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author | Yotam Barnoy | 2010-05-23 17:35:31 +0000 |
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committer | Yotam Barnoy | 2010-05-23 17:35:31 +0000 |
commit | e321e255147fc93a76518c92bcd521771f3ca651 (patch) | |
tree | 501a3cdf5586ef6332dd5f02974e45ce4ab28d93 /backends/platform | |
parent | 7cd9a23c0d11b451979aeea66a6bb325b2d31341 (diff) | |
download | scummvm-rg350-e321e255147fc93a76518c92bcd521771f3ca651.tar.gz scummvm-rg350-e321e255147fc93a76518c92bcd521771f3ca651.tar.bz2 scummvm-rg350-e321e255147fc93a76518c92bcd521771f3ca651.zip |
PSP: forgot to add a file
svn-id: r49162
Diffstat (limited to 'backends/platform')
-rw-r--r-- | backends/platform/psp/thread.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/backends/platform/psp/thread.h b/backends/platform/psp/thread.h new file mode 100644 index 0000000000..5879d044ed --- /dev/null +++ b/backends/platform/psp/thread.h @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/portdefs.h $ + * $Id: portdefs.h 38687 2009-02-21 12:08:52Z joostp $ + * + */ + +#ifndef PSP_THREAD_H +#define PSP_THREAD_H + +enum ThreadPriority { + PRIORITY_MAIN_THREAD = 36, + PRIORITY_AUDIO_THREAD = 35, // We'll alternate between this and main thread priority + PRIORITY_TIMER_THREAD = 30, + PRIORITY_POWER_THREAD = 20, + PRIORITY_DISPLAY_THREAD = 17 +}; + +enum StackSizes { + STACK_AUDIO_THREAD = 16 * 1024, + STACK_TIMER_THREAD = 4 * 1024, + STACK_DISPLAY_THREAD = 4 * 1024, + STACK_POWER_THREAD = 4 * 1024 +}; + +#endif /* PSP_THREADS_H */ + + |