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authorMax Horn2004-02-25 09:53:36 +0000
committerMax Horn2004-02-25 09:53:36 +0000
commit5e163a51a45a49c2db0a934979c192a6adc53225 (patch)
tree2d24023ed0689e7c8e71105c28d65944f53975b9 /backends/sdl/sdl-common.h
parenta3bdb31870a7810dd10600611aa962837df442ad (diff)
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fix fullscreen switch code 'properly' (sorry for missing this one, folks). Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?)
svn-id: r13045
Diffstat (limited to 'backends/sdl/sdl-common.h')
-rw-r--r--backends/sdl/sdl-common.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index cdd5b0c1de..13ea005690 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -236,6 +236,8 @@ protected:
virtual void load_gfx_mode() = 0;
virtual void unload_gfx_mode() = 0;
virtual void hotswap_gfx_mode() = 0;
+
+ virtual void setFullscreenMode(bool enable) = 0;
virtual bool save_screenshot(const char *filename) = 0;