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| author | Thomas Edvalson | 2016-04-11 15:21:58 -0400 |
|---|---|---|
| committer | Thomas Edvalson | 2016-04-11 15:21:58 -0400 |
| commit | a0cc562f1f8cbf51fb92d0f230c2d7fb0274090d (patch) | |
| tree | 33f05a93021a377a9608cce881250fbac958c333 /backends/saves/default/default-saves.cpp | |
| parent | f5d73cac8a2d21962ed34b18de5aee36c2bce9ad (diff) | |
| download | scummvm-rg350-a0cc562f1f8cbf51fb92d0f230c2d7fb0274090d.tar.gz scummvm-rg350-a0cc562f1f8cbf51fb92d0f230c2d7fb0274090d.tar.bz2 scummvm-rg350-a0cc562f1f8cbf51fb92d0f230c2d7fb0274090d.zip | |
3DS: Use linear GPU texture downscaling for better legibility in hi-res games
Diffstat (limited to 'backends/saves/default/default-saves.cpp')
0 files changed, 0 insertions, 0 deletions
