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author | Torbjörn Andersson | 2003-07-03 06:58:08 +0000 |
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committer | Torbjörn Andersson | 2003-07-03 06:58:08 +0000 |
commit | cd04361fb7ddf9d86469d7151f2de619ec678705 (patch) | |
tree | 6500b42b725159e6f7a04fe610c374f72585444b /backends/sdl | |
parent | a0133fdbc61fb54f5d5e373490ad53858faafb6f (diff) | |
download | scummvm-rg350-cd04361fb7ddf9d86469d7151f2de619ec678705.tar.gz scummvm-rg350-cd04361fb7ddf9d86469d7151f2de619ec678705.tar.bz2 scummvm-rg350-cd04361fb7ddf9d86469d7151f2de619ec678705.zip |
Removed the calls to SDL_SetGamma(). No one could understand what they were
doing there in the first place when it was discussed yesterday, and they
screw up the colours for me. (Possibly because I have the gamma correction
set even higher by default, so this attempt to brighten the image actually
made it *darker* for me.)
svn-id: r8720
Diffstat (limited to 'backends/sdl')
-rw-r--r-- | backends/sdl/sdl_gl.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index 6fab0577fb..afb916acb1 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -205,8 +205,6 @@ void OSystem_SDL_OpenGL::load_gfx_mode() { Init_2xSaI(565); } - SDL_SetGamma(1.25, 1.25, 1.25); - // // Create the surface used for the graphics in 16 bit before scaling, and also the overlay // @@ -262,8 +260,6 @@ void OSystem_SDL_OpenGL::load_gfx_mode() { void OSystem_SDL_OpenGL::unload_gfx_mode() { - SDL_SetGamma(1.0, 1.0, 1.0); - if (_screen) { SDL_FreeSurface(_screen); _screen = NULL; |