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author | Yotam Barnoy | 2010-12-29 15:16:31 +0000 |
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committer | Yotam Barnoy | 2010-12-29 15:16:31 +0000 |
commit | 77a6dc70469eac1480263763be450cfe2547dd20 (patch) | |
tree | 09cbbfe2cbe8e3158dae9a9d072ecb873f2f279c /backends/plugins/sdl/sdl-provider.cpp | |
parent | 7bc8fe8ef5d4ea49ba57c11dbd72e770310d4389 (diff) | |
download | scummvm-rg350-77a6dc70469eac1480263763be450cfe2547dd20.tar.gz scummvm-rg350-77a6dc70469eac1480263763be450cfe2547dd20.tar.bz2 scummvm-rg350-77a6dc70469eac1480263763be450cfe2547dd20.zip |
CONFIG-MGR: added ability to add other non-game domains
The way we determine if a domain is a game domain or not when loading from the config file is by checking for a 'gameId' key. This required changing the method of loading somewhat. MiscDomains (ie. non-game domains) are saved to the config file before game domains but after the main domains.
This change shouldn't mess anything up but it could probably use a look-through just in case.
svn-id: r55060
Diffstat (limited to 'backends/plugins/sdl/sdl-provider.cpp')
0 files changed, 0 insertions, 0 deletions