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authorMax Horn2003-05-14 19:44:41 +0000
committerMax Horn2003-05-14 19:44:41 +0000
commitfae5ab677c1c3d3042c48f73a34f66ce3f2fdba4 (patch)
treecda7c0a6d6141ef998f2bee5fdbca5b583ef8bc9 /backends/sdl/sdl-common.h
parentd4841c91972027c230b3941699a138cf427f652e (diff)
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fixed bug where SDL_CreateMutex was being called before SDL_Init; restructured code a little
svn-id: r7510
Diffstat (limited to 'backends/sdl/sdl-common.h')
-rw-r--r--backends/sdl/sdl-common.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index ca90335a4a..409d4183fb 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -130,6 +130,10 @@ protected:
OSystem_SDL_Common();
virtual ~OSystem_SDL_Common();
+ static OSystem *create_intern();
+
+ void init_intern(int gfx_mode, bool full_screen);
+
// unseen game screen
SDL_Surface *_screen;
int _screenWidth, _screenHeight;