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authorMax Horn2006-06-24 12:33:52 +0000
committerMax Horn2006-06-24 12:33:52 +0000
commit492c65009cb186024f52ec1970617028c3d09efe (patch)
tree8e4f89975ccd8bc094161c73c128d92706880a73 /backends/sdl/graphics.cpp
parentdc41d02ac73109add30a3456bc44d558f29d2f8d (diff)
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Started to move 'monolithic' parts of our ports to the new 'background/platform' directory (see also the 'Modular_Backends' page in our Wiki)
svn-id: r23293
Diffstat (limited to 'backends/sdl/graphics.cpp')
-rw-r--r--backends/sdl/graphics.cpp1745
1 files changed, 0 insertions, 1745 deletions
diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp
deleted file mode 100644
index 30c7a4aa9b..0000000000
--- a/backends/sdl/graphics.cpp
+++ /dev/null
@@ -1,1745 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2001 Ludvig Strigeus
- * Copyright (C) 2001-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "backends/sdl/sdl-common.h"
-#include "common/util.h"
-#include "graphics/font.h"
-#include "graphics/fontman.h"
-#include "graphics/scaler.h"
-#include "graphics/surface.h"
-
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {"1x", "Normal (no scaling)", GFX_NORMAL},
- {"2x", "2x", GFX_DOUBLESIZE},
- {"3x", "3x", GFX_TRIPLESIZE},
- {"2xsai", "2xSAI", GFX_2XSAI},
- {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
- {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
- {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
- {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
-#ifndef DISABLE_HQ_SCALERS
- {"hq2x", "HQ2x", GFX_HQ2X},
- {"hq3x", "HQ3x", GFX_HQ3X},
-#endif
- {"tv2x", "TV2x", GFX_TV2X},
- {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
- {0, 0, 0}
-};
-
-// Table of relative scalers magnitudes
-// [definedScale - 1][_scaleFactor - 1]
-static ScalerProc *scalersMagn[3][3] = {
-#ifndef DISABLE_SCALERS
- { Normal1x, AdvMame2x, AdvMame3x },
- { Normal1x, Normal1x, Normal1o5x },
- { Normal1x, Normal1x, Normal1x }
-#else // remove dependencies on other scalers
- { Normal1x, Normal1x, Normal1x },
- { Normal1x, Normal1x, Normal1x },
- { Normal1x, Normal1x, Normal1x }
-#endif
-};
-
-static const int s_gfxModeSwitchTable[][4] = {
- { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
- { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
- { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
- { GFX_NORMAL, GFX_2XSAI, -1, -1 },
- { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
- { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
- { GFX_NORMAL, GFX_TV2X, -1, -1 },
- { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
- };
-
-#ifndef DISABLE_SCALERS
-static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
-#endif
-
-const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-int OSystem_SDL::getDefaultGraphicsMode() const {
- return GFX_DOUBLESIZE;
-}
-
-void OSystem_SDL::beginGFXTransaction(void) {
- assert (_transactionMode == kTransactionNone);
-
- _transactionMode = kTransactionActive;
-
- _transactionDetails.modeChanged = false;
- _transactionDetails.sizeChanged = false;
- _transactionDetails.arChanged = false;
- _transactionDetails.fsChanged = false;
-
- _transactionDetails.needHotswap = false;
- _transactionDetails.needUpdatescreen = false;
- _transactionDetails.needUnload = false;
-
- _transactionDetails.normal1xScaler = false;
-}
-
-void OSystem_SDL::endGFXTransaction(void) {
- // for each engine we run initCommonGFX() as first thing in the transaction
- // and initSize() is called later. If user runs launcher at 320x200 with
- // 2x overlay, setting to Nomral1x sclaler in that case will be suppressed
- // and backend is forced to 2x
- //
- // This leads to bad results such as 1280x960 window for 640x480 engines.
- // To prevent that we rerun setGraphicsMode() if there was 1x scaler request
- if (_transactionDetails.normal1xScaler)
- setGraphicsMode(GFX_NORMAL);
-
- assert (_transactionMode == kTransactionActive);
-
- _transactionMode = kTransactionCommit;
- if (_transactionDetails.modeChanged)
- setGraphicsMode(_transactionDetails.mode);
-
- if (_transactionDetails.sizeChanged)
- initSize(_transactionDetails.w, _transactionDetails.h);
-
- if (_transactionDetails.arChanged)
- setAspectRatioCorrection(_transactionDetails.ar);
-
- if (_transactionDetails.needUnload) {
- unloadGFXMode();
- loadGFXMode();
- clearOverlay();
- } else {
- if (!_transactionDetails.fsChanged) {
- if (_transactionDetails.needHotswap)
- hotswapGFXMode();
- else if (_transactionDetails.needUpdatescreen)
- internUpdateScreen();
- }
- }
-
- if (_transactionDetails.fsChanged)
- setFullscreenMode(_transactionDetails.fs);
-
- _transactionMode = kTransactionNone;
-}
-
-bool OSystem_SDL::setGraphicsMode(int mode) {
- Common::StackLock lock(_graphicsMutex);
-
- int newScaleFactor = 1;
- ScalerProc *newScalerProc;
-
- switch(mode) {
- case GFX_NORMAL:
- newScaleFactor = 1;
- newScalerProc = Normal1x;
- break;
-#ifndef DISABLE_SCALERS
- case GFX_DOUBLESIZE:
- newScaleFactor = 2;
- newScalerProc = Normal2x;
- break;
- case GFX_TRIPLESIZE:
- newScaleFactor = 3;
- newScalerProc = Normal3x;
- break;
-
- case GFX_2XSAI:
- newScaleFactor = 2;
- newScalerProc = _2xSaI;
- break;
- case GFX_SUPER2XSAI:
- newScaleFactor = 2;
- newScalerProc = Super2xSaI;
- break;
- case GFX_SUPEREAGLE:
- newScaleFactor = 2;
- newScalerProc = SuperEagle;
- break;
- case GFX_ADVMAME2X:
- newScaleFactor = 2;
- newScalerProc = AdvMame2x;
- break;
- case GFX_ADVMAME3X:
- newScaleFactor = 3;
- newScalerProc = AdvMame3x;
- break;
-#ifndef DISABLE_HQ_SCALERS
- case GFX_HQ2X:
- newScaleFactor = 2;
- newScalerProc = HQ2x;
- break;
- case GFX_HQ3X:
- newScaleFactor = 3;
- newScalerProc = HQ3x;
- break;
-#endif
- case GFX_TV2X:
- newScaleFactor = 2;
- newScalerProc = TV2x;
- break;
- case GFX_DOTMATRIX:
- newScaleFactor = 2;
- newScalerProc = DotMatrix;
- break;
-#endif // DISABLE_SCALERS
-
- default:
- warning("unknown gfx mode %d", mode);
- return false;
- }
-
- _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
-
- _mode = mode;
- _scalerProc = newScalerProc;
-
- if (_transactionMode == kTransactionActive) {
- _transactionDetails.mode = mode;
- _transactionDetails.modeChanged = true;
-
- if (newScaleFactor != _scaleFactor) {
- _transactionDetails.needHotswap = true;
- _scaleFactor = newScaleFactor;
- }
-
- _transactionDetails.needUpdatescreen = true;
-
- return true;
- }
-
- // NOTE: This should not be executed at transaction commit
- // Otherwise there is some unsolicited setGraphicsMode() call
- // which should be properly removed
- if (newScaleFactor != _scaleFactor) {
- assert(_transactionMode != kTransactionCommit);
-
- _scaleFactor = newScaleFactor;
- hotswapGFXMode();
- }
-
- // Determine the "scaler type", i.e. essentially an index into the
- // s_gfxModeSwitchTable array defined in events.cpp.
