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author | Joost Peters | 2005-09-28 09:21:30 +0000 |
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committer | Joost Peters | 2005-09-28 09:21:30 +0000 |
commit | d66e10a50de8a9cc448e5da60da4739a883447c2 (patch) | |
tree | 07dcc3472413efb7f69154d000eac7a3ae7d9da5 /backends/psp | |
parent | 1a48b01fefa916888c3139dfcc834463493a5308 (diff) | |
download | scummvm-rg350-d66e10a50de8a9cc448e5da60da4739a883447c2.tar.gz scummvm-rg350-d66e10a50de8a9cc448e5da60da4739a883447c2.tar.bz2 scummvm-rg350-d66e10a50de8a9cc448e5da60da4739a883447c2.zip |
update documentation
svn-id: r18891
Diffstat (limited to 'backends/psp')
-rw-r--r-- | backends/psp/README.PSP | 39 |
1 files changed, 29 insertions, 10 deletions
diff --git a/backends/psp/README.PSP b/backends/psp/README.PSP index bf6e25e619..3b634f80b9 100644 --- a/backends/psp/README.PSP +++ b/backends/psp/README.PSP @@ -41,7 +41,9 @@ A: A 1.00 or 1.50 firmware PSP and the necessary datafiles for the game you want to play and obviously this ScummVM port. Q: Can I run this on my 1.52/1.52/2.00 firmware PSP? -A: No, you can't as of yet. +A: No, you can't do this 'directly' as of yet. + A method exists for 'downgrading' a 2.00 firmware PSP to 1.50, + however, the details of this are beyond the scope of this document. Q: My Monkey Island 1 doesn't have any music, what gives? A: If your version of Monkey Island came on a CD then it has the music @@ -51,14 +53,14 @@ A: If your version of Monkey Island came on a CD then it has the music Q: Game X crashes, or feature Y doesn't work. Can you fix this? A: Possibly. Because of the large amount of games ScummVM supports we obviously haven't - played them all start-to-finish on the PSP, so it's very possible there + played them all start-to-finish on the PSP, so it's possible there are bugs or issues that we're not aware of. When you encounter such a bug, please use the "Bug Tracker" you find linked on the ScummVM website, and mention all relevant info (i.e. that you're - using the PSP version, which ScummVM version it is, which build date it has, - a detailed description of the problem, and if at all possible a nearby - savegame), this will make it much easier for us to reproduce - (and hopefully fix) the problem. + using the PSP version, which ScummVM version it is, if the problem exists + in a recent PC CVS version, a detailed description of the problem, + and if at all possible a nearby savegame), this will make it much easier + for us to reproduce (and hopefully fix) the problem. Building the source code @@ -66,18 +68,35 @@ Building the source code To build ScummVM for PSP you need: - PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) + - PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) + Note: This usually gets installed by the PSP toolchain, + so you don't have to do it manually. + - SDL (svn co svn://svn.pspdev.org/psp/trunk/SDL) + - zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib) -- libmad (svn co svn://svn.pspdev.org/psp/trunk/libmad) -- libTremor (svn co svn://svn.pspdev.org/psp/trunk/libTremor) -- libmpeg2 (http://libmpeg2.sf.net) -When you've installed these libraries, type "make" to build scummvm-psp.elf +- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad) + +- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor) + +- libmpeg2(*) (http://libmpeg2.sf.net) + Note: As this is not in pspdev svn, you'll need to build + it manually. Adding a psp target/host to config.sub and + using a configure line similar to the SDL port worked for + me. + +(*) = optional + +When you've installed these libraries (read their README.PSP for instructions), +type "make" in the backends/psp directory to build an 1.00 firmware EBOOT.PBP, +or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs You can control most of the build process (engines and libraries used) from the Makefile. + Port Authors ============ |