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authorMax Horn2002-09-28 16:19:28 +0000
committerMax Horn2002-09-28 16:19:28 +0000
commit9dc5fe2a1dc4196d5785b484bfb1a96d33d732e8 (patch)
tree94e2f0106e37178e9ed3077b81a1de7c4fd9d43b /backends/sdl/sdl.cpp
parent45877ea2dce71ecde2d11e71827eae891d91e203 (diff)
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cleaned up various variable names in the SDL backend & NewGui; also fixed a small buglet that could cause garbage to appear behind the mouse cursor when closing NewGui while inside a game
svn-id: r5029
Diffstat (limited to 'backends/sdl/sdl.cpp')
-rw-r--r--backends/sdl/sdl.cpp211
1 files changed, 101 insertions, 110 deletions
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index 2b2ae1d115..8bdd5301e4 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -72,7 +72,7 @@ OSystem_SDL_Common *OSystem_SDL_Common::create() {
void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
- SDL_Color *base = _cur_pal + start;
+ SDL_Color *base = _currentPalette + start;
for(i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
@@ -80,11 +80,11 @@ void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
b += 4;
}
- if (start < _palette_changed_first)
- _palette_changed_first = start;
+ if (start < _paletteDirtyStart)
+ _paletteDirtyStart = start;
- if (start + num > _palette_changed_last)
- _palette_changed_last = start + num;
+ if (start + num > _paletteDirtyEnd)
+ _paletteDirtyEnd = start + num;
}
void OSystem_SDL_Normal::draw_mouse() {
@@ -92,17 +92,16 @@ void OSystem_SDL_Normal::draw_mouse() {
OSystem_SDL_Common::draw_mouse();
}
-
- if (_mouse_drawn || !_mouse_visible)
+ if (_mouseDrawn || !_mouseVisible)
return;
- int x = _mouse_cur_state.x - _mouse_hotspot_x;
- int y = _mouse_cur_state.y - _mouse_hotspot_y;
+ int x = _mouse_cur_state.x - _mouseHotspotX;
+ int y = _mouse_cur_state.y - _mouseHotspotY;
int w = _mouse_cur_state.w;
int h = _mouse_cur_state.h;
byte color;
- byte *src = _mouse_data; // Image representing the mouse
- uint16 *bak = (uint16*)_mouse_backup; // Surface used to backup the area obscured by the mouse
+ byte *src = _mouseData; // Image representing the mouse
+ uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
uint16 *dst; // Surface we are drawing into
// clip the mouse rect, and addjust the src pointer accordingly
@@ -116,14 +115,15 @@ void OSystem_SDL_Normal::draw_mouse() {
src -= y * _mouse_cur_state.w;
y = 0;
}
- if (w > SCREEN_WIDTH - x)
- w = SCREEN_WIDTH - x;
- if (h > SCREEN_HEIGHT - y)
- h = SCREEN_HEIGHT - y;
- // Adjust for tmp_screen offset
- x++;
- y++;
+ // Quick check to see if anything has to be drawn at all
+ if (w <= 0 || h <= 0)
+ return;
+
+ if (w > _screenWidth - x)
+ w = _screenWidth - x;
+ if (h > _screenHeight - y)
+ h = _screenHeight - y;
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
@@ -132,23 +132,19 @@ void OSystem_SDL_Normal::draw_mouse() {
_mouse_old_state.w = w;
_mouse_old_state.h = h;
- // Quick check to see if anything has to be drawn at all
- if (w <= 0 || h <= 0)
- return;
-
// Draw the mouse cursor; backup the covered area in "bak"
if (SDL_LockSurface(sdl_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- dst = (uint16 *)sdl_tmpscreen->pixels + y * TMP_SCREEN_WIDTH + x;
+ dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
- *dst = RGB_TO_16(_cur_pal[color].r, _cur_pal[color].g, _cur_pal[color].b);
+ *dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
dst++;
width--;
}
@@ -161,10 +157,10 @@ void OSystem_SDL_Normal::draw_mouse() {
SDL_UnlockSurface(sdl_tmpscreen);
// Mark as dirty
- add_dirty_rect(x-1, y-1, w, h);
+ add_dirty_rect(x, y, w, h);
// Finally, set the flag to indicate the mouse has been drawn
- _mouse_drawn = true;
+ _mouseDrawn = true;
}
void OSystem_SDL_Normal::undraw_mouse() {
@@ -172,65 +168,64 @@ void OSystem_SDL_Normal::undraw_mouse() {
OSystem_SDL_Common::undraw_mouse();
}
-
- if (!_mouse_drawn)
+ if (!_mouseDrawn)
return;
- _mouse_drawn = false;
+ _mouseDrawn = false;
- uint16 *dst, *bak = (uint16 *)_mouse_backup;
+ if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ uint16 *dst, *bak = (uint16 *)_mouseBackup;
const int old_mouse_x = _mouse_old_state.x;
const int old_mouse_y = _mouse_old_state.y;
const int old_mouse_w = _mouse_old_state.w;
const int old_mouse_h = _mouse_old_state.h;
