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authorPaweł Kołodziejski2003-03-06 18:30:44 +0000
committerPaweł Kołodziejski2003-03-06 18:30:44 +0000
commita8c3057875d7746bd48efd91406473a41bb7f607 (patch)
treed9c1b64164d473d401e9baf9f660727ce1551567 /backends/sdl
parent093428ae9a6a1fd33003a8a0827d7410501a74cb (diff)
downloadscummvm-rg350-a8c3057875d7746bd48efd91406473a41bb7f607.tar.gz
scummvm-rg350-a8c3057875d7746bd48efd91406473a41bb7f607.tar.bz2
scummvm-rg350-a8c3057875d7746bd48efd91406473a41bb7f607.zip
and more cleanup ....
svn-id: r6719
Diffstat (limited to 'backends/sdl')
-rw-r--r--backends/sdl/fb2opengl.h659
-rw-r--r--backends/sdl/sdl-common.cpp217
-rw-r--r--backends/sdl/sdl-common.h18
-rw-r--r--backends/sdl/sdl.cpp28
-rw-r--r--backends/sdl/sdl_gl.cpp123
5 files changed, 525 insertions, 520 deletions
diff --git a/backends/sdl/fb2opengl.h b/backends/sdl/fb2opengl.h
index 705093c976..e69f9af180 100644
--- a/backends/sdl/fb2opengl.h
+++ b/backends/sdl/fb2opengl.h
@@ -42,400 +42,395 @@
#endif
class FB2GL {
- private:
- // Framebuffer for 8 bpp
- unsigned char ogl_fb[256][256];
- unsigned char ogl_fbb[256][64];
- // Framebuffer for RGBA
- unsigned char ogl_fb1[256][256][4];
- unsigned char ogl_fb2[256][64][4];
- // Framebuffer for the blit function (SDL Blitting)
- unsigned char fb1[256*256*4]; // Enough room for RGBA
- unsigned char fb2[64*256*4]; // Enough room for RGBA
- // Texture(s)
- GLuint texture;
- GLuint textureb;
- // Display list
- GLuint dlist;
- // Color Table (256 colors, RGB)
- char ogl_ctable[256][3];
- char ogl_temp_ctable[256][3]; // Support for OpenGL 1.1
- char flags;
- void maketex();
- void makedlist(int xf, int yf);
-
- public:
- SDL_Surface *screen;
- FB2GL() {
- flags=0;
- screen=NULL;
- }
- int init(int width, int height, int xfix, int yfix, char _flags);
- void update(void *fb, int width, int height, int pitch, int xskip, int yskip);
- void palette(int index, int r, int g, int b);
- void setPalette(int first, int ncolors);
- void blit16(SDL_Surface *fb, int num_rect, SDL_Rect *rectlist, int xskip, int yskip);
- void display();
+ private:
+ // Framebuffer for 8 bpp
+ unsigned char ogl_fb[256][256];
+ unsigned char ogl_fbb[256][64];
+ // Framebuffer for RGBA
+ unsigned char ogl_fb1[256][256][4];
+ unsigned char ogl_fb2[256][64][4];
+ // Framebuffer for the blit function (SDL Blitting)
+ unsigned char fb1[256 * 256 * 4]; // Enough room for RGBA
+ unsigned char fb2[64 * 256 * 4]; // Enough room for RGBA
+ // Texture(s)
+ GLuint texture;
+ GLuint textureb;
+ // Display list
+ GLuint dlist;
+ // Color Table (256 colors, RGB)
+ char ogl_ctable[256][3];
+ char ogl_temp_ctable[256][3]; // Support for OpenGL 1.1
+ char flags;
+ void maketex();
+ void makedlist(int xf, int yf);
+ public:
+ SDL_Surface *screen;
+ FB2GL() {
+ flags = 0;
+ screen = NULL;
+ }
+ int init(int width, int height, int xfix, int yfix, char _flags);
+ void update(void *fb, int width, int height, int pitch, int xskip, int yskip);
+ void palette(int index, int r, int g, int b);
+ void setPalette(int first, int ncolors);
+ void blit16(SDL_Surface *fb, int num_rect, SDL_Rect *rectlist, int xskip, int yskip);
+ void display();
};
-void FB2GL::maketex()
-{
- glGenTextures(0,&texture);
- glBindTexture(GL_TEXTURE_2D,texture);
+void FB2GL::maketex() {
+ glGenTextures(0,&texture);
+ glBindTexture(GL_TEXTURE_2D,texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- // Bilinear filtering
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ // Bilinear filtering
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/*
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
*/
-
- if (flags & FB2GL_RGBA) {
- glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,256,256,0,GL_RGBA, GL_UNSIGNED_BYTE, ogl_fb1);
- }
- else {
- glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX,256,256,0,GL_COLOR_INDEX, GL_UNSIGNED_BYTE, ogl_fb);
- }
-
- if (flags & FB2GL_320) {
- glGenTextures(1,&textureb);
- glBindTexture(GL_TEXTURE_2D,textureb);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
-
- // Bilinear filtering
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ if (flags & FB2GL_RGBA) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, ogl_fb1);
+ }
+ else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, 256, 256, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, ogl_fb);
+ }
+
+ if (flags & FB2GL_320) {
+ glGenTextures(1, &textureb);
+ glBindTexture(GL_TEXTURE_2D, textureb);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+
+ // Bilinear filtering
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
/*
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
*/
- if (flags & FB2GL_RGBA) {
- glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,64,256,0,GL_RGBA,
- GL_UNSIGNED_BYTE, ogl_fb2);
- }
- else {
- glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX,64,256,0,GL_COLOR_INDEX,
- GL_UNSIGNED_BYTE, ogl_fbb);
- }
- }
-
+ if (flags & FB2GL_RGBA) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 256, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, ogl_fb2);
+ }
+ else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, 64, 256, 0, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, ogl_fbb);
+ }
+ }
}
-void FB2GL::makedlist(int xf, int yf)
-{
- double xfix=(double)xf/128; // 128 = 256/2 (half texture => 0.0 to 1.0)
- double yfix=(double)yf/128;
- // End of 256x256 (from -1.0 to 1.0)
- double texend = (double)96/160; // 160=320/2 (== 0.0), 256-160=96.
