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author | Max Horn | 2002-09-27 13:05:54 +0000 |
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committer | Max Horn | 2002-09-27 13:05:54 +0000 |
commit | 29f8c3af953c75aa427f3b144f703c6b9291e282 (patch) | |
tree | 1f196daff7df098748e11932c5d1a5525abdba59 /backends/sdl/sdl_gl.cpp | |
parent | 09f56dc233324a7611554912c5483e20e0684104 (diff) | |
download | scummvm-rg350-29f8c3af953c75aa427f3b144f703c6b9291e282.tar.gz scummvm-rg350-29f8c3af953c75aa427f3b144f703c6b9291e282.tar.bz2 scummvm-rg350-29f8c3af953c75aa427f3b144f703c6b9291e282.zip |
made init_size in the SDL backend reentrant
svn-id: r5022
Diffstat (limited to 'backends/sdl/sdl_gl.cpp')
-rw-r--r-- | backends/sdl/sdl_gl.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index 00d0947f32..9e6e0f8e72 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -141,6 +141,7 @@ void OSystem_SDL_GL::update_screen() { _palette_changed_last = 0; } + // FIXME - this seems to be tied to 320x200 - what about Zak256 which needs 320x240 ? fb2gl.update(sdl_screen->pixels,320,200,320,0,_current_shake_pos); } |