- int x,y;
-
- if (SDL_LockSurface(sdl_tmpscreen) == -1)
- error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+ int x, y;
// No need to do clipping here, since draw_mouse() did that already
- dst = (uint16 *)sdl_tmpscreen->pixels + old_mouse_y * TMP_SCREEN_WIDTH + old_mouse_x;
+ dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
}
}
- add_dirty_rect(old_mouse_x-1, old_mouse_y-1, old_mouse_w, old_mouse_h);
+ add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
SDL_UnlockSurface(sdl_tmpscreen);
}
void OSystem_SDL_Normal::load_gfx_mode() {
- force_full = true;
- scaling = 1;
+ _forceFull = true;
+ _scaleFactor = 1;
_mode_flags = 0;
_overlay_visible = false;
_scaler_proc = NULL;
sdl_tmpscreen = NULL;
- TMP_SCREEN_WIDTH = (SCREEN_WIDTH + 3);
+ TMP_SCREEN_WIDTH = (_screenWidth + 3);
switch(_mode) {
case GFX_2XSAI:
- scaling = 2;
+ _scaleFactor = 2;
_scaler_proc = _2xSaI;
break;
case GFX_SUPER2XSAI:
- scaling = 2;
+ _scaleFactor = 2;
_scaler_proc = Super2xSaI;
break;
case GFX_SUPEREAGLE:
- scaling = 2;
+ _scaleFactor = 2;
_scaler_proc = SuperEagle;
break;
case GFX_ADVMAME2X:
- scaling = 2;
+ _scaleFactor = 2;
_scaler_proc = AdvMame2x;
break;
case GFX_DOUBLESIZE:
- scaling = 2;
+ _scaleFactor = 2;
_scaler_proc = Normal2x;
break;
@@ -239,25 +234,25 @@ void OSystem_SDL_Normal::load_gfx_mode() {
warning("full screen in useless in triplesize mode, reverting to normal mode");
goto normal_mode;
}
- scaling = 3;
+ _scaleFactor = 3;
_scaler_proc = Normal3x;
break;
case GFX_NORMAL:
normal_mode:;
- scaling = 1;
+ _scaleFactor = 1;
_scaler_proc = Normal1x;
break;
}
- sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0);
- if (sdl_screen == NULL)
- error("sdl_screen failed failed");
+ _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
+ if (_screen == NULL)
+ error("_screen failed failed");
- uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(SCREEN_HEIGHT+3),sizeof(uint16));
+ uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
- sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 16,
+ sdl_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16,
_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
if (sdl_hwscreen == NULL)
@@ -269,7 +264,7 @@ normal_mode:;
else
Init_2xSaI(565);
sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
- TMP_SCREEN_WIDTH, SCREEN_HEIGHT + 3, 16, TMP_SCREEN_WIDTH*2,
+ TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
sdl_hwscreen->format->Rmask,
sdl_hwscreen->format->Gmask,
sdl_hwscreen->format->Bmask,
@@ -279,17 +274,17 @@ normal_mode:;
error("sdl_tmpscreen failed");
// keyboard cursor control, some other better place for it?
- km.x_max = SCREEN_WIDTH * scaling - 1;
- km.y_max = SCREEN_HEIGHT * scaling - 1;
+ km.x_max = _screenWidth * _scaleFactor - 1;
+ km.y_max = _screenHeight * _scaleFactor - 1;
km.delay_time = 25;
km.last_time = 0;
}
void OSystem_SDL_Normal::unload_gfx_mode() {
- if (sdl_screen) {
- SDL_FreeSurface(sdl_screen);
- sdl_screen = NULL;
+ if (_screen) {
+ SDL_FreeSurface(_screen);
+ _screen = NULL;
}
if (sdl_hwscreen) {
@@ -314,52 +309,52 @@ void OSystem_SDL_Normal::update_screen() {
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
- if (_palette_changed_last != 0) {
- SDL_SetColors(sdl_screen, _cur_pal + _palette_changed_first,
- _palette_changed_first,
- _palette_changed_last - _palette_changed_first);
+ if (_paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
- _palette_changed_last = 0;
+ _paletteDirtyEnd = 0;
- force_full = true;
+ _forceFull = true;
}
/* If the shake position changed, fill the dirty area with blackness */
- if (_current_shake_pos != _new_shake_pos) {
- SDL_Rect blackrect = {0, 0, SCREEN_WIDTH*scaling, _new_shake_pos*scaling};
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
SDL_FillRect(sdl_hwscreen, &blackrect, 0);
- _current_shake_pos = _new_shake_pos;
+ _currentShakePos = _newShakePos;
- force_full = true;
+ _forceFull = true;
}
// Force a full redraw if requested
- if (force_full) {
- num_dirty_rects = 1;
+ if (_forceFull) {
+ _num_dirty_rects = 1;
_dirty_rect_list[0].x = 0;
_dirty_rect_list[0].y = 0;
- _dirty_rect_list[0].w = SCREEN_WIDTH;
- _dirty_rect_list[0].h = SCREEN_HEIGHT;
+ _dirty_rect_list[0].w = _screenWidth;
+ _dirty_rect_list[0].h = _screenHeight;
}
// Only draw anything if necessary
- if (num_dirty_rects > 0) {
+ if (_num_dirty_rects > 0) {
SDL_Rect *r;
uint32 srcPitch, dstPitch;
- SDL_Rect *last_rect = _dirty_rect_list + num_dirty_rects;
+ SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
// Convert appropriate parts of the 8bpp image into 16bpp
if (!_overlay_visible) {
SDL_Rect dst;
- for(r=_dirty_rect_list; r!=last_rect; ++r) {
+ for(r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to acces the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
- if (SDL_BlitSurface(sdl_screen, r, sdl_tmpscreen, &dst) != 0)
+ if (SDL_BlitSurface(_screen, r, sdl_tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
}
@@ -370,42 +365,35 @@ void OSystem_SDL_Normal::update_screen() {
srcPitch = sdl_tmpscreen->pitch;
dstPitch = sdl_hwscreen->pitch;
- for(r=_dirty_rect_list; r!=last_rect; ++r) {
- register int dst_y = r->y + _current_shake_pos;
+ for(r = _dirty_rect_list; r != last_rect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
- if (dst_y < SCREEN_HEIGHT) {
+ if (dst_y < _screenHeight) {
dst_h = r->h;
- if (dst_h > SCREEN_HEIGHT - dst_y)
- dst_h = SCREEN_HEIGHT - dst_y;
+ if (dst_h > _screenHeight - dst_y)
+ dst_h = _screenHeight - dst_y;
- dst_y *= scaling;
+ dst_y *= _scaleFactor;
_scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, NULL,
- (byte*)sdl_hwscreen->pixels + r->x*2*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h);
+ (byte*)sdl_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
}
- r->x *= scaling;
+ r->x *= _scaleFactor;
r->y = dst_y;
- r->w *= scaling;
- r->h = dst_h * scaling;
- }
-
- if (force_full) {
- _dirty_rect_list[0].y = 0;
- _dirty_rect_list[0].h = SCREEN_HEIGHT * scaling;
+ r->w *= _scaleFactor;
+ r->h = dst_h * _scaleFactor;
}
SDL_UnlockSurface(sdl_tmpscreen);
SDL_UnlockSurface(sdl_hwscreen);
- }
-
- if (num_dirty_rects > 0) {
- /* Finally, blit all our changes to the screen */
- SDL_UpdateRects(sdl_hwscreen, num_dirty_rects, _dirty_rect_list);
+
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(sdl_hwscreen, _num_dirty_rects, _dirty_rect_list);
}
- num_dirty_rects = 0;
- force_full = false;
+ _num_dirty_rects = 0;
+ _forceFull = false;
}
void OSystem_SDL_Normal::hotswap_gfx_mode() {
@@ -414,20 +402,20 @@ void OSystem_SDL_Normal::hotswap_gfx_mode() {
* then draw that to the new screen right after it's setup.
*/
- byte *bak_mem = (byte*)malloc(SCREEN_WIDTH*SCREEN_HEIGHT);
+ byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
get_320x200_image(bak_mem);
unload_gfx_mode();
load_gfx_mode();
- force_full = true;
+ _forceFull = true;
// reset palette
- SDL_SetColors(sdl_screen, _cur_pal, 0, 256);
+ SDL_SetColors(_screen, _currentPalette, 0, 256);
// blit image
- OSystem_SDL_Normal::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+ OSystem_SDL_Normal::copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
free(bak_mem);
OSystem_SDL_Normal::update_screen();
@@ -460,8 +448,11 @@ void OSystem_SDL_Normal::show_overlay()
void OSystem_SDL_Normal::hide_overlay()
{
+ // hide the mouse
+ undraw_mouse();
+
_overlay_visible = false;
- force_full = true;
+ _forceFull = true;
}
void OSystem_SDL_Normal::clear_overlay()
@@ -476,12 +467,12 @@ void OSystem_SDL_Normal::clear_overlay()
SDL_Rect src, dst;
src.x = src.y = 0;
dst.x = dst.y = 1;
- src.w = dst.w = SCREEN_WIDTH;
- src.h = dst.h = SCREEN_HEIGHT;
- if (SDL_BlitSurface(sdl_screen, &src, sdl_tmpscreen, &dst) != 0)
+ src.w = dst.w = _screenWidth;
+ src.h = dst.h = _screenHeight;
+ if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
- force_full = true;
+ _forceFull = true;
}
void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
@@ -499,9 +490,9 @@ void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
- int h = SCREEN_HEIGHT;
+ int h = _screenHeight;
do {
- memcpy(buf, src, SCREEN_WIDTH*2);
+ memcpy(buf, src, _screenWidth*2);
src += TMP_SCREEN_WIDTH;
buf += pitch;
} while (--h);
@@ -520,8 +511,8 @@ void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, i
// Clip the coordinates
if (x < 0) { w+=x; buf-=x; x = 0; }
if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
- if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
- if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
+ if (w > _screenWidth-x) { w = _screenWidth - x; }
+ if (h > _screenHeight-y) { h = _screenHeight - y; }
if (w <= 0 || h <= 0)
return;