-
- if (glIsList(dlist))
- glDeleteLists(dlist,1);
-
- dlist=glGenLists(1);
- glNewList(dlist,GL_COMPILE);
-
- glEnable(GL_TEXTURE_2D);
-
- glBindTexture(GL_TEXTURE_2D, texture);
-
- if (!(flags & FB2GL_320)) { // Normal 256x256
- glBegin(GL_QUADS);
- glTexCoord2f(0.0,1.0); glVertex2f(-1.0,-1.0-yfix); // upper left
- glTexCoord2f(0.0,0.0); glVertex2f(-1.0,1.0); // lower left
- glTexCoord2f(1.0,0.0); glVertex2f(1.0+xfix,1.0); // lower right
- glTexCoord2f(1.0,1.0); glVertex2f(1.0+xfix,-1.0-yfix); // upper right
- glEnd();
- }
- else { // 320x256
-
- // First, the 256x256 texture
- glBegin(GL_QUADS);
- glTexCoord2f(0.0,1.0); glVertex2f(-1.0,-1.0-yfix); // upper left
- glTexCoord2f(0.0,0.0); glVertex2f(-1.0,1.0); // lower left
- glTexCoord2f(1.0,0.0); glVertex2f(texend+xfix,1.0); // lower right
- glTexCoord2f(1.0,1.0); glVertex2f(texend+xfix,-1.0-yfix); // upper right
- glEnd();
-
- // 64x256
- glBindTexture(GL_TEXTURE_2D, textureb);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0.0,1.0); glVertex2f(texend+xfix,-1.0-yfix); // upper left
- glTexCoord2f(0.0,0.0); glVertex2f(texend+xfix,1.0); // lower left
- glTexCoord2f(1.0,0.0); glVertex2f(1.0+xfix,1.0); // lower right
- glTexCoord2f(1.0,1.0); glVertex2f(1.0+xfix,-1.0-yfix); // upper right
- glEnd();
- }
-
- glDisable(GL_TEXTURE_2D);
-
- glEndList();
+void FB2GL::makedlist(int xf, int yf) {
+ double xfix = (double)xf / 128; // 128 = 256/2 (half texture => 0.0 to 1.0)
+ double yfix = (double)yf / 128;
+ // End of 256x256 (from -1.0 to 1.0)
+ double texend = (double)96 / 160; // 160=320/2 (== 0.0), 256-160=96.
+
+ if (glIsList(dlist))
+ glDeleteLists(dlist, 1);
+
+ dlist=glGenLists(1);
+ glNewList(dlist, GL_COMPILE);
+
+ glEnable(GL_TEXTURE_2D);
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ if (!(flags & FB2GL_320)) { // Normal 256x256
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 1.0); glVertex2f(-1.0, -1.0 - yfix); // upper left
+ glTexCoord2f(0.0, 0.0); glVertex2f(-1.0, 1.0); // lower left
+ glTexCoord2f(1.0, 0.0); glVertex2f(1.0 + xfix, 1.0); // lower right
+ glTexCoord2f(1.0, 1.0); glVertex2f(1.0 + xfix, -1.0 - yfix); // upper right
+ glEnd();
+ }
+ else { // 320x256
+
+ // First, the 256x256 texture
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 1.0); glVertex2f( -1.0, -1.0 - yfix); // upper left
+ glTexCoord2f(0.0, 0.0); glVertex2f(-1.0, 1.0); // lower left
+ glTexCoord2f(1.0, 0.0); glVertex2f(texend + xfix, 1.0); // lower right
+ glTexCoord2f(1.0, 1.0); glVertex2f(texend + xfix, -1.0 - yfix); // upper right
+ glEnd();
+
+ // 64x256
+ glBindTexture(GL_TEXTURE_2D, textureb);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(0.0, 1.0); glVertex2f(texend + xfix, -1.0 - yfix); // upper left
+ glTexCoord2f(0.0, 0.0); glVertex2f(texend + xfix, 1.0); // lower left
+ glTexCoord2f(1.0, 0.0); glVertex2f(1.0 + xfix, 1.0); // lower right
+ glTexCoord2f(1.0, 1.0); glVertex2f(1.0 + xfix, -1.0 - yfix); // upper right
+ glEnd();
+ }
+
+ glDisable(GL_TEXTURE_2D);
+
+ glEndList();
}
-int FB2GL::init(int width, int height, int xfix, int yfix, char _flags)
-{
- char gl_ext[4096];
- gl_ext[0]='\0';
-
- flags = _flags;
-
- // Fullscreen?
- if (!screen) {
- screen = SDL_SetVideoMode(width, height, (flags & FB2GL_16BIT? 16: 0),
- SDL_HWPALETTE | SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER |
- (flags & FB2GL_FS? SDL_FULLSCREEN: 0));
- }
-
- fprintf(stderr,"Screen BitsPerPixel: %d\n",screen->format->BitsPerPixel);
-
- if (!screen) {
- fprintf(stderr, "Couldn't start video res %dx%d\n", width, height);
- return 0;
- }
-
-
- if (!(flags & FB2GL_RGBA)) { // Check for Paletted Texture Extension
-
- strcpy(gl_ext, (char *)glGetString(GL_EXTENSIONS));
+int FB2GL::init(int width, int height, int xfix, int yfix, char _flags) {
+ char gl_ext[4096];
+ gl_ext[0]='\0';
+
+ flags = _flags;
+
+ // Fullscreen?
+ if (!screen) {
+ screen = SDL_SetVideoMode(width, height, (flags & FB2GL_16BIT ? 16: 0),
+ SDL_HWPALETTE | SDL_HWSURFACE | SDL_OPENGL | SDL_GL_DOUBLEBUFFER |
+ (flags & FB2GL_FS? SDL_FULLSCREEN: 0));
+ }
+
+ warning("Screen BitsPerPixel: %d\n",screen->format->BitsPerPixel);
+
+ if (!screen) {
+ fprintf(stderr, "Couldn't start video res %dx%d\n", width, height);
+ return 0;
+ }
+
+
+ if (!(flags & FB2GL_RGBA)) { // Check for Paletted Texture Extension
+
+ strcpy(gl_ext, (char *)glGetString(GL_EXTENSIONS));
fprintf(stderr,"gl_ext= %s\n",gl_ext);
- if ( strstr( gl_ext , "GL_EXT_paletted_texture") )
- glEnable(GL_EXT_paletted_texture);
- else {
- fprintf(stderr,"Your OpenGL version doesn't support paletted texture\n");
- return 0;
- }
- }
-
- if (width>0 && height>0)
- maketex();
- makedlist(xfix, yfix);
-
-/* glEnable(GL_ALPHA_TEST);
- glEnable(GL_BLEND);
- glAlphaFunc(GL_GREATER,0);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);*/
-
- return 1;
+ if ( strstr( gl_ext , "GL_EXT_paletted_texture") )
+ glEnable(GL_EXT_paletted_texture);
+ else {
+ fprintf(stderr,"Your OpenGL version doesn't support paletted texture\n");
+ return 0;
+ }
+ }
+
+ if (width>0 && height>0)
+ maketex();
+ makedlist(xfix, yfix);
+
+/* glEnable(GL_ALPHA_TEST);
+ glEnable(GL_BLEND);
+ glAlphaFunc(GL_GREATER,0);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);*/
+
+ return 1;
}
void FB2GL::display()
{
- glCallList(dlist);
- SDL_GL_SwapBuffers();
+ glCallList(dlist);
+ SDL_GL_SwapBuffers();
}
void FB2GL::update(void *fb, int w, int h, int pitch, int xskip, int yskip) {
- unsigned char *fb1=(unsigned char *)fb;
- int x,y,scr_pitch,byte=0;
-
- if (flags & FB2GL_PITCH) scr_pitch=pitch;
- else {
- scr_pitch=w*pitch;
- byte = pitch; // Bytes perl pixel (for RGBA mode)
- }
-
- if (flags & FB2GL_RGBA) {