- if (_mode != GFX_NORMAL) {
- for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
- if (s_gfxModeSwitchTable[i][1] == _mode || s_gfxModeSwitchTable[i][2] == _mode) {
- _scalerType = i;
- break;
- }
- }
- }
-
- if (!_screen)
- return true;
-
- // Blit everything to the screen
- _forceFull = true;
-
- // Even if the old and new scale factors are the same, we may have a
- // different scaler for the cursor now.
- blitCursor();
-
- if (_transactionMode != kTransactionCommit)
- internUpdateScreen();
-
- // Make sure that an EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
-
- return true;
-}
-
-int OSystem_SDL::getGraphicsMode() const {
- assert (_transactionMode == kTransactionNone);
- return _mode;
-}
-
-void OSystem_SDL::initSize(uint w, uint h) {
- // Avoid redundant res changes
- if ((int)w == _screenWidth && (int)h == _screenHeight &&
- _transactionMode != kTransactionCommit)
- return;
-
- _screenWidth = w;
- _screenHeight = h;
-
- _cksumNum = (_screenWidth * _screenHeight / (8 * 8));
-
- if (_transactionMode == kTransactionActive) {
- _transactionDetails.w = w;
- _transactionDetails.h = h;
- _transactionDetails.sizeChanged = true;
-
- _transactionDetails.needUnload = true;
-
- return;
- }
-
- free(_dirtyChecksums);
- _dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32));
-
- if (_transactionMode != kTransactionCommit) {
- unloadGFXMode();
- loadGFXMode();
-
- // if initSize() gets called in the middle, overlay is not transparent
- clearOverlay();
- }
-}
-
-void OSystem_SDL::loadGFXMode() {
- assert(_inited);
- _forceFull = true;
- _modeFlags |= DF_UPDATE_EXPAND_1_PIXEL;
-
- int hwW, hwH;
-
-#ifndef __MAEMO__
- _overlayWidth = _screenWidth * _scaleFactor;
- _overlayHeight = _screenHeight * _scaleFactor;
-
- if (_screenHeight != 200)
- _adjustAspectRatio = false;
-
- if (_adjustAspectRatio)
- _overlayHeight = real2Aspect(_overlayHeight);
-
- hwW = _screenWidth * _scaleFactor;
- hwH = effectiveScreenHeight();
-#else
- hwW = _overlayWidth;
- hwH = _overlayHeight;
-#endif
-
- //
- // Create the surface that contains the 8 bit game data
- //
- _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
- if (_screen == NULL)
- error("allocating _screen failed");
-
- //
- // Create the surface that contains the scaled graphics in 16 bit mode
- //
-
- _hwscreen = SDL_SetVideoMode(hwW, hwH, 16,
- _fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
- if (_hwscreen == NULL) {
- // DON'T use error(), as this tries to bring up the debug
- // console, which WON'T WORK now that _hwscreen is hosed.
-
- // FIXME: We should be able to continue the game without
- // shutting down or bringing up the debug console, but at
- // this point we've already screwed up all our member vars.
- // We need to find a way to call SDL_SetVideoMode *before*
- // that happens and revert to all the old settings if we
- // can't pull off the switch to the new settings.
- //
- // Fingolfin says: the "easy" way to do that is not to modify
- // the member vars before we are sure everything is fine. Think
- // of "transactions, commit, rollback" style... we use local vars
- // in place of the member vars, do everything etc. etc.. In case
- // of a failure, rollback is trivial. Only if everything worked fine
- // do we "commit" the changed values to the member vars.
- warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
- quit();
- }
-
- //
- // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
- //
-
- // Distinguish 555 and 565 mode
- if (_hwscreen->format->Rmask == 0x7C00)
- InitScalers(555);
- else
- InitScalers(565);
-
- // Need some extra bytes around when using 2xSaI
- _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth + 3, _screenHeight + 3,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_tmpscreen == NULL)
- error("allocating _tmpscreen failed");
-
- _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth, _overlayHeight,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_overlayscreen == NULL)
- error("allocating _overlayscreen failed");
-
- _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth + 3, _overlayHeight + 3,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_tmpscreen2 == NULL)
- error("allocating _tmpscreen2 failed");
-
-#ifdef USE_OSD
- _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _hwscreen->w,
- _hwscreen->h,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
- if (_osdSurface == NULL)
- error("allocating _osdSurface failed");
- SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
-#endif
-
- // keyboard cursor control, some other better place for it?
