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authorMax Horn2008-06-28 15:28:29 +0000
committerMax Horn2008-06-28 15:28:29 +0000
commitc45d632f3b8c2d8c8aa46b05db758898de863e97 (patch)
tree7b8fee1589eb6a733aea389b305752ee7d63562b /backends/platform
parente68efca5a19fd738a78a61ea21efd19280521f31 (diff)
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Patch ##1956946 (Audio::Mixer internal API revision) with some tweaks
svn-id: r32828
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/gp2x/gp2x-common.h4
-rw-r--r--backends/platform/gp2x/gp2x.cpp7
-rw-r--r--backends/platform/psp/osys_psp.cpp4
-rw-r--r--backends/platform/sdl/sdl.cpp51
-rw-r--r--backends/platform/sdl/sdl.h10
-rw-r--r--backends/platform/symbian/src/SymbianOS.cpp69
-rw-r--r--backends/platform/symbian/src/SymbianOS.h9
-rw-r--r--backends/platform/wince/wince-sdl.cpp45
-rw-r--r--backends/platform/wince/wince-sdl.h5
9 files changed, 112 insertions, 92 deletions
diff --git a/backends/platform/gp2x/gp2x-common.h b/backends/platform/gp2x/gp2x-common.h
index 78d1296bc7..7e0ea88e0b 100644
--- a/backends/platform/gp2x/gp2x-common.h
+++ b/backends/platform/gp2x/gp2x-common.h
@@ -37,7 +37,7 @@
#include <SDL_gp2x.h>
namespace Audio {
- class Mixer;
+ class MixerImpl;
}
namespace Common {
@@ -367,7 +367,7 @@ protected:
Common::SaveFileManager *_savefile;
FilesystemFactory *getFilesystemFactory();
- Audio::Mixer *_mixer;
+ Audio::MixerImpl *_mixer;
SDL_TimerID _timerID;
Common::TimerManager *_timer;
diff --git a/backends/platform/gp2x/gp2x.cpp b/backends/platform/gp2x/gp2x.cpp
index 8735ea757e..1f330cf2d4 100644
--- a/backends/platform/gp2x/gp2x.cpp
+++ b/backends/platform/gp2x/gp2x.cpp
@@ -40,7 +40,7 @@
#include "backends/timer/default/default-timer.h"
#include "backends/plugins/posix/posix-provider.h"
#include "backends/fs/posix/posix-fs-factory.h" // for getFilesystemFactory()
-#include "sound/mixer.h"
+#include "sound/mixer_intern.h"
#include <stdio.h>
#include <stdlib.h>
@@ -225,8 +225,7 @@ void OSystem_GP2X::initBackend() {
// Create and hook up the mixer, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_mixer == 0) {
- _mixer = new Audio::Mixer();
- setSoundCallback(Audio::Mixer::mixCallback, _mixer);
+ setupMixer();
}
// Create and hook up the timer manager, if none exists yet (we check for
@@ -445,7 +444,7 @@ void OSystem_GP2X::deleteMutex(MutexRef mutex) {
#pragma mark --- Audio ---
#pragma mark -
-bool OSystem_GP2X::setSoundCallback(SoundProc proc, void *param) {
+void OSystem_GP2X::setupMixer() {
SDL_AudioSpec desired;
SDL_AudioSpec obtained;
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index aff5373510..2d18b4bfd6 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -34,7 +34,7 @@
#include "backends/timer/default/default-timer.h"
#include "graphics/surface.h"
#include "graphics/scaler.h"
-#include "sound/mixer.h"
+#include "sound/mixer_intern.h"
#include <pspgu.h>
@@ -99,7 +99,7 @@ OSystem_PSP::~OSystem_PSP() {
void OSystem_PSP::initBackend() {
_savefile = new DefaultSaveFileManager();
- _mixer = new Audio::Mixer();
+ _mixer = new Audio::MixerImpl(this);
_timer = new DefaultTimerManager();
setSoundCallback(Audio::Mixer::mixCallback, _mixer);
setTimerCallback(&timer_handler, 10);
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 60f8d3c95c..290fe63663 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -30,7 +30,7 @@
#include "backends/saves/default/default-saves.h"
#include "backends/timer/default/default-timer.h"
-#include "sound/mixer.h"
+#include "sound/mixer_intern.h"
#include "icons/scummvm.xpm"
@@ -131,9 +131,7 @@ void OSystem_SDL::initBackend() {
// Create and hook up the mixer, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_mixer == 0) {
- _mixer = new Audio::Mixer();
- bool result = setSoundCallback(Audio::Mixer::mixCallback, _mixer);
- _mixer->setReady(result);
+ setupMixer();
}
// Create and hook up the timer manager, if none exists yet (we check for
@@ -391,7 +389,15 @@ void OSystem_SDL::deleteMutex(MutexRef mutex) {
#pragma mark --- Audio ---