-
- if (flags & FB2GL_EXPAND) { // Expand the 8 bit fb into a RGB fb
-
- for (y=yskip; y<h; y++) {
+ unsigned char *fb1=(unsigned char *)fb;
+ int x,y,scr_pitch,byte=0;
+
+ if (flags & FB2GL_PITCH) scr_pitch=pitch;
+ else {
+ scr_pitch=w*pitch;
+ byte = pitch; // Bytes perl pixel (for RGBA mode)
+ }
+
+ if (flags & FB2GL_RGBA) {
+
+ if (flags & FB2GL_EXPAND) { // Expand the 8 bit fb into a RGB fb
+
+ for (y=yskip; y<h; y++) {
for (x=xskip; x<w; x++) {
- if (x<256) {
- ogl_fb1[y][x][0] = ogl_ctable[*(fb1+x)][0];
- ogl_fb1[y][x][1] = ogl_ctable[*(fb1+x)][1];
- ogl_fb1[y][x][2] = ogl_ctable[*(fb1+x)][2];
- ogl_fb1[y][x][3] = 255;
- }
- else {
- ogl_fb2[y][x-256][0] = ogl_ctable[*(fb1+x)][0];
- ogl_fb2[y][x-256][1] = ogl_ctable[*(fb1+x)][1];
- ogl_fb2[y][x-256][2] = ogl_ctable[*(fb1+x)][2];
- ogl_fb2[y][x-256][3] = 255;
- }
+ if (x<256) {
+ ogl_fb1[y][x][0] = ogl_ctable[*(fb1+x)][0];
+ ogl_fb1[y][x][1] = ogl_ctable[*(fb1+x)][1];
+ ogl_fb1[y][x][2] = ogl_ctable[*(fb1+x)][2];
+ ogl_fb1[y][x][3] = 255;
+ }
+ else {
+ ogl_fb2[y][x-256][0] = ogl_ctable[*(fb1+x)][0];
+ ogl_fb2[y][x-256][1] = ogl_ctable[*(fb1+x)][1];
+ ogl_fb2[y][x-256][2] = ogl_ctable[*(fb1+x)][2];
+ ogl_fb2[y][x-256][3] = 255;
+ }
}
fb1 += scr_pitch;
- }
- }
- else { // No expansion
- for (y=yskip; y<h; y++) {
+ }
+ }
+ else { // No expansion
+ for (y=yskip; y<h; y++) {
for (x=xskip; x<w; x++) {
- if (x<256) {
- ogl_fb1[y-yskip][x-xskip][0] = *(fb1+(x*byte));
- ogl_fb1[y-yskip][x-xskip][1] = *(fb1+(x*byte)+1);
- ogl_fb1[y-yskip][x-xskip][2] = *(fb1+(x*byte)+2);
- }
- else {
- ogl_fb2[y-yskip][x-256][0] = *(fb1+(x*byte));
- ogl_fb2[y-yskip][x-256][1] = *(fb1+(x*byte)+1);
- ogl_fb2[y-yskip][x-256][2] = *(fb1+(x*byte)+2);
- }
+ if (x<256) {
+ ogl_fb1[y-yskip][x-xskip][0] = *(fb1+(x*byte));
+ ogl_fb1[y-yskip][x-xskip][1] = *(fb1+(x*byte)+1);
+ ogl_fb1[y-yskip][x-xskip][2] = *(fb1+(x*byte)+2);
+ }
+ else {
+ ogl_fb2[y-yskip][x-256][0] = *(fb1+(x*byte));
+ ogl_fb2[y-yskip][x-256][1] = *(fb1+(x*byte)+1);
+ ogl_fb2[y-yskip][x-256][2] = *(fb1+(x*byte)+2);
+ }
}
fb1 += scr_pitch;
- }
- }
+ }
+ }
- // Update 256x256 texture
- glBindTexture(GL_TEXTURE_2D,texture);
- glFlush();
- glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,256-xskip,256-yskip,GL_RGBA,
+ // Update 256x256 texture
+ glBindTexture(GL_TEXTURE_2D,texture);
+ glFlush();
+ glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,256-xskip,256-yskip,GL_RGBA,
GL_UNSIGNED_BYTE,ogl_fb1);
- if (flags & FB2GL_320) {
- // Update 64x256 texture
- glBindTexture(GL_TEXTURE_2D,textureb);
- glFlush();
- glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,64-xskip,256-yskip,GL_RGBA,
+ if (flags & FB2GL_320) {
+ // Update 64x256 texture
+ glBindTexture(GL_TEXTURE_2D,textureb);
+ glFlush();
+ glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,64-xskip,256-yskip,GL_RGBA,
GL_UNSIGNED_BYTE,ogl_fb2);
- }
+ }
- }
- else { // non RGBA (paletted)
+ }
+ else { // non RGBA (paletted)
- for (y=0; y<h; y++)
- for (x=0; x<w; x++) {
+ for (y=0; y<h; y++)
+ for (x=0; x<w; x++) {
if (x<256) {
- ogl_fb[ y ][ x ] = *(fb1 + (y)*scr_pitch + x);
+ ogl_fb[ y ][ x ] = *(fb1 + (y)*scr_pitch + x);
}
else {
- ogl_fbb[ y ][ x - 256 ] = *(fb1 + y*scr_pitch + x);
+ ogl_fbb[ y ][ x - 256 ] = *(fb1 + y*scr_pitch + x);
}
- }
+ }
- // Update 256x256 texture
- glBindTexture(GL_TEXTURE_2D,texture);
- glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,256-xskip,256-yskip,
+ // Update 256x256 texture
+ glBindTexture(GL_TEXTURE_2D,texture);
+ glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,256-xskip,256-yskip,
GL_COLOR_INDEX, GL_UNSIGNED_BYTE,ogl_fb);
- if (flags & FB2GL_320) {
- // Update 64x256 texture
- glBindTexture(GL_TEXTURE_2D,textureb);
- glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,64-xskip,256-yskip,
- GL_COLOR_INDEX, GL_UNSIGNED_BYTE,ogl_fbb);
- }
+ if (flags & FB2GL_320) {
+ // Update 64x256 texture
+ glBindTexture(GL_TEXTURE_2D,textureb);
+ glTexSubImage2D(GL_TEXTURE_2D,0,xskip,yskip,64-xskip,256-yskip,
+ GL_COLOR_INDEX, GL_UNSIGNED_BYTE,ogl_fbb);
+ }
- }
+ }
- display();
+ display();
}
void FB2GL::blit16(SDL_Surface *fb, int num_rect, SDL_Rect *rect, int xskip, int yskip) {
- int x, y, i;
- int rx, ry, rw, rh;
- int xend=0, yend=0;
- int pitch = fb->pitch/2; // 16 bit pointer access (not char *)
- int tex1_w = 0, tex2_w = 0, tex2_x = 0;
-
- for (i=0; i<num_rect; i++) {
- tex1_w = tex2_w = tex2_x = 0;
- rx = rect[i].x;
- ry = rect[i].y;
- rw = rect[i].w;
- rh = rect[i].h;
- xend = rx + rw;
- yend = ry + rh;
- if (xend > fb->w) continue;
- if (yend > fb->h) continue;
-
- if (rx < 256) { // Begins before the end of the 1st texture
- if (xend >= 256) { // Ends after the first texture
+ int x, y, i;
+ int rx, ry, rw, rh;
+ int xend=0, yend=0;
+ int pitch = fb->pitch/2; // 16 bit pointer access (not char *)
+ int tex1_w = 0, tex2_w = 0, tex2_x = 0;
+
+ for (i=0; i<num_rect; i++) {
+ tex1_w = tex2_w = tex2_x = 0;
+ rx = rect[i].x;
+ ry = rect[i].y;
+ rw = rect[i].w;
+ rh = rect[i].h;
+ xend = rx + rw;
+ yend = ry + rh;
+ if (xend > fb->w) continue;
+ if (yend > fb->h) continue;
+
+ if (rx < 256) { // Begins before the end of the 1st texture
+ if (xend >= 256) { // Ends after the first texture
tex2_w = xend-256; // For the 2nd texture
tex1_w = rw - tex2_w; // For the 1st texture
- }
- else tex1_w = rw;
- }
- else {
- tex2_w = rw;
- tex2_x = rx - 256;
- }
-
- for (y = ry; y < yend; y++) {
- for (x = rx; x < xend; x++) {
-
- if (x < 256 && tex1_w) {
- int pos = (x-rx+(y-ry)*tex1_w)*4; // RGBA
- SDL_GetRGB(((Uint16 *)fb->pixels)[x+y*(pitch)],fb->format,
- &fb1[pos],
- &fb1[pos+1],
- &fb1[pos+2]);
+ }
+ else tex1_w = rw;
+ }
+ else {
