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authorAngus Lees2010-06-09 21:31:48 +0000
committerAngus Lees2010-06-09 21:31:48 +0000
commitd44efa817fd997f336ac83f0490212fb21e9bf02 (patch)
tree3cf7b5f92fb2a5efc542b88e71b5cc55edea6297 /backends/platform
parentd8050029f9940ec7abe0a3868f17e55319bad9c3 (diff)
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Fix dirty tracking in paletted textures.
svn-id: r49552
Diffstat (limited to 'backends/platform')
-rw-r--r--backends/platform/android/video.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/backends/platform/android/video.cpp b/backends/platform/android/video.cpp
index 09d4dba154..5d16410cea 100644
--- a/backends/platform/android/video.cpp
+++ b/backends/platform/android/video.cpp
@@ -178,23 +178,22 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
ENTER("updateBuffer(%u, %u, %u, %u, %p, %d)", x, y, w, h, buf, pitch);
glBindTexture(GL_TEXTURE_2D, _texture_name);
+ setDirtyRect(Common::Rect(x, y, x+w, y+h));
+
if (static_cast<int>(w) * bytesPerPixel() == pitch) {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
glFormat(), glType(), buf);
} else {
// GLES removed the ability to specify pitch, so we
// have to do this row by row.
- int i = h;
const byte* src = static_cast<const byte*>(buf);
do {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
w, 1, glFormat(), glType(), src);
++y;
src += pitch;
- } while (--i);
+ } while (--h);
}
-
- setDirtyRect(Common::Rect(x, y, x+w, y+h));
}
void GLESTexture::fillBuffer(byte x) {
@@ -297,6 +296,8 @@ void GLESPaletteTexture::fillBuffer(byte x) {
void GLESPaletteTexture::updateBuffer(GLuint x, GLuint y,
GLuint w, GLuint h,
const void* buf, int pitch) {
+ _all_dirty = true;
+
const byte* src = static_cast<const byte*>(buf);
byte* dst = static_cast<byte*>(_surface.getBasePtr(x, y));
do {