- _km.x_max = _screenWidth * _scaleFactor - 1;
- _km.y_max = effectiveScreenHeight() - 1;
- _km.delay_time = 25;
- _km.last_time = 0;
-}
-
-void OSystem_SDL::unloadGFXMode() {
- if (_screen) {
- SDL_FreeSurface(_screen);
- _screen = NULL;
- }
-
- if (_hwscreen) {
- SDL_FreeSurface(_hwscreen);
- _hwscreen = NULL;
- }
-
- if (_tmpscreen) {
- SDL_FreeSurface(_tmpscreen);
- _tmpscreen = NULL;
- }
-
- if (_tmpscreen2) {
- SDL_FreeSurface(_tmpscreen2);
- _tmpscreen2 = NULL;
- }
-
- if (_overlayscreen) {
- SDL_FreeSurface(_overlayscreen);
- _overlayscreen = NULL;
- }
-
-#ifdef USE_OSD
- if (_osdSurface) {
- SDL_FreeSurface(_osdSurface);
- _osdSurface = NULL;
- }
-#endif
-}
-
-void OSystem_SDL::hotswapGFXMode() {
- if (!_screen)
- return;
-
- // Keep around the old _screen & _overlayscreen so we can restore the screen data
- // after the mode switch.
- SDL_Surface *old_screen = _screen;
- SDL_Surface *old_overlayscreen = _overlayscreen;
-
- // Release the HW screen surface
- SDL_FreeSurface(_hwscreen);
-
- SDL_FreeSurface(_tmpscreen);
- SDL_FreeSurface(_tmpscreen2);
-
-#ifdef USE_OSD
- // Release the OSD surface
- SDL_FreeSurface(_osdSurface);
-#endif
-
- // Setup the new GFX mode
- loadGFXMode();
-
- // reset palette
- SDL_SetColors(_screen, _currentPalette, 0, 256);
-
- // Restore old screen content
- SDL_BlitSurface(old_screen, NULL, _screen, NULL);
- SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
-
- // Free the old surfaces
- SDL_FreeSurface(old_screen);
- SDL_FreeSurface(old_overlayscreen);
-
- // Update cursor to new scale
- blitCursor();
-
- // Blit everything to the screen
- internUpdateScreen();
-
- // Make sure that an EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
-}
-
-void OSystem_SDL::updateScreen() {
- assert (_transactionMode == kTransactionNone);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- internUpdateScreen();
-}
-
-void OSystem_SDL::internUpdateScreen() {
- SDL_Surface *srcSurf, *origSurf;
- int height, width;
- ScalerProc *scalerProc;
- int scale1;
-
-#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
- assert(_hwscreen != NULL);
- assert(_hwscreen->map->sw_data != NULL);
-#endif
-
- // If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos) {
- SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
-
- if (_adjustAspectRatio && !_overlayVisible)
- blackrect.h = real2Aspect(blackrect.h - 1) + 1;
-
- SDL_FillRect(_hwscreen, &blackrect, 0);
-
- _currentShakePos = _newShakePos;
-
- _forceFull = true;
- }
-
- // Check whether the palette was changed in the meantime and update the
- // screen surface accordingly.
- if (_paletteDirtyEnd != 0) {
- SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
- _paletteDirtyStart,
- _paletteDirtyEnd - _paletteDirtyStart);
-
- _paletteDirtyEnd = 0;
-
- _forceFull = true;
- }
-
-#ifdef USE_OSD
- // OSD visible (i.e. non-transparent)?
- if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
- // Updated alpha value
- const int diff = SDL_GetTicks() - _osdFadeStartTime;
- if (diff > 0) {
- if (diff >= kOSDFadeOutDuration) {
- // Back to full transparency
- _osdAlpha = SDL_ALPHA_TRANSPARENT;
- } else {
- // Do a linear fade out...
- const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
- _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
- }
- SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
- _forceFull = true;
- }
- }
-#endif
-
- if (!_overlayVisible) {
- origSurf = _screen;
- srcSurf = _tmpscreen;
- width = _screenWidth;
- height = _screenHeight;
- scalerProc = _scalerProc;
- scale1 = _scaleFactor;
- } else {
- origSurf = _overlayscreen;
- srcSurf = _tmpscreen2;
- width = _overlayWidth;
- height = _overlayHeight;
- scalerProc = Normal1x;
-
- scale1 = 1;
- }
-
- // Force a full redraw if requested
- if (_forceFull) {
- _numDirtyRects = 1;
- _dirtyRectList[0].x = 0;
- _dirtyRectList[0].y = 0;
- _dirtyRectList[0].w = width;
- _dirtyRectList[0].h = height;
- } else
- undrawMouse();
-
- // Only draw anything if necessary
- if (_numDirtyRects > 0) {
-
- SDL_Rect *r;
- SDL_Rect dst;
- uint32 srcPitch, dstPitch;
- SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
-
- if (scalerProc == Normal1x && !_adjustAspectRatio && 0) {
- for (r = _dirtyRectList; r != lastRect; ++r) {
- dst = *r;
-
- dst.y += _currentShakePos;
- if (SDL_BlitSurface(origSurf, r, _hwscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
- } else {
- for (r = _dirtyRectList; r != lastRect; ++r) {
- dst = *r;
- dst.x++; // Shift rect by one since 2xSai needs to acces the data around
- dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
-
- if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
-
- SDL_LockSurface(srcSurf);
- SDL_LockSurface(_hwscreen);
-
- srcPitch = srcSurf->pitch;
- dstPitch = _hwscreen->pitch;
-
- for (r = _dirtyRectList; r != lastRect; ++r) {
- register int dst_y = r->y + _currentShakePos;
- register int dst_h = 0;
- register int orig_dst_y = 0;
- register int rx1 = r->x * scale1;
-
- if (dst_y < height) {
- dst_h = r->h;
- if (dst_h > height - dst_y)
- dst_h = height - dst_y;
-
- orig_dst_y = dst_y;
- dst_y = dst_y * scale1;
-
- if (_adjustAspectRatio && !_overlayVisible)
- dst_y = real2Aspect(dst_y);
-
- assert(scalerProc != NULL);
- scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
- }
-
- r->x = rx1;
- r->y = dst_y;
- r->w = r->w * scale1;
- r->h = dst_h * scale1;
-
-#ifndef DISABLE_SCALERS
- if (_adjustAspectRatio && orig_dst_y < height && !_overlayVisible)
- r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
-#endif
- }
- SDL_UnlockSurface(srcSurf);
- SDL_UnlockSurface(_hwscreen);
- }
-
- // Readjust the dirty rect list in case we are doing a full update.
