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authorJohannes Schickel2016-01-04 10:18:15 +0100
committerJohannes Schickel2016-03-16 20:29:26 +0100
commitc4e65732befdfb675111387c3c7edb616bf2f976 (patch)
tree07b506bc66117fdd94ebc45462898369d3c8c87e /backends/plugins/dynamic-plugin.h
parent5498982a3754edccb498521587c553e0ecbe7328 (diff)
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OPENGL: Introduce abstraction for framebuffer.
This allows us to use various framebuffer settings easily. Now the GPU accelerated CLUT8 surface implementation does not need to query former framebuffer state anymore.
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