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authorBastien Bouclet2020-01-04 17:21:53 +0100
committerBastien Bouclet2020-01-04 17:49:32 +0100
commitf17a7a96da9f51c5c4735ff34f985516157fcbef (patch)
treeaff5df2f68b56925ad2a95779a80317d1ddf1a91 /backends/plugins/elf/memory-manager.cpp
parentcb2bb8fac7356e5f8231f855a8aa26d32ea9befa (diff)
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BASE: Fix being unable to run games when using dynamic plugins
When the plugin-engine mapping is not cached in the configuration file, we were not scanning all the plugins to establish the mapping. This is a regression from commit: e2d91258b7bfb989dc099f516bb31ceb44554529 This commit reverts the offending commit and implements a proper fix for the case where there are no dynamic plugins. Fixes #11300.
Diffstat (limited to 'backends/plugins/elf/memory-manager.cpp')
-rw-r--r--backends/plugins/elf/memory-manager.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/backends/plugins/elf/memory-manager.cpp b/backends/plugins/elf/memory-manager.cpp
index 5014718ae8..6e54cb8e29 100644
--- a/backends/plugins/elf/memory-manager.cpp
+++ b/backends/plugins/elf/memory-manager.cpp
@@ -78,9 +78,13 @@ void ELFMemoryManager::trackAlloc(uint32 align, uint32 size) {
}
void ELFMemoryManager::allocateHeap() {
+ if (!_heapSize) {
+ warning("ELFMemoryManager: Unable to allocate the heap as its size could not be determined.");
+ return;
+ }
+
// The memory manager should only allocate once
assert (!_heap);
- assert (_heapSize);
// clear the list
_allocList.clear();