- // This is necessary if shaking is active.
- if (_forceFull) {
- _dirtyRectList[0].y = 0;
- _dirtyRectList[0].h = effectiveScreenHeight();
- }
-
- drawMouse();
-
-#ifdef USE_OSD
- if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
- SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
- }
-#endif
- // Finally, blit all our changes to the screen
- SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
- } else {
- drawMouse();
- if (_numDirtyRects)
- SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
- }
-
- _numDirtyRects = 0;
- _forceFull = false;
-}
-
-bool OSystem_SDL::saveScreenshot(const char *filename) {
- assert(_hwscreen != NULL);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
- return SDL_SaveBMP(_hwscreen, filename) == 0;
-}
-
-void OSystem_SDL::setFullscreenMode(bool enable) {
- Common::StackLock lock(_graphicsMutex);
-
- if (_fullscreen != enable || _transactionMode == kTransactionCommit) {
- assert(_hwscreen != 0);
- _fullscreen = enable;
-
- if (_transactionMode == kTransactionActive) {
- _transactionDetails.fs = enable;
- _transactionDetails.fsChanged = true;
-
- _transactionDetails.needHotswap = true;
-
- return;
- }
-
-#if (defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6)) || defined(__MAEMO__)
- // On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
- // before SDL 1.2.6 it always returned -1 (which would indicate a
- // successful switch). So we simply don't call it at all and use
- // hotswapGFXMode() directly to switch to fullscreen mode.
- hotswapGFXMode();
-#else
- if (!SDL_WM_ToggleFullScreen(_hwscreen)) {
- // if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
- hotswapGFXMode();
- } else {
- // Blit everything to the screen
- internUpdateScreen();
-
- // Make sure that an EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
- }
-#endif
- }
-}
-
-void OSystem_SDL::setAspectRatioCorrection(bool enable) {
- if ((_screenHeight == 200 && _adjustAspectRatio != enable) ||
- _transactionMode == kTransactionCommit) {
- Common::StackLock lock(_graphicsMutex);
-
- //assert(_hwscreen != 0);
- _adjustAspectRatio = enable;
-
- if (_transactionMode == kTransactionActive) {
- _transactionDetails.ar = enable;
- _transactionDetails.arChanged = true;
-
- _transactionDetails.needHotswap = true;
-
- return;
- } else {
- if (_transactionMode != kTransactionCommit)
- hotswapGFXMode();
- }
-
- // Make sure that an EVENT_SCREEN_CHANGED gets sent later
- _modeChanged = true;
- }
-}
-
-void OSystem_SDL::clearScreen() {
- assert (_transactionMode == kTransactionNone);
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *dst = (byte *)_screen->pixels;
-
- // Clear the screen
- memset(dst, 0, _screenWidth * _screenHeight);
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-}
-
-void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
- assert (_transactionMode == kTransactionNone);
- assert(src);
-
- if (_screen == NULL)
- return;
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- assert(x >= 0 && x < _screenWidth);
- assert(y >= 0 && y < _screenHeight);
- assert(h > 0 && y + h <= _screenHeight);
- assert(w > 0 && x + w <= _screenWidth);
-
- if (((long)src & 3) == 0 && pitch == _screenWidth && x == 0 && y == 0 &&
- w == _screenWidth && h == _screenHeight && _modeFlags & DF_WANT_RECT_OPTIM) {
- /* Special, optimized case for full screen updates.
- * It tries to determine what areas were actually changed,
- * and just updates those, on the actual display. */
- addDirtyRgnAuto(src);
- } else {
- /* Clip the coordinates */
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- src -= y * pitch;
- y = 0;
- }
-
- if (w > _screenWidth - x) {
- w = _screenWidth - x;
- }
-
- if (h > _screenHeight - y) {
- h = _screenHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- _cksumValid = false;
- addDirtyRect(x, y, w, h);
- }
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
-
- if (_screenWidth == pitch && pitch == w) {
- memcpy(dst, src, h*w);
- } else {
- do {
- memcpy(dst, src, w);
- src += pitch;
- dst += _screenWidth;
- } while (--h);
- }
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-}
-
-bool OSystem_SDL::grabRawScreen(Graphics::Surface *surf) {
- assert(_screen);
- assert(surf);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- surf->create(_screenWidth, _screenHeight, _screen->format->BytesPerPixel);
-
- // Try to lock the screen surface
- if (SDL_LockSurface(_screen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- memcpy(surf->pixels, _screen->pixels, _screenWidth * _screenHeight * _screen->format->BytesPerPixel);
-
- // Unlock the screen surface
- SDL_UnlockSurface(_screen);
-
- return true;
-}
-
-void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) {
- if (_forceFull)
- return;
-
- if (_numDirtyRects == NUM_DIRTY_RECT) {
- _forceFull = true;
- return;
- }
-
- int height, width;
-
- if (!_overlayVisible && !realCoordinates) {
- width = _screenWidth;
- height = _screenHeight;
- } else {
- width = _overlayWidth;
- height = _overlayHeight;
- }
-
- // Extend the dirty region by 1 pixel for scalers
- // that "smear" the screen, e.g. 2xSAI
- if ((_modeFlags & DF_UPDATE_EXPAND_1_PIXEL) && !realCoordinates) {
- x--;
- y--;
- w+=2;
- h+=2;
- }
-
- // clip
- if (x < 0) {
- w += x;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- y=0;
- }
-
- if (w > width - x) {
- w = width - x;
- }
-
- if (h > height - y) {
- h = height - y;
- }
-
-#ifndef DISABLE_SCALERS
- if (_adjustAspectRatio && !_overlayVisible && !realCoordinates) {
- makeRectStretchable(x, y, w, h);
- }
-#endif
-
- if (w == width && h == height) {
- _forceFull = true;
- return;
- }
-
- if (w > 0 && h > 0) {
- SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
-
- r->x = x;
- r->y = y;
- r->w = w;
- r->h = h;
- }
-}
-
-
-void OSystem_SDL::makeChecksums(const byte *buf) {
- assert(buf);
- uint32 *sums = _dirtyChecksums;
- uint x,y;
- const uint last_x = (uint)_screenWidth / 8;
- const uint last_y = (uint)_screenHeight / 8;
-
- const uint BASE = 65521; /* largest prime smaller than 65536 */
-
- /* the 8x8 blocks in buf are enumerated starting in the top left corner and
- * reading each line at a time from left to right */
- for(y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1))
- for(x = 0; x != last_x; x++, buf += 8) {
- // Adler32 checksum algorithm (from RFC1950, used by gzip and zlib).