+ tex2_w = rw;
+ tex2_x = rx - 256;
+ }
+
+ for (y = ry; y < yend; y++) {
+ for (x = rx; x < xend; x++) {
+
+ if (x < 256 && tex1_w) {
+ int pos = (x-rx+(y-ry)*tex1_w)*4; // RGBA
+ SDL_GetRGB(((Uint16 *)fb->pixels)[x+y*(pitch)],fb->format,
+ &fb1[pos],
+ &fb1[pos+1],
+ &fb1[pos+2]);
}
else if (x >= 256 && tex2_w) {
- int rx2 = rx < 256? 256: rx;
- int pos = (x-rx2+(y-ry)*tex2_w)*4; // RGBA
- SDL_GetRGB(((Uint16 *)fb->pixels)[x+y*(pitch)],fb->format,
- &fb2[pos],
- &fb2[pos+1],
- &fb2[pos+2]);
+ int rx2 = rx < 256? 256: rx;
+ int pos = (x-rx2+(y-ry)*tex2_w)*4; // RGBA
+ SDL_GetRGB(((Uint16 *)fb->pixels)[x+y*(pitch)],fb->format,
+ &fb2[pos],
+ &fb2[pos+1],
+ &fb2[pos+2]);
+ }
+ }
+ }
+
+ if (tex1_w > 0) {
+ // Update 256x256 texture
+ glBindTexture(GL_TEXTURE_2D,texture);
+ glFlush();
+ glTexSubImage2D(GL_TEXTURE_2D,0,rx+xskip,ry+yskip,tex1_w,rh,GL_RGBA,
+ GL_UNSIGNED_BYTE,fb1);
+ }
+ if (tex2_w > 0) { // What was left for this texture
+ // Update 64x256 texture
+ glBindTexture(GL_TEXTURE_2D,textureb);
+ glFlush();
+ glTexSubImage2D(GL_TEXTURE_2D,0,tex2_x+xskip,ry+yskip,tex2_w,rh,GL_RGBA,
+ GL_UNSIGNED_BYTE,fb2);
+ }
}
- }
- }
-
- if (tex1_w > 0) {
- // Update 256x256 texture
- glBindTexture(GL_TEXTURE_2D,texture);
- glFlush();
- glTexSubImage2D(GL_TEXTURE_2D,0,rx+xskip,ry+yskip,tex1_w,rh,GL_RGBA,
- GL_UNSIGNED_BYTE,fb1);
- }
- if (tex2_w > 0) { // What was left for this texture
- // Update 64x256 texture
- glBindTexture(GL_TEXTURE_2D,textureb);
- glFlush();
- glTexSubImage2D(GL_TEXTURE_2D,0,tex2_x+xskip,ry+yskip,tex2_w,rh,GL_RGBA,
- GL_UNSIGNED_BYTE,fb2);
- }
- }
}
void FB2GL::palette(int i, int r, int g, int b) {
- if (flags & FB2GL_EXPAND) {
- ogl_temp_ctable[i][0]=r;
- ogl_temp_ctable[i][1]=g;
- ogl_temp_ctable[i][2]=b;
- }
- else { // Paletted texture
- ogl_ctable[i][0]=r;
- ogl_ctable[i][1]=g;
- ogl_ctable[i][2]=b;
- }
+ if (flags & FB2GL_EXPAND) {
+ ogl_temp_ctable[i][0]=r;
+ ogl_temp_ctable[i][1]=g;
+ ogl_temp_ctable[i][2]=b;
+ }
+ else { // Paletted texture
+ ogl_ctable[i][0]=r;
+ ogl_ctable[i][1]=g;
+ ogl_ctable[i][2]=b;
+ }
}
void FB2GL::setPalette(int f, int n) {
- char temp[256][3];
- int i;
+ char temp[256][3];
+ int i;
- if (flags & FB2GL_EXPAND) {
- for (i=f; i<n; i++) {
- ogl_ctable[i][0] = ogl_temp_ctable[i][0];
- ogl_ctable[i][1] = ogl_temp_ctable[i][1];
- ogl_ctable[i][2] = ogl_temp_ctable[i][2];
- }
- }
- else { // Paletted texture
- glBindTexture(GL_TEXTURE_2D,texture);
- glGetColorTable(GL_TEXTURE_2D,GL_RGB,GL_UNSIGNED_BYTE,&temp);
+ if (flags & FB2GL_EXPAND) {
+ for (i=f; i<n; i++) {
+ ogl_ctable[i][0] = ogl_temp_ctable[i][0];
+ ogl_ctable[i][1] = ogl_temp_ctable[i][1];
+ ogl_ctable[i][2] = ogl_temp_ctable[i][2];
+ }
+ }
+ else { // Paletted texture
+ glBindTexture(GL_TEXTURE_2D,texture);
+ glGetColorTable(GL_TEXTURE_2D,GL_RGB,GL_UNSIGNED_BYTE,&temp);
- for (i=f; i<n; i++) {
- temp[i][0] = ogl_ctable[i][0];
- temp[i][1] = ogl_ctable[i][1];
- temp[i][2] = ogl_ctable[i][2];
- }
+ for (i=f; i<n; i++) {
+ temp[i][0] = ogl_ctable[i][0];
+ temp[i][1] = ogl_ctable[i][1];
+ temp[i][2] = ogl_ctable[i][2];
+ }
- glColorTable(GL_TEXTURE_2D,GL_RGB,256,GL_RGB,GL_UNSIGNED_BYTE,&temp);
+ glColorTable(GL_TEXTURE_2D,GL_RGB,256,GL_RGB,GL_UNSIGNED_BYTE,&temp);
- if (flags & FB2GL_320) {
- glBindTexture(GL_TEXTURE_2D,textureb);
- glColorTable(GL_TEXTURE_2D,GL_RGB,256,GL_RGB,GL_UNSIGNED_BYTE,&temp);
- }
+ if (flags & FB2GL_320) {
+ glBindTexture(GL_TEXTURE_2D,textureb);
+ glColorTable(GL_TEXTURE_2D,GL_RGB,256,GL_RGB,GL_UNSIGNED_BYTE,&temp);
+ }
- }
+ }
}
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index fe1d5765fe..c390b910f5 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -73,7 +73,7 @@ OSystem *OSystem_SDL_Common::create(int gfx_mode, bool full_screen) {
#ifndef MACOSX // Work around a bug in OS X
// Clean up on exit
atexit_proc_installed = true;
- atexit(atexit_proc);
+ atexit(atexit_proc);
#endif
// enable joystick
@@ -95,21 +95,18 @@ OSystem_SDL_Common::OSystem_SDL_Common()
_cdrom(0), _dirty_checksums(0),
_mouseVisible(false), _mouseDrawn(false), _mouseData(0),
_mouseHotspotX(0), _mouseHotspotY(0),
- _currentShakePos(0), _newShakePos(0)
-{
+ _currentShakePos(0), _newShakePos(0) {
// allocate palette storage
- _currentPalette = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
+ _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
// allocate the dirty rect storage
- _mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
-
+ _mouseBackup = (byte *)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
+
// reset mouse state
memset(&km, 0, sizeof(km));
-
}
-OSystem_SDL_Common::~OSystem_SDL_Common()
-{
+OSystem_SDL_Common::~OSystem_SDL_Common() {
if (_dirty_checksums)
free(_dirty_checksums);
free(_currentPalette);
@@ -117,17 +114,16 @@ OSystem_SDL_Common::~OSystem_SDL_Common()
}
void OSystem_SDL_Common::init_size(uint w, uint h) {
-
// Avoid redundant res changes
if ((int)w == _screenWidth && (int)h == _screenHeight)
return;
_screenWidth = w;
_screenHeight = h;
- CKSUM_NUM = (_screenWidth*_screenHeight/(8*8));
+ CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8));
if (_dirty_checksums)
free(_dirty_checksums);
- _dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
+ _dirty_checksums = (uint32 *)calloc(CKSUM_NUM * 2, sizeof(uint32));
unload_gfx_mode();
load_gfx_mode();
@@ -145,18 +141,33 @@ void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int
return;
if (((uint32)buf & 3) == 0 && pitch == _screenWidth && x==0 && y==0 &&
- w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
+ w==_screenWidth && h==_screenHeight && _mode_flags&DF_WANT_RECT_OPTIM) {
/* Special, optimized case for full screen updates.
