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authorTravis Howell2002-10-08 07:36:25 +0000
committerTravis Howell2002-10-08 07:36:25 +0000
commitc10698a614eea91c9966fcb9d7dd716d1c3b67ec (patch)
tree9ee5fa9835962fdbec98b6f2d54f4d7ac8eaf776 /backends/sdl
parent42089431bda5429315b3ba360f9d08440ccc1588 (diff)
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Remove workaround for dsound problem in sdl on win32, since it is fixed by sdl 1.2.5.
svn-id: r5108
Diffstat (limited to 'backends/sdl')
-rw-r--r--backends/sdl/sdl-common.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index a98f9acdca..7229d2b204 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -46,10 +46,6 @@ OSystem *OSystem_SDL_Common::create(int gfx_mode, bool full_screen) {
error("Could not initialize SDL: %s.\n", SDL_GetError());
}
-#ifdef WIN32 // Use waveout on win32, not
- SDL_AudioInit("waveout"); // dsound - unfortunatly dsound
-#endif // doesn't do COOPERATIVE mode
-
SDL_ShowCursor(SDL_DISABLE);
// Setup the icon