- // This computes the Adler32 checksum of a 8x8 pixel block. Note
- // that we can do the modulo operation (which is the slowest part)
- // of the algorithm) at the end, instead of doing each iteration,
- // since we only have 64 iterations in total - and thus s1 and
- // s2 can't overflow anyway.
- uint32 s1 = 1;
- uint32 s2 = 0;
- const byte *ptr = buf;
- for (int subY = 0; subY < 8; subY++) {
- for (int subX = 0; subX < 8; subX++) {
- s1 += ptr[subX];
- s2 += s1;
- }
- ptr += _screenWidth;
- }
-
- s1 %= BASE;
- s2 %= BASE;
-
- /* output the checksum for this block */
- *sums++ = (s2 << 16) + s1;
- }
-}
-
-void OSystem_SDL::addDirtyRgnAuto(const byte *buf) {
- assert(buf);
- assert(((long)buf & 3) == 0);
-
- /* generate a table of the checksums */
- makeChecksums(buf);
-
- if (!_cksumValid) {
- _forceFull = true;
- _cksumValid = true;
- }
-
- /* go through the checksum list, compare it with the previous checksums,
- and add all dirty rectangles to a list. try to combine small rectangles
- into bigger ones in a simple way */
- if (!_forceFull) {
- int x, y, w;
- uint32 *ck = _dirtyChecksums;
-
- for(y = 0; y != _screenHeight / 8; y++) {
- for(x = 0; x != _screenWidth / 8; x++, ck++) {
- if (ck[0] != ck[_cksumNum]) {
- /* found a dirty 8x8 block, now go as far to the right as possible,
- and at the same time, unmark the dirty status by setting old to new. */
- w=0;
- do {
- ck[w + _cksumNum] = ck[w];
- w++;
- } while (x + w != _screenWidth / 8 && ck[w] != ck[w + _cksumNum]);
-
- addDirtyRect(x * 8, y * 8, w * 8, 8);
-
- if (_forceFull)
- goto get_out;
- }
- }
- }
- } else {
- get_out:;
- /* Copy old checksums to new */
- memcpy(_dirtyChecksums + _cksumNum, _dirtyChecksums, _cksumNum * sizeof(uint32));
- }
-}
-
-int16 OSystem_SDL::getHeight() {
- return _screenHeight;
-}
-
-int16 OSystem_SDL::getWidth() {
- return _screenWidth;
-}
-
-void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
- assert(colors);
- const byte *b = colors;
- uint i;
- SDL_Color *base = _currentPalette + start;
- for (i = 0; i < num; i++) {
- base[i].r = b[0];
- base[i].g = b[1];
- base[i].b = b[2];
- b += 4;
- }
-
- if (start < _paletteDirtyStart)
- _paletteDirtyStart = start;
-
- if (start + num > _paletteDirtyEnd)
- _paletteDirtyEnd = start + num;
-
- // Some games blink cursors with palette
- if (_cursorPaletteDisabled)
- blitCursor();
-}
-
-void OSystem_SDL::grabPalette(byte *colors, uint start, uint num) {
- assert(colors);
- const SDL_Color *base = _currentPalette + start;
-
- for (uint i = 0; i < num; ++i) {
- colors[i * 4] = base[i].r;
- colors[i * 4 + 1] = base[i].g;
- colors[i * 4 + 2] = base[i].b;
- colors[i * 4 + 3] = 0xFF;
- }
-}
-
-void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) {
- assert(colors);
- const byte *b = colors;
- uint i;
- SDL_Color *base = _cursorPalette + start;
- for (i = 0; i < num; i++) {
- base[i].r = b[0];
- base[i].g = b[1];
- base[i].b = b[2];
- b += 4;
- }
-
- _cursorPaletteDisabled = false;
-
- blitCursor();
-}
-
-void OSystem_SDL::setShakePos(int shake_pos) {
- assert (_transactionMode == kTransactionNone);
-
- _newShakePos = shake_pos;
-}
-
-
-#pragma mark -
-#pragma mark --- Overlays ---
-#pragma mark -
-
-void OSystem_SDL::showOverlay() {
- assert (_transactionMode == kTransactionNone);
-
- int x, y;
-
- if (_overlayVisible)
- return;
-
- _overlayVisible = true;
-
- // Since resolution could change, put mouse to adjusted position
- // Fixes bug #1349059
- x = _mouseCurState.x * _scaleFactor;
- if (_adjustAspectRatio)
- y = real2Aspect(_mouseCurState.y) * _scaleFactor;
- else
- y = _mouseCurState.y * _scaleFactor;
-
- warpMouse(x, y);
-
- clearOverlay();
-}
-
-void OSystem_SDL::hideOverlay() {
- assert (_transactionMode == kTransactionNone);
-
- if (!_overlayVisible)
- return;
-
- int x, y;
-
- _overlayVisible = false;
-
- // Since resolution could change, put mouse to adjusted position
- // Fixes bug #1349059
- x = _mouseCurState.x / _scaleFactor;
- y = _mouseCurState.y / _scaleFactor;
- if (_adjustAspectRatio)
- y = aspect2Real(y);
-
- warpMouse(x, y);
-
- clearOverlay();
-
- _forceFull = true;
-}
-
-void OSystem_SDL::clearOverlay() {
- //assert (_transactionMode == kTransactionNone);
-
- Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
-
- if (!_overlayVisible)
- return;
-
- // Clear the overlay by making the game screen "look through" everywhere.
