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author | David Corrales | 2007-07-08 07:19:50 +0000 |
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committer | David Corrales | 2007-07-08 07:19:50 +0000 |
commit | 256e4d9521b79160d1f9ed670656097a96dc5a34 (patch) | |
tree | 3ddc7281e7cb01720396d21d0df871766ce5dc4d /backends/saves/default | |
parent | 7091babe4ddb1b84a44b4fd53b17649e47d4181b (diff) | |
download | scummvm-rg350-256e4d9521b79160d1f9ed670656097a96dc5a34.tar.gz scummvm-rg350-256e4d9521b79160d1f9ed670656097a96dc5a34.tar.bz2 scummvm-rg350-256e4d9521b79160d1f9ed670656097a96dc5a34.zip |
Initial patch to the listSavefiles method. Now only the existing savegames are marked as available.
svn-id: r27957
Diffstat (limited to 'backends/saves/default')
-rw-r--r-- | backends/saves/default/default-saves.cpp | 25 | ||||
-rw-r--r-- | backends/saves/default/default-saves.h | 2 |
2 files changed, 21 insertions, 6 deletions
diff --git a/backends/saves/default/default-saves.cpp b/backends/saves/default/default-saves.cpp index 1898a23f2a..8c9b0ffd2a 100644 --- a/backends/saves/default/default-saves.cpp +++ b/backends/saves/default/default-saves.cpp @@ -28,6 +28,7 @@ #include "common/stdafx.h" #include "common/savefile.h" #include "common/util.h" +#include "common/fs.h" #include "backends/saves/default/default-saves.h" #include "backends/saves/compressed/compressed-saves.h" @@ -179,11 +180,25 @@ Common::InSaveFile *DefaultSaveFileManager::openForLoading(const char *filename) return wrapInSaveFile(sf); } -void DefaultSaveFileManager::listSavefiles(const char * /* prefix */, bool *marks, int num) { - // TODO: Implement this properly, at least on systems that support - // opendir/readdir. - // Even better, replace this with a better design... - memset(marks, true, num * sizeof(bool)); +void DefaultSaveFileManager::listSavefiles(const char *prefix , bool *marks, int num) { + FilesystemNode savePath(getSavePath()); + FSList savefiles; + Common::String search(prefix); + search += '*'; //match all files that start with the given prefix + search.c_str(); //FIXME: subtle bug? removing this line will break things. Looks like the string isn't getting updated. + + memset(marks, false, num * sizeof(bool)); //assume no savegames for this title + + if(savePath.lookupFile(savefiles, savePath, search, false, true)) { + char slot[2]; + for(FSList::const_iterator file = savefiles.begin(); file != savefiles.end(); file++) { + //TODO: check if this is the behavior for all engines + //Obtain the last 2 digits of the filename, since they correspond to the save slot + slot[0] = file->getName()[file->getName().size()-2]; + slot[1] = file->getName()[file->getName().size()-1]; + marks[atoi(slot)] = true; //mark this slot as valid + } + } } #endif // !defined(DISABLE_DEFAULT_SAVEFILEMANAGER) diff --git a/backends/saves/default/default-saves.h b/backends/saves/default/default-saves.h index 3aea1495a4..a3e2037a5c 100644 --- a/backends/saves/default/default-saves.h +++ b/backends/saves/default/default-saves.h @@ -33,7 +33,7 @@ class DefaultSaveFileManager : public Common::SaveFileManager { public: virtual Common::OutSaveFile *openForSaving(const char *filename); virtual Common::InSaveFile *openForLoading(const char *filename); - virtual void listSavefiles(const char * /* prefix */, bool *marks, int num); + virtual void listSavefiles(const char *prefix, bool *marks, int num); }; #endif |