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author | Cameron Cawley | 2019-09-06 12:35:22 +0100 |
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committer | Eugene Sandulenko | 2019-09-06 14:48:16 +0200 |
commit | 7a8ddcbe38a828c6c674bd6147bcddfc6734c97b (patch) | |
tree | 23fc67db9e13075a74c88ba6f1b7645c14f7cc3d /backends/saves/psp/psp-saves.h | |
parent | 713fe80b47ebda1c0f10d80d9d3d7551122e8fa8 (diff) | |
download | scummvm-rg350-7a8ddcbe38a828c6c674bd6147bcddfc6734c97b.tar.gz scummvm-rg350-7a8ddcbe38a828c6c674bd6147bcddfc6734c97b.tar.bz2 scummvm-rg350-7a8ddcbe38a828c6c674bd6147bcddfc6734c97b.zip |
PSP: Replace PSPSaveFileManager with DefaultSaveFileManager
Diffstat (limited to 'backends/saves/psp/psp-saves.h')
-rw-r--r-- | backends/saves/psp/psp-saves.h | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/backends/saves/psp/psp-saves.h b/backends/saves/psp/psp-saves.h deleted file mode 100644 index a0e4c38ecf..0000000000 --- a/backends/saves/psp/psp-saves.h +++ /dev/null @@ -1,48 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef BACKEND_PSP_SAVES_H -#define BACKEND_PSP_SAVES_H - -#include "backends/saves/default/default-saves.h" - -/** - * Customization of the DefaultSaveFileManager for the PSP platform. - * The only two differences are that the default constructor sets - * up a default savepath, and that checkPath tries to create the savedir, - * if missing, via the sceIoMkdir() call. - */ -class PSPSaveFileManager : public DefaultSaveFileManager { -public: - PSPSaveFileManager(); -// PSPSaveFileManager(const Common::String &defaultSavepath); - -protected: - /** - * Checks the given path for read access, existence, etc. - * In addition, tries to create a missing savedir, if possible. - * Sets the internal error and error message accordingly. - */ - virtual void checkPath(const Common::FSNode &dir); -}; - -#endif |