* It tries to determine what areas were actually changed,
* and just updates those, on the actual display. */
add_dirty_rgn_auto(buf);
} else {
/* Clip the coordinates */
- if (x < 0) { w+=x; buf-=x; x = 0; }
- if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
- if (w > _screenWidth-x) { w = _screenWidth - x; }
- if (h > _screenHeight-y) { h = _screenHeight - y; }
-
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+
+ if (h > _screenHeight - y) {
+ h = _screenHeight - y;
+ }
+
if (w <= 0 || h <= 0)
return;
@@ -183,7 +194,6 @@ void OSystem_SDL_Common::copy_rect(const byte *buf, int pitch, int x, int y, int
void OSystem_SDL_Common::move_screen(int dx, int dy, int height) {
-
if ((dx == 0) && (dy == 0))
return;
@@ -227,7 +237,6 @@ void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) {
_forceFull = true;
else {
SDL_Rect *r = &_dirty_rect_list[_num_dirty_rects++];
-
// Extend the dirty region by 1 pixel for scalers
// that "smear" the screen, e.g. 2xSAI
if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
@@ -238,10 +247,22 @@ void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) {
}
// clip
- if (x < 0) { w+=x; x=0; }
- if (y < 0) { h+=y; y=0; }
- if (w > _screenWidth-x) { w = _screenWidth - x; }
- if (h > _screenHeight-y) { h = _screenHeight - y; }
+ if (x < 0) {
+ w += x; x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ y=0;
+ }
+
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+
+ if (h > _screenHeight - y) {
+ h = _screenHeight - y;
+ }
r->x = x;
r->y = y;
@@ -250,18 +271,19 @@ void OSystem_SDL_Common::add_dirty_rect(int x, int y, int w, int h) {
}
}
-#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n)))
-#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(_screenWidth/4)]; b ^= ((uint32*)buf)[1+(x)*(_screenWidth/4)]
+#define ROL(a,n) a = (a << (n)) | (a >> (32 - (n)))
+#define DOLINE(x) a ^= ((uint32*)buf)[0 + (x) * (_screenWidth / 4)]; b ^= ((uint32 *)buf)[1 + (x) * (_screenWidth / 4)]
+
void OSystem_SDL_Common::mk_checksums(const byte *buf) {
uint32 *sums = _dirty_checksums;
uint x,y;
- const uint last_x = (uint)_screenWidth/8;
- const uint last_y = (uint)_screenHeight/8;
+ const uint last_x = (uint)_screenWidth / 8;
+ const uint last_y = (uint)_screenHeight / 8;
/* the 8x8 blocks in buf are enumerated starting in the top left corner and
* reading each line at a time from left to right */
- for(y=0; y != last_y; y++, buf+=_screenWidth*(8-1))
- for(x=0; x != last_x; x++, buf+=8) {
+ for(y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1))
+ for(x=0; x != last_x; x++, buf += 8) {
uint32 a = x;
uint32 b = y;
@@ -270,8 +292,8 @@ void OSystem_SDL_Common::mk_checksums(const byte *buf) {
DOLINE(4); ROL(a,13); ROL(b,11);
DOLINE(6); ROL(a,13); ROL(b,11);
- a*=0xDEADBEEF;
- b*=0xBAADF00D;
+ a *= 0xDEADBEEF;
+ b *= 0xBAADF00D;
DOLINE(1); ROL(a,13); ROL(b,11);
DOLINE(3); ROL(a,13); ROL(b,11);
@@ -279,15 +301,14 @@ void OSystem_SDL_Common::mk_checksums(const byte *buf) {
DOLINE(7); ROL(a,13); ROL(b,11);
/* output the checksum for this block */
- *sums++=a+b;
+ *sums++ = a + b;
}
}
#undef DOLINE
#undef ROL
-
void OSystem_SDL_Common::add_dirty_rgn_auto(const byte *buf) {
- assert( ((uint32)buf & 3) == 0);
+ assert(((uint32)buf & 3) == 0);
/* generate a table of the checksums */
mk_checksums(buf);
@@ -304,18 +325,18 @@ void OSystem_SDL_Common::add_dirty_rgn_auto(const byte *buf) {
int x,y,w;
uint32 *ck = _dirty_checksums;
- for(y=0; y!=_screenHeight/8; y++) {
- for(x=0; x!=_screenWidth/8; x++,ck++) {
+ for(y = 0; y!=_screenHeight / 8; y++) {
+ for(x = 0; x!=_screenWidth / 8; x++,ck++) {
if (ck[0] != ck[CKSUM_NUM]) {
/* found a dirty 8x8 block, now go as far to the right as possible,
and at the same time, unmark the dirty status by setting old to new. */
w=0;
do {
- ck[w+CKSUM_NUM] = ck[w];
+ ck[w + CKSUM_NUM] = ck[w];
w++;
- } while (x+w != _screenWidth/8 && ck[w] != ck[w+CKSUM_NUM]);
-
- add_dirty_rect(x*8, y*8, w*8, 8);
+ } while (x + w != _screenWidth / 8 && ck[w] != ck[w + CKSUM_NUM]);
+
+ add_dirty_rect(x * 8, y * 8, w * 8, 8);
if (_forceFull)
goto get_out;
@@ -338,18 +359,18 @@ void OSystem_SDL_Common::kbd_mouse() {
km.x_down_count = 2;
}
if (km.y_down_count == 1) {
- km.y_down_time = time;
+ km.y_down_time = time;
km.y_down_count = 2;
}
if (km.x_vel || km.y_vel) {
if (km.x_down_count) {
- if (time > km.x_down_time + km.delay_time*12) {
+ if (time > km.x_down_time + km.delay_time * 12) {
if (km.x_vel > 0)
km.x_vel++;
else
km.x_vel--;
- } else if (time > km.x_down_time + km.delay_time*8) {
+ } else if (time > km.x_down_time + km.delay_time * 8) {
if (km.x_vel > 0)
km.x_vel = 5;
else
@@ -357,12 +378,12 @@ void OSystem_SDL_Common::kbd_mouse() {
}
}
if (km.y_down_count) {
- if (time > km.y_down_time + km.delay_time*12) {
+ if (time > km.y_down_time + km.delay_time * 12) {
if (km.y_vel > 0)
km.y_vel++;
else
km.y_vel--;
- } else if (time > km.y_down_time + km.delay_time*8) {
+ } else if (time > km.y_down_time + km.delay_time * 8) {
if (km.y_vel > 0)
km.y_vel = 5;
else
@@ -412,7 +433,7 @@ bool OSystem_SDL_Common::show_mouse(bool visible) {
return last;
}
-
+
void OSystem_SDL_Common::set_mouse_pos(int x, int y) {
if (x != _mouseCurState.x || y != _mouseCurState.y) {
_mouseCurState.x = x;
@@ -427,7 +448,6 @@ void OSystem_SDL_Common::warp_mouse(int x, int y) {
}
void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
-
assert(0 <= w && w <= MAX_MOUSE_W);
assert(0 <= h && h <= MAX_MOUSE_H);
_mouseCurState.w = w;
@@ -436,23 +456,23 @@ void OSystem_SDL_Common::set_mouse_cursor(const byte *buf, uint w, uint h, int h
_mouseHotspotX = hotspot_x;
_mouseHotspotY = hotspot_y;
- _mouseData = (byte*)buf;
+ _mouseData = (byte *)buf;
undraw_mouse();
}
-
+
void OSystem_SDL_Common::set_shake_pos(int shake_pos) {
_newShakePos = shake_pos;
}
-
+
uint32 OSystem_SDL_Common::get_msecs() {
return SDL_GetTicks();
}
-
+
void OSystem_SDL_Common::delay_msecs(uint msecs) {
SDL_Delay(msecs);
}
-
+
void *OSystem_SDL_Common::create_thread(ThreadProc *proc, void *param) {
return SDL_CreateThread(proc, param);
}
@@ -472,7 +492,7 @@ static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode)
}
return key;