#pragma mark -
-bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) {
+void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) {
+ OSystem_SDL *this_ = (OSystem_SDL *)sys;
+ assert(this_);
+
+ if (this_->_mixer)
+ this_->_mixer->mixCallback(samples, len);
+}
+
+void OSystem_SDL::setupMixer() {
SDL_AudioSpec desired;
SDL_AudioSpec obtained;
@@ -415,23 +421,30 @@ bool OSystem_SDL::setSoundCallback(SoundProc proc, void *param) {
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = (uint16)samples;
- desired.callback = proc;
- desired.userdata = param;
+ desired.callback = mixCallback;
+ desired.userdata = this;
+
+ // Create the mixer instance
+ assert(!_mixer);
+ _mixer = new Audio::MixerImpl(this);
+ assert(_mixer);
+
if (SDL_OpenAudio(&desired, &obtained) != 0) {
warning("Could not open audio device: %s", SDL_GetError());
- return false;
+ _samplesPerSec = 0;
+ _mixer->setReady(false);
+ } else {
+ // Note: This should be the obtained output rate, but it seems that at
+ // least on some platforms SDL will lie and claim it did get the rate
+ // even if it didn't. Probably only happens for "weird" rates, though.
+ _samplesPerSec = obtained.freq;
+ debug(1, "Output sample rate: %d Hz", _samplesPerSec);
+
+ // Tell the mixer that we are ready and start the sound processing
+ _mixer->setOutputRate(_samplesPerSec);
+ _mixer->setReady(true);
+ SDL_PauseAudio(0);
}
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- _samplesPerSec = obtained.freq;
- debug(1, "Output sample rate: %d Hz", _samplesPerSec);
- SDL_PauseAudio(0);
- return true;
-}
-
-int OSystem_SDL::getOutputSampleRate() const {
- return _samplesPerSec;
}
Audio::Mixer *OSystem_SDL::getMixer() {
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 2cbadae2f4..8a94a17b00 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -38,7 +38,7 @@
namespace Audio {
- class Mixer;
+ class MixerImpl;
}
namespace Common {
@@ -134,8 +134,9 @@ public:
virtual bool pollEvent(Common::Event &event); // overloaded by CE backend
// Set function that generates samples
- typedef void (*SoundProc)(void *param, byte *buf, int len);
- virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend
+ virtual void setupMixer();
+ static void mixCallback(void *s, byte *samples, int len);
+
virtual Audio::Mixer *getMixer();
// Poll CD status
@@ -186,7 +187,6 @@ public:
virtual void setWindowCaption(const char *caption);
virtual bool openCD(int drive);
- virtual int getOutputSampleRate() const;
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
@@ -371,7 +371,7 @@ protected:
Common::SaveFileManager *_savefile;
- Audio::Mixer *_mixer;
+ Audio::MixerImpl *_mixer;
SDL_TimerID _timerID;
Common::TimerManager *_timer;
diff --git a/backends/platform/symbian/src/SymbianOS.cpp b/backends/platform/symbian/src/SymbianOS.cpp
index d3e92731db..dfeb24d825 100644
--- a/backends/platform/symbian/src/SymbianOS.cpp
+++ b/backends/platform/symbian/src/SymbianOS.cpp
@@ -173,11 +173,8 @@ void OSystem_SDL_Symbian::quit() {
OSystem_SDL::quit();
}
-bool OSystem_SDL_Symbian::setSoundCallback(SoundProc proc, void *param) {
+void OSystem_SDL_Symbian::setupMixer() {
- // First save the proc and param
- _sound_proc_param = param;
- _sound_proc = proc;
SDL_AudioSpec desired;
SDL_AudioSpec obtained;
@@ -207,48 +204,53 @@ bool OSystem_SDL_Symbian::setSoundCallback(SoundProc proc, void *param) {
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = (uint16)samples;
-#ifdef S60
desired.callback = symbianMixCallback;
desired.userdata = this;
-#else
- desired.callback = proc;
- desired.userdata = param;
-#endif
+
+ // Create the mixer instance
+ assert(!_mixer);
+ _mixer = new Audio::MixerImpl(this);
+ assert(_mixer);
+
if (SDL_OpenAudio(&desired, &obtained) != 0) {
warning("Could not open audio device: %s", SDL_GetError());
- return false;
- }
- // Note: This should be the obtained output rate, but it seems that at
- // least on some platforms SDL will lie and claim it did get the rate
- // even if it didn't. Probably only happens for "weird" rates, though.