- SDL_Rect src, dst;
- src.x = src.y = 0;
- dst.x = dst.y = 1;
- src.w = dst.w = _screenWidth;
- src.h = dst.h = _screenHeight;
- if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- SDL_LockSurface(_tmpscreen);
- SDL_LockSurface(_overlayscreen);
- _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch,
- (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight);
-
-#ifndef DISABLE_SCALERS
- if (_adjustAspectRatio)
- stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch,
- _overlayWidth, _screenHeight * _scaleFactor, 0, 0, 0);
-#endif
- SDL_UnlockSurface(_tmpscreen);
- SDL_UnlockSurface(_overlayscreen);
-
- _forceFull = true;
-}
-
-void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) {
- assert (_transactionMode == kTransactionNone);
-
- if (_overlayscreen == NULL)
- return;
-
- if (SDL_LockSurface(_overlayscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *src = (byte *)_overlayscreen->pixels;
- int h = _overlayHeight;
- do {
- memcpy(buf, src, _overlayWidth * 2);
- src += _overlayscreen->pitch;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_overlayscreen);
-}
-
-void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
- assert (_transactionMode == kTransactionNone);
-
- if (_overlayscreen == NULL)
- return;
-
- // Clip the coordinates
- if (x < 0) {
- w += x;
- buf -= x;
- x = 0;
- }
-
- if (y < 0) {
- h += y; buf -= y * pitch;
- y = 0;
- }
-
- if (w > _overlayWidth - x) {
- w = _overlayWidth - x;
- }
-
- if (h > _overlayHeight - y) {
- h = _overlayHeight - y;
- }
-
- if (w <= 0 || h <= 0)
- return;
-
- // Mark the modified region as dirty
- _cksumValid = false;
- addDirtyRect(x, y, w, h);
-
- if (SDL_LockSurface(_overlayscreen) == -1)
- error("SDL_LockSurface failed: %s", SDL_GetError());
-
- byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
- do {
- memcpy(dst, buf, w * 2);
- dst += _overlayscreen->pitch;
- buf += pitch;
- } while (--h);
-
- SDL_UnlockSurface(_overlayscreen);
-}
-
-OverlayColor OSystem_SDL::RGBToColor(uint8 r, uint8 g, uint8 b) {
- return SDL_MapRGB(_overlayscreen->format, r, g, b);
-}
-
-void OSystem_SDL::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
- SDL_GetRGB(color, _overlayscreen->format, &r, &g, &b);
-}
-
-
-#pragma mark -
-#pragma mark --- Mouse ---
-#pragma mark -
-
-bool OSystem_SDL::showMouse(bool visible) {
- if (_mouseVisible == visible)
- return visible;
-
- bool last = _mouseVisible;
- _mouseVisible = visible;
-
- return last;
-}
-
-void OSystem_SDL::setMousePos(int x, int y) {
- if (x != _mouseCurState.x || y != _mouseCurState.y) {
- _mouseCurState.x = x;
- _mouseCurState.y = y;
- }
-}
-
-void OSystem_SDL::warpMouse(int x, int y) {
- int y1 = y;
-
- if (_adjustAspectRatio && !_overlayVisible)
- y1 = real2Aspect(y);
-
- if (_mouseCurState.x != x || _mouseCurState.y != y) {
- if (!_overlayVisible)
- SDL_WarpMouse(x * _scaleFactor, y1 * _scaleFactor);
- else
- SDL_WarpMouse(x, y1);
-
- // SDL_WarpMouse() generates a mouse movement event, so
- // setMousePos() would be called eventually. However, the
- // cannon script in CoMI calls this function twice each time
- // the cannon is reloaded. Unless we update the mouse position
- // immediately the second call is ignored, causing the cannon
- // to change its aim.
-
- setMousePos(x, y);
- }
-}
-
-void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) {
- if (w == 0 || h == 0)
- return;
-
- _mouseCurState.hotX = hotspot_x;
- _mouseCurState.hotY = hotspot_y;
-
- _mouseKeyColor = keycolor;
-
- _cursorTargetScale = cursorTargetScale;
-
- if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
- _mouseCurState.w = w;
- _mouseCurState.h = h;
-
- if (_mouseOrigSurface)
- SDL_FreeSurface(_mouseOrigSurface);
-
- // Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
- _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _mouseCurState.w + 2,
- _mouseCurState.h + 2,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_mouseOrigSurface == NULL)
- error("allocating _mouseOrigSurface failed");
- SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
- }
-
- free(_mouseData);
-
- _mouseData = (byte *)malloc(w * h);
- memcpy(_mouseData, buf, w * h);
- blitCursor();
-}
-
-void OSystem_SDL::blitCursor() {
- byte *dstPtr;
- const byte *srcPtr = _mouseData;
- byte color;
- int w, h, i, j;
-
- if (!_mouseOrigSurface || !_mouseData)
- return;
-
- w = _mouseCurState.w;
- h = _mouseCurState.h;
-
- SDL_LockSurface(_mouseOrigSurface);
-
- // Make whole surface transparent
- for (i = 0; i < h + 2; i++) {
- dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
- for (j = 0; j < w + 2; j++) {
- *(uint16 *)dstPtr = kMouseColorKey;
- dstPtr += 2;
- }
- }
-
- // Draw from [1,1] since AdvMame2x adds artefact at 0,0
- dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
-
- SDL_Color *palette;
-
- if (_cursorPaletteDisabled)
- palette = _currentPalette;
- else
- palette = _cursorPalette;
-
- for (i = 0; i < h; i++) {
- for (j = 0; j < w; j++) {
- color = *srcPtr;
- if (color != _mouseKeyColor) { // transparent, don't draw
- *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
- palette[color].r, palette[color].g, palette[color].b);
- }
- dstPtr += 2;
- srcPtr++;
- }
- dstPtr += _mouseOrigSurface->pitch - w * 2;
- }
-
- int rW, rH;
-
- if (_cursorTargetScale >= _scaleFactor) {
- // The cursor target scale is greater or equal to the scale at
- // which the rest of the screen is drawn. We do not downscale
- // the cursor image, we draw it at its original size. It will
- // appear too large on screen.
