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| author | Andre Heider | 2010-08-14 00:56:12 +0000 | 
|---|---|---|
| committer | Andre Heider | 2010-08-14 00:56:12 +0000 | 
| commit | c58e2707ffa147f099e3eaf32c941da9cdc47dda (patch) | |
| tree | 1970bd7073097d092cb9841f729c2c1c34e2a478 /backends/platform | |
| parent | 185da189265a7388792fdc042214b6be93a083f9 (diff) | |
| download | scummvm-rg350-c58e2707ffa147f099e3eaf32c941da9cdc47dda.tar.gz scummvm-rg350-c58e2707ffa147f099e3eaf32c941da9cdc47dda.tar.bz2 scummvm-rg350-c58e2707ffa147f099e3eaf32c941da9cdc47dda.zip | |
WII: Update port for the current versions of the base libraries. Enable DVD access for the GameCube port.
svn-id: r52074
Diffstat (limited to 'backends/platform')
| -rw-r--r-- | backends/platform/wii/main.cpp | 12 | ||||
| -rw-r--r-- | backends/platform/wii/options.cpp | 6 | ||||
| -rw-r--r-- | backends/platform/wii/osystem.h | 2 | ||||
| -rw-r--r-- | backends/platform/wii/osystem_gfx.cpp | 3 | ||||
| -rw-r--r-- | backends/platform/wii/osystem_sfx.cpp | 52 | 
5 files changed, 38 insertions, 37 deletions
| diff --git a/backends/platform/wii/main.cpp b/backends/platform/wii/main.cpp index 627cc7d1db..7f141f2339 100644 --- a/backends/platform/wii/main.cpp +++ b/backends/platform/wii/main.cpp @@ -37,8 +37,7 @@  #ifdef DEBUG_WII_GDB  #include <debug.h>  #endif -#include <gfx/gfx.h> -#include <gfx/gfx_con.h> +#include <gxflux/gfx_con.h>  #ifdef __cplusplus  extern "C" { @@ -51,7 +50,6 @@ void reset_cb(void) {  #ifdef DEBUG_WII_GDB  	printf("attach gdb now\n");  	_break(); -	SYS_SetResetCallback(reset_cb);  #else  	reset_btn_pressed = true;  #endif @@ -78,6 +76,11 @@ static void show_console(int code) {  	for (i = 0; i < 60 * 3; ++i)  		VIDEO_WaitVSync(); +#ifdef DEBUG_WII_GDB +	printf("attach gdb now\n"); +	_break(); +#endif +  	printf("Press any key to continue.\n");  	if (!gfx_frame_start()) @@ -157,12 +160,13 @@ void wii_memstats(void) {  int main(int argc, char *argv[]) {  	s32 res; -#ifdef USE_WII_DI +#if defined(USE_WII_DI) && !defined(GAMECUBE)  	DI_Init();  #endif  	VIDEO_Init();  	PAD_Init(); +	DSP_Init();  	AUDIO_Init(NULL);  	gfx_video_init(NULL); diff --git a/backends/platform/wii/options.cpp b/backends/platform/wii/options.cpp index 295856d564..0a21b45561 100644 --- a/backends/platform/wii/options.cpp +++ b/backends/platform/wii/options.cpp @@ -22,7 +22,7 @@  #include <errno.h>  #include <network.h> -#include <gfx/gfx.h> +#include <gxflux/gfx.h>  #include "common/config-manager.h"  #include "gui/dialog.h" @@ -133,11 +133,9 @@ WiiOptionsDialog::~WiiOptionsDialog() {  }  void WiiOptionsDialog::handleTickle() { -#ifndef GAMECUBE  	WiiFilesystemFactory &fsf = WiiFilesystemFactory::instance();  	int tab = _tab->getActiveTab(); -#endif  #ifdef USE_WII_DI  	if (tab == _tabDVD) { @@ -198,9 +196,7 @@ void WiiOptionsDialog::handleTickle() {  void WiiOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd,  										uint32 data) { -#ifndef GAMECUBE  	WiiFilesystemFactory &fsf = WiiFilesystemFactory::instance(); -#endif  	switch (cmd) {  	case 'x': diff --git a/backends/platform/wii/osystem.h b/backends/platform/wii/osystem.h index 8180d5727f..eaaf616538 100644 --- a/backends/platform/wii/osystem.h +++ b/backends/platform/wii/osystem.h @@ -26,7 +26,7 @@  #include <gccore.h>  #include <ogcsys.h> -#include <gfx/gfx.h> +#include <gxflux/gfx.h>  #include "base/main.h"  #include "common/fs.h" diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp index 19190048a0..3ce6343800 100644 --- a/backends/platform/wii/osystem_gfx.cpp +++ b/backends/platform/wii/osystem_gfx.cpp @@ -21,8 +21,7 @@  #include <malloc.h> -#include <gfx/gfx.h> -#include <gfx/gfx_con.h> +#include <gxflux/gfx_con.h>  #include "common/config-manager.h"  #include "graphics/conversion.h" diff --git a/backends/platform/wii/osystem_sfx.cpp b/backends/platform/wii/osystem_sfx.cpp index d2e884aa22..6efb47ff33 100644 --- a/backends/platform/wii/osystem_sfx.cpp +++ b/backends/platform/wii/osystem_sfx.cpp @@ -25,7 +25,8 @@  #define SFX_THREAD_STACKSIZE (1024 * 128)  #define SFX_THREAD_PRIO 80 -#define SFX_THREAD_FRAG_SIZE 4096 +#define SFX_THREAD_FRAG_SIZE 2048 +#define SFX_BUFFERS 3  static lwpq_t sfx_queue;  static lwp_t sfx_thread; @@ -33,20 +34,18 @@ static u8 *sfx_stack;  static bool sfx_thread_running = false;  static bool sfx_thread_quit = false; -static u8 sb = 0; -static u8 *sound_buffer[2]; +static u32 sb_hw; +static u8 *sound_buffer[SFX_BUFFERS];  static void audio_switch_buffers() { -	AUDIO_StopDMA(); -	AUDIO_InitDMA((u32) sound_buffer[sb], SFX_THREAD_FRAG_SIZE); -	AUDIO_StartDMA(); - +	sb_hw = (sb_hw + 1) % SFX_BUFFERS; +	AUDIO_InitDMA((u32) sound_buffer[sb_hw], SFX_THREAD_FRAG_SIZE);  	LWP_ThreadSignal(sfx_queue);  }  static void * sfx_thread_func(void *arg) {  	Audio::MixerImpl *mixer = (Audio::MixerImpl *) arg; -	u8 next_sb; +	u8 sb_sw;  	while (true) {  		LWP_ThreadSleep(sfx_queue); @@ -54,11 +53,15 @@ static void * sfx_thread_func(void *arg) {  		if (sfx_thread_quit)  			break; -		next_sb = sb ^ 1; -		mixer->mixCallback(sound_buffer[next_sb], SFX_THREAD_FRAG_SIZE); -		DCFlushRange(sound_buffer[next_sb], SFX_THREAD_FRAG_SIZE); - -		sb = next_sb; +		// the hardware uses two buffers: a front and a back buffer +		// we use 3 buffers here: two are beeing pushed to the DSP, +		// and the free one is where our mixer writes to +		// thus the latency of our steam is: +		// 2048 [frag size] / 48000 / 2 [16bit] / 2 [stereo] * 2 [hw buffers] +		// -> 21.3ms +		sb_sw = (sb_hw + 1) % SFX_BUFFERS; +		mixer->mixCallback(sound_buffer[sb_sw], SFX_THREAD_FRAG_SIZE); +		DCFlushRange(sound_buffer[sb_sw], SFX_THREAD_FRAG_SIZE);  	}  	return NULL; @@ -89,21 +92,20 @@ void OSystem_Wii::initSfx() {  		sfx_thread_running = true;  	} -	sound_buffer[0] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE); -	sound_buffer[1] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE); - -	memset(sound_buffer[0], 0, SFX_THREAD_FRAG_SIZE); -	memset(sound_buffer[1], 0, SFX_THREAD_FRAG_SIZE); - -	DCFlushRange(sound_buffer[0], SFX_THREAD_FRAG_SIZE); -	DCFlushRange(sound_buffer[1], SFX_THREAD_FRAG_SIZE); +	for (u32 i = 0; i < SFX_BUFFERS; ++i) { +		sound_buffer[i] = (u8 *) memalign(32, SFX_THREAD_FRAG_SIZE); +		memset(sound_buffer[i], 0, SFX_THREAD_FRAG_SIZE); +		DCFlushRange(sound_buffer[i], SFX_THREAD_FRAG_SIZE); +	}  	_mixer->setReady(true); +	sb_hw = 0; +  	AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);  	AUDIO_RegisterDMACallback(audio_switch_buffers); - -	audio_switch_buffers(); +	AUDIO_InitDMA((u32) sound_buffer[sb_hw], SFX_THREAD_FRAG_SIZE); +	AUDIO_StartDMA();  }  void OSystem_Wii::deinitSfx() { @@ -123,8 +125,8 @@ void OSystem_Wii::deinitSfx() {  		free(sfx_stack);  		sfx_thread_running = false; -		free(sound_buffer[0]); -		free(sound_buffer[1]); +		for (u32 i = 0; i < SFX_BUFFERS; ++i) +			free(sound_buffer[i]);  	}  } | 
