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author | Johannes Schickel | 2014-01-22 18:08:32 +0100 |
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committer | Johannes Schickel | 2014-01-22 18:08:32 +0100 |
commit | 65931d74e3a20632afb363c20d0692382cf6a134 (patch) | |
tree | d143e6f14874cc9d8b2c55d2cfd7c83cbb459a57 /backends/saves/windows | |
parent | 651e2808018d7ca8f36d05cda49e53229b0fd7dd (diff) | |
download | scummvm-rg350-65931d74e3a20632afb363c20d0692382cf6a134.tar.gz scummvm-rg350-65931d74e3a20632afb363c20d0692382cf6a134.tar.bz2 scummvm-rg350-65931d74e3a20632afb363c20d0692382cf6a134.zip |
TINSEL: Take advante of Engine::initializePath.
This makes sure that the game path is only ever added once for the PSX version
of DW1. Most noticably this will make the warning about the game path being
present in SearchSet disappear on startup.
Diffstat (limited to 'backends/saves/windows')
0 files changed, 0 insertions, 0 deletions