyToArray(byte *dst, int pitch) { void Buffer::setSize(uint32 width, uint32 height, HowToSize textureOrSource/*=kSizeByTextureSize*/) { DEBUG_ENTER_FUNC(); - + // We can size the buffer either by texture size (multiple of 2^n) or source size. // At higher sizes, increasing the texture size to 2^n is a waste of space. At these sizes kSizeBySourceSize should be used. - + _sourceSize.width = width; _sourceSize.height = height; _textureSize.width = scaleUpToPowerOfTwo(width); // can only scale up to 512 _textureSize.height = scaleUpToPowerOfTwo(height); - + if (textureOrSource == kSizeByTextureSize) { _width = _textureSize.width; _height = _textureSize.height; } else { // sizeBySourceSize _width = _sourceSize.width; _height = _sourceSize.height; - - // adjust allocated width to be divisible by 32. + + // adjust allocated width to be divisible by 32. // The GU can only handle multiples of 16 bytes. A 4 bit image x 32 will give us 16 bytes // We don't necessarily know the depth of the pixels here. So just make it divisible by 32. uint32 checkDiv = _width & 31; if (checkDiv) _width += 32 - checkDiv; } - + PSP_DEBUG_PRINT("width[%u], height[%u], texW[%u], texH[%u], sourceW[%d], sourceH[%d] %s\n", _width, _height, _textureSize.width, _textureSize.height, _sourceSize.width, _sourceSize.height, textureOrSource ? "size by source" : "size by texture"); } @@ -558,10 +558,10 @@ void GuRenderer::render() { // Loop over patches of 512x512 pixel textures and draw them for (uint32 j = 0; j < _buffer->getSourceHeight(); j += 512) { _textureLoadOffset.y = j; - + for (uint32 i = 0; i < _buffer->getSourceWidth(); i += 512) { _textureLoadOffset.x = i; - + guLoadTexture(); Vertex *vertices = guGetVertices(); fillVertices(vertices); @@ -573,8 +573,8 @@ void GuRenderer::render() { inline void GuRenderer::guProgramDrawBehavior() { DEBUG_ENTER_FUNC(); - PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n", - _blending ? "on" : "off", _colorTest ? "on" : "off", + PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n", + _blending ? "on" : "off", _colorTest ? "on" : "off", _alphaReverse ? "on" : "off", _keyColor); if (_blending) { @@ -591,7 +591,7 @@ inline void GuRenderer::guProgramDrawBehavior() { if (_colorTest) { sceGuEnable(GU_COLOR_TEST); sceGuColorFunc(GU_NOTEQUAL, // show only colors not equal to this color - _keyColor, + _keyColor, 0x00ffffff); // match everything but alpha } else sceGuDisable(GU_COLOR_TEST); @@ -663,10 +663,10 @@ inline void GuRenderer::guLoadTexture() { byte *startPoint = _buffer->getPixels(); if (_textureLoadOffset.x) startPoint += _buffer->_pixelFormat.pixelsToBytes(_textureLoadOffset.x); - if (_textureLoadOffset.y) + if (_textureLoadOffset.y) startPoint += _buffer->getWidthInBytes() * _textureLoadOffset.y; - - sceGuTexImage(0, + + sceGuTexImage(0, _buffer->getTextureWidth(), // texture width (must be power of 2) _buffer->getTextureHeight(), // texture height (must be power of 2) _buffer->getWidth(), // width of a line of the image (to get to the next line) @@ -698,7 +698,7 @@ void GuRenderer::fillVertices(Vertex *vertices) { // These coordinates describe an area within the texture. ie. we already loaded a square of texture, // now the coordinates within it are 0 to the edge of the area of the texture we want to draw float textureStartX = textureFix + _offsetInBuffer.x; - float textureStartY = textureFix + _offsetInBuffer.y; + float textureStartY = textureFix + _offsetInBuffer.y; int textureLeftX = _drawSize.width - _textureLoadOffset.x; if (textureLeftX > 512) @@ -720,7 +720,7 @@ void GuRenderer::fillVertices(Vertex *vertices) { float imageStartY = gapY + scaledOffsetOnScreenY + (scaleSourceToOutput(false, stretch(false, _textureLoadOffset.y))); float imageEndX, imageEndY; - + imageEndX = imageStartX + scaleSourceToOutput(true, stretch(true, textureLeftX)); imageEndY = imageStartY + scaleSourceToOutput(false, stretch(false, textureLeftY)); diff --git a/backends/platform/psp/display_client.h b/backends/platform/psp/display_client.h index f190658a26..e384bfb82b 100644 --- a/backends/platform/psp/display_client.h +++ b/backends/platform/psp/display_client.h @@ -171,12 +171,12 @@ protected: class GuRenderer { public: // Constructors - GuRenderer() : _useGlobalScaler(false), _buffer(0), _palette(0), - _blending(false), _alphaReverse(false), _colorTest(false), + GuRenderer() : _useGlobalScaler(false), _buffer(0), _palette(0), + _blending(false), _alphaReverse(false), _colorTest(false), _keyColor(0), _fullScreen(false), _stretch(false), _stretchX(1.0f), _stretchY(1.0f) {} - GuRenderer(Buffer *buffer, Palette *palette) : - _useGlobalScaler(false), _buffer(buffer), _palette(palette), - _blending(false), _alphaReverse(false), _colorTest(false), + GuRenderer(Buffer *buffer, Palette *palette) : + _useGlobalScaler(false), _buffer(buffer), _palette(palette), + _blending(false), _alphaReverse(false), _colorTest(false), _keyColor(0), _fullScreen(false), _stretch(false), _stretchX(1.0f), _stretchY(1.0f) {} static void setDisplayManager(DisplayManager *dm) { _displayManager = dm; } // Called by the Display Manager diff --git a/backends/platform/psp/display_manager.cpp b/backends/platform/psp/display_manager.cpp index 899b79727f..422805714f 100644 --- a/backends/platform/psp/display_manager.cpp +++ b/backends/platform/psp/display_manager.cpp @@ -62,7 +62,9 @@ const OSystem::GraphicsMode DisplayManager::_supportedModes[] = { // Class VramAllocator ----------------------------------- +namespace Common { DECLARE_SINGLETON(VramAllocator); +} //#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */ //#define __PSP_DEBUG_PRINT__ @@ -299,7 +301,7 @@ void DisplayManager::init() { #endif // Init overlay since we never change the size - _overlay->deallocate(); + _overlay->deallocate(); _overlay->setBytesPerPixel(sizeof(OverlayColor)); _overlay->setSize(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT); _overlay->allocate(); @@ -432,13 +434,13 @@ bool DisplayManager::renderAll() { _screen->render(); _screen->setClean(); // clean out dirty bit - + if (_imageViewer->isVisible()) _imageViewer->render(); _imageViewer->setClean(); if (_overlay->isVisible()) - _overlay->render(); + _overlay->render(); _overlay->setClean(); if (_cursor->isVisible()) @@ -448,7 +450,7 @@ bool DisplayManager::renderAll() { if (_keyboard->isVisible()) _keyboard->render(); _keyboard->setClean(); - + _masterGuRenderer.guPostRender(); return true; // rendered successfully diff --git a/backends/platform/psp/display_manager.h b/backends/platform/psp/display_manager.h index 5176bee3fe..38c43d60a3 100644 --- a/backends/platform/psp/display_manager.h +++ b/backends/platform/psp/display_manager.h @@ -72,7 +72,7 @@ private: */ class MasterGuRenderer : public PspThreadable { public: - MasterGuRenderer() : _lastRenderTime(0), _renderFinished(true), + MasterGuRenderer() : _lastRenderTime(0), _renderFinished(true), _renderSema(1, 1), _callbackId(-1) {} void guInit(); void guPreRender(); @@ -108,7 +108,7 @@ public: KEEP_ASPECT_RATIO, STRETCHED_FULL_SCREEN }; - DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0), + DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0), _imageViewer(0), _lastUpdateTime(0), _graphicsMode(0) {} ~DisplayManager(); @@ -127,7 +127,7 @@ public: void setOverlay(Overlay *overlay) { _overlay = overlay; } void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; } void setImageViewer(ImageViewer *imageViewer) { _imageViewer = imageViewer; } - + void setSizeAndPixelFormat(uint width, uint height, const Graphics::PixelFormat *format); // Getters diff --git a/backends/platform/psp/dummy.cpp b/backends/platform/psp/dummy.cpp index 86ab30b3e2..748ac8cbf3 100644 --- a/backends/platform/psp/dummy.cpp +++ b/backends/platform/psp/dummy.cpp @@ -26,31 +26,31 @@ #include <stdio.h> #include <png.h> #include <sys/socket.h> - + //void userWriteFn(png_structp png_ptr, png_bytep data, png_size_t length) { //} //void userFlushFn(png_structp png_ptr) { //} - + // Dummy functions are pulled in so that we don't need to build the plugins with certain libs - + int dummyFunc() { // For Broken Sword 2.5 volatile int i; i = clock(); rename("dummyA", "dummyB"); - + png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png_set_write_fn(png_ptr, NULL, NULL, NULL); png_infop info_ptr; png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); png_destroy_write_struct(&png_ptr, &info_ptr); - + // For lua's usage of libc: very heavy usage so it pulls in sockets? setsockopt(0, 0, 0, NULL, 0); getsockopt(0, 0, 0, NULL, NULL); - + return i; }