}
-
+
bool OSystem_SDL_Common::poll_event(Event *event) {
SDL_Event ev;
int axis;
@@ -579,7 +599,7 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
default:
break;
}
-
+
return true;
}
@@ -589,7 +609,7 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
switch(ev.key.keysym.sym){
- case SDLK_LEFT:
+ case SDLK_LEFT:
if (km.x_vel < 0) {
km.x_vel = 0;
km.x_down_count = 0;
@@ -717,7 +737,7 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
}
}
return true;
-
+
case SDL_JOYAXISMOTION:
axis = ev.jaxis.value;
if ( axis > JOY_DEADZONE) {
@@ -728,7 +748,7 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
event->event_code = EVENT_MOUSEMOVE;
} else
axis = 0;
-
+
if ( ev.jaxis.axis == JOY_XAXIS) {
#ifdef JOY_ANALOG
km.x_vel = axis/2000;
@@ -748,11 +768,11 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
axis = -axis;
#endif
#ifdef JOY_ANALOG
- km.y_vel = -axis/2000;
+ km.y_vel = -axis / 2000;
km.y_down_count = 0;
#else
if (axis != 0) {
- km.y_vel = (-axis > 0) ? 1:-1;
+ km.y_vel = (-axis > 0) ? 1: -1;
km.y_down_count = 1;
} else {
km.y_vel = 0;
@@ -760,7 +780,7 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
}
#endif
}
- return true;
+ return true;
case SDL_QUIT:
quit();
@@ -772,7 +792,6 @@ bool OSystem_SDL_Common::set_sound_proc(void *param, SoundProc *proc, byte forma
SDL_AudioSpec desired;
/* only one format supported at the moment */
-
desired.freq = SAMPLES_PER_SEC;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
@@ -818,13 +837,13 @@ uint32 OSystem_SDL_Common::property(int param, Property *value) {
return 0;
}
-
+
void OSystem_SDL_Common::quit() {
if(_cdrom) {
SDL_CDStop(_cdrom);
SDL_CDClose(_cdrom);
}
- unload_gfx_mode();
+ unload_gfx_mode();
exit(0);
}
@@ -868,10 +887,9 @@ void OSystem_SDL_Common::draw_mouse() {
_mouseOldState.h = h;
// Draw the mouse cursor; backup the covered area in "bak"
-
if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
+
// Mark as dirty
add_dirty_rect(x, y, w, h);
@@ -897,10 +915,10 @@ void OSystem_SDL_Common::draw_mouse() {
}
} else {
- uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
+ uint16 *bak = (uint16 *)_mouseBackup; // Surface used to backup the area obscured by the mouse
uint16 *dst; // Surface we are drawing into
- dst = (uint16 *)_tmpscreen->pixels + (y+1) * _tmpScreenWidth + (x+1);
+ dst = (uint16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1);
while (h > 0) {
int width = w;
while (width > 0) {
@@ -916,11 +934,10 @@ void OSystem_SDL_Common::draw_mouse() {
dst += _tmpScreenWidth - w;
h--;
}
-
}
SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);
-
+
// Finally, set the flag to indicate the mouse has been drawn
_mouseDrawn = true;
}
@@ -940,9 +957,8 @@ void OSystem_SDL_Common::undraw_mouse() {
int x, y;
if (!_overlayVisible) {
-
byte *dst, *bak = _mouseBackup;
-
+
// No need to do clipping here, since draw_mouse() did that already
dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x;
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
@@ -956,7 +972,7 @@ void OSystem_SDL_Common::undraw_mouse() {
uint16 *dst, *bak = (uint16 *)_mouseBackup;
// No need to do clipping here, since draw_mouse() did that already
- dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y+1) * _tmpScreenWidth + (old_mouse_x+1);
+ dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y + 1) * _tmpScreenWidth + (old_mouse_x + 1);
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpScreenWidth) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
@@ -972,7 +988,6 @@ void OSystem_SDL_Common::undraw_mouse() {
void OSystem_SDL_Common::stop_cdrom() { /* Stop CD Audio in 1/10th of a second */
cd_stop_time = SDL_GetTicks() + 100;
cd_num_loops = 0;
-
}
void OSystem_SDL_Common::play_cdrom(int track, int num_loops, int start_frame, int end_frame) {
@@ -983,7 +998,7 @@ void OSystem_SDL_Common::play_cdrom(int track, int num_loops, int start_frame, i
return;
if (end_frame > 0)
- end_frame+=5;
+ end_frame +=5;
cd_track = track;
cd_num_loops = num_loops;
@@ -1009,7 +1024,7 @@ bool OSystem_SDL_Common::poll_cdrom() {
void OSystem_SDL_Common::update_cdrom() {
if (!_cdrom)
return;
-
+
if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) {
SDL_CDStop(_cdrom);
cd_num_loops = 0;
@@ -1098,8 +1113,7 @@ void OSystem_SDL_Common::delete_mutex(void *mutex) {
SDL_DestroyMutex((SDL_mutex *) mutex);
}
-void OSystem_SDL_Common::show_overlay()
-{
+void OSystem_SDL_Common::show_overlay() {
// hide the mouse
undraw_mouse();
@@ -1107,8 +1121,7 @@ void OSystem_SDL_Common::show_overlay()
clear_overlay();
}
-void OSystem_SDL_Common::hide_overlay()
-{
+void OSystem_SDL_Common::hide_overlay() {
// hide the mouse
undraw_mouse();
@@ -1116,8 +1129,7 @@ void OSystem_SDL_Common::hide_overlay()
_forceFull = true;
}
-void OSystem_SDL_Common::clear_overlay()
-{
+void OSystem_SDL_Common::clear_overlay() {
if (!_overlayVisible)
return;
@@ -1144,8 +1156,7 @@ int16 OSystem_SDL_Common::get_width() {
return _screenWidth;
}
-void OSystem_SDL_Common::grab_overlay(int16 *buf, int pitch)
-{
+void OSystem_SDL_Common::grab_overlay(int16 *buf, int pitch) {
if (!_overlayVisible)
return;
@@ -1169,8 +1180,7 @@ void OSystem_SDL_Common::grab_overlay(int16 *buf, int pitch)
SDL_UnlockSurface(_tmpscreen);
}
-void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)
-{
+void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) {
if (!_overlayVisible)
return;
@@ -1178,13 +1188,28 @@ void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, i
return;
// Clip the coordinates
- if (x < 0) { w+=x; buf-=x; x = 0; }
- if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
- if (w > _screenWidth-x) { w = _screenWidth - x; }
- if (h > _screenHeight-y) { h = _screenHeight - y; }
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y; buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _screenWidth - x) {
+ w = _screenWidth - x;
+ }
+
+ if (h > _screenHeight-y) {
+ h = _screenHeight - y;
+ }
+
if (w <= 0 || h <= 0)
return;
-
+
// Mark the modified region as dirty
cksum_valid = false;
add_dirty_rect(x, y, w, h);
@@ -1195,9 +1220,9 @@ void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, i
