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author | Andre Heider | 2010-08-14 00:56:12 +0000 |
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committer | Andre Heider | 2010-08-14 00:56:12 +0000 |
commit | c58e2707ffa147f099e3eaf32c941da9cdc47dda (patch) | |
tree | 1970bd7073097d092cb9841f729c2c1c34e2a478 /backends/platform | |
parent | 185da189265a7388792fdc042214b6be93a083f9 (diff) | |
download | scummvm-rg350-c58e2707ffa147f099e3eaf32c941da9cdc47dda.tar.gz scummvm-rg350-c58e2707ffa147f099e3eaf32c941da9cdc47dda.tar.bz2 scummvm-rg350-c58e2707ffa147f099e3eaf32c941da9cdc47dda.zip |
WII: Update port for the current versions of the base libraries. Enable DVD access for the GameCube port.
svn-id: r52074
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/wii/main.cpp | 12 | ||||
-rw-r--r-- | backends/platform/wii/options.cpp | 6 | ||||
-rw-r--r-- | backends/platform/wii/osystem.h | 2 | ||||
-rw-r--r-- | backends/platform/wii/osystem_gfx.cpp | 3 | ||||
-rw-r--r-- | backends/platform/wii/osystem_sfx.cpp | 52 |
5 files changed, 38 insertions, 37 deletions
diff --git a/backends/platform/wii/main.cpp b/backends/platform/wii/main.cpp index 627cc7d1db..7f141f2339 100644 --- a/backends/platform/wii/main.cpp +++ b/backends/platform/wii/main.cpp @@ -37,8 +37,7 @@ #ifdef DEBUG_WII_GDB #include <debug.h> #endif -#include <gfx/gfx.h> -#include <gfx/gfx_con.h> +#include <gxflux/gfx_con.h> #ifdef __cplusplus extern "C" { @@ -51,7 +50,6 @@ void reset_cb(void) { #ifdef DEBUG_WII_GDB printf("attach gdb now\n"); _break(); - SYS_SetResetCallback(reset_cb); #else reset_btn_pressed = true; #endif @@ -78,6 +76,11 @@ static void show_console(int code) { for (i = 0; i < 60 * 3; ++i) VIDEO_WaitVSync(); +#ifdef DEBUG_WII_GDB + printf("attach gdb now\n"); + _break(); +#endif + printf("Press any key to continue.\n"); if (!gfx_frame_start()) @@ -157,12 +160,13 @@ void wii_memstats(void) { int main(int argc, char *argv[]) { s32 res; -#ifdef USE_WII_DI +#if defined(USE_WII_DI) && !defined(GAMECUBE) DI_Init(); #endif VIDEO_Init(); PAD_Init(); + DSP_Init(); AUDIO_Init(NULL); gfx_video_init(NULL); diff --git a/backends/platform/wii/options.cpp b/backends/platform/wii/options.cpp index 295856d564..0a21b45561 100644 --- a/backends/platform/wii/options.cpp +++ b/backends/platform/wii/options.cpp @@ -22,7 +22,7 @@ #include <errno.h> #include <network.h> -#include <gfx/gfx.h> +#include <gxflux/gfx.h> #include "common/config-manager.h" #include "gui/dialog.h" @@ -133,11 +133,9 @@ WiiOptionsDialog::~WiiOptionsDialog() { } void WiiOptionsDialog::handleTickle() { -#ifndef GAMECUBE WiiFilesystemFactory &fsf = WiiFilesystemFactory::instance(); int tab = _tab->getActiveTab(); -#endif #ifdef USE_WII_DI if (tab == _tabDVD) { @@ -198,9 +196,7 @@ void WiiOptionsDialog::handleTickle() { void WiiOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { -#ifndef GAMECUBE WiiFilesystemFactory &fsf = WiiFilesystemFactory::instance(); -#endif switch (cmd) { case 'x': diff --git a/backends/platform/wii/osystem.h b/backends/platform/wii/osystem.h index 8180d5727f..eaaf616538 100644 --- a/backends/platform/wii/osystem.h +++ b/backends/platform/wii/osystem.h @@ -26,7 +26,7 @@ #include <gccore.h> #include <ogcsys.h> -#include <gfx/gfx.h> +#include <gxflux/gfx.h> #include "base/main.h" #include "common/fs.h" diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp index 19190048a0..3ce6343800 100644 --- a/backends/platform/wii/osystem_gfx.cpp +++ b/backends/platform/wii/osystem_gfx.cpp @@ -21,8 +21,7 @@ #include <malloc.h> -#include <gfx/gfx.h> -#include <gfx/gfx_con.h> +#include <gxflux/gfx_con.h> #include "common/config-manager.h" #include "graphics/conversion.h" diff --git a/backends/platform/wii/osystem_sfx.cpp b/backends/platform/wii/osystem_sfx.cpp index d2e884aa22..6efb47ff33 100644 --- a/backends/platform/wii/osystem_sfx.cpp +++ b/backends/platform/wii/osystem_sfx.cpp @@ -25,7 +25,8 @@ #define SFX_THREAD_STACKSIZE (1024 * 128) #define SFX_THREAD_PRIO 80 -#define SFX_THREAD_FRAG_SIZE 4096 +#define SFX_THREAD_FRAG_SIZE 2048 +#define SFX_BUFFERS 3 static lwpq_t sfx_queue; static lwp_t sfx_thread; @@ -33,20 +34,18 @@ static u8 *sfx_stack; static bool sfx_thread_running = false; static bool sfx_thread_quit = false; -static u8 sb = 0; -static u8 *sound_buffer[2]; +static u32 sb_hw; +static u8 *sound_buffer[SFX_BUFFERS]; static void audio_switch_buffers() { - AUDIO_StopDMA(); - AUDIO_InitDMA((u32) sound_buffer[sb], SFX_THREAD_FRAG_SIZE); - AUDIO_StartDMA(); - + sb_hw = (sb_hw + 1) % SFX_BUFFERS; + AUDIO_InitDMA((u32) sound_buffer[sb_hw], SFX_THREAD_FRAG_SIZE); LWP_ThreadSignal(sfx_queue); } static void * sfx_thread_func(void *arg) { Audio::MixerImpl *mixer = (Audio::MixerImpl *) arg; - u8 next_sb; + u8 sb_sw; while (true) { LWP_ThreadSleep(sfx_queue); @@ -54,11 +53,15 @@ static void * sfx_thread_func(void *arg) { if (sfx_thread_quit) break; - next_sb = sb ^ 1; - mixer->mixCallback(sound_buffer[next_sb], SFX_THREAD_FRAG_SIZE); - DCFlushRange(sound_buffer[next_sb], SFX_THREAD_FRAG_SIZE); - - sb = next_sb; + // the hardware uses two buffers: a front and a back buffer + // we use 3 buffers here: two are beeing pushed to the DSP, + // and the free one is where our mixer writes to + // thus the latency of our steam is: + // 2048 [frag size] / 48000 / 2 [16bit] / 2 [stereo] * 2 [hw buffers] + // -> 21.3ms + sb_sw = (sb_hw + 1) % SFX_BUFFERS; + mixer->mixCallback(sound_buffer[sb_sw], SFX_THREAD_FRAG_SIZE); + DCFlushRange(sound_buffer[sb_sw], SFX_THREAD_FRAG_SIZE); } return NULL; @@ -89,21 +92,20 @@ void OSystem_Wii::initSfx() { sfx_thread_running = true; } - sound_buffer[0] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE); - sound_buffer[1] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE); - - memset(sound_buffer[0], 0, SFX_THREAD_FRAG_SIZE); - memset(sound_buffer[1], 0, SFX_THREAD_FRAG_SIZE); - - DCFlushRange(sound_buffer[0], SFX_THREAD_FRAG_SIZE); - DCFlushRange(sound_buffer[1], SFX_THREAD_FRAG_SIZE); + for (u32 i = 0; i < SFX_BUFFERS; ++i) { + sound_buffer[i] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE); + memset(sound_buffer[i], 0, SFX_THREAD_FRAG_SIZE); + DCFlushRange(sound_buffer[i], SFX_THREAD_FRAG_SIZE); + } _mixer->setReady(true); + sb_hw = 0; + AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ); AUDIO_RegisterDMACallback(audio_switch_buffers); - - audio_switch_buffers(); + AUDIO_InitDMA((u32) sound_buffer[sb_hw], SFX_THREAD_FRAG_SIZE); + AUDIO_StartDMA(); } void OSystem_Wii::deinitSfx() { @@ -123,8 +125,8 @@ void OSystem_Wii::deinitSfx() { free(sfx_stack); sfx_thread_running = false; - free(sound_buffer[0]); - free(sound_buffer[1]); + for (u32 i = 0; i < SFX_BUFFERS; ++i) + free(sound_buffer[i]); } } |