\ No newline at end of file diff --git a/backends/platform/psp/image_viewer.cpp b/backends/platform/psp/image_viewer.cpp index 97d582b63a..1ed7698bc8 100644 --- a/backends/platform/psp/image_viewer.cpp +++ b/backends/platform/psp/image_viewer.cpp @@ -34,45 +34,45 @@ #include "backends/platform/psp/input.h" #include "backends/platform/psp/display_manager.h" #include "backends/platform/psp/display_client.h" -#include "backends/platform/psp/image_viewer.h" -#include "backends/platform/psp/png_loader.h" +#include "backends/platform/psp/image_viewer.h" +#include "backends/platform/psp/png_loader.h" #include "backends/platform/psp/thread.h" static const char *imageName = "psp_image"; #define PSP_SCREEN_HEIGHT 272 #define PSP_SCREEN_WIDTH 480 - + bool ImageViewer::load(int imageNum) { if (_init) unload(); - + // build string char number[8]; sprintf(number, "%d", imageNum); - Common::String imageNameStr(imageName); + Common::String imageNameStr(imageName); Common::String specificImageName = imageNameStr + Common::String(number) + Common::String(".png"); - + // search for image file if (!SearchMan.hasFile(specificImageName)) { PSP_ERROR("file %s not found\n", specificImageName.c_str()); return false; } - + Common::ScopedPtr<Common::SeekableReadStream> file(SearchMan.createReadStreamForMember(specificImageName)); - + _buffer = new Buffer(); _palette = new Palette(); _renderer = new GuRenderer(); - + assert(_buffer); assert(_palette); assert(_renderer); - + // Load a PNG into our buffer and palette. Size it by the actual size of the image PngLoader image(file, *_buffer, *_palette, Buffer::kSizeBySourceSize); - + PngLoader::Status status = image.allocate(); // allocate the buffers for the file - + char error[100]; if (status == PngLoader::BAD_FILE) { sprintf(error, "Cannot display %s. Not a proper PNG file", specificImageName.c_str()); @@ -89,29 +89,29 @@ bool ImageViewer::load(int imageNum) { if (!image.load()) { sprintf(error, "Cannot display %s. Not a proper PNG file", specificImageName.c_str()); GUI::TimedMessageDialog dialog(error, 4000); - dialog.runModal(); + dialog.runModal(); return false; } - + setConstantRendererOptions(); setFullScreenImageParams(); // prepare renderer for full screen view - + _imageNum = imageNum; // now we can say we displayed this image _init = true; - + return true; } void ImageViewer::setConstantRendererOptions() { _renderer->setBuffer(_buffer); _renderer->setPalette(_palette); - + _renderer->setAlphaBlending(false); _renderer->setColorTest(false); _renderer->setUseGlobalScaler(false); _renderer->setStretch(true); _renderer->setOffsetInBuffer(0, 0); - _renderer->setDrawWholeBuffer(); + _renderer->setDrawWholeBuffer(); } void ImageViewer::unload() { @@ -130,32 +130,32 @@ void ImageViewer::resetOnEngineDone() { void ImageViewer::setVisible(bool visible) { DEBUG_ENTER_FUNC(); - + if (_visible == visible) return; - + // from here on, we're making the loader visible if (visible && g_engine) { // we can only run the image viewer when there's an engine g_engine->pauseEngine(true); - + load(_imageNum ? _imageNum : 1); // load the 1st image or the current } if (visible && _init) { // we managed to load _visible = true; setViewerButtons(true); - + { // so dialog goes out of scope, destroying all allocations GUI::TimedMessageDialog dialog("Image Viewer", 1000); dialog.runModal(); } - + runLoop(); // only listen to viewer events } else { // we were asked to make invisible or failed to load _visible = false; unload(); setViewerButtons(false); - + if (g_engine && g_engine->isPaused()) g_engine->pauseEngine(false); } @@ -175,7 +175,7 @@ void ImageViewer::runLoop() { void ImageViewer::setViewerButtons(bool active) { _inputHandler->setImageViewerMode(active); -} +} void ImageViewer::loadNextImage() { if (!load(_imageNum+1)) { // try to load the next image @@ -190,21 +190,21 @@ void ImageViewer::loadLastImage() { if (!load(_imageNum-1)) if (!load(_imageNum)) setVisible(false); // we can't even show the old image so hide - } + } setDirty(); } void ImageViewer::setFullScreenImageParams() { // we try to fit the image fullscreen at least in one dimension uint32 width = _buffer->getSourceWidth(); - uint32 height = _buffer->getSourceHeight(); + uint32 height = _buffer->getSourceHeight(); _centerX = PSP_SCREEN_WIDTH / 2.0f; _centerY = PSP_SCREEN_HEIGHT / 2.0f; - + // see if we fit width wise if (PSP_SCREEN_HEIGHT >= (int)((height * PSP_SCREEN_WIDTH) / (float)width)) { - setZoom(PSP_SCREEN_WIDTH / (float)width); + setZoom(PSP_SCREEN_WIDTH / (float)width); } else { setZoom(PSP_SCREEN_HEIGHT / (float)height); } @@ -233,32 +233,32 @@ void ImageViewer::render() { break; } _renderer->render(); - } + } } void ImageViewer::modifyZoom(bool up) { float factor = _zoomFactor; - if (up) + if (up) factor += 0.1f; else // down factor -= 0.1f; - - setZoom(factor); + + setZoom(factor); } -void ImageViewer::setZoom(float value) { +void ImageViewer::setZoom(float value) { if (value <= 0.0f) // don't want 0 or negative zoom return; _zoomFactor = value; - _renderer->setStretchXY(value, value); + _renderer->setStretchXY(value, value); setOffsetParams(); } void ImageViewer::moveImageX(float val) { float newVal = _centerX + val; - - if (newVal - (_visibleWidth / 2) > PSP_SCREEN_WIDTH - 4 || newVal + (_visibleWidth / 2) < 4) + + if (newVal - (_visibleWidth / 2) > PSP_SCREEN_WIDTH - 4 || newVal + (_visibleWidth / 2) < 4) return; _centerX = newVal; setOffsetParams(); @@ -266,22 +266,22 @@ void ImageViewer::moveImageX(float val) { void ImageViewer::moveImageY(float val) { float newVal = _centerY + val; - - if (newVal - (_visibleHeight / 2) > PSP_SCREEN_HEIGHT - 4 || newVal + (_visibleHeight / 2) < 4) + + if (newVal - (_visibleHeight / 2) > PSP_SCREEN_HEIGHT - 4 || newVal + (_visibleHeight / 2) < 4) return; _centerY = newVal; setOffsetParams(); } -// Set the renderer with the proper offset on the screen +// Set the renderer with the proper offset on the screen // void ImageViewer::setOffsetParams() { _visibleWidth = _zoomFactor * _buffer->getSourceWidth(); - _visibleHeight = _zoomFactor * _buffer->getSourceHeight(); - + _visibleHeight = _zoomFactor * _buffer->getSourceHeight(); + int offsetX = _centerX - (int)(_visibleWidth * 0.5f); int offsetY = _centerY - (int)(_visibleHeight * 0.5f); - + _renderer->setOffsetOnScreen(offsetX, offsetY); setDirty(); } @@ -290,8 +290,8 @@ void ImageViewer::setOffsetParams() { // void ImageViewer::handleEvent(uint32 event) { DEBUG_ENTER_FUNC(); - - switch (event) { + + switch (event) { case EVENT_HIDE: setVisible(false); break; diff --git a/backends/platform/psp/image_viewer.h b/backends/platform/psp/image_viewer.h index 4c3eaf7b4a..ad188536a3 100644 --- a/backends/platform/psp/image_viewer.h +++ b/backends/platform/psp/image_viewer.h @@ -54,10 +54,10 @@ private: float _visibleHeight, _visibleWidth; float _centerX, _centerY; Event _movement; - + InputHandler *_inputHandler; DisplayManager *_displayManager; - + void setFullScreenImageParams(); void loadNextImage(); void loadLastImage(); @@ -66,19 +66,19 @@ private: void moveImageX(float val); void moveImageY(float val); bool load(int imageNum); - void unload(); + void unload(); void runLoop(); // to get total pausing we have to do our own loop - + void setZoom(float value); void setOffsetParams(); void modifyZoom(bool up); // up or down void setVisible(bool visible); - + public: - ImageViewer() : _buffer(0), _palette(0), _visible(false), - _dirty(false), _init(false), _imageNum(0), - _zoomFactor(0.0f), _visibleHeight(0.0f), _visibleWidth(0.0f), + ImageViewer() : _buffer(0), _palette(0), _visible(false), + _dirty(false), _init(false), _imageNum(0), + _zoomFactor(0.0f), _visibleHeight(0.0f), _visibleWidth(0.0f), _centerX(0.0f), _centerY(0.0f), _movement(EVENT_MOVE_STOP), _inputHandler(0), _displayManager(0) {} ~ImageViewer() { unload(); } // deallocate images @@ -88,15 +88,15 @@ public: bool isDirty() { return _dirty; } void setDirty() { _dirty = true; } void setClean() { if (!_visible) // otherwise we want to keep rendering - _dirty = false; - } + _dirty = false; + } void resetOnEngineDone(); - + void handleEvent(uint32 event); - + // pointer setters - void setInputHandler(InputHandler *inputHandler) { _inputHandler = inputHandler; } + void setInputHandler(InputHandler *inputHandler) { _inputHandler = inputHandler; } void setDisplayManager(DisplayManager *displayManager) { _displayManager = displayManager; } }; -#endif /* PSP_IMAGE_VIEWER_H */
\ No newline at end of file +#endif /* PSP_IMAGE_VIEWER_H */
\ No newline at end of file diff --git a/backends/platform/psp/input.cpp b/backends/platform/psp/input.cpp index 17f8954e3b..a9ad441b4d 100644 --- a/backends/platform/psp/input.cpp +++ b/backends/platform/psp/input.cpp @@ -198,7 +198,7 @@ bool ButtonPad::getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData & uint32 curButtonState = PSP_ALL_BUTTONS & pad.Buttons; // we only care about these if (_combosEnabled) - modifyButtonsForCombos(pad); // change buttons for combos + modifyButtonsForCombos(pad); // change buttons for combos return getEventFromButtonState(event, pspEvent, curButtonState); } @@ -460,7 +460,7 @@ bool InputHandler::handlePspEvent(Common::Event &event, PspEvent &pspEvent) { /*case PSP_EVENT_CHANGE_SPEED: handleSpeedChange(pspEvent.data); break;*/ - case PSP_EVENT_IMAGE_VIEWER: + case PSP_EVENT_IMAGE_VIEWER: _imageViewer->handleEvent(pspEvent.data); break; case PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS: @@ -530,7 +530,7 @@ void InputHandler::setImageViewerMode(bool active) { _nub.init(); _buttonPad.enableCombos(true); // re-enable combos _buttonPad.initButtons(); - } + } } void InputHandler::setButtonsForImageViewer() { @@ -538,32 +538,32 @@ void InputHandler::setButtonsForImageViewer() { // Dpad _buttonPad.clearButtons(); - _buttonPad.getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_IN, + _buttonPad.getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_IN, + PSP_EVENT_NONE, false); + _buttonPad.getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_OUT, PSP_EVENT_NONE, false); - _buttonPad.getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_OUT, + _buttonPad.getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_LAST_IMAGE, PSP_EVENT_NONE, false); - _buttonPad.getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_LAST_IMAGE, + _buttonPad.getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_NEXT_IMAGE, PSP_EVENT_NONE, false); - _buttonPad.getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_NEXT_IMAGE, - PSP_EVENT_NONE, false); - _buttonPad.getButton(ButtonPad::BTN_LTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE, + _buttonPad.getButton(ButtonPad::BTN_LTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE, PSP_EVENT_NONE, false); - _buttonPad.getButton(ButtonPad::BTN_RTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE, + _buttonPad.getButton(ButtonPad::BTN_RTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE, PSP_EVENT_NONE, false); - _buttonPad.getButton(ButtonPad::BTN_START, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE, + _buttonPad.getButton(ButtonPad::BTN_START, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE, PSP_EVENT_NONE, false); - _buttonPad.getButton(ButtonPad::BTN_SELECT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE, + _buttonPad.getButton(ButtonPad::BTN_SELECT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE, PSP_EVENT_NONE, false); //Nub _nub.getPad().clearButtons(); - _nub.getPad().getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_UP, + _nub.getPad().getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_UP, PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP); - _nub.getPad().getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_DOWN, + _nub.getPad().getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_DOWN, PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP); - _nub.getPad().getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_LEFT, + _nub.getPad().getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_LEFT, PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP); - _nub.getPad().getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_RIGHT, + _nub.getPad().getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_RIGHT, PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP); } diff --git a/backends/platform/psp/input.h b/backends/platform/psp/input.h index 8315a3766c..ef2e1b84a4 100644 --- a/backends/platform/psp/input.h +++ b/backends/platform/psp/input.h @@ -122,16 +122,16 @@ public: ButtonPad(); void initButtons(); // set the buttons to the mode that's selected void clearButtons(); // empty the buttons of all events - + bool getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad); bool getEventFromButtonState(Common::Event &event, PspEvent &pspEvent, uint32 buttonState); - + void setShifted(ShiftMode shifted) { _shifted = shifted; } void setPadMode(PspPadMode mode) { _padMode = mode; } bool isButtonDown() { return _prevButtonState; } - + void enableCombos(bool value) { _combosEnabled = value; } - Button &getButton(ButtonType type, ShiftMode mode) { return _button[type][mode]; } + Button &getButton(ButtonType type, ShiftMode mode) { return _button[type][mode]; } }; class Nub { @@ -140,17 +140,17 @@ private: ShiftMode _shifted; bool _dpadMode; - + ButtonPad _buttonPad; // private buttonpad for dpad mode - + int32 modifyNubAxisMotion(int32 input); void translateToDpadState(int dpadX, int dpadY, uint32 &buttonState); // convert nub data to dpad data public: Nub() : _shifted(UNSHIFTED), _dpadMode(false) { } - void init() { _buttonPad.initButtons(); } + void init() { _buttonPad.initButtons(); } void setCursor(Cursor *cursor) { _cursor = cursor; } - + // setters void setDpadMode(bool active) { _dpadMode = active; } void setShifted(ShiftMode shifted) { _shifted = shifted; } @@ -163,7 +163,7 @@ public: class InputHandler { public: - InputHandler() : _keyboard(0), _cursor(0), _imageViewer(0), _padMode(PAD_MODE_NORMAL), + InputHandler() : _keyboard(0), _cursor(0), _imageViewer(0), _padMode(PAD_MODE_NORMAL), _lastPadCheckTime(0) {} // pointer setters void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; } @@ -175,7 +175,7 @@ public: void setImageViewerMode(bool active); private: - Nub _nub; + Nub _nub; ButtonPad _buttonPad; // Pointers to relevant other classes diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp index 01124b420e..5fa5110684 100644 --- a/backends/platform/psp/osys_psp.cpp +++ b/backends/platform/psp/osys_psp.cpp @@ -20,8 +20,7 @@ * */ -// Allow use of stuff in <time.h> -#define FORBIDDEN_SYMBOL_EXCEPTION_time_h +#define FORBIDDEN_SYMBOL_ALLOW_ALL #include <pspuser.h> #include <pspgu.h> @@ -84,7 +83,7 @@ void OSystem_PSP::initBackend() { _inputHandler.setKeyboard(&_keyboard); _inputHandler.setImageViewer(&_imageViewer); _inputHandler.init(); - + // Set pointers for image viewer _imageViewer.setInputHandler(&_inputHandler); _imageViewer.setDisplayManager(&_displayManager); @@ -422,7 +421,15 @@ void OSystem_PSP::quit() { } void OSystem_PSP::logMessage(LogMessageType::Type type, const char *message) { - EventsBaseBackend::logMessage(type, message); + FILE *output = 0; + + if (type == LogMessageType::kInfo || type == LogMessageType::kDebug) + output = stdout; + else + output = stderr; + + fputs(message, output); + fflush(output); if (type == LogMessageType::kError) PspDebugTrace(false, "%s", message); // write to file diff --git a/backends/platform/psp/png_loader.cpp b/backends/platform/psp/png_loader.cpp index 2f4857569e..16377539c8 100644 --- a/backends/platform/psp/png_loader.cpp +++ b/backends/platform/psp/png_loader.cpp @@ -36,7 +36,7 @@ PngLoader::Status PngLoader::allocate() { DEBUG_ENTER_FUNC(); - + if (!findImageDimensions()) { PSP_ERROR("failed to get image dimensions\n"); return BAD_FILE; @@ -45,7 +45,7 @@ PngLoader::Status PngLoader::allocate() { _buffer->setSize(_width, _height, _sizeBy); uint32 bitsPerPixel = _bitDepth * _channels; - + if (_paletteSize) { // 8 or 4-bit image if (bitsPerPixel == 4) { _buffer->setPixelFormat(PSPPixelFormat::Type_Palette_4bit); @@ -130,7 +130,7 @@ bool PngLoader::basicImageLoad() { png_get_IHDR(_pngPtr, _infoPtr, (png_uint_32 *)&_width, (png_uint_32 *)&_height, &_bitDepth, &_colorType, &interlaceType, int_p_NULL, int_p_NULL); _channels = png_get_channels(_pngPtr, _infoPtr); - + if (_colorType & PNG_COLOR_MASK_PALETTE) _paletteSize = _infoPtr->num_palette; @@ -141,7 +141,7 @@ bool PngLoader::basicImageLoad() { bool PngLoader::findImageDimensions() { DEBUG_ENTER_FUNC(); - bool status = basicImageLoad(); + bool status = basicImageLoad(); PSP_DEBUG_PRINT("width[%d], height[%d], paletteSize[%d], bitDepth[%d], channels[%d], rowBytes[%d]\n", _width, _height, _paletteSize, _bitDepth, _channels, _infoPtr->rowbytes); png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL); @@ -157,7 +157,7 @@ bool PngLoader::loadImageIntoBuffer() { if (!basicImageLoad()) { png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL); return false; - } + } png_set_strip_16(_pngPtr); // Strip off 16 bit channels in case they occur if (_paletteSize) { @@ -178,16 +178,16 @@ bool PngLoader::loadImageIntoBuffer() { } uint32 rowBytes = png_get_rowbytes(_pngPtr, _infoPtr); - - // there seems to be a bug in libpng where it doesn't increase the rowbytes or the + + // there seems to be a bug in libpng where it doesn't increase the rowbytes or the // channel even after we add the alpha channel if (_channels == 3 && (rowBytes / _width) == 3) { _channels = 4; - rowBytes = _width * _channels; - } - + rowBytes = _width * _channels; + } + PSP_DEBUG_PRINT("rowBytes[%d], channels[%d]\n", rowBytes, _channels); - + unsigned char *line = (unsigned char*) malloc(rowBytes); if (!line) { png_destroy_read_struct(&_pngPtr, png_infopp_NULL, png_infopp_NULL); diff --git a/backends/platform/psp/png_loader.h b/backends/platform/psp/png_loader.h index 616a79405e..0ff9d8a65d 100644 --- a/backends/platform/psp/png_loader.h +++ b/backends/platform/psp/png_loader.h @@ -61,7 +61,7 @@ public: Buffer::HowToSize sizeBy = Buffer::kSizeByTextureSize) : _file(file), _buffer(&buffer), _palette(&palette), _width(0), _height(0), _paletteSize(0), - _bitDepth(0), _sizeBy(sizeBy), _pngPtr(0), + _bitDepth(0), _sizeBy(sizeBy), _pngPtr(0), _infoPtr(0), _colorType(0), _channels(0) {} PngLoader::Status allocate(); diff --git a/backends/platform/psp/powerman.cpp b/backends/platform/psp/powerman.cpp index fe9dcfa673..b72d05809d 100644 --- a/backends/platform/psp/powerman.cpp +++ b/backends/platform/psp/powerman.cpp @@ -30,7 +30,9 @@ //#define __PSP_DEBUG_PRINT__ #include "backends/platform/psp/trace.h" +namespace Common { DECLARE_SINGLETON(PowerManager); +} // Function to debug the Power Manager (we have no output to screen) inline void PowerManager::debugPM() { diff --git a/backends/platform/psp/rtc.cpp b/backends/platform/psp/rtc.cpp index 3d6d4295a6..6c8e919986 100644 --- a/backends/platform/psp/rtc.cpp +++ b/backends/platform/psp/rtc.cpp @@ -34,7 +34,9 @@ // Class PspRtc --------------------------------------------------------------- +namespace Common { DECLARE_SINGLETON(PspRtc); +} void