- _samplesPerSec = obtained.freq;
- _channels = obtained.channels;
-
- // Need to create mixbuffer for stereo mix to downmix
- if (_channels != 2) {
- _stereo_mix_buffer = new byte [obtained.size*2];//*2 for stereo values
+ _samplesPerSec = 0;
+ _mixer->setReady(false);
+ } else {
+ // Note: This should be the obtained output rate, but it seems that at
+ // least on some platforms SDL will lie and claim it did get the rate
+ // even if it didn't. Probably only happens for "weird" rates, though.
+ _samplesPerSec = obtained.freq;
+ _channels = obtained.channels;
+
+ // Need to create mixbuffer for stereo mix to downmix
+ if (_channels != 2) {
+ _stereo_mix_buffer = new byte [obtained.size*2];//*2 for stereo values
+ }
+
+ // Tell the mixer that we are ready and start the sound processing
+ _mixer->setOutputRate(_samplesPerSec);
+ _mixer->setReady(true);
+ SDL_PauseAudio(0);
}
-
- SDL_PauseAudio(0);
- return true;
}
/**
* The mixer callback function, passed on to OSystem::setSoundCallback().
* This simply calls the mix() method.
*/
-void OSystem_SDL_Symbian::symbianMixCallback(void *s, byte *samples, int len) {
- static_cast <OSystem_SDL_Symbian*>(s)->symbianMix(samples,len);
-}
+void OSystem_SDL_Symbian::symbianMixCallback(void *sys, byte *samples, int len) {
+ OSystem_SDL_Symbian *this_ = (OSystem_SDL_Symbian *)sys;
+ assert(this_);
+ if (!this_->_mixer)
+ return;
-/**
- * Actual mixing implementation
- */
-void OSystem_SDL_Symbian::symbianMix(byte *samples, int len) {
+#ifdef S60
// If not stereo then we need to downmix
if (_channels != 2) {
- _sound_proc(_sound_proc_param, _stereo_mix_buffer, len * 2);
+ this_->_mixer->mixCallback(_stereo_mix_buffer, len * 2);
+
int16 *bitmixDst = (int16 *)samples;
int16 *bitmixSrc = (int16 *)_stereo_mix_buffer;
@@ -258,9 +260,12 @@ void OSystem_SDL_Symbian::symbianMix(byte *samples, int len) {
bitmixSrc += 2;
}
} else
- _sound_proc(_sound_proc_param, samples, len);
+#else
+ this_->_mixer->mixCallback(samples, len);
+#endif
}
+
/**
* This is an implementation by the remapKey function
* @param SDL_Event to remap
diff --git a/backends/platform/symbian/src/SymbianOS.h b/backends/platform/symbian/src/SymbianOS.h
index 77e42cd476..71d24f6286 100644
--- a/backends/platform/symbian/src/SymbianOS.h
+++ b/backends/platform/symbian/src/SymbianOS.h
@@ -58,7 +58,7 @@ public:
// This function is overridden by the symbian port in order to provide MONO audio
// downmix is done by supplying our own audiocallback
//
- virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend
+ virtual void setupMixer(); // overloaded by CE backend
// Overloaded from SDL_Commmon
void quit();
@@ -70,11 +70,6 @@ protected:
//
static void symbianMixCallback(void *s, byte *samples, int len);
- //
- // Actual mixing implementation
- //
- void symbianMix(byte *samples, int len);
-
virtual FilesystemFactory *getFilesystemFactory();
public:
// vibration support
@@ -121,8 +116,6 @@ protected:
// Audio
int _channels;
- SoundProc _sound_proc;
- void *_sound_proc_param;
byte *_stereo_mix_buffer;
// Used to handle joystick navi zones
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index 8cf5fac279..470c4ef435 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -35,7 +35,7 @@
#include "base/main.h"
#include "base/plugins.h"
-#include "sound/mixer.h"
+#include "sound/mixer_intern.h"
#include "sound/fmopl.h"
#include "backends/timer/default/default-timer.h"
@@ -404,7 +404,7 @@ void OSystem_WINCE3::initBackend()
// Instantiate our own sound mixer
// mixer init is postponed until a game engine is selected.
if (_mixer == 0) {
- _mixer = new Audio::Mixer();
+ _mixer = new Audio::Mixer(this);
}
// Create the timer. CE SDL does not support multiple timers (SDL_AddTimer).