if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- int16 *dst = (int16 *)_tmpscreen->pixels + (y+1) * _tmpScreenWidth + (x+1);
+ int16 *dst = (int16 *)_tmpscreen->pixels + (y + 1) * _tmpScreenWidth + (x + 1);
do {
- memcpy(dst, buf, w*2);
+ memcpy(dst, buf, w * 2);
dst += _tmpScreenWidth;
buf += pitch;
} while (--h);
@@ -1205,12 +1230,10 @@ void OSystem_SDL_Common::copy_rect_overlay(const int16 *buf, int pitch, int x, i
SDL_UnlockSurface(_tmpscreen);
}
-int16 OSystem_SDL_Common::RBGToColor(uint8 r, uint8 g, uint8 b)
-{
+int16 OSystem_SDL_Common::RBGToColor(uint8 r, uint8 g, uint8 b) {
return SDL_MapRGB(_tmpscreen->format, r, g, b);
}
-void OSystem_SDL_Common::colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b)
-{
+void OSystem_SDL_Common::colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b) {
SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b);
}
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index e0d4d37a28..0bb63a961c 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -57,29 +57,29 @@ public:
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
void warp_mouse(int x, int y);
-
+
// Set the bitmap that's used when drawing the cursor.
void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
-
+
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
-
+
// Get the number of milliseconds since the program was started.
uint32 get_msecs();
-
+
// Delay for a specified amount of milliseconds
void delay_msecs(uint msecs);
-
+
// Create a thread
void *create_thread(ThreadProc *proc, void *param);
-
+
// Get the next event.
// Returns true if an event was retrieved.
bool poll_event(Event *event);
-
+
// Set function that generates samples
bool set_sound_proc(void *param, SoundProc *proc, byte sound);
-
+
// Poll CD status
// Returns true if cd audio is playing
bool poll_cdrom();
@@ -183,7 +183,7 @@ protected:
// joystick
SDL_Joystick *_joystick;
-
+
bool _mouseVisible;
bool _mouseDrawn;
byte *_mouseData;
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index d618b60065..7e3fb0868a 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -140,7 +140,6 @@ normal_mode:;
if (_screen == NULL)
error("_screen failed");
-
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
@@ -161,9 +160,9 @@ normal_mode:;
Init_2xSaI(565);
// Need some extra bytes around when using 2xSaI
- uint16 *tmp_screen = (uint16*)calloc(_tmpScreenWidth*(_screenHeight+3), sizeof(uint16));
+ uint16 *tmp_screen = (uint16 *)calloc(_tmpScreenWidth * (_screenHeight + 3), sizeof(uint16));
_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
- _tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth*2,
+ _tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth * 2,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
@@ -171,13 +170,12 @@ normal_mode:;
if (_tmpscreen == NULL)
error("_tmpscreen failed");
-
+
// keyboard cursor control, some other better place for it?
km.x_max = _screenWidth * _scaleFactor - 1;
km.y_max = _screenHeight * _scaleFactor - 1;
km.delay_time = 25;
km.last_time = 0;
-
}
void OSystem_SDL::unload_gfx_mode() {
@@ -230,12 +228,11 @@ void OSystem_SDL::hotswap_gfx_mode() {
}
void OSystem_SDL::update_screen() {
-
assert(_hwscreen != NULL);
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
- SDL_Rect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
+ SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
@@ -270,11 +267,11 @@ void OSystem_SDL::update_screen() {
// Only draw anything if necessary
if (_num_dirty_rects > 0) {
-
+
SDL_Rect *r;
uint32 srcPitch, dstPitch;
SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
-
+
// Convert appropriate parts of the 8bpp image into 16bpp
if (!_overlayVisible) {
SDL_Rect dst;
@@ -286,7 +283,7 @@ void OSystem_SDL::update_screen() {
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
}
-
+
SDL_LockSurface(_tmpscreen);
SDL_LockSurface(_hwscreen);
@@ -300,11 +297,11 @@ void OSystem_SDL::update_screen() {
dst_h = r->h;
if (dst_h > _screenHeight - dst_y)
dst_h = _screenHeight - dst_y;
-
+
dst_y *= _scaleFactor;
-
- _scaler_proc((byte*)_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, NULL,
- (byte*)_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
+
+ _scaler_proc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch, NULL,
+ (byte *)_hwscreen->pixels + r->x * 2 * _scaleFactor + dst_y * dstPitch, dstPitch, r->w, dst_h);
}
r->x *= _scaleFactor;
@@ -332,7 +329,6 @@ void OSystem_SDL::update_screen() {
}
uint32 OSystem_SDL::property(int param, Property *value) {
-
if (param == PROP_TOGGLE_FULLSCREEN) {
assert(_hwscreen != 0);
_full_screen ^= true;
@@ -358,8 +354,6 @@ uint32 OSystem_SDL::property(int param, Property *value) {
return 1;
}
-
-
return OSystem_SDL_Common::property(param, value);
}
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index c0e3875026..378d336c18 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -108,14 +108,14 @@ void OSystem_SDL_OpenGL::load_gfx_mode() {
//
gl_flags = FB2GL_320 | FB2GL_RGBA | FB2GL_16BIT;
- if (_full_screen) {
- gl_flags |= (FB2GL_FS);
- _glScreenStart = 0;
+ if (_full_screen) {
+ gl_flags |= (FB2GL_FS);
+ _glScreenStart = 0;
}
// 640x480 screen resolution
- fb2gl.init(640,480,0,_glScreenStart? 15: 70,gl_flags);
+ fb2gl.init(640, 480, 0,_glScreenStart? 15: 70,gl_flags);
- SDL_SetGamma(1.25,1.25,1.25);
+ SDL_SetGamma(1.25, 1.25, 1.25);
//
@@ -123,9 +123,9 @@ void OSystem_SDL_OpenGL::load_gfx_mode() {
//
// Need some extra bytes around when using 2xSaI
- uint16 *tmp_screen = (uint16*)calloc(_tmpScreenWidth*(_screenHeight+3),sizeof(uint16));
+ uint16 *tmp_screen = (uint16 *)calloc(_tmpScreenWidth * (_screenHeight + 3),sizeof(uint16));
_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
- _tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth*2,
+ _tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth * 2,
Rmask,
Gmask,
Bmask,
@@ -144,16 +144,15 @@ void OSystem_SDL_OpenGL::load_gfx_mode() {
tmpBlackRect.y = 0;
tmpBlackRect.w = _screenWidth;
tmpBlackRect.h = 256-_screenHeight-_glScreenStart;
-
+
if (_tmpscreen == NULL)
error("_tmpscreen failed");
-
+
// keyboard cursor control, some other better place for it?