PspRtc::init() { // init our starting ticks uint32 ticks[2]; diff --git a/backends/platform/psp/trace.cpp b/backends/platform/psp/trace.cpp index 373e00415b..b799b4e870 100644 --- a/backends/platform/psp/trace.cpp +++ b/backends/platform/psp/trace.cpp @@ -75,38 +75,38 @@ void PspDebugTrace(bool alsoToScreen, const char *format, ...) { #define GET_RET(retAddr) \ asm volatile ("move %0,$ra\n\t" \ : "=&r" (retAddr) : ) - + #define GET_SP(stackPtr) \ asm volatile ("move %0,$sp\n\t" \ : "=&r" (stackPtr) : ) // Function to retrieve a backtrace for the MIPS processor -// This is not trivial since the MIPS doesn't use a frame pointer. +// This is not trivial since the MIPS doesn't use a frame pointer. // Takes the number of levels wanted above the calling function (included) and an array of void * -// +// void mipsBacktrace(uint32 levels, void **addresses) { - // get the current return address + // get the current return address register byte *retAddr; register byte *stackPointer; - GET_RET(retAddr); + GET_RET(retAddr); GET_SP(stackPointer); char string[100]; - + if (!levels) return; - + memset(addresses, 0, sizeof(void *) * levels); - + uint32 curLevel = 0; - + const uint32 SP_SUBTRACT = 0x27bd8000; // The instruction to subtract from the SP looks like this const uint32 SP_SUB_HIGH_MASK = 0xffff8000; // The mask to check for the subtract SP instruction const uint32 SP_SUB_LOW_MASK = 0x0000ffff; // The mask that gives us how much was subtracted - + // make sure we go out of the stack of this current level // we already have the return address for this level from the register if (curLevel < levels) { - void *thisFunc = (void *)mipsBacktrace; + void *thisFunc = (void *)mipsBacktrace; for (uint32 *seekPtr = (uint32 *)thisFunc; ; seekPtr++) { if ((*seekPtr & SP_SUB_HIGH_MASK) == SP_SUBTRACT) { // we found the $sp subtraction at the beginning of the function @@ -120,10 +120,10 @@ void mipsBacktrace(uint32 levels, void **addresses) { fputs(string, stderr); } break; - } - } + } + } } - + // keep scanning while more levels are requested while (curLevel < levels) { // now scan backwards from the return address to find the size of the stack @@ -139,13 +139,13 @@ void mipsBacktrace(uint32 levels, void **addresses) { sprintf(string, "invalid retAddr %p\n", retAddr); fputs(string, stderr); return; - } + } //sprintf(string, "retAddr[%p]\n", retAddr); //fputs(string, stderr); addresses[curLevel++] = retAddr; break; - } - } + } + } } -} +} diff --git a/backends/platform/sdl/macosx/appmenu_osx.h b/backends/platform/sdl/macosx/appmenu_osx.h new file mode 100755 index 0000000000..005414b789 --- /dev/null +++ b/backends/platform/sdl/macosx/appmenu_osx.h @@ -0,0 +1,32 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef APPMENU_OSX_H +#define APPMENU_OSX_H + +#if defined(MACOSX) + +void replaceApplicationMenuItems(); + +#endif // MACOSX + +#endif diff --git a/backends/platform/sdl/macosx/appmenu_osx.mm b/backends/platform/sdl/macosx/appmenu_osx.mm new file mode 100755 index 0000000000..bb089a6b61 --- /dev/null +++ b/backends/platform/sdl/macosx/appmenu_osx.mm @@ -0,0 +1,110 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "backends/platform/sdl/macosx/appmenu_osx.h" +#include "common/translation.h" + +#include <Cocoa/Cocoa.h> + +// Apple removed setAppleMenu from the header files in 10.4, +// but as the method still exists we declare it ourselves here. +// Yes, this works :) +@interface NSApplication(MissingFunction) +- (void)setAppleMenu:(NSMenu *)menu; +@end + +void replaceApplicationMenuItems() { + + // Code mainly copied and adapted from SDLmain.m + NSMenu *appleMenu; + NSMenu *windowMenu; + NSMenuItem *menuItem; + + // For some reason [[NSApp mainMenu] removeAllItems] doesn't work and crashes, so we need + // to remove the SDL generated menus one by one + [[NSApp mainMenu] removeItemAtIndex:0]; // Remove application menu + [[NSApp mainMenu] removeItemAtIndex:0]; // Remove "Windows" menu + + // Create new application menu + appleMenu = [[NSMenu alloc] initWithTitle:@""]; + + // Get current encoding +#ifdef USE_TRANSLATION + NSStringEncoding stringEncoding = CFStringConvertEncodingToNSStringEncoding(CFStringConvertIANACharSetNameToEncoding((CFStringRef)[NSString stringWithCString:(TransMan.getCurrentCharset()).c_str() encoding:NSASCIIStringEncoding])); +#else + NSStringEncoding stringEncoding = NSASCIIStringEncoding; +#endif + + // Add "About ScummVM" menu item + [appleMenu addItemWithTitle:[NSString stringWithCString:_("About ScummVM") encoding:stringEncoding] action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; + + // Add separator + [appleMenu addItem:[NSMenuItem separatorItem]]; + + // Add "Hide ScummVM" menu item + [appleMenu addItemWithTitle:[NSString stringWithCString:_("Hide ScummVM") encoding:stringEncoding] action:@selector(hide:) keyEquivalent:@"h"]; + + // Add "Hide Others" menu item + menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:[NSString stringWithCString:_("Hide Others") encoding:stringEncoding] action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; + [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; + + // Add "Show All" menu item + [appleMenu addItemWithTitle:[NSString stringWithCString:_("Show All") encoding:stringEncoding] action:@selector(unhideAllApplications:) keyEquivalent:@""]; + + // Add separator + [appleMenu addItem:[NSMenuItem separatorItem]]; + + // Add "Quit ScummVM" menu item + [appleMenu addItemWithTitle:[NSString stringWithCString:_("Quit ScummVM") encoding:stringEncoding] action:@selector(terminate:) keyEquivalent:@"q"]; + + // Put application menu into the menubar + menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:appleMenu]; + [[NSApp mainMenu] addItem:menuItem]; + + // Tell the application object that this is now the application menu + [NSApp setAppleMenu:appleMenu]; + + + // Create new "Window" menu + windowMenu = [[NSMenu alloc] initWithTitle:[NSString stringWithCString:_("Window") encoding:stringEncoding]]; + + // Add "Minimize" menu item + menuItem = [[NSMenuItem alloc] initWithTitle:[NSString stringWithCString:_("Minimize") encoding:stringEncoding] action:@selector(performMiniaturize:) keyEquivalent:@"m"]; + [windowMenu addItem:menuItem]; + + // Put menu into the menubar + menuItem = [[NSMenuItem alloc] initWithTitle:[NSString stringWithCString:_("Window") encoding:stringEncoding] action:nil keyEquivalent:@""]; + [menuItem setSubmenu:windowMenu]; + [[NSApp mainMenu] addItem:menuItem]; + + // Tell the application object that this is now the window menu. + [NSApp setWindowsMenu:windowMenu]; + + // Finally give up our references to the objects + [appleMenu release]; + [windowMenu release]; + [menuItem release]; +} diff --git a/backends/platform/sdl/macosx/macosx.cpp b/backends/platform/sdl/macosx/macosx.cpp index 9b11eb2c09..ddfc99570a 100644 --- a/backends/platform/sdl/macosx/macosx.cpp +++ b/backends/platform/sdl/macosx/macosx.cpp @@ -29,9 +29,12 @@ #include "backends/platform/sdl/macosx/macosx.h" #include "backends/mixer/doublebuffersdl/doublebuffersdl-mixer.h" +#include "backends/platform/sdl/macosx/appmenu_osx.h" #include "common/archive.h" +#include "common/config-manager.h" #include "common/fs.h" +#include "common/translation.h" #include "ApplicationServices/ApplicationServices.h" // for LSOpenFSRef #include "CoreFoundation/CoreFoundation.h" // for CF* stuff @@ -51,6 +54,15 @@ void OSystem_MacOSX::initBackend() { _mixerManager->init(); } +#ifdef USE_TRANSLATION + // We need to initialize the translataion manager here for the following + // call to replaceApplicationMenuItems() work correctly + TransMan.setLanguage(ConfMan.get("gui_language").c_str()); +#endif // USE_TRANSLATION + + // Replace the SDL generated menu items with our own translated ones on Mac OS X + replaceApplicationMenuItems(); + // Invoke parent implementation of this method OSystem_POSIX::initBackend(); } @@ -74,7 +86,7 @@ void OSystem_MacOSX::addSysArchivesToSearchSet(Common::SearchSet &s, int priorit } void OSystem_MacOSX::setupIcon() { - // Don't set icon on OS X, as we use a nicer external icon there. + // Don't set icon on OS X, as we use a nicer external icon there. } bool OSystem_MacOSX::hasFeature(Feature f) { diff --git a/backends/platform/sdl/main.cpp b/backends/platform/sdl/main.cpp index 1992bdd3f2..3947d010c4 100644 --- a/backends/platform/sdl/main.cpp +++ b/backends/platform/sdl/main.cpp @@ -34,6 +34,7 @@ !defined(CAANOO) && \ !defined(LINUXMOTO) && \ !defined(SAMSUNGTV) && \ + !defined(PLAYSTATION3) && \ !defined(OPENPANDORA) #include "backends/platform/sdl/sdl.h" diff --git a/backends/platform/sdl/module.mk b/backends/platform/sdl/module.mk index efc5168d5b..f1afe37349 100644 --- a/backends/platform/sdl/module.mk +++ b/backends/platform/sdl/module.mk @@ -14,7 +14,8 @@ endif ifdef MACOSX MODULE_OBJS += \ macosx/macosx-main.o \ - macosx/macosx.o + macosx/macosx.o \ + macosx/appmenu_osx.o endif ifdef WIN32 @@ -29,6 +30,12 @@ MODULE_OBJS += \ amigaos/amigaos.o endif +ifdef PLAYSTATION3 +MODULE_OBJS += \ + ps3/ps3-main.o \ + ps3/ps3.o +endif + # We don't use rules.mk but rather manually update OBJS and MODULE_DIRS. MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) OBJS := $(MODULE_OBJS) $(OBJS) diff --git