-
- rW = w;
- rH = h;
- _mouseCurState.rHotX = _mouseCurState.hotX;
- _mouseCurState.rHotY = _mouseCurState.hotY;
-
- // The virtual dimensions may be larger than the original.
-
- _mouseCurState.vW = w * _cursorTargetScale / _scaleFactor;
- _mouseCurState.vH = h * _cursorTargetScale / _scaleFactor;
- _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale /
- _scaleFactor;
- _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale /
- _scaleFactor;
- } else {
- // The cursor target scale is smaller than the scale at which
- // the rest of the screen is drawn. We scale up the cursor
- // image to make it appear correct.
-
- rW = w * _scaleFactor / _cursorTargetScale;
- rH = h * _scaleFactor / _cursorTargetScale;
- _mouseCurState.rHotX = _mouseCurState.hotX * _scaleFactor /
- _cursorTargetScale;
- _mouseCurState.rHotY = _mouseCurState.hotY * _scaleFactor /
- _cursorTargetScale;
-
- // The virtual dimensions will be the same as the original.
-
- _mouseCurState.vW = w;
- _mouseCurState.vH = h;
- _mouseCurState.vHotX = _mouseCurState.hotX;
- _mouseCurState.vHotY = _mouseCurState.hotY;
- }
-
- int rH1 = rH; // store original to pass to aspect-correction function later
- if (_adjustAspectRatio && _cursorTargetScale == 1) {
- rH = real2Aspect(rH - 1) + 1;
- _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
- }
-
- if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) {
- _mouseCurState.rW = rW;
- _mouseCurState.rH = rH;
-
- if (_mouseSurface)
- SDL_FreeSurface(_mouseSurface);
-
- _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
- _mouseCurState.rW,
- _mouseCurState.rH,
- 16,
- _hwscreen->format->Rmask,
- _hwscreen->format->Gmask,
- _hwscreen->format->Bmask,
- _hwscreen->format->Amask);
-
- if (_mouseSurface == NULL)
- error("allocating _mouseSurface failed");
-
- SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
- }
-
- SDL_LockSurface(_mouseSurface);
-
- ScalerProc *scalerProc;
-
- // If possible, use the same scaler for the cursor as for the rest of
- // the game. This only works well with the non-blurring scalers so we
- // actually only use the 1x, 1.5x, 2x and AdvMame scalers.
-
- if (_cursorTargetScale == 1 && (_mode == GFX_DOUBLESIZE || _mode == GFX_TRIPLESIZE))
- scalerProc = _scalerProc;
- else
- scalerProc = scalersMagn[_cursorTargetScale - 1][_scaleFactor - 1];
-
- scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
- _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
- _mouseCurState.w, _mouseCurState.h);
-
-#ifndef DISABLE_SCALERS
- if (_adjustAspectRatio && _cursorTargetScale == 1)
- cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
-#endif
-
- SDL_UnlockSurface(_mouseSurface);
- SDL_UnlockSurface(_mouseOrigSurface);
-}
-
-#ifndef DISABLE_SCALERS
-// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
-// common/scale/aspect.cpp
-static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
- int maxDstY = real2Aspect(origSrcY + height - 1);
- int y;
- const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
- uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
-
- for (y = maxDstY; y >= srcY; y--) {
- const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
-
- if (srcPtr == dstPtr)
- break;
- memcpy(dstPtr, srcPtr, width * 2);
- dstPtr -= pitch;
- }
-
- return 1 + maxDstY - srcY;
-}
-#endif
-
-void OSystem_SDL::toggleMouseGrab() {
- if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
- SDL_WM_GrabInput(SDL_GRAB_ON);
- else
- SDL_WM_GrabInput(SDL_GRAB_OFF);
-}
-
-void OSystem_SDL::undrawMouse() {
- const int x = _mouseBackup.x;
- const int y = _mouseBackup.y;
-
- // When we switch bigger overlay off mouse jumps. Argh!
- // This is intended to prevent undrawing offscreen mouse
- if (!_overlayVisible && (x >= _screenWidth || y >= _screenHeight)) {
- return;
- }
-
- if (_mouseBackup.w != 0 && _mouseBackup.h != 0)
- addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
-}
-
-void OSystem_SDL::drawMouse() {
- if (!_mouseVisible || !_mouseSurface) {
- _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
- return;
- }
-
- SDL_Rect dst;
- int scale;
- int width, height;
- int hotX, hotY;
-
- dst.x = _mouseCurState.x;
- dst.y = _mouseCurState.y;
-
- if (!_overlayVisible) {
- scale = _scaleFactor;
- width = _screenWidth;
- height = _screenHeight;
- dst.w = _mouseCurState.vW;
- dst.h = _mouseCurState.vH;
- hotX = _mouseCurState.vHotX;
- hotY = _mouseCurState.vHotY;
- } else {
- scale = 1;
- width = _overlayWidth;
- height = _overlayHeight;
- dst.w = _mouseCurState.rW;
- dst.h = _mouseCurState.rH;
- hotX = _mouseCurState.rHotX;
- hotY = _mouseCurState.rHotY;
- }
-
- // The mouse is undrawn using virtual coordinates, i.e. they may be
- // scaled and aspect-ratio corrected.
