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author | Max Horn | 2005-04-20 09:24:29 +0000 |
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committer | Max Horn | 2005-04-20 09:24:29 +0000 |
commit | 901e76ea83ea6736c6d286f5e29c66408c968aba (patch) | |
tree | 251fdaa69ddea39e6b16a0b296267eeda8b21927 /backends/sdl | |
parent | 90509f658849a87b22ad27fe1d5acb622b634d8d (diff) | |
download | scummvm-rg350-901e76ea83ea6736c6d286f5e29c66408c968aba.tar.gz scummvm-rg350-901e76ea83ea6736c6d286f5e29c66408c968aba.tar.bz2 scummvm-rg350-901e76ea83ea6736c6d286f5e29c66408c968aba.zip |
Cleanup / comments
svn-id: r17708
Diffstat (limited to 'backends/sdl')
-rw-r--r-- | backends/sdl/graphics.cpp | 36 |
1 files changed, 24 insertions, 12 deletions
diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp index 0f000befdc..4c337ca526 100644 --- a/backends/sdl/graphics.cpp +++ b/backends/sdl/graphics.cpp @@ -1383,7 +1383,6 @@ void OSystem_SDL::drawMouse() { } SDL_Rect src, dst; - bool scale; int scale1, scale2; int width, height; @@ -1399,7 +1398,27 @@ void OSystem_SDL::drawMouse() { height = _overlayHeight; } - scale = (_scaleFactor > _cursorTargetScale); + // Note: _mouseCurState is in *virtual* coordinates. That means if initSize + // was used to set a 320x200 game screen, then _mouseCurState is bounded + // by that; if the overlay is visible, then it is bounded by the overlay + // size (typically 640x400). + // + // _mouseBackup is stored in "virtual" coordinates, too. + // + // On the other hand, _mouseSurface was scaled to screen coordinates in + // OSystem_SDL::blitCursor(), including aspect ratio corection. Its + // scaling is determined by _scaleFactor, but *not* by whatever value + // _overlayScale has. + // Atop of that, it was scaled by _cursorTargetScale. + // + // TODO/FIXME: Clean up and fix this code, see also bug #1184616 + // and bug #1185275. + // Part of the problem here is that we keep converting between different + // scales and coordinate systems. In particular, we scale the top left + // corner of the mouse cursor, instead of its center, which causes + // it to be drawn in the wrong spot when scaled overlay mode is active. + + const bool useScaling = (_scaleFactor > _cursorTargetScale); dst.x = _mouseCurState.x - _mouseHotspotX / _cursorTargetScale; dst.y = _mouseCurState.y - _mouseHotspotY / _cursorTargetScale; @@ -1409,18 +1428,14 @@ void OSystem_SDL::drawMouse() { src.x = src.y = 0; // clip the mouse rect, and adjust the src pointer accordingly - int dx, dy; - - dx = dst.x; dy = dst.y; - dx = scale ? dst.x * scale1 / scale2 / _cursorTargetScale : dst.x; - dy = scale ? dst.y * scale1 / scale2 / _cursorTargetScale : dst.y; - if (dst.x < 0) { + const int dx = useScaling ? dst.x * scale1 / scale2 / _cursorTargetScale : dst.x; dst.w += dx; src.x -= dx; dst.x = 0; } if (dst.y < 0) { + const int dy = useScaling ? dst.y * scale1 / scale2 / _cursorTargetScale : dst.y; dst.h += dy; src.y -= dy; dst.y = 0; @@ -1444,10 +1459,7 @@ void OSystem_SDL::drawMouse() { dst.y--; } - _mouseBackup.x = dst.x; - _mouseBackup.y = dst.y; - _mouseBackup.w = dst.w; - _mouseBackup.h = dst.h; + _mouseBackup = dst; dst.x = dst.x * scale1 / scale2; dst.y = (dst.y + _currentShakePos) * scale1 / scale2; |