a/backends/platform/sdl/posix/posix-main.cpp b/backends/platform/sdl/posix/posix-main.cpp index f78e001398..3bf7a5138a 100644 --- a/backends/platform/sdl/posix/posix-main.cpp +++ b/backends/platform/sdl/posix/posix-main.cpp @@ -22,7 +22,7 @@ #include "common/scummsys.h" -#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) +#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) #include "backends/platform/sdl/posix/posix.h" #include "backends/plugins/sdl/sdl-provider.h" diff --git a/backends/platform/sdl/posix/posix.cpp b/backends/platform/sdl/posix/posix.cpp index d757186134..05c779a4e0 100644 --- a/backends/platform/sdl/posix/posix.cpp +++ b/backends/platform/sdl/posix/posix.cpp @@ -33,6 +33,7 @@ #include "backends/platform/sdl/posix/posix.h" #include "backends/saves/posix/posix-saves.h" #include "backends/fs/posix/posix-fs-factory.h" +#include "backends/taskbar/unity/unity-taskbar.h" #include <errno.h> #include <sys/stat.h> @@ -49,6 +50,11 @@ void OSystem_POSIX::init() { // Initialze File System Factory _fsFactory = new POSIXFilesystemFactory(); +#if defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY) + // Initialize taskbar manager + _taskbarManager = new UnityTaskbarManager(); +#endif + // Invoke parent implementation of this method OSystem_SDL::init(); } @@ -60,6 +66,11 @@ void OSystem_POSIX::initBackend() { // Invoke parent implementation of this method OSystem_SDL::initBackend(); + +#if defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY) + // Register the taskbar manager as an event source (this is necessary for the glib event loop to be run) + _eventManager->getEventDispatcher()->registerSource((UnityTaskbarManager *)_taskbarManager, false); +#endif } bool OSystem_POSIX::hasFeature(Feature f) { diff --git a/backends/platform/sdl/ps3/ps3-main.cpp b/backends/platform/sdl/ps3/ps3-main.cpp new file mode 100644 index 0000000000..ba548a3749 --- /dev/null +++ b/backends/platform/sdl/ps3/ps3-main.cpp @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "backends/platform/sdl/ps3/ps3.h" +#include "backends/plugins/sdl/sdl-provider.h" +#include "base/main.h" + +int main(int argc, char *argv[]) { + + // Create our OSystem instance + g_system = new OSystem_PS3(); + assert(g_system); + + // Pre initialize the backend + ((OSystem_PS3 *)g_system)->init(); + +#ifdef DYNAMIC_MODULES + PluginManager::instance().addPluginProvider(new SDLPluginProvider()); +#endif + + // Invoke the actual ScummVM main entry point: + int res = scummvm_main(argc, argv); + + // Free OSystem + delete (OSystem_PS3 *)g_system; + + return res; +} diff --git a/backends/platform/sdl/ps3/ps3.cpp b/backends/platform/sdl/ps3/ps3.cpp new file mode 100644 index 0000000000..33586ce693 --- /dev/null +++ b/backends/platform/sdl/ps3/ps3.cpp @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir +#define FORBIDDEN_SYMBOL_EXCEPTION_time_h // sys/stat.h includes sys/time.h +#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h + +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "backends/platform/sdl/ps3/ps3.h" +#include "backends/graphics/surfacesdl/surfacesdl-graphics.h" +#include "backends/saves/default/default-saves.h" +#include "backends/fs/ps3/ps3-fs-factory.h" +#include "backends/events/ps3sdl/ps3sdl-events.h" +#include "backends/mixer/sdl13/sdl13-mixer.h" + +#include <dirent.h> +#include <sys/stat.h> + +int access(const char *pathname, int mode) { + struct stat sb; + + if (stat(pathname, &sb) == -1) { + return -1; + } + + return 0; +} + +OSystem_PS3::OSystem_PS3(Common::String baseConfigName) + : _baseConfigName(baseConfigName) { +} + +void OSystem_PS3::init() { + // Initialze File System Factory + _fsFactory = new PS3FilesystemFactory(); + + // Invoke parent implementation of this method + OSystem_SDL::init(); +} + +void OSystem_PS3::initBackend() { + ConfMan.set("joystick_num", 0); + ConfMan.set("vkeybdpath", PREFIX "/data"); + ConfMan.registerDefault("fullscreen", true); + ConfMan.registerDefault("aspect_ratio", true); + + // Create the savefile manager + if (_savefileManager == 0) + _savefileManager = new DefaultSaveFileManager(PREFIX "/saves"); + + // Create the mixer manager + if (_mixer == 0) { + _mixerManager = new Sdl13MixerManager(); + + // Setup and start mixer + _mixerManager->init(); + } + + // Event source + if (_eventSource == 0) + _eventSource = new PS3SdlEventSource(); + + // Invoke parent implementation of this method + OSystem_SDL::initBackend(); +} + +Common::String OSystem_PS3::getDefaultConfigFileName() { + return PREFIX "/" + _baseConfigName; +} + +Common::WriteStream *OSystem_PS3::createLogFile() { + Common::FSNode file(PREFIX "/scummvm.log"); + return file.createWriteStream(); +} diff --git a/backends/platform/sdl/ps3/ps3.h b/backends/platform/sdl/ps3/ps3.h new file mode 100644 index 0000000000..daed7599a9 --- /dev/null +++ b/backends/platform/sdl/ps3/ps3.h @@ -0,0 +1,47 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PLATFORM_SDL_PS3_H +#define PLATFORM_SDL_PS3_H + +#include "backends/platform/sdl/sdl.h" + +class OSystem_PS3 : public OSystem_SDL { +public: + // Let the subclasses be able to change _baseConfigName in the constructor + OSystem_PS3(Common::String baseConfigName = "scummvm.ini"); + virtual ~OSystem_PS3() {} + + virtual void init(); + virtual void initBackend(); + +protected: + // Base string for creating the default path and filename + // for the configuration file + Common::String _baseConfigName; + + virtual Common::String getDefaultConfigFileName(); + + virtual Common::WriteStream *createLogFile(); +}; + +#endif diff --git a/backends/platform/sdl/sdl-sys.h b/backends/platform/sdl/sdl-sys.h index 77515ff4e5..ca3c586e03 100644 --- a/backends/platform/sdl/sdl-sys.h +++ b/backends/platform/sdl/sdl-sys.h @@ -27,7 +27,7 @@ // fashion, even on the Symbian port. // Moreover, it contains a workaround for the fact that SDL_rwops.h uses // a FILE pointer in one place, which conflicts with common/forbidden.h. - +// The SDL 1.3 headers also include strings.h #include "common/scummsys.h" @@ -39,6 +39,16 @@ typedef struct { int FAKE; } FAKE_FILE; #define FILE FAKE_FILE #endif +#if !defined(FORBIDDEN_SYMBOL_ALLOW_ALL) && !defined(FORBIDDEN_SYMBOL_EXCEPTION_strcasecmp) +#undef strcasecmp +#define strcasecmp FAKE_strcasecmp +#endif + +#if !defined(FORBIDDEN_SYMBOL_ALLOW_ALL) && !defined(FORBIDDEN_SYMBOL_EXCEPTION_strncasecmp) +#undef strncasecmp +#define strncasecmp FAKE_strncasecmp +#endif + #if defined(__SYMBIAN32__) #include <esdl\SDL.h> #else @@ -47,8 +57,19 @@ typedef struct { int FAKE; } FAKE_FILE; // Finally forbid FILE again (if it was forbidden to start with) #if !defined(FORBIDDEN_SYMBOL_ALLOW_ALL) && !defined(FORBIDDEN_SYMBOL_EXCEPTION_FILE) -#undef FILE +#undef FILE #define FILE FORBIDDEN_SYMBOL_REPLACEMENT #endif +#if !defined(FORBIDDEN_SYMBOL_ALLOW_ALL) && !defined(FORBIDDEN_SYMBOL_EXCEPTION_strcasecmp) +#undef strcasecmp +#define strcasecmp FORBIDDEN_SYMBOL_REPLACEMENT +#endif + +#if !defined(FORBIDDEN_SYMBOL_ALLOW_ALL) && !defined(FORBIDDEN_SYMBOL_EXCEPTION_strncasecmp) +#undef strncasecmp +#define strncasecmp FORBIDDEN_SYMBOL_REPLACEMENT +#endif + + #endif diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index afc6c850d9..d05cca4d1f 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -31,14 +31,22 @@ #include "backends/platform/sdl/sdl.h" #include "common/config-manager.h" #include "common/EventRecorder.h" +#include "common/taskbar.h" #include "common/textconsole.h" #include "backends/saves/default/default-saves.h" + +// Audio CD support was removed with SDL 1.3 +#if SDL_VERSION_ATLEAST(1, 3, 0) +#include "backends/audiocd/default/default-audiocd.h" +#else #include "backends/audiocd/sdl/sdl-audiocd.h" +#endif + #include "backends/events/sdl/sdl-events.h" #include "backends/mutex/sdl/sdl-mutex.h" #include "backends/timer/sdl/sdl-timer.h" -#include "backends/graphics/sdl/sdl-graphics.h" +#include "backends/graphics/surfacesdl/surfacesdl-graphics.h" #ifdef USE_OPENGL #include "backends/graphics/openglsdl/openglsdl-graphics.h" #endif @@ -125,6 +133,11 @@ void OSystem_SDL::init() { if (_timerManager == 0) _timerManager = new SdlTimerManager(); +#if defined(USE_TASKBAR) + if (_taskbarManager == 0) + _taskbarManager = new Common::TaskbarManager(); +#endif + #ifdef USE_OPENGL // Setup a list with both SDL and OpenGL graphics modes setupGraphicsModes(); @@ -167,27 +180,11 @@ void OSystem_SDL::initBackend() { } #endif if (_graphicsManager == 0) { - _graphicsManager = new SdlGraphicsManager(_eventSource); + _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); graphicsManagerType = 0; } } - // Creates the backend managers, if they don't exist yet (we check - // for this to allow subclasses to provide their own). - if (_eventManager == 0) - _eventManager = new DefaultEventManager(_eventSource); - - // We have to initialize the graphics manager before the event manager - // so the virtual keyboard can be initialized, but we have to add the - // graphics manager as an event observer after initializing the event - // manager. - if (graphicsManagerType == 0) - ((SdlGraphicsManager *)_graphicsManager)->initEventObserver(); -#ifdef USE_OPENGL - else if (graphicsManagerType == 1) - ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); -#endif - if (_savefileManager == 0) _savefileManager = new DefaultSaveFileManager(); @@ -198,8 +195,15 @@ void OSystem_SDL::initBackend() { _mixerManager->init(); } - if (_audiocdManager == 0) + if (_audiocdManager == 0) { + // Audio CD support was removed with SDL 1.3 +#if SDL_VERSION_ATLEAST(1, 3, 0) + _audiocdManager = new DefaultAudioCDManager(); +#else _audiocdManager = new SdlAudioCDManager(); +#endif + + } // Setup a custom program icon. setupIcon(); @@ -207,7 +211,34 @@ void OSystem_SDL::initBackend() { _inited = true; ModularBackend::initBackend(); + + // We have to initialize the graphics manager before the event manager + // so the virtual keyboard can be initialized, but we have to add the + // graphics manager as an event observer after initializing the event + // manager. + if (graphicsManagerType == 0) + ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver(); +#ifdef USE_OPENGL + else if (graphicsManagerType == 1) + ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver(); +#endif + +} + +#if defined(USE_TASKBAR) +void OSystem_SDL::engineInit() { + // Add the started engine to the list of recent tasks + _taskbarManager->addRecent(ConfMan.getActiveDomainName(), ConfMan.get("description")); + + // Set the overlay icon the current running engine + _taskbarManager->setOverlayIcon(ConfMan.getActiveDomainName(), ConfMan.get("description")); +} + +void OSystem_SDL::engineDone() { + // Remove overlay icon + _taskbarManager->setOverlayIcon("", ""); } +#endif void OSystem_SDL::initSDL() { // Check if SDL has not been initialized @@ -275,10 +306,22 @@ void OSystem_SDL::fatalError() { void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) { - ModularBackend::logMessage(type, message); + // First log to stdout/stderr + FILE *output = 0; + + if (type == LogMessageType::kInfo || type == LogMessageType::kDebug) + output = stdout; + else + output = stderr; + + fputs(message, output); + fflush(output); + + // Then log into file (via the logger) if (_logger) _logger->print(message); + // Finally, some Windows / WinCE specific logging code. #if defined( USE_WINDBG ) #if defined( _WIN32_WCE ) TCHAR buf_unicode[1024]; @@ -301,7 +344,7 @@ void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) { } Common::String OSystem_SDL::getSystemLanguage() const { -#ifdef USE_DETECTLANG +#if defined(USE_DETECTLANG) && !defined(_WIN32_WCE) #ifdef WIN32 // We can not use "setlocale" (at least not for MSVC builds), since it // will return locales like: "English_USA.1252", thus we need a special @@ -368,7 +411,7 @@ void OSystem_SDL::setupIcon() { if (sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes) != 4) { warning("Wrong format of scummvm_icon[0] (%s)", scummvm_icon[0]); - + return; } if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) { @@ -384,6 +427,7 @@ void OSystem_SDL::setupIcon() { for (i = 0; i < ncols; i++) { unsigned char code; char color[32]; + memset(color, 0, sizeof(color)); unsigned int col; if (sscanf(scummvm_icon[1 + i], "%c c %s", &code, color) != 2) { warning("Wrong format of scummvm_icon[%d] (%s)", 1 + i, scummvm_icon[1 + i]); @@ -472,7 +516,7 @@ bool OSystem_SDL::setGraphicsMode(int mode) { // Check if mode is from SDL or OpenGL if (mode < _sdlModesCount) { - srcMode = SdlGraphicsManager::supportedGraphicsModes(); + srcMode = SurfaceSdlGraphicsManager::supportedGraphicsModes(); i = 0; } else { srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes(); @@ -487,8 +531,8 @@ bool OSystem_SDL::setGraphicsMode(int mode) { if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) { debug(1, "switching to plain SDL graphics"); delete _graphicsManager; - _graphicsManager = new SdlGraphicsManager(_eventSource); - ((SdlGraphicsManager *)_graphicsManager)->initEventObserver(); + _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource); + ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver(); _graphicsManager->beginGFXTransaction(); } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) { debug(1, "switching to OpenGL graphics"); @@ -514,7 +558,7 @@ int OSystem_SDL::getGraphicsMode() const { } void OSystem_SDL::setupGraphicsModes() { - const OSystem::GraphicsMode *sdlGraphicsModes = SdlGraphicsManager::supportedGraphicsModes(); + const OSystem::GraphicsMode *sdlGraphicsModes = SurfaceSdlGraphicsManager::supportedGraphicsModes(); const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes(); _sdlModesCount = 0; _glModesCount = 0; diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h index 9c08752054..395b2b3aac 100644 --- a/backends/platform/sdl/sdl.h +++ b/backends/platform/sdl/sdl.h @@ -30,7 +30,7 @@ #include "backends/events/sdl/sdl-events.h" #include "backends/log/log.h" -/** +/** * Base OSystem class for all SDL ports. */ class OSystem_SDL : public ModularBackend { @@ -38,7 +38,7 @@ public: OSystem_SDL(); virtual ~OSystem_SDL(); - /** + /** * Pre-initialize backend. It should be called after * instantiating the backend. Early needed managers are * created here. @@ -54,6 +54,10 @@ public: // Override functions from ModularBackend and OSystem virtual void initBackend(); +#if defined(USE_TASKBAR) + virtual void engineInit(); + virtual void engineDone(); +#endif virtual Common::HardwareKeySet *getHardwareKeySet(); virtual void quit(); virtual void fatalError(); diff --git a/backends/platform/sdl/win32/win32.cpp b/backends/platform/sdl/win32/win32.cpp index 5b14be4417..a2c8e43424 100644 --- a/backends/platform/sdl/win32/win32.cpp +++ b/backends/platform/sdl/win32/win32.cpp @@ -23,10 +23,6 @@ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL -#include "common/scummsys.h" -#include "common/error.h" -#include "common/textconsole.h" - #ifdef WIN32 #define WIN32_LEAN_AND_MEAN @@ -34,58 +30,52 @@ #undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one... #include <shellapi.h> +#include "common/scummsys.h" +#include "common/config-manager.h" +#include "common/error.h" +#include "common/textconsole.h" + +#include <SDL_syswm.h> // For setting the icon + #include "backends/platform/sdl/win32/win32.h" #include "backends/fs/windows/windows-fs-factory.h" +#include "backends/taskbar/win32/win32-taskbar.h" #include "common/memstream.h" #define DEFAULT_CONFIG_FILE "scummvm.ini" -//#define HIDE_CONSOLE +void OSystem_Win32::init() { + // Initialize File System Factory + _fsFactory = new WindowsFilesystemFactory(); -#ifdef HIDE_CONSOLE -struct SdlConsoleHidingWin32 { - DWORD myPid; - DWORD myTid; - HWND consoleHandle; -}; +#if defined(USE_TASKBAR) + // Initialize taskbar manager + _taskbarManager = new Win32TaskbarManager(); +#endif -// console hiding for win32 -static BOOL CALLBACK initBackendFindConsoleWin32Proc(HWND hWnd, LPARAM lParam) { - DWORD pid, tid; - SdlConsoleHidingWin32 *variables = (SdlConsoleHidingWin32 *)lParam; - tid = GetWindowThreadProcessId(hWnd, &pid); - if ((tid == variables->myTid) && (pid == variables->myPid)) { - variables->consoleHandle = hWnd; - return FALSE; - } - return TRUE; + // Invoke parent implementation of this method + OSystem_SDL::init(); } -#endif +void OSystem_Win32::initBackend() { + // Console window is enabled by default on Windows + ConfMan.registerDefault("console", true); -void OSystem_Win32::init() { -#ifdef HIDE_CONSOLE - // console hiding for win32 - SdlConsoleHidingWin32 consoleHidingWin32; - consoleHidingWin32.consoleHandle = 0; - consoleHidingWin32.myPid = GetCurrentProcessId(); - consoleHidingWin32.myTid = GetCurrentThreadId(); - EnumWindows (initBackendFindConsoleWin32Proc, (LPARAM)&consoleHidingWin32); - - if (!ConfMan.getBool("show_console")) { - if (consoleHidingWin32.consoleHandle) { - // We won't find a window with our TID/PID in case we were started from command-line - ShowWindow(consoleHidingWin32.consoleHandle, SW_HIDE); + // Enable or disable the window console window + if (ConfMan.getBool("console")) { + if (AllocConsole()) { + freopen("CONIN$","r",stdin); + freopen("CONOUT$","w",stdout); + freopen("CONOUT$","w",stderr); } + SetConsoleTitle("ScummVM Status Window"); + } else { + FreeConsole(); } -#endif - - // Initialze File System Factory - _fsFactory = new WindowsFilesystemFactory(); // Invoke parent implementation of this method - OSystem_SDL::init(); + OSystem_SDL::initBackend(); } @@ -131,6 +121,28 @@ bool OSystem_Win32::displayLogFile() { return false; } +void OSystem_Win32::setupIcon() { + HMODULE handle = GetModuleHandle(NULL); + HICON ico = LoadIcon(handle, MAKEINTRESOURCE(1001 /* IDI_ICON */)); + if (ico) { + SDL_SysWMinfo wminfo; + SDL_VERSION(&wminfo.version); + if (SDL_GetWMInfo(&wminfo)) { + // Replace the handle to the icon associated with the window class by our custom icon + SetClassLongPtr(wminfo.window, GCLP_HICON, (ULONG_PTR)ico); + + // Since there wasn't any default icon, we can't use the return value from SetClassLong + // to check for errors (it would be 0 in both cases: error or no previous value for the + // icon handle). Instead we check for the last-error code value. + if (GetLastError() == ERROR_SUCCESS) + return; + } + } + + // If no icon has been set, fallback to default path + OSystem_SDL::setupIcon(); +} + Common::String OSystem_Win32::getDefaultConfigFileName() { char configFile[MAXPATHLEN]; @@ -149,18 +161,31 @@ Common::String OSystem_Win32::getDefaultConfigFileName() { error("Unable to access user profile directory"); strcat(configFile, "\\Application Data"); - CreateDirectory(configFile, NULL); + + // If the directory already exists (as it should in most cases), + // we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND) + if (!CreateDirectory(configFile, NULL)) { + if (GetLastError() != ERROR_ALREADY_EXISTS) + error("Cannot create Application data folder"); + } } strcat(configFile, "\\ScummVM"); - CreateDirectory(configFile, NULL); + if (!CreateDirectory(configFile, NULL)) { + if (GetLastError() != ERROR_ALREADY_EXISTS) + error("Cannot create ScummVM application data folder"); + } + strcat(configFile, "\\" DEFAULT_CONFIG_FILE); FILE *tmp = NULL; if ((tmp = fopen(configFile, "r")) == NULL) { // Check windows directory char oldConfigFile[MAXPATHLEN]; - GetWindowsDirectory(oldConfigFile, MAXPATHLEN); + uint ret = GetWindowsDirectory(oldConfigFile, MAXPATHLEN); + if (ret == 0 || ret > MAXPATHLEN) + error("Cannot retrieve the path of the Windows directory"); + strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE); if ((tmp = fopen(oldConfigFile, "r"))) { strcpy(configFile, oldConfigFile); @@ -172,7 +197,10 @@ Common::String OSystem_Win32::getDefaultConfigFileName() { } } else { // Check windows directory - GetWindowsDirectory(configFile, MAXPATHLEN); + uint ret = GetWindowsDirectory(configFile, MAXPATHLEN); + if (ret == 0 || ret > MAXPATHLEN) + error("Cannot retrieve the path of the Windows directory"); + strcat(configFile, "\\" DEFAULT_CONFIG_FILE); } @@ -300,7 +328,7 @@ Common::SeekableReadStream *Win32ResourceArchive::createReadStreamForMember(cons } // End of anonymous namespace void OSystem_Win32::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) { - s.add("Win32Res", new Win32ResourceArchive()); + s.add("Win32Res", new Win32ResourceArchive(), priority); OSystem_SDL::addSysArchivesToSearchSet(s, priority); } diff --git a/backends/platform/sdl/win32/win32.h b/backends/platform/sdl/win32/win32.h index ef7b6af3f1..b56997a63b 100644 --- a/backends/platform/sdl/win32/win32.h +++ b/backends/platform/sdl/win32/win32.h @@ -28,6 +28,7 @@ class OSystem_Win32 : public OSystem_SDL { public: virtual void init(); + virtual void initBackend(); virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); @@ -46,6 +47,7 @@ protected: */ Common::String _logFilePath; + virtual void setupIcon(); virtual Common::String getDefaultConfigFileName(); virtual Common::WriteStream *createLogFile(); }; diff --git a/backends/platform/symbian/src/SymbianOS.cpp b/backends/platform/symbian/src/SymbianOS.cpp index 9cccc81d19..b1bd976f9e 100644 --- a/backends/platform/symbian/src/SymbianOS.cpp +++ b/backends/platform/symbian/src/SymbianOS.cpp @@ -57,7 +57,7 @@ char *GetExecutablePath() { OSystem_SDL_Symbian::OSystem_SDL_Symbian() : _RFs(0) { - + } void OSystem_SDL_Symbian::init() { @@ -171,7 +171,7 @@ Common::String OSystem_SDL_Symbian::getDefaultConfigFileName() { } void OSystem_SDL_Symbian::setupIcon() { - // Don't for Symbian: it uses the EScummVM.aif file for the icon. + // Don't for Symbian: it uses the EScummVM.aif file for the icon. } RFs& OSystem_SDL_Symbian::FsSession() { diff --git a/backends/platform/wii/osystem.cpp b/backends/platform/wii/osystem.cpp index c6b23783b8..258a782cc4 100644 --- a/backends/platform/wii/osystem.cpp +++ b/backends/platform/wii/osystem.cpp @@ -19,11 +19,7 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ -// Allow use of stuff in <time.h> -#define FORBIDDEN_SYMBOL_EXCEPTION_time_h - -#define FORBIDDEN_SYMBOL_EXCEPTION_printf -#define FORBIDDEN_SYMBOL_EXCEPTION_getcwd +#define FORBIDDEN_SYMBOL_ALLOW_ALL #include <unistd.h> @@ -291,6 +287,18 @@ void OSystem_Wii::showOptionsDialog() { _padAcceleration = 9 - ConfMan.getInt("wii_pad_acceleration"); } +void OSystem_Wii::logMessage(LogMessageType::Type type, const char *message) { + FILE *output = 0; + + if (type == LogMessageType::kInfo || type == LogMessageType::kDebug) + output = stdout; + else + output = stderr; + + fputs(message, output); + fflush(output); +} + #ifndef GAMECUBE Common::String OSystem_Wii::getSystemLanguage() const { const char *wiiCountries[] = { diff --git a/backends/platform/wii/osystem.h b/backends/platform/wii/osystem.h index 6863a6840e..64197f913a 100644 --- a/backends/platform/wii/osystem.h +++ b/backends/platform/wii/osystem.h @@ -211,6 +211,8 @@ public: virtual FilesystemFactory *getFilesystemFactory(); virtual void getTimeAndDate(TimeDate &t) const; + virtual void logMessage(LogMessageType::Type type, const char *message); + #ifndef GAMECUBE virtual Common::String getSystemLanguage() const; #endif // GAMECUBE diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp index 859e3a1395..443e738a4a 100644 --- a/backends/platform/wii/osystem_gfx.cpp +++ b/backends/platform/wii/osystem_gfx.cpp @@ -20,6 +20,7 @@ */ #define FORBIDDEN_SYMBOL_EXCEPTION_printf +#define FORBIDDEN_SYMBOL_EXCEPTION_abort #include <malloc.h> diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index a4786d330d..5980a41caa 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -137,6 +137,7 @@ void CEActionsPocket::initInstanceGame() { bool is_tinsel = (gameid == "tinsel"); bool is_cruise = (gameid == "cruise"); bool is_made = (gameid == "made"); + bool is_sci = (gameid == "sci"); GUI_Actions::initInstanceGame(); @@ -214,12 +215,14 @@ void CEActionsPocket::initInstanceGame() { _key_action[POCKET_ACTION_MULTI].setKey(Common::ASCII_F1, SDLK_F1); // bargon : F1 to start else if (gameid == "atlantis") _key_action[POCKET_ACTION_MULTI].setKey(0, SDLK_KP0); // fate of atlantis : Ins to sucker-punch + else if (is_simon) + _key_action[POCKET_ACTION_MULTI].setKey(Common::ASCII_F10, SDLK_F10); // F10 else _key_action[POCKET_ACTION_MULTI].setKey('V', SDLK_v, KMOD_SHIFT); // FT cheat : shift-V // Key bind method _action_enabled[POCKET_ACTION_BINDKEYS] = true; // Disable double-tap right-click for convenience - if (is_tinsel || is_cruise) + if (is_tinsel || is_cruise || is_sci) if (!ConfMan.hasKey("no_doubletap_rightclick")) { ConfMan.setBool("no_doubletap_rightclick", true); ConfMan.flushToDisk(); @@ -267,6 +270,15 @@ bool CEActionsPocket::perform(GUI::ActionType action, bool pushed) { else _key_action[action].setKey(SDLK_s); } + if (action == POCKET_ACTION_SKIP && ConfMan.get("gameid") == "agi") { + // In several AGI games (for example SQ2) it is needed to press F10 to exit from + // a screen. But we still want be able to skip normally with the skip button. + // Because of this, we inject a F10 keystroke here (this works and doesn't seem + // to have side-effects) + _key_action[action].setKey(Common::ASCII_F10, SDLK_F10); // F10 + EventsBuffer::simulateKey(&_key_action[action], true); + _key_action[action].setKey(KEY_ALL_SKIP); + } EventsBuffer::simulateKey(&_key_action[action], true); return true; case POCKET_ACTION_KEYBOARD: diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp index b12dadabb6..2cce288323 100644 --- a/backends/platform/wince/CEActionsSmartphone.cpp +++ b/backends/platform/wince/CEActionsSmartphone.cpp @@ -128,6 +128,7 @@ void CEActionsSmartphone::initInstanceGame() { bool is_tinsel = (gameid == "tinsel"); bool is_cruise = (gameid == "cruise"); bool is_made = (gameid == "made"); + bool is_sci = (gameid == "sci"); GUI_Actions::initInstanceGame(); @@ -180,12 +181,14 @@ void CEActionsSmartphone::initInstanceGame() { _key_action[SMARTPHONE_ACTION_MULTI].setKey(Common::ASCII_F1, SDLK_F1); // bargon : F1 to start else if (gameid == "atlantis") _key_action[SMARTPHONE_ACTION_MULTI].setKey(0, SDLK_KP0); // fate of atlantis : Ins to sucker-punch + else if (is_simon) + _key_action[SMARTPHONE_ACTION_MULTI].setKey(Common::ASCII_F10, SDLK_F10); // F10 else _key_action[SMARTPHONE_ACTION_MULTI].setKey('V', SDLK_v, KMOD_SHIFT); // FT cheat : shift-V // Bind keys _action_enabled[SMARTPHONE_ACTION_BINDKEYS] = true; // Disable double-tap right-click for convenience - if (is_tinsel || is_cruise) + if (is_tinsel || is_cruise || is_sci) if (!ConfMan.hasKey("no_doubletap_rightclick")) { ConfMan.setBool("no_doubletap_rightclick", true); ConfMan.flushToDisk(); @@ -231,6 +234,15 @@ bool CEActionsSmartphone::perform(GUI::ActionType action, bool pushed) { else _key_action[action].setKey(SDLK_s); } + if (action == SMARTPHONE_ACTION_SKIP && ConfMan.get("gameid") == "agi") { + // In several AGI games (for example SQ2) it is needed to press F10 to exit from + // a screen. But we still want be able to skip normally with the skip button. + // Because of this, we inject a F10 keystroke here (this works and doesn't seem + // to have side-effects) + _key_action[action].setKey(Common::ASCII_F10, SDLK_F10); // F10 + EventsBuffer::simulateKey(&_key_action[action], true); + _key_action[action].setKey(KEY_ALL_SKIP); + } EventsBuffer::simulateKey(&_key_action[action], true); return true; case SMARTPHONE_ACTION_RIGHTCLICK: diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp index 9c832dd585..dd6076e0af 100644 --- a/backends/platform/wince/CELauncherDialog.cpp +++ b/backends/platform/wince/CELauncherDialog.cpp @@ -24,6 +24,7 @@ #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/wince/wince-sdl.h" +#include "backends/graphics/wincesdl/wincesdl-graphics.h" #include "CELauncherDialog.h" @@ -34,6 +35,7 @@ #include "gui/browser.h" #include "gui/message.h" #include "gui/ThemeEval.h" +#include "gui/widgets/list.h" #include "common/config-manager.h" @@ -63,9 +65,13 @@ public: }; CELauncherDialog::CELauncherDialog() : GUI::LauncherDialog() { + ((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->reset_panel(); } void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { + if ((cmd == 'STRT') || (cmd == kListItemActivatedCmd) || (cmd == kListItemDoubleClickedCmd)) { + ((WINCESdlGraphicsManager *)((OSystem_SDL *)g_system)->getGraphicsManager())->init_panel(); + } LauncherDialog::handleCommand(sender, cmd, data); if (cmd == 'ABOU') { CEAboutDialog about; diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt index c48d9ca998..60bcf710bb 100644 --- a/backends/platform/wince/README-WinCE.txt +++ b/backends/platform/wince/README-WinCE.txt @@ -1,10 +1,35 @@ ScummVM Windows CE FAQ -Last updated: 2011-05-27 -Release version: 1.3.0 +Last updated: 2011-07-20 +Release version: x.x.x ------------------------------------------------------------------------ New in this version ------------------- +x.x.x: +- Changed default values for "high_sample_rate" & "FM_high_quality" to "true" as + most devices today are fast enough to handle this. It's still possible to set + this to "false" if you have a slower device. +- Fix for TeenAgent & Hugo engines (both weren't running at all, crashed right + at the beginning) +- Replaced the game mass-adding functionality with the functionality used on all + other platforms. It now shows progress while searching for games. + +1.3.1: +- Fix for Normal2xAspect scaler which was causing screen update issues in some + games. +- Fix for Normal1xAspect scaler which caused problems in the bottom part of the + screen when toolbar was hidden. +- Fix for freelook mode. +- Fix for timer manager, caused timing issues in some games. +- Activated runtime language detection for ScummVM gui. +- Toolbar is now hidden when returning to the game list. +- Double-tap right-click emulation is now turned off for SCI games by default. +- Added a new option "no_doubletap_paneltoggle" for scummvm.ini to disable + toolbar toggling when double-tapping on the top part of the screen. +- SDL library related fixes: + * Fix for screen/mouse-cursor rotation issues (fixes erratic touchscreen + behaviour) + * Fix for hardware keyboard on some devices (HTC Touch Pro, etc.) 1.3.0: This is the first official Windows CE release since 1.1.1. @@ -345,14 +370,13 @@ Some parameters are specific to this port : Game specific sections (f.e. [monkey2]) - performance options * high_sample_rate bool Desktop quality (22 kHz) sound output if - set. The default is 11 kHz. - If you have a fast device, you can set this - to true to enjoy better sound effects and - music. + set. This is the default. + If you have a slow device, you can set this + to false to prevent lags/delays in the game. * FM_high_quality bool Desktop quality FM synthesis if set. Lower - quality otherwise. The default is low + quality otherwise. The default is high quality. You can change this if you have a - fast device. + slow device. * sound_thread_priority int Set the priority of the sound thread (0, 1, 2). Depending on the release, this is set to 1 internally (above normal). diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp index 3ab9dc8aa4..1abc3cb350 100644 --- a/backends/platform/wince/wince-sdl.cpp +++ b/backends/platform/wince/wince-sdl.cpp @@ -42,6 +42,7 @@ #include "audio/mixer_intern.h" #include "audio/fmopl.h" +#include "backends/mutex/sdl/sdl-mutex.h" #include "backends/timer/sdl/sdl-timer.h" #include "gui/Actions.h" @@ -353,9 +354,9 @@ void drawError(char *error) { } // ******************************************************************************************** -static DefaultTimerManager *_int_timer = NULL; static Uint32 timer_handler_wrapper(Uint32 interval) { - _int_timer->handler(); + DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager(); + tm->handler(); return interval; } @@ -379,21 +380,7 @@ void OSystem_WINCE3::initBackend() { ((WINCESdlEventSource *)_eventSource)->init((WINCESdlGraphicsManager *)_graphicsManager); - - // FIXME: This timer manager is *not accesible* from the outside. - // Instead the timer manager setup by OSystem_SDL is visible on the outside. - // Since the WinCE backend actually seems to work, my guess is that - // SDL_AddTimer works after all and the following code is redundant. - // However it may be, this must be resolved one way or another. - - // Create the timer. CE SDL does not support multiple timers (SDL_AddTimer). - // We work around this by using the SetTimer function, since we only use - // one timer in scummvm (for the time being) - _int_timer = new DefaultTimerManager(); - //_timerID = NULL; // OSystem_SDL will call removetimer with this, it's ok - SDL_SetTimer(10, &timer_handler_wrapper); - - // Chain init + // Call parent implementation of this method OSystem_SDL::initBackend(); // Initialize global key mapping @@ -404,9 +391,6 @@ void OSystem_WINCE3::initBackend() { GUI_Actions::Instance()->saveMapping(); // write defaults } - // Call parent implementation of this method - //OSystem_SDL::initBackend(); - _inited = true; } @@ -555,6 +539,24 @@ void OSystem_WINCE3::initSDL() { } } +void OSystem_WINCE3::init() { + // Create SdlMutexManager instance as the TimerManager relies on the + // MutexManager being already initialized + if (_mutexManager == 0) + _mutexManager = new SdlMutexManager(); + + // Create the timer. CE SDL does not support multiple timers (SDL_AddTimer). + // We work around this by using the SetTimer function, since we only use + // one timer in scummvm (for the time being) + if (_timerManager == 0) { + _timerManager = new DefaultTimerManager(); + SDL_SetTimer(10, &timer_handler_wrapper); + } + + // Call parent implementation of this method + OSystem_SDL::init(); +} + void OSystem_WINCE3::quit() { fclose(stdout_file); fclose(stderr_file); @@ -578,6 +580,73 @@ void OSystem_WINCE3::getTimeAndDate(TimeDate &t) const { t.tm_sec = systime.wSecond; } +Common::String OSystem_WINCE3::getSystemLanguage() const { +#ifdef USE_DETECTLANG + // We can not use "setlocale" (at least not for MSVC builds), since it + // will return locales like: "English_USA.1252", thus we need a special + // way to determine the locale string for Win32. + char langName[9]; + char ctryName[9]; + TCHAR langNameW[32]; + TCHAR ctryNameW[32]; + int i = 0; + bool localeFound = false; + Common::String localeName; + + // Really not nice, but the only way to map Windows CE language/country codes to posix NLS names, + // because Windows CE doesn't support LOCALE_SISO639LANGNAME and LOCALE_SISO3166CTRYNAME, + // according to this: http://msdn.microsoft.com/en-us/library/aa912934.aspx + // + // See http://msdn.microsoft.com/en-us/goglobal/bb896001.aspx for a translation table + // This table has to be updated manually when new translations are added + const char *posixMappingTable[][3] = { + {"CAT", "ESP", "ca_ES"}, + {"CSY", "CZE", "cs_CZ"}, + {"DAN", "DNK", "da_DA"}, + {"DEU", "DEU", "de_DE"}, + {"ESN", "ESP", "es_ES"}, + {"ESP", "ESP", "es_ES"}, + {"FRA", "FRA", "fr_FR"}, + {"HUN", "HUN", "hu_HU"}, + {"ITA", "ITA", "it_IT"}, + {"NOR", "NOR", "nb_NO"}, + {"NON", "NOR", "nn_NO"}, + {"PLK", "POL", "pl_PL"}, + {"PTB", "BRA", "pt_BR"}, + {"RUS", "RUS", "ru_RU"}, + {"SVE", "SWE", "se_SE"}, + {"UKR", "UKR", "uk_UA"}, + {NULL, NULL, NULL} + }; + + if (GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SABBREVLANGNAME, langNameW, sizeof(langNameW)) != 0 && + GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SABBREVCTRYNAME, ctryNameW, sizeof(ctryNameW)) != 0) { + WideCharToMultiByte(CP_ACP, 0, langNameW, -1, langName, (wcslen(langNameW) + 1), NULL, NULL); + WideCharToMultiByte(CP_ACP, 0, ctryNameW, -1, ctryName, (wcslen(ctryNameW) + 1), NULL, NULL); + + debug(1, "Trying to find posix locale name for %s_%s", langName, ctryName); + while (posixMappingTable[i][0] && !localeFound) { + if ( (!strcmp(posixMappingTable[i][0], langName) || !strcmp(posixMappingTable[i][0], "*")) && + (!strcmp(posixMappingTable[i][1], ctryName) || !strcmp(posixMappingTable[i][0], "*")) ) { + localeFound = true; + localeName = posixMappingTable[i][2]; + } + i++; + } + if (!localeFound) warning("No posix locale name found for %s_%s", langName, ctryName); + } + + if (localeFound) { + debug(1, "Found posix locale name: %s", localeName.c_str()); + return localeName; + } else { + return ModularBackend::getSystemLanguage(); + } +#else // USE_DETECTLANG + return ModularBackend::getSystemLanguage(); +#endif // USE_DETECTLANG +} + int OSystem_WINCE3::_platformScreenWidth; int OSystem_WINCE3::_platformScreenHeight; bool OSystem_WINCE3::_isOzone; diff --git a/backends/platform/wince/wince-sdl.h b/backends/platform/wince/wince-sdl.h index adb63eb936..b4f323c9e2 100644 --- a/backends/platform/wince/wince-sdl.h +++ b/backends/platform/wince/wince-sdl.h @@ -52,7 +52,10 @@ public: void initBackend(); // Overloaded from SDL backend + void init(); void quit(); + virtual Common::String getSystemLanguage() const; + // Overloaded from OSystem void engineInit(); void getTimeAndDate(TimeDate &t) const; |