@@ -770,7 +770,7 @@ void OSystem_WINCE3::create_toolbar() {
_toolbarHandler.setVisible(false);
}
-bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) {
+void OSystem_WINCE3::setupMixer(SoundProc proc, void *param) {
SDL_AudioSpec desired;
int thread_priority;
@@ -785,12 +785,16 @@ bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) {
desired.channels = 2;
desired.samples = 128;
desired.callback = private_sound_proc;
- desired.userdata = param;
+ desired.userdata = this;
+
+ // Create the mixer instance
+ assert(!_mixer);
+ _mixer = new Audio::MixerImpl(this);
+ assert(_mixer);
// Add sound thread priority
- if (!ConfMan.hasKey("sound_thread_priority")) {
+ if (!ConfMan.hasKey("sound_thread_priority"))
thread_priority = THREAD_PRIORITY_NORMAL;
- }
else
thread_priority = ConfMan.getInt("sound_thread_priority");
@@ -799,16 +803,24 @@ bool OSystem_WINCE3::setSoundCallback(SoundProc proc, void *param) {
SDL_CloseAudio();
if (SDL_OpenAudio(&desired, NULL) != 0) {
warning("Could not open audio device: %s", SDL_GetError());
- return false;
- }
- else
+ _mixer->setReady(false);
+
+ } else {
debug(1, "Sound opened OK, mixing at %d Hz", _sampleRate);
- SDL_PauseAudio(0);
- return true;
+
+ // Tell the mixer that we are ready and start the sound processing
+ _mixer->setOutputRate(_sampleRate);
+ _mixer->setReady(true);
+ SDL_PauseAudio(0);
+ }
}
void OSystem_WINCE3::private_sound_proc(void *param, byte *buf, int len) {
- (*_originalSoundProc)(param, buf, len);
+ OSystem_WINCE3 *this_ = (OSystem_WINCE3 *)param;
+ assert(this_);
+
+ if (this_->_mixer)
+ this_->_mixer->mixCallback(buf, len);
if (!_soundMaster)
memset(buf, 0, len);
}
@@ -838,7 +850,7 @@ bool OSystem_WINCE3::checkOggHighSampleRate() {
}
#endif
-void OSystem_WINCE3::get_sample_rate() {
+void OSystem_WINCE3::compute_sample_rate() {
// Force at least medium quality FM synthesis for FOTAQ
Common::String gameid(ConfMan.get("gameid"));
if (gameid == "queen") {
@@ -875,9 +887,8 @@ void OSystem_WINCE3::setWindowCaption(const char *caption) {
//update_game_settings();
// finalize mixer init
- get_sample_rate();
- bool result = setSoundCallback(Audio::Mixer::mixCallback, _mixer);
- _mixer->setReady(result);
+ compute_sample_rate();
+ setupMixer();
// handle the actual event
OSystem_SDL::setWindowCaption(caption);
@@ -1050,7 +1061,7 @@ void OSystem_WINCE3::update_game_settings() {
}
}
- get_sample_rate();
+ compute_sample_rate();
}
void OSystem_WINCE3::initSize(uint w, uint h) {
diff --git a/backends/platform/wince/wince-sdl.h b/backends/platform/wince/wince-sdl.h
index daa7e832f6..8853c156d8 100644
--- a/backends/platform/wince/wince-sdl.h
+++ b/backends/platform/wince/wince-sdl.h
@@ -82,7 +82,7 @@ public:
// Overloaded from SDL_Commmon
void quit();
// Overloaded from SDL_Commmon (master volume and sample rate subtleties)
- bool setSoundCallback(SoundProc proc, void *param);
+ void setupMixer();
// Overloaded from OSystem
//void engineInit();
void getTimeAndDate(struct tm &t) const;
@@ -160,13 +160,12 @@ private:
#endif
static void private_sound_proc(void *param, byte *buf, int len);
- static SoundProc _originalSoundProc;
bool update_scalers();
void create_toolbar();
void update_game_settings();
void check_mappings();
- void get_sample_rate();
+ void compute_sample_rate();
void retrieve_mouse_location(int &x, int &y);