km.x_max = _screenWidth * _scaleFactor - 1;
km.y_max = _screenHeight * _scaleFactor - 1;
km.delay_time = 25;
km.last_time = 0;
-
}
void OSystem_SDL_OpenGL::unload_gfx_mode() {
@@ -163,20 +162,19 @@ void OSystem_SDL_OpenGL::unload_gfx_mode() {
}
if (_tmpscreen) {
- free((uint16*)_tmpscreen->pixels);
+ free((uint16 *)_tmpscreen->pixels);
SDL_FreeSurface(_tmpscreen);
_tmpscreen = NULL;
}
}
void OSystem_SDL_OpenGL::update_screen() {
-
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, _glScreenStart, _screenWidth, _newShakePos+_glScreenStart};
SDL_FillRect(tmpSurface, &blackrect, 0);
- fb2gl.blit16(tmpSurface,1,&blackrect,0,0);
+ fb2gl.blit16(tmpSurface, 1, &blackrect, 0, 0);
_currentShakePos = _newShakePos;
@@ -227,13 +225,14 @@ void OSystem_SDL_OpenGL::update_screen() {
}
// Almost the same thing as SDL_UpdateRects
- fb2gl.blit16(_tmpscreen,_num_dirty_rects,_dirty_rect_list,0,
- _currentShakePos+_glScreenStart);
+ fb2gl.blit16(_tmpscreen, _num_dirty_rects, _dirty_rect_list, 0,
+ _currentShakePos+_glScreenStart);
+
+ tmpBlackRect.h = 256 - _screenHeight - _glScreenStart - _currentShakePos;
- tmpBlackRect.h = 256-_screenHeight-_glScreenStart-_currentShakePos;
-
SDL_FillRect(tmpSurface, &tmpBlackRect, 0);
- fb2gl.blit16(tmpSurface,1,&tmpBlackRect,0,_screenHeight+_glScreenStart+_currentShakePos);
+ fb2gl.blit16(tmpSurface, 1, &tmpBlackRect, 0,_screenHeight
+ + _glScreenStart+_currentShakePos);
fb2gl.display();
}
@@ -243,67 +242,61 @@ void OSystem_SDL_OpenGL::update_screen() {
}
uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {
+ int i;
if (param == PROP_TOGGLE_FULLSCREEN) {
_full_screen ^= true;
-
+
SDL_WM_ToggleFullScreen(fb2gl.screen);
return 1;
}
else if (param == PROP_SET_GFX_MODE) {
- SDL_Rect full = {0,0,_screenWidth,_screenHeight};
+ SDL_Rect full = {0, 0, _screenWidth, _screenHeight};
glPopMatrix();
switch(value->gfx_mode) {
- case 0: // Bilinear Filtering (on/off)
- _glBilinearFilter ^= true;
- for (int i=0; i<2; i++) {
- glBindTexture(GL_TEXTURE_2D,i);
- if (_glBilinearFilter) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR);
- }
- else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
- GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
- GL_NEAREST);
- }
- }
- break;
- case 1: // Don't fit the whole screen
- fb2gl.init(0,0,0,15,gl_flags);
- _glScreenStart = 20;
- SDL_FillRect(tmpSurface,&tmpBlackRect,0);
- fb2gl.blit16(tmpSurface,1,&tmpBlackRect,0,0);
- break;
- case 2: // Fit the whole screen
- fb2gl.init(0,0,0,70,gl_flags);
- _glScreenStart = 0;
- break;
- default: // Zooming
- glPushMatrix();
-/* SDL_FillRect(tmpSurface, &full, 0);
- fb2gl.blit16(tmpSurface,1,&full,0,_glScreenStart);
- fb2gl.display();
- double x = (double)((_mouseCurState.x)
- - (_screenWidth/2)) / (_screenWidth/2);
- double y = (double)((_mouseCurState.y)
- - (_screenHeight/2)) / (_screenHeight/2);
- glTranslatef(-x,y,0);
+ case 0: // Bilinear Filtering (on/off)
+ _glBilinearFilter ^= true;
+ for (i = 0; i < 2; i++) {
+ glBindTexture(GL_TEXTURE_2D, i);
+ if (_glBilinearFilter) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
+ }
+ break;
+ case 1: // Don't fit the whole screen
+ fb2gl.init(0, 0, 0, 15, gl_flags);
+ _glScreenStart = 20;
+ SDL_FillRect(tmpSurface, &tmpBlackRect, 0);
+ fb2gl.blit16(tmpSurface, 1, &tmpBlackRect, 0, 0);
+ break;
+ case 2: // Fit the whole screen
+ fb2gl.init(0, 0, 0, 70, gl_flags);
+ _glScreenStart = 0;
+ break;
+ default: // Zooming
+ glPushMatrix();
+/* SDL_FillRect(tmpSurface, &full, 0);
+ fb2gl.blit16(tmpSurface, 1, &full,0, _glScreenStart);
+ fb2gl.display();
+ double x = (double)((_mouseCurState.x)
+ - (_screenWidth / 2)) / (_screenWidth / 2);
+ double y = (double)((_mouseCurState.y)
+ - (_screenHeight / 2)) / (_screenHeight / 2);
+ glTranslatef(-x, y, 0);
*/
- glScalef(1.0+(double)(value->gfx_mode-1)/10,
- 1.0+(double)(value->gfx_mode-1)/10,
- 0);
+ glScalef(1.0 + (double)(value->gfx_mode - 1) / 10,
+ 1.0 + (double)(value->gfx_mode - 1) / 10, 0);
};
- fb2gl.blit16(_tmpscreen,1,&full,0,_glScreenStart);
+ fb2gl.blit16(_tmpscreen, 1, &full, 0, _glScreenStart);
fb2gl.display();
-
+
return 1;
}
-
-
+
return OSystem_SDL_Common::property(param, value);
}