-
- _mouseBackup.x = dst.x - hotX;
- _mouseBackup.y = dst.y - hotY;
- _mouseBackup.w = dst.w;
- _mouseBackup.h = dst.h;
-
- // We draw the pre-scaled cursor image, so now we need to adjust for
- // scaling, shake position and aspect ratio correction manually.
-
- if (!_overlayVisible) {
- dst.y += _currentShakePos;
- }
-
- if (_adjustAspectRatio && !_overlayVisible)
- dst.y = real2Aspect(dst.y);
-
- dst.x = scale * dst.x - _mouseCurState.rHotX;
- dst.y = scale * dst.y - _mouseCurState.rHotY;
- dst.w = _mouseCurState.rW;
- dst.h = _mouseCurState.rH;
-
- // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
- // clipping necessary
-
- if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- // The screen will be updated using real surface coordinates, i.e.
- // they will not be scaled or aspect-ratio corrected.
-
- addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
-}
-
-#pragma mark -
-#pragma mark --- On Screen Display ---
-#pragma mark -
-
-#ifdef USE_OSD
-void OSystem_SDL::displayMessageOnOSD(const char *msg) {
- assert (_transactionMode == kTransactionNone);
- assert(msg);
-
- uint i;
-
- // Lock the OSD surface for drawing
- if (SDL_LockSurface(_osdSurface))
- error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
-
- Graphics::Surface dst;
- dst.pixels = _osdSurface->pixels;
- dst.w = _osdSurface->w;
- dst.h = _osdSurface->h;
- dst.pitch = _osdSurface->pitch;
- dst.bytesPerPixel = _osdSurface->format->BytesPerPixel;
-
- // The font we are going to use:
- const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont);
-
- // Clear everything with the "transparent" color, i.e. the colorkey
- SDL_FillRect(_osdSurface, 0, kOSDColorKey);
-
- // Split the message into separate lines.
- Common::StringList lines;
- const char *ptr;
- for (ptr = msg; *ptr; ++ptr) {
- if (*ptr == '\n') {
- lines.push_back(Common::String(msg, ptr - msg));
- msg = ptr + 1;
- }
- }
- lines.push_back(Common::String(msg, ptr - msg));
-
- // Determine a rect which would contain the message string (clipped to the
- // screen dimensions).
- const int vOffset = 6;
- const int lineSpacing = 1;
- const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
- int width = 0;
- int height = lineHeight * lines.size() + 2 * vOffset;
- for (i = 0; i < lines.size(); i++) {
- width = MAX(width, font->getStringWidth(lines[i]) + 14);
- }
-
- // Clip the rect
- if (width > dst.w)
- width = dst.w;
- if (height > dst.h)
- height = dst.h;
-
- // Draw a dark gray rect
- // TODO: Rounded corners ? Border?
- SDL_Rect osdRect;
- osdRect.x = (dst.w - width) / 2;
- osdRect.y = (dst.h - height) / 2;
- osdRect.w = width;
- osdRect.h = height;
- SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));
-
- // Render the message, centered, and in white
- for (i = 0; i < lines.size(); i++) {
- font->drawString(&dst, lines[i],
- osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
- SDL_MapRGB(_osdSurface->format, 255, 255, 255),
- Graphics::kTextAlignCenter);
- }
-
- // Finished drawing, so unlock the OSD surface again
- SDL_UnlockSurface(_osdSurface);
-
- // Init the OSD display parameters, and the fade out
- _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
- _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
- SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
-
- // Ensure a full redraw takes place next time the screen is updated
- _forceFull = true;
-}
-#endif
-
-
-#pragma mark -
-#pragma mark --- Misc ---
-#pragma mark -
-
-void OSystem_SDL::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
- // Ctrl-Alt-a toggles aspect ratio correction
- if (key.keysym.sym == 'a') {
- setFeatureState(kFeatureAspectRatioCorrection, !_adjustAspectRatio);
-#ifdef USE_OSD
- char buffer[128];
- if (_adjustAspectRatio)
- sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d",
- _screenWidth, _screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- else
- sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d",
- _screenWidth, _screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(buffer);
-#endif
-
- return;
- }
-
- int newMode = -1;
- int factor = _scaleFactor - 1;
-
- // Increase/decrease the scale factor
- if (key.keysym.sym == SDLK_EQUALS || key.keysym.sym == SDLK_PLUS || key.keysym.sym == SDLK_MINUS ||
- key.keysym.sym == SDLK_KP_PLUS || key.keysym.sym == SDLK_KP_MINUS) {
- factor += (key.keysym.sym == SDLK_MINUS || key.keysym.sym == SDLK_KP_MINUS) ? -1 : +1;
- if (0 <= factor && factor <= 3) {
- newMode = s_gfxModeSwitchTable[_scalerType][factor];
- }
- }
-
- const bool isNormalNumber = (SDLK_1 <= key.keysym.sym && key.keysym.sym <= SDLK_9);
- const bool isKeypadNumber = (SDLK_KP1 <= key.keysym.sym && key.keysym.sym <= SDLK_KP9);
- if (isNormalNumber || isKeypadNumber) {
- _scalerType = key.keysym.sym - (isNormalNumber ? SDLK_1 : SDLK_KP1);
- if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
- return;
-
- while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
- assert(factor > 0);
- factor--;
- }
- newMode = s_gfxModeSwitchTable[_scalerType][factor];
- }
-
- if (newMode >= 0) {
- setGraphicsMode(newMode);
-#ifdef USE_OSD
- if (_osdSurface) {
- const char *newScalerName = 0;
- const GraphicsMode *g = getSupportedGraphicsModes();
- while (g->name) {
- if (g->id == _mode) {
- newScalerName = g->description;
- break;
- }
- g++;
- }
- if (newScalerName) {
- char buffer[128];
- sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d",
- newScalerName,
- _screenWidth, _screenHeight,
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(buffer);
- }
- }
-#endif
-
- }
-
-}