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authorMax Horn2002-08-21 17:43:00 +0000
committerMax Horn2002-08-21 17:43:00 +0000
commit39654fa7192bcfc775647cb874509e2c58f8ee92 (patch)
treed6944a3e17b0c8fdebeed01a49d6322bb12b2b0c /backends/sdl
parentee3ea28e6cbef89ea9416c3a38fef422a77392a3 (diff)
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don't use OS X rules by default for SDL backend; use cp instead of ln to create the local build.rules file
svn-id: r4797
Diffstat (limited to 'backends/sdl')
-rw-r--r--backends/sdl/build.rules14
1 files changed, 7 insertions, 7 deletions
diff --git a/backends/sdl/build.rules b/backends/sdl/build.rules
index 3bdb7b58ce..bc91d660ef 100644
--- a/backends/sdl/build.rules
+++ b/backends/sdl/build.rules
@@ -1,16 +1,16 @@
# Build settings for the SDL backend
MODULES += backends/sdl
-OBJS += backends/sdl/sdl.o
DEFINES += -DUNIX
INCLUDES += `sdl-config --cflags`
LIBS += `sdl-config --libs`
-# Uncomment this (instead of the above) to activate the SDL with OpenGL output
+# The normal (non OpenGL-accelerated) SDL backend
+OBJS += backends/sdl/sdl.o
+
+# Uncomment these lines (instead of the above) to use SDL with OpenGL
# OBJS += backends/sdl/sdl_gl.o
-# DEFINES += -DUNIX
-# INCLUDES += `sdl-config --cflags`
-# LIBS += `sdl-config --libs` -lGL
+# LIBS += -lGL
# Uncomment this in addition to the above if you compile on Mac OS X
-DEFINES += -DMACOSX
-LIBS += -framework QuickTime -framework AudioUnit
+# DEFINES += -DMACOSX
+# LIBS += -framework QuickTime -framework AudioUnit