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| author | Alexander Tkachev | 2019-07-24 19:12:14 +0700 |
|---|---|---|
| committer | Matan Bareket | 2019-07-30 14:51:41 -0400 |
| commit | e7ca2b8db02aee7f4893964f13f2f708d0a3b695 (patch) | |
| tree | bbc6328e0500790f0fc175af723e4b6a86ac1626 /backends/plugins/win32/win32-provider.cpp | |
| parent | 7fc6477ce2d1001ab5111a16d2a6b408951a0b59 (diff) | |
| download | scummvm-rg350-e7ca2b8db02aee7f4893964f13f2f708d0a3b695.tar.gz scummvm-rg350-e7ca2b8db02aee7f4893964f13f2f708d0a3b695.tar.bz2 scummvm-rg350-e7ca2b8db02aee7f4893964f13f2f708d0a3b695.zip | |
CLOUD: Ignore hidden files in sync/download
In PR#1754 we've discussed and decided to ignore hidden (having a name
starting with '.') files while syncing saves or downloading game files.
This commit adds a CloudManager method to test whether file should be
ignored, and this method could be extended later if we need to ignore
some other specific file names.
Diffstat (limited to 'backends/plugins/win32/win32-provider.cpp')
0 files changed, 